This is a basic slide exploring the potential future development of video game genres and hardware evolution. What might happen when we consider the different ways these genres and interfaces might evolve?
1. Interfaces don't
change
Interfaces change
New genres emerge
New genres don't
emerge
Don't Fix What Ain't Broken
THAT'S a Game?
Significant retro trend – simpler games
Experimental games usually in margins
– they don't escape
Cost of high-end games going up
Business interests against novelty
Consumers like familiarity
Games vs non-games
Virtual Boy
New experiences likely won't register as
“games”
Oculus Rift, Google Glass, Kinect
recontextualizing space
FPS only current genre that works well
w/ eyewear
More resources for
inspiration/imagination
Platform divisions are interface-based
Quantic Dream (Indigo Prophecy, Heavy
Rain, Beyond: Two Souls)
Average hardware is more powerful –
enables new possibilities
Current control schema is dynamic,
abstract
Games strongly associated with certain
inputs (why use a dial?)
Internet enables viral promotion of new
ideas
A Steady Evolution
Novelty++
New hardware is flashy, cool,
affordable
Many uses both in and out of gaming
Player capabilities fairly similar
Hardware frequently compared to
previous control schema
Genre-specific hardware (light gun,
dance pad)