Update Week of April 2, 2012
Snapshot
Operations
 •   Initiated process to obtain interns from Cogswell
     Polytechnical College
 •   Still interviewing engineers

Fundraising and Networking Efforts
 •   Game Dojos: Gus Tai's Seminar on Company Building


Progress
 •   (Mobile) Art
 •   (Desktop) Technical

Moving Forward
 •   Requested first draft of the marketing strategy be reviewed
     for free by Donna Michaels, President & Founder of Loughlin/
                                                                    Planning to have users test current
     Michaels Group a strategic public relations and
                                                                    interface (above) at our office next week.
     communications firm which assisted WildFireApp.com.


 •   The Game Design Document which will help solidify the
     vertical slice schedule will be delivered mid next week.
       o    Quentin McCollum has been revising the document
            based on team suggestions and an interest in
            monetization.




                           CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Gus Tai
                                               Company Formation Expert
                                               Partner @ Trinity Ventures
                                               Board Member @ Trion Worlds, Inc.


Key Ideas
 •   An investor's perspective on scalability
       o Define what is necessary to be strategically
           purchased
       o Does the company offer a premise shift
       o Does the mature product take advantage of a
           good platform?
 •   Delight customers but focus on profitability and scaling"Find the most
                                                         passionate customers
 • Customers
    o Awareness, Acquisition and Retention                and ask what we can
            Determine the cost of acquiring a customer,
             prove the cost is less than amount
                                                         do to get them to invite
             monetized                                     5 of their friends to
                                                                  play."
 • Company Chemistry
       o    Alignment of shared values
       o    Decision making process
                   Understand decision making making biases
       o    Define questions and goals "We should polish this
            feature" vs "We should make new features"
       o    If the company wants to be different, be different
            for the right reasons




 CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Mobile: Art Progress



      The new color scheme for
      the user interface.

      A cool teal and black color
      scheme was chosen to
      convey sophistication.




Completed                                                                        Upcoming Goals
 • Started UI design with wire frames from Game Designer.                         •   Complete first pass of all wireframes

  •    Made a first pass on the layout and color scheme beginning of the week.

  •    Completed most of Art Style Guide
         o  The ASG ensures a consistent look and color scheme throughout the
            whole game. Most importantly, the ASG ensures a positive user
            experience and makes certain game mechanisms included
            monetized features intuitive.

                           CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Mobile: Art Progress
Latest




                                        Game icons such as the CD,
                                        which means create new
                                        album, will have colors
                                        inverted once player hovers
                                        over the button.




           CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Mobile: Art Progress
Latest




                                        The increased effectiveness
                                        of the teal highlight over the
                                        old navy blue can be seen
                                        here.




           CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Mobile: Art Progress
Latest




                                              The "get more" button is an
                                              in app purchase option
                                              allowing the player to buy
                                              more game currency.




           CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Mobile: Art Progress



                                             This screenshot
                                             demonstrates one of
                                             several game
                                             mechanics which
                                             allows for discovery,
                                             curation and
                                             competition for new
                                             music. The player
                                             turns into a fan and
                                             consumer and the artist
                                             gains exposure.




  CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
Desktop: Tech Progress
Completed
 •   Narrowed down cause of memory
     leaks in graphics and physical
     memory

 •   Found a new version of a module
     that should significantly reduce the
     problem, integrated upgrades

 •   Identified and began fixing 4 new
     issues in IPC build

Goal
                                            Alex studies the debugger and applies various tools to determine
 •   Find and fix the memory leak(s)        the cause of the problem. We all feel sorry for Alex but he's
                                            doing a great job analyzing the memory down to the last details
                                            insuring we have a stable build.




                     CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION

2012 04-02

  • 1.
    Update Week ofApril 2, 2012
  • 2.
    Snapshot Operations • Initiated process to obtain interns from Cogswell Polytechnical College • Still interviewing engineers Fundraising and Networking Efforts • Game Dojos: Gus Tai's Seminar on Company Building Progress • (Mobile) Art • (Desktop) Technical Moving Forward • Requested first draft of the marketing strategy be reviewed for free by Donna Michaels, President & Founder of Loughlin/ Planning to have users test current Michaels Group a strategic public relations and interface (above) at our office next week. communications firm which assisted WildFireApp.com. • The Game Design Document which will help solidify the vertical slice schedule will be delivered mid next week. o Quentin McCollum has been revising the document based on team suggestions and an interest in monetization. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 3.
    Gus Tai Company Formation Expert Partner @ Trinity Ventures Board Member @ Trion Worlds, Inc. Key Ideas • An investor's perspective on scalability o Define what is necessary to be strategically purchased o Does the company offer a premise shift o Does the mature product take advantage of a good platform? • Delight customers but focus on profitability and scaling"Find the most passionate customers • Customers o Awareness, Acquisition and Retention and ask what we can  Determine the cost of acquiring a customer, prove the cost is less than amount do to get them to invite monetized 5 of their friends to play." • Company Chemistry o Alignment of shared values o Decision making process  Understand decision making making biases o Define questions and goals "We should polish this feature" vs "We should make new features" o If the company wants to be different, be different for the right reasons CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 4.
    Mobile: Art Progress The new color scheme for the user interface. A cool teal and black color scheme was chosen to convey sophistication. Completed Upcoming Goals • Started UI design with wire frames from Game Designer. • Complete first pass of all wireframes • Made a first pass on the layout and color scheme beginning of the week. • Completed most of Art Style Guide o The ASG ensures a consistent look and color scheme throughout the whole game. Most importantly, the ASG ensures a positive user experience and makes certain game mechanisms included monetized features intuitive. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 5.
    Mobile: Art Progress Latest Game icons such as the CD, which means create new album, will have colors inverted once player hovers over the button. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 6.
    Mobile: Art Progress Latest The increased effectiveness of the teal highlight over the old navy blue can be seen here. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 7.
    Mobile: Art Progress Latest The "get more" button is an in app purchase option allowing the player to buy more game currency. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 8.
    Mobile: Art Progress This screenshot demonstrates one of several game mechanics which allows for discovery, curation and competition for new music. The player turns into a fan and consumer and the artist gains exposure. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION
  • 9.
    Desktop: Tech Progress Completed • Narrowed down cause of memory leaks in graphics and physical memory • Found a new version of a module that should significantly reduce the problem, integrated upgrades • Identified and began fixing 4 new issues in IPC build Goal Alex studies the debugger and applies various tools to determine • Find and fix the memory leak(s) the cause of the problem. We all feel sorry for Alex but he's doing a great job analyzing the memory down to the last details insuring we have a stable build. CONFIDENTIAL INFORMATION NOT FOR DISTRIBUTION