This document summarizes the research and planning process for a student's music video coursework. It discusses analyzing 3 music videos as case studies to understand elements like theme, location, and creating an abstract feel. The student presented song ideas to their group and they agreed on "Eye of the Needle" by Sia. Organizing a model/dancer and location was challenging but they found an experienced dancer and kept searching for the right location. Researching audience was less of a focus than for their past AS music magazine project since the video's message could appeal to varied ages and backgrounds.
The student learned valuable feedback from their audience at multiple stages of creating their music video and ancillary texts. During initial research, audience interviews provided guidance on preferred genres and narrative elements. Later feedback on draft ideas and pitches helped refine concepts. Audience viewings of rough cuts gave direction on pacing, editing, and technical elements. Final feedback affirmed that the filters and narrative were effective but suggested areas for improvement, such as including more artist performance or reworking one storyline element. Overall, iterative audience feedback at planning and production stages helped the student create work that effectively engaged their target viewers.
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document summarizes how the media product uses, develops, and challenges conventions of real media. It discusses three products created: a music video, advertisement, and CD cover. For the music video, it took inspiration from other artists but added an original narrative to develop conventions. The advertisement went through iterations to better showcase the band's individual personalities while looking professional. The CD cover design changed to better match the advertisement and showcase each band member, while maintaining a fun, party atmosphere. Throughout, the goal was to develop conventions by adding new elements but also challenge norms to create something unique.
The document discusses research conducted on the target audience for a house music video and how that research impacted the final product. Key findings include:
- The target audience was determined to be males and females aged 13-30 based on comments on existing music and research on interests in house music.
- Research on social media found largely positive opinions of house music describing feelings of happiness and freedom.
- Feedback on a rough cut of the video found some positive elements but also identified issues like shaky camerawork.
- Focus groups on the final video provided feedback that helped identify further areas for improvement, like steadier camerawork, but also showed synergy with other promotional materials.
The document discusses the process of creating a music video for a class project. It begins by outlining the research conducted on existing music video techniques and conventions. It then discusses the theoretical approaches taken for the music video, drawing on Simon Firth's concept of non-linear, poetic videos and Andrew Goodwin's theory of a relationship between lyrics and visuals. Technical difficulties required changing plans from a green screen effect to using color variations instead. The video was intended to portray the song's lyrics conceptually while including elements of performance. Feedback was gathered through surveys to evaluate how well the video appealed to the target audience. Respondents particularly appreciated how shots matched the rhythm and lyrics were represented through gestures. Some noted the camera was occasionally
The combination of the main and ancillary texts is effective through synergy. All three products - a magazine advert, music video, and digipak - feature the same four band members and utilize nostalgic visual elements. This connects the products and brands the band as professional artists. The same font is used in the magazine advert and digipak to link them, representing the genre. Frames from the music video are also used in the digipak to link the two. Overall, consistent elements like imagery, editing style, and logo usage make the products feel cohesive and professionally made.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Camera shots and mise-en-scene techniques help convey the storyline and emotions. Audience feedback found the narrative video to be appropriate and entertaining, showing the unconventional approach was successful.
The student learned valuable feedback from their audience at multiple stages of creating their music video and ancillary texts. During initial research, audience interviews provided guidance on preferred genres and narrative elements. Later feedback on draft ideas and pitches helped refine concepts. Audience viewings of rough cuts gave direction on pacing, editing, and technical elements. Final feedback affirmed that the filters and narrative were effective but suggested areas for improvement, such as including more artist performance or reworking one storyline element. Overall, iterative audience feedback at planning and production stages helped the student create work that effectively engaged their target viewers.
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document summarizes how the media product uses, develops, and challenges conventions of real media. It discusses three products created: a music video, advertisement, and CD cover. For the music video, it took inspiration from other artists but added an original narrative to develop conventions. The advertisement went through iterations to better showcase the band's individual personalities while looking professional. The CD cover design changed to better match the advertisement and showcase each band member, while maintaining a fun, party atmosphere. Throughout, the goal was to develop conventions by adding new elements but also challenge norms to create something unique.
The document discusses research conducted on the target audience for a house music video and how that research impacted the final product. Key findings include:
- The target audience was determined to be males and females aged 13-30 based on comments on existing music and research on interests in house music.
- Research on social media found largely positive opinions of house music describing feelings of happiness and freedom.
- Feedback on a rough cut of the video found some positive elements but also identified issues like shaky camerawork.
- Focus groups on the final video provided feedback that helped identify further areas for improvement, like steadier camerawork, but also showed synergy with other promotional materials.
The document discusses the process of creating a music video for a class project. It begins by outlining the research conducted on existing music video techniques and conventions. It then discusses the theoretical approaches taken for the music video, drawing on Simon Firth's concept of non-linear, poetic videos and Andrew Goodwin's theory of a relationship between lyrics and visuals. Technical difficulties required changing plans from a green screen effect to using color variations instead. The video was intended to portray the song's lyrics conceptually while including elements of performance. Feedback was gathered through surveys to evaluate how well the video appealed to the target audience. Respondents particularly appreciated how shots matched the rhythm and lyrics were represented through gestures. Some noted the camera was occasionally
The combination of the main and ancillary texts is effective through synergy. All three products - a magazine advert, music video, and digipak - feature the same four band members and utilize nostalgic visual elements. This connects the products and brands the band as professional artists. The same font is used in the magazine advert and digipak to link them, representing the genre. Frames from the music video are also used in the digipak to link the two. Overall, consistent elements like imagery, editing style, and logo usage make the products feel cohesive and professionally made.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Camera shots and mise-en-scene techniques help convey the storyline and emotions. Audience feedback found the narrative video to be appropriate and entertaining, showing the unconventional approach was successful.
