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GAMES AND METAPHOR
JEREMY PESNER
WHAT MAKES A GAME “ART?”
• There will never be a complete answer
• Not going to try and find one here
• Will merely explore one idea/option/component of the
question
• Should hopefully help to understand the lenses
through which we view and understand games
• P.S. I majored in Computer Science, not English lit
CERTAIN GAMES ARE
(PROBABLY) ART
THE METAPHOR
• A staple of almost every work of fine art
• Arguably responsible for the beauty of life (no big
deal)
• Forms the basis for endless academic pontification
• But how do we understand them in games?
PLAYING WITH THE FIGURATIVE
• What are these games about?
• Games are literal with respect to what you’re seeing and
doing (jumping, moving, interacting)…
• But it’s what you don’t see that’s fascinating
• The games aren’t clear - they never provide “the answer”
• Can be frustrating to gamers - we play games to find
answers
PROBABLY NOT DESIGNED AS
METAPHORS
SOME GAMES HAVE
METAPHORS IN THEIR STORIES
BUT…
Which games ARE metaphors (or could be)?
I have some thoughts…
ICO/SHADOW OF THE
COLOSSUS
• Almost no dialogue
• Never have a clear sense of ultimate goal
• Significant emphasis on portrayal of the game world
• Few characters
OCTODAD
=
• An indie game in which you are a human/octopus creature
• You have a human wife and children
• The challenge of the game is movement-based
• Almost no one realizes you are an octopus
• Perhaps a metaphor for the isolation and difficulty of communicating in
family life?
• Reminds me of another animal father…
AN EXERCISE…
WTF is this shit?
• I’m not sure most people took this game literally when it came out
• Confirmed that it heavily borrowed from Alice in Wonderland
• This could be a metaphor for anything (offer your ideas)
• Only later games set this world as the “reality”
• Accompanying theory that SMB3 is a play (ask me if you want to know)
HOW TO TELL IF A GAME MAY
BE A METAPHOR
• Minimalist feel
• Little dialogue
• Little backstory (exception: Braid)
• Few characters
• Once the metaphor starts getting too detailed, it
doesn’t work as a metaphor
METAPHOR IS ONLY ONE
COMPONENT OF ART
• Plenty of art that is not constructed as a metaphor
• Probably some games taken literally that are
considered art
• Would love to see the Andy Warhol of game art
• Perhaps it’s enough to say that art brings some level
of sophistication to how we see the world

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Games and Metaphor

  • 2. WHAT MAKES A GAME “ART?” • There will never be a complete answer • Not going to try and find one here • Will merely explore one idea/option/component of the question • Should hopefully help to understand the lenses through which we view and understand games • P.S. I majored in Computer Science, not English lit
  • 4. THE METAPHOR • A staple of almost every work of fine art • Arguably responsible for the beauty of life (no big deal) • Forms the basis for endless academic pontification • But how do we understand them in games?
  • 5. PLAYING WITH THE FIGURATIVE • What are these games about? • Games are literal with respect to what you’re seeing and doing (jumping, moving, interacting)… • But it’s what you don’t see that’s fascinating • The games aren’t clear - they never provide “the answer” • Can be frustrating to gamers - we play games to find answers
  • 6. PROBABLY NOT DESIGNED AS METAPHORS
  • 7. SOME GAMES HAVE METAPHORS IN THEIR STORIES
  • 8. BUT… Which games ARE metaphors (or could be)? I have some thoughts…
  • 9. ICO/SHADOW OF THE COLOSSUS • Almost no dialogue • Never have a clear sense of ultimate goal • Significant emphasis on portrayal of the game world • Few characters
  • 10. OCTODAD = • An indie game in which you are a human/octopus creature • You have a human wife and children • The challenge of the game is movement-based • Almost no one realizes you are an octopus • Perhaps a metaphor for the isolation and difficulty of communicating in family life? • Reminds me of another animal father…
  • 11. AN EXERCISE… WTF is this shit? • I’m not sure most people took this game literally when it came out • Confirmed that it heavily borrowed from Alice in Wonderland • This could be a metaphor for anything (offer your ideas) • Only later games set this world as the “reality” • Accompanying theory that SMB3 is a play (ask me if you want to know)
  • 12. HOW TO TELL IF A GAME MAY BE A METAPHOR • Minimalist feel • Little dialogue • Little backstory (exception: Braid) • Few characters • Once the metaphor starts getting too detailed, it doesn’t work as a metaphor
  • 13. METAPHOR IS ONLY ONE COMPONENT OF ART • Plenty of art that is not constructed as a metaphor • Probably some games taken literally that are considered art • Would love to see the Andy Warhol of game art • Perhaps it’s enough to say that art brings some level of sophistication to how we see the world