This presentation explored the possibility of approaching
service management with a selfless mindset, focusing primarily
on self-service and customers logging tickets with the service
desk
ANI | Empathy: The Backbone of Design Thinking | Anmol Tuteja | 26 Sep'2020AgileNetwork
The document discusses the importance of empathy in design thinking. It defines empathy as understanding another person's perspective. The author provides an example of interviewing a user about a booking form without empathy, where the user's problems were not fully understood. With empathy, the author was able to understand the user's frustrations and root causes by listening without judgment, exploring emotions, and using techniques like empathy maps. This led to designing a solution that better addressed the user's needs and feelings, improving adoption of the product. The document emphasizes that to truly understand users, designers must try to experience problems from their perspective using empathy.
20190813 - UX Vienna - questions for the audienceMartin Heidegger
This document discusses security, trust, and how user experience interacts with these concepts. It raises questions about what security means in different contexts, how much individuals need to know to make informed decisions, and whether simplicity erodes trust in institutions. Alternative models of building trust from Japanese culture around introductions and train tickets are presented, questioning if prioritizing brands over user comfort is best. The document ends by asking for new perspectives on these issues.
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This document discusses best practices for user onboarding and engagement for decentralized applications (dApps). It recommends defining user personas based on qualitative user interviews to understand user needs and problems. The messaging and microcopy within dApps should focus on framing the product in a way that solves the personas' problems and reinforces the value proposition. Common UX issues like key management, gas costs, and load times should be addressed through clear guidelines and setting proper expectations via microcopy. Organizations should structure responsibilities and goals around user research, conversion optimization, and post-signup engagement.
The document discusses various monetization strategies and business models for a product or service, including direct user payments, freemium models, subscriptions, advertising, data reselling, affiliate marketing, and others. It poses a series of questions to help determine which strategies may be suitable and how to implement them effectively.
Designing for Multi-touchpoint ExperiencesJamin Hegeman
Want to help your team and stakeholders develop a mindset for designing and delivering multi-touchpoint service experiences before getting caught up in constraints and requirements? Could you use a fun, experience-driven method to level the playing field and get multidisciplinary teams working together to generate ideas?
During the first part of this service experience workshop, we’ll use an acting method called ‘service storming’ to rapidly generate ideas for a service concept across multiple touchpoints. This simple, but powerful tool will help teams cover a wide range of experiences in a short time period.
After acting out some service experiences, we’ll focus on making them operational. For this, we will turn to the service blueprint, a service design tool that helps you capture experience across time and touchpoints in a way that many teams and stakeholders can understand and design from.
Together, these tools will help you and your teams develop a service mindset, work better across disciplines, and move from ideation to execution of multi-touchpoint service experiences.
What you’ll get in this workshop:
A great team building exercise that gets people thinking outside of the box, screen, or whatever constrains them
An introduction to service storming, a great ideation method that using acting as a way to generate and communication service concepts
An introduction to service blueprints, an operational tool used to visualize the touchpoints and backend systems needed to realize service experiences
Social networks are an important way for customers to provide feedback about brands and products. However, many companies do not actively monitor social networks or engage with customers online. It is important for companies to find their customers on social networks and other online platforms to understand what they are saying. By filtering and responding to customer feedback found online, companies can build goodwill by showing customers they are listening to their opinions and addressing issues. This engagement could result in customers sharing positive experiences with thousands of others. Companies need to make an effort to stay aware of the many social networks and online platforms customers may use to discuss brands.
The essay discusses the theme of poverty portrayed in Frank McCourt's memoir "Angela's Ashes". It describes how the main character Frank grew up in extreme poverty, often wearing the same clothes and not having enough food. His family lived in a small, flea-infested apartment in New York and later a cramped room in Ireland, struggling to survive on his father's meager wages. The pervasive poverty took a toll on the family and their health and well-being.
You'll Never Look at Interactive the Same After this DeckDori Adar
Games and interactive systems are different from any other medium in that they require their users to constantly make decisions.
The decisions' type and the intensity of interaction define the global experience.
These two elements form the TIMT (The Interaction Mapping Tool). A tool that will help you quantify the user experience of any interactive activity and adjust it's variables properly to fit your users' state of mind.
Granted, you will not look at interactive media the same after this talk.
