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Interfaces don't
change
Interfaces change
New genres emerge
New genres don't
emerge
Don't Fix What Ain't Broken
THAT'S a Game?

Significant retro trend – simpler games

Experimental games usually in margins
– they don't escape

Cost of high-end games going up

Business interests against novelty

Consumers like familiarity

Games vs non-games

Virtual Boy

New experiences likely won't register as
“games”

Oculus Rift, Google Glass, Kinect
recontextualizing space

FPS only current genre that works well
w/ eyewear

More resources for
inspiration/imagination

Platform divisions are interface-based

Quantic Dream (Indigo Prophecy, Heavy
Rain, Beyond: Two Souls)

Average hardware is more powerful –
enables new possibilities

Current control schema is dynamic,
abstract

Games strongly associated with certain
inputs (why use a dial?)

Internet enables viral promotion of new
ideas
A Steady Evolution
Novelty++

New hardware is flashy, cool,
affordable

Many uses both in and out of gaming

Player capabilities fairly similar

Hardware frequently compared to
previous control schema

Genre-specific hardware (light gun,
dance pad)

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DMCC Future of Trade Web3 - Special Edition
 

Scenario plan for video game development

  • 1. Interfaces don't change Interfaces change New genres emerge New genres don't emerge Don't Fix What Ain't Broken THAT'S a Game?  Significant retro trend – simpler games  Experimental games usually in margins – they don't escape  Cost of high-end games going up  Business interests against novelty  Consumers like familiarity  Games vs non-games  Virtual Boy  New experiences likely won't register as “games”  Oculus Rift, Google Glass, Kinect recontextualizing space  FPS only current genre that works well w/ eyewear  More resources for inspiration/imagination  Platform divisions are interface-based  Quantic Dream (Indigo Prophecy, Heavy Rain, Beyond: Two Souls)  Average hardware is more powerful – enables new possibilities  Current control schema is dynamic, abstract  Games strongly associated with certain inputs (why use a dial?)  Internet enables viral promotion of new ideas A Steady Evolution Novelty++  New hardware is flashy, cool, affordable  Many uses both in and out of gaming  Player capabilities fairly similar  Hardware frequently compared to previous control schema  Genre-specific hardware (light gun, dance pad)