ANI | Empathy: The Backbone of Design Thinking | Anmol Tuteja | 26 Sep'2020AgileNetwork
The document discusses the importance of empathy in design thinking. It defines empathy as understanding another person's perspective. The author provides an example of interviewing a user about a booking form without empathy, where the user's problems were not fully understood. With empathy, the author was able to understand the user's frustrations and root causes by listening without judgment, exploring emotions, and using techniques like empathy maps. This led to designing a solution that better addressed the user's needs and feelings, improving adoption of the product. The document emphasizes that to truly understand users, designers must try to experience problems from their perspective using empathy.
20190813 - UX Vienna - questions for the audienceMartin Heidegger
This document discusses security, trust, and how user experience interacts with these concepts. It raises questions about what security means in different contexts, how much individuals need to know to make informed decisions, and whether simplicity erodes trust in institutions. Alternative models of building trust from Japanese culture around introductions and train tickets are presented, questioning if prioritizing brands over user comfort is best. The document ends by asking for new perspectives on these issues.
Blockchain: User onboarding in practice.Sean O'Connor
This document discusses best practices for user onboarding and engagement for decentralized applications (dApps). It recommends defining user personas based on qualitative user interviews to understand user needs and problems. The messaging and microcopy within dApps should focus on framing the product in a way that solves the personas' problems and reinforces the value proposition. Common UX issues like key management, gas costs, and load times should be addressed through clear guidelines and setting proper expectations via microcopy. Organizations should structure responsibilities and goals around user research, conversion optimization, and post-signup engagement.
The document discusses various monetization strategies and business models for a product or service, including direct user payments, freemium models, subscriptions, advertising, data reselling, affiliate marketing, and others. It poses a series of questions to help determine which strategies may be suitable and how to implement them effectively.
Designing for Multi-touchpoint ExperiencesJamin Hegeman
Want to help your team and stakeholders develop a mindset for designing and delivering multi-touchpoint service experiences before getting caught up in constraints and requirements? Could you use a fun, experience-driven method to level the playing field and get multidisciplinary teams working together to generate ideas?
During the first part of this service experience workshop, we’ll use an acting method called ‘service storming’ to rapidly generate ideas for a service concept across multiple touchpoints. This simple, but powerful tool will help teams cover a wide range of experiences in a short time period.
After acting out some service experiences, we’ll focus on making them operational. For this, we will turn to the service blueprint, a service design tool that helps you capture experience across time and touchpoints in a way that many teams and stakeholders can understand and design from.
Together, these tools will help you and your teams develop a service mindset, work better across disciplines, and move from ideation to execution of multi-touchpoint service experiences.
What you’ll get in this workshop:
A great team building exercise that gets people thinking outside of the box, screen, or whatever constrains them
An introduction to service storming, a great ideation method that using acting as a way to generate and communication service concepts
An introduction to service blueprints, an operational tool used to visualize the touchpoints and backend systems needed to realize service experiences
Social networks are an important way for customers to provide feedback about brands and products. However, many companies do not actively monitor social networks or engage with customers online. It is important for companies to find their customers on social networks and other online platforms to understand what they are saying. By filtering and responding to customer feedback found online, companies can build goodwill by showing customers they are listening to their opinions and addressing issues. This engagement could result in customers sharing positive experiences with thousands of others. Companies need to make an effort to stay aware of the many social networks and online platforms customers may use to discuss brands.
The essay discusses the theme of poverty portrayed in Frank McCourt's memoir "Angela's Ashes". It describes how the main character Frank grew up in extreme poverty, often wearing the same clothes and not having enough food. His family lived in a small, flea-infested apartment in New York and later a cramped room in Ireland, struggling to survive on his father's meager wages. The pervasive poverty took a toll on the family and their health and well-being.
You'll Never Look at Interactive the Same After this DeckDori Adar
Games and interactive systems are different from any other medium in that they require their users to constantly make decisions.
The decisions' type and the intensity of interaction define the global experience.
These two elements form the TIMT (The Interaction Mapping Tool). A tool that will help you quantify the user experience of any interactive activity and adjust it's variables properly to fit your users' state of mind.
Granted, you will not look at interactive media the same after this talk.
This document contains an assignment analyzing targeted advertising across different platforms. The student analyzed ads on Amazon, CNN, and YouTube. On Amazon, they saw an ad for Comcast Mobile that related to them as a younger adult interested in technology and savings. On CNN, they saw an ad for a coronavirus podcast that was likely targeted to all site visitors. On YouTube, they saw an ad for a Coachella documentary that was also likely seen by all visitors. The document also summarizes a job posting for an Associate Director of Sales Analytics at Sony Music requiring skills in Excel, SQL, Python, and Tableau to analyze industry data and trends to inform business decisions.
The document provides a detailed review of the onboarding and user experience of the InstaPay app. Some key issues identified include:
1) The onboarding experience does not adequately emphasize InstaPay's value proposition of instant money transfers.
2) Several screens require unnecessary actions or lack clarity around why certain steps are needed.
3) The information architecture and navigation structure is confusing with duplicated elements leading to the same screens.
4) Insufficient input validation was observed to cause user frustration and potential errors.
Overall, the review finds opportunities to streamline steps, better communicate value, and improve clarity, validation and organization to enhance the user experience of the InstaPay app.
Email Marketing Integrations
Integrate your email marketing automation solution with Clever Messenger to capture
leads, update contacts, delete contacts, based on chatbot behavior, and much more.
The ActiveCampaign Integration
Conversation patterns for software professionals - Michał Bartyzel @ Agile Ma...Fundacja Governica
The document discusses techniques for having effective conversations with clients to understand their needs. It provides questions to ask clients to understand the problem being solved or benefit desired, alternatives to address the problem or achieve the benefit, and criteria for evaluating the alternatives. The goal is to move beyond generalities to specifics so the right solution can be identified.
Everything You Always Wanted to Know About Bad UX Research But Were Afraid to...Valsplat
This document summarizes an Amsterdam meetup on March 16th, 2016 about user experience (UX) research presented by Miel de Zwart. The presentation discussed different types of UX research methods like user interviews, usability testing, and analytics. It highlighted both good practices for moderating interviews and observing users without influencing them, as well as common pitfalls to avoid. Miel also provided suggestions for how to shift from reactive UX research to more proactive research that drives design changes, such as conducting frequent user tests and integrating UX insights directly into development processes.
27 Revenue Model Options B2C (curated by @arnevbalen - Board of Innovation)Board of Innovation
How to find new ways to make money in B2C? Explore 27 trigger cards with different business model options and pricing tactics. (by Board of Innovation)
This document discusses user research and provides guidance on how to conduct it effectively. It explains that user research should be done to build empathy, gather context, de-risk product decisions, and solve real problems for users. Research should be conducted throughout the product development process, including scoping, problem discovery, solution generation, and iterative testing. Both exploratory and evaluative interviews are important. Interviews should be conducted respectfully and without leading questions to get genuine user feedback. Notes should be taken comprehensively and insights should be shared and synthesized with the team. The goal is to understand users and make informed decisions to create the best possible products and experiences.
The document describes a proposed website called "Freebirds" that allows solo travelers to connect and plan trips together. Key points:
- The website would allow users to create profiles, join or start travel groups, and collaboratively plan trips by scheduling activities, booking reservations, and sharing photos.
- Revenue would come from advertisements and commissions from reservations booked through the site.
- Interviews with potential users found that most were interested but had some concerns about safety and wanted security verification of other travelers.
- A graduate student provided recommendations from an HCI perspective including improving color contrast, font readability, task orientation, and overall design simplicity.
The document proposes a website called "Freebirds" that allows solo travelers to connect and plan trips together. It describes how users can create profiles, join or start groups for shared destinations and times, and collaboratively plan schedules and activities. However, some interviewees expressed concerns about safety when traveling with strangers and suggested improving security verification and tools. A usability expert also provided recommendations to enhance readability, task orientation, and the design's focus on information accessibility.
Essay Hannibal. Online assignment writing service.Angela Williams
The document provides instructions for creating an account and submitting assignment requests on the HelpWriting.net website in 5 steps: 1) Create an account with a password and email. 2) Complete a 10-minute order form with instructions, sources, and deadline. 3) Writers will bid on the request and the client can choose a writer based on qualifications. 4) The client will receive the paper and can request revisions if needed. 5) HelpWriting.net guarantees original, high-quality content and refunds are offered for plagiarized work.
Account Manager Michael Schwabe and Search Specialist Josh Mathe recently presented at the Council of Smaller Enterprises (COSE) Education Series where they discussed strategies to increase traffic to their website.
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1. The slides are for a Calculus 2 class taught by Associate Professor Nguyen Dinh and Dr. Nguyen Ngoc Hai.
2. The slides cover techniques for integration such as substitution, integration by parts, and partial fractions.
3. Other topics covered include arc length, surface area, physical applications of integration, and improper integrals.
Armed with modern technology at the cost Human touch?Joyjeet Dan
While we are running behind automation in marketing space and making it more productive. Isn't it a time that we rethink about our strategies to make sure we are not only copying things without brains, but the need of otherwise also plays an important part.
Lima, 8 am. I’m stuck in the traffic jam, wishing I could take a metro. But there’s no metro. No regular public transport. “If I was in THEIR place, I would fix that”, I’m complaining, thinking about the local authorities. My neighbours do the same but finally they give up because they know that nobody would listen - in emerging markets like Peru, the user experience is too often subordinated to various political and economical interests. However, as researchers and designers we have tools to change this reality. Let’s learn how we do!
Woensdag 12/5 organiseerde Wijs het eerste Future of Finance event te Gent. Naast hapjes, drankjes en Tesla testritten, maakten we vooral tijd voor enkele vernieuwende visies op de toekomst van de financiële sector.
The document discusses the future of finance and argues that companies should adopt a "rebundle" approach by building a unified user experience and platform. It recommends that companies follow four principles of the internet: 1) be platform-based by connecting users and ecosystems through open platforms, 2) be user-centered by understanding user needs, 3) be contextual by using data and sensors to personalize based on context, and 4) pull users by capturing intent rather than pushing products. Banks are encouraged to rebundle the fragmented finance landscape by developing a superior front-end experience through these principles.
The document discusses the future of finance and argues that companies should adopt a "rebundle" approach by building a unified user experience and platform. It recommends that companies follow four principles of the internet: being platform-based, user-centered, contextual and data-driven, and focusing on pulling users in rather than pushing products out. By building an excellent user experience and repackaging fragmented services, banks have an opportunity to own the front-end relationship with customers and avoid becoming "dumb pipes".
Eliminate Design - a rant about the responsibility of UX professionalsPer Axbom
LIghtning talk for UXLx 2013. https://www.ux-lx.com/speaker.html?n=pera
The all-too-common approach of jumping head-first into sketching wireframes makes us fail the user and lose sight of solving true user problems. The screen should not be singled out as the primary medium for human-centered design, and it is the role of the UX lead to ensure that it isn’t. I will argue for the benefits of removing design and show how we can, and must, shift thinking from designing interfaces to solving real user problems with the least amount of friction and pain. Speaker info: http://axbom.com/talk/
The document provides a detailed review and critique of the onboarding and user experience of the InstaPay app. Some key issues identified include:
- The onboarding process does not adequately emphasize InstaPay's value proposition of instant money transfers.
- Several screens require unnecessary steps, lack clarity in their language and instructions, and could cause confusion for users.
- The app's information architecture and navigation structure is disorganized, with duplicative elements leading to an unclear user flow.
- Input fields and transactions are not always validated properly, and error messages are lacking or unclear.
- The session expiration pop-up is overly frequent and could be designed to provide more user control and understanding of the
Nicola Reeves and John McDermott: Value Creation in a Hybrid WorlditSMF UK
In this presentation HPE demonstrates that service management remains an essential ingredient in delivering services and supporting your models, including, but not limited to, practices such as ITIL, DevOps, Security, Cloud, and SIAM.
Gary Gamp: The 21st Century Service ManageritSMF UK
The 21st century service manager must evolve their skills and approach to focus on relationships, commercial aspects, and at the same time be able to maximise the customer experience. This presentation focuses on the key aspects of what it will take to transform to the service manager of the future in line with PSMF.
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This document contains an assignment analyzing targeted advertising across different platforms. The student analyzed ads on Amazon, CNN, and YouTube. On Amazon, they saw an ad for Comcast Mobile that related to them as a younger adult interested in technology and savings. On CNN, they saw an ad for a coronavirus podcast that was likely targeted to all site visitors. On YouTube, they saw an ad for a Coachella documentary that was also likely seen by all visitors. The document also summarizes a job posting for an Associate Director of Sales Analytics at Sony Music requiring skills in Excel, SQL, Python, and Tableau to analyze industry data and trends to inform business decisions.
The document provides a detailed review of the onboarding and user experience of the InstaPay app. Some key issues identified include:
1) The onboarding experience does not adequately emphasize InstaPay's value proposition of instant money transfers.
2) Several screens require unnecessary actions or lack clarity around why certain steps are needed.
3) The information architecture and navigation structure is confusing with duplicated elements leading to the same screens.
4) Insufficient input validation was observed to cause user frustration and potential errors.
Overall, the review finds opportunities to streamline steps, better communicate value, and improve clarity, validation and organization to enhance the user experience of the InstaPay app.
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leads, update contacts, delete contacts, based on chatbot behavior, and much more.
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The document discusses techniques for having effective conversations with clients to understand their needs. It provides questions to ask clients to understand the problem being solved or benefit desired, alternatives to address the problem or achieve the benefit, and criteria for evaluating the alternatives. The goal is to move beyond generalities to specifics so the right solution can be identified.
Everything You Always Wanted to Know About Bad UX Research But Were Afraid to...Valsplat
This document summarizes an Amsterdam meetup on March 16th, 2016 about user experience (UX) research presented by Miel de Zwart. The presentation discussed different types of UX research methods like user interviews, usability testing, and analytics. It highlighted both good practices for moderating interviews and observing users without influencing them, as well as common pitfalls to avoid. Miel also provided suggestions for how to shift from reactive UX research to more proactive research that drives design changes, such as conducting frequent user tests and integrating UX insights directly into development processes.
27 Revenue Model Options B2C (curated by @arnevbalen - Board of Innovation)Board of Innovation
How to find new ways to make money in B2C? Explore 27 trigger cards with different business model options and pricing tactics. (by Board of Innovation)
This document discusses user research and provides guidance on how to conduct it effectively. It explains that user research should be done to build empathy, gather context, de-risk product decisions, and solve real problems for users. Research should be conducted throughout the product development process, including scoping, problem discovery, solution generation, and iterative testing. Both exploratory and evaluative interviews are important. Interviews should be conducted respectfully and without leading questions to get genuine user feedback. Notes should be taken comprehensively and insights should be shared and synthesized with the team. The goal is to understand users and make informed decisions to create the best possible products and experiences.
The document describes a proposed website called "Freebirds" that allows solo travelers to connect and plan trips together. Key points:
- The website would allow users to create profiles, join or start travel groups, and collaboratively plan trips by scheduling activities, booking reservations, and sharing photos.
- Revenue would come from advertisements and commissions from reservations booked through the site.
- Interviews with potential users found that most were interested but had some concerns about safety and wanted security verification of other travelers.
- A graduate student provided recommendations from an HCI perspective including improving color contrast, font readability, task orientation, and overall design simplicity.
The document proposes a website called "Freebirds" that allows solo travelers to connect and plan trips together. It describes how users can create profiles, join or start groups for shared destinations and times, and collaboratively plan schedules and activities. However, some interviewees expressed concerns about safety when traveling with strangers and suggested improving security verification and tools. A usability expert also provided recommendations to enhance readability, task orientation, and the design's focus on information accessibility.
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2. The slides cover techniques for integration such as substitution, integration by parts, and partial fractions.
3. Other topics covered include arc length, surface area, physical applications of integration, and improper integrals.
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Woensdag 12/5 organiseerde Wijs het eerste Future of Finance event te Gent. Naast hapjes, drankjes en Tesla testritten, maakten we vooral tijd voor enkele vernieuwende visies op de toekomst van de financiële sector.
The document discusses the future of finance and argues that companies should adopt a "rebundle" approach by building a unified user experience and platform. It recommends that companies follow four principles of the internet: 1) be platform-based by connecting users and ecosystems through open platforms, 2) be user-centered by understanding user needs, 3) be contextual by using data and sensors to personalize based on context, and 4) pull users by capturing intent rather than pushing products. Banks are encouraged to rebundle the fragmented finance landscape by developing a superior front-end experience through these principles.
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LIghtning talk for UXLx 2013. https://www.ux-lx.com/speaker.html?n=pera
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- The app's information architecture and navigation structure is disorganized, with duplicative elements leading to an unclear user flow.
- Input fields and transactions are not always validated properly, and error messages are lacking or unclear.
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Clare McAleese: Verism at Vocalink Mastercard... Our Journey so FaritSMF UK
Vocalink Mastercard has been running a proof of concept on VeriSM, with a view to introducing the approach into the wider organisation, and in this session they will be sharing their journey with the audience. Looking at governance (how they carried our gap analysis against the introduction of the new "product"); service management principles (how they reviewed VeriSM to ensure alignment with existing best practices), management proactices (how they formally introduced agile and DevOps into the business), and more. The presentation aims to assist other organisations with their own implementations, by showing how Vocalink Mastercard has taken the theory from the book and put it into practice in the real-world.
Take a look at this presentation to discover how to introduce VeriSM into your own organisation and keep it gathering momentum, how to get approval from senior management and executives to proceed with any given rollout, what training and qualifications you will require (if any), and how to agree your objectives for the successful adoption of VeriSM.
Lynda Cooper: ISO/IEC 20000 - The Launch of the Revised StandarditSMF UK
ISO/IEC 20000 is a standard for service management that can be applied to IT and non-IT services and is already used around the world, which can be supported by ITIL, VeriSM, Devops, IT4IT, or any other framework. With the third edition of the standard being published in Q4 of 2018 and officially launced at ITSM18, this presentation is perfect for those that already use ISO/IEC 20000 and want to find out about what is new; or those who are wishing to improve their services and learn more about what ISO/IEC 20000 is.
Take a look at this presentation to get an overview of the revised standard covering: why the revision was needed and how it addresses today's business and service management challenges; the benefits of the standard and of the revision; what is new, changed, or removed; and the timeline for transition for organizations already certified.
FitSM is a lightweight IT service management standard designed to be approachable, achievable, and compatible with other frameworks like ITIL and ISO/IEC 20000. The FitSM standard consists of 4 core documents that are 85 pages total and only 9 pages of requirements, making it much shorter than ITIL or ISO/IEC 20000. FitSM focuses on familiar processes like service level management, problem management, and change management. Certification is also quicker, more affordable, and uses free materials compared to other standards.
This document provides guidance on effectively managing major incidents by separating work into four key streams: understanding what's happening, restoring service, investigating causes, and preventing future incidents. It emphasizes keeping all relevant information visible, updated, and organized on a shared incident dashboard. An example dashboard is shown and updated as a simulated incident involving a broken brick sorting robot is resolved over 60 minutes. Lessons include avoiding long calls, transparency of information, specificity from participants, and regular simulations to maintain skills.
1) Powerful external forces like empowered customers and digital technologies are remaking markets and creating existential risk for companies.
2) Business leaders must make critical decisions to determine their company's destiny in response to these forces, with massive consequences but little precedence.
3) To manage the future, companies must design principles that are connected, insights-driven, fast, and customer-led in order to execute digital transformations successfully.
Stuart Howitt: Honey, I Shrunk the IncidentitSMF UK
Stu Howitt presented on how Capital One improved their incident management processes. They were facing issues like high incident volumes, low system availability, and rising customer impacts. To solve this, Capital One implemented several initiatives across multiple teams. They improved problem management practices and integrated them with incident management. They also improved communication, dashboards, severity definitions, and partnered more closely with stakeholders. The results were a reduction in major incidents from 2016 to 2018, showing the improvements were successful.
Akshay Anand: The Future is Built on ITIL – Get Ready for ITIL 4itSMF UK
The document discusses the future of ITIL and highlights some key points about the upcoming ITIL 4 framework. ITIL 4 represents an evolution of IT service management best practices focused around guiding principles. Training for ITIL 4 certification is underway with the foundation exam being made available at the end of February 2019. The new version aims to build upon ITIL's value by focusing on areas like digital transformation and the creation of customer value.
Sanjeev NC: 5 Game Techniques to Immediately Apply in Your Service DeskitSMF UK
Gamification in service management is nothing new, but all too often it only focuses on points, badges, and leaderboards. In this presentation, Sanjeev goes beyond this, and shows you how you can apply gaming techniques to drive the right behaviours amongst end users and agents. Plus he shares examples of specific game techniques that can be applied to your service desk, based on Yukai Chou's Octalysis framework for gamification and behavioural design.
Take a look at this presentation to gain actionable insights based on game techniques when applied to the service desk; to take away advice on how to improve end user adoption (of the likes of self-service) and agent motivation. Plus learn a new behavioural design framework (Octalysis).
Service Design is a user-centered approach to designing end-to-end services that enable users to achieve their goals. It uses methods and a "toolbox" to understand user needs and challenge assumptions in order to simplify services. Service Design can complement other approaches like ITIL by focusing on the front-of-house experience and reusing existing components rather than building new ones. Adopting a user-centric mindset and learning from other practices like those of the Government Digital Service can help make services more open and consistent.
Contributi dei parlamentari del PD - Contributi L. 3/2019Partito democratico
DI SEGUITO SONO PUBBLICATI, AI SENSI DELL'ART. 11 DELLA LEGGE N. 3/2019, GLI IMPORTI RICEVUTI DALL'ENTRATA IN VIGORE DELLA SUDDETTA NORMA (31/01/2019) E FINO AL MESE SOLARE ANTECEDENTE QUELLO DELLA PUBBLICAZIONE SUL PRESENTE SITO
RFP for Reno's Community Assistance CenterThis Is Reno
Property appraisals completed in May for downtown Reno’s Community Assistance and Triage Centers (CAC) reveal that repairing the buildings to bring them back into service would cost an estimated $10.1 million—nearly four times the amount previously reported by city staff.
Preliminary findings _OECD field visits to ten regions in the TSI EU mining r...OECDregions
Preliminary findings from OECD field visits for the project: Enhancing EU Mining Regional Ecosystems to Support the Green Transition and Secure Mineral Raw Materials Supply.
24. There should be a better way to do self service!
Self-service still requires people to go to a place.
That place could be a link, an app, or anything anywhere.
Selfless service puts the end user above the service desk’s needs.
It tries really hard to get the service desk to where the users are and not make them have to come to it.
(def.) selfless – concerned more with the needs and wishes of others than with one’s own.
25. In a selfless world, this is where the self service will be
Mobile
Favorite
websites
Desktop
screens
Enterprise
Social Networks
IMs/Chatbots
29. In a selfless world, navigation will be a breeze
Choice Information
Understandable
Minimal
Necessary
Relevant
30.
31. Now, where else can we be selfless?
Navigation Knowledge Base
32. In a selfish world, knowledge base will be
ambiguous
33. How do I restart my laptop?
1. On the bottom right of your screen, press the (-) Icon
2. Find the Settings icon on the right side of your screen
3. Click on the power button
4. Click “Restart” to restart your computer
37. Hint - they probably don’t feel like this when you send
them a flurry of emails
38. In a selfless world, agents will...
1) Not say things they don’t want to hear
2) Take the end user one step closer to the solution
3) Give new information in every communication
46. If you still remember my stories….
- Wrote a huge blog ranting about the company
- Told all my friends about the bad experience
- Switched to another telecom within 3 months
- Used them as a reference in my talks
- Recommended everyone to take the tube
- Never even thought about an alternative
Bad experience: Good experience:
Do you really think your users don’t talk about their Service desk
experience?
47. Not giving end users a bad experience has its benefits...
Improved Adoption
Ticket Deflection
Happy Customers
Better exposure to
Knowledge base
Faster solutions
to their issues
See value in using
the software
44% of respondents have identified low self-service adoption as a cause of pain
- A View From The Front Line — 2017
48. “It’s not about giving your users a good
experience, it’s just about making sure
they don’t have a bad one”
- Me, right now
@yenceesanjeev
49. The mandatory takeaway slide...
Don’t make your end users go to the self service portal, put it within their reach
Navigation - When the user has to make a choice, give them info
Knowledge Base - Make it easy, make it visual.
Communication - With each email/phone/text, take them one step closer to the
solution. If not, give them new information.
Agents:
Context - Get everything required into a single screen