The document discusses conventions of different media forms including digipaks, magazine advertisements, and music videos of the alternative R&B genre. It provides details on typical elements of digipaks like imagery of the artist, track lists, and information about the record label. For magazine ads, it mentions using large images of the artist and reviews. Music video conventions discussed include close-ups of artists, linking visuals to lyrics, and using narratives or performances. The response then describes how the student's own music video follows conventions like using a relationship narrative but challenges conventions by not sexualizing women or only including male artists. Real media products that inspired the student's work are discussed, including music videos by Drake and Frank Ocean that use similar
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
Q3 what have you learnt from your audienceroedogg71
- The document discusses feedback received from audience members on music videos and auxiliary materials created by the author and Kaya.
- Viewers enjoyed the music video overall but felt one actor lacked passion and the storylines were slightly confusing when combined.
- Feedback on album covers, posters, and inside album layouts was mostly positive, praising visual design elements and inclusion of relevant information.
- Some feedback noted room for improvement regarding clarity of small text and justification of certain character roles.
- Collecting audience feedback through both recordings and anonymous questionnaires helped gather diverse opinions to strengthen future work.
What have you learned from your audience feedback? [Evaluation]kuba693
The document discusses audience feedback received on a music video. It targeted audiences aged 16-19 in the UK and Europe who identify with the main artist's lifestyle. Feedback confirmed the narrative and symbolism were understood but lighting in club scenes needed improving. Suggestions to add shots for clarity and make a sex scene less explicit were implemented. The feedback helped ensure the video effectively appealed to its intended local teenage audience.
The document discusses conventions of different media forms including digipaks, magazine advertisements, and music videos of the alternative R&B genre. It summarizes how the student's media product follows conventions such as using a narrative storyline focused on relationships and partying to express emotions. It also challenges some conventions by not sexualizing women and having a female main character rather than focusing on a male artist. Real media products that inspired the work include the music videos for "Marvin's Room" by Drake and "Nights" by Frank Ocean for their narratives and visual style.
The document discusses the process of creating ancillary materials like logos, advertisements, and CD covers for an indie pop girl band called Sassy. It describes how they experimented with different fonts, layouts, photos and designs based on research of other pop artists. They received feedback that their initial designs were unrealistic and didn't represent the band's image well. So they simplified the designs, choosing cleaner fonts and a photo that showed the band literally "pulling shapes" as their album is called. For the final CD cover, they also changed to using the advertisement design for consistency across their materials.
The band created ancillary materials to promote their indie-pop music. They looked to other girl bands for inspiration on conveying their girly image through colorful logos and photos. After feedback, they simplified their advertisement to a close-up photo of the band pulling shapes with their large logo. For the CD cover, they similarly used a consistent photo from their music video on the front and back, with individual band photos inside and balloons for the track list.
The document discusses feedback received from the audience during various stages of planning, filming, and editing a music video. Some key points:
- When planning, audience feedback helped shape the ideas and ensure the video would appeal to most viewers. Viewers wanted accurate lip syncing and relatable lyrics.
- During filming, showing early shots to viewers prompted changing the artist's straight hair to curly to better fit the genre.
- While editing, teachers suggested quick cuts to the beat to keep the video engaging, and peers provided feedback on lip syncing and suggested transitions.
- Overall, the audience feedback helped improve the quality and professionalism of the video but did not require drastic changes to the original vision
The document discusses the process of creating ancillary materials like logos, CD covers, and advertisements for an indie pop girl band called Sassy. It describes how they looked to other bands for inspiration and experimented with different fonts, layouts, and photos. Through feedback from focus groups and research, they realized their initial designs were unrealistic or unclear. They simplified the designs to be more professional, using larger fonts, portrait orientations, and photos that better represented the band's image and album concept of "pulling shapes." The final CD cover and advertisement designs were consistent in using photos from their music video shoot.
What have you learned from your audience feedbackLauren Gilbert
The document discusses feedback received from the target audience of 16-22 year olds on a music video, magazine advertisement, and digipak created by an indie/pop band. Feedback on the music video praised the editing but some disliked the genre of music, though others of their age would. Feedback on the printed materials appreciated the consistent color scheme and representation of the main singer Laura, but suggested showing the full band more to establish them rather than just Laura. The creator took this feedback to feature the full band more in future materials to better connect with the audience.
This document discusses the process of creating ancillary materials like a CD cover and advertisement for an indie pop girl band called Sassy. It describes researching other bands for inspiration, experimenting with different fonts and layouts, taking professional photos, and making revisions based on feedback. The key aspects are choosing a recognizable logo, representing the band's style and personalities visually, and creating a simple yet eye-catching design for the target audience.
The document summarizes the ways in which the media product (a pop music album package) uses and challenges conventions of the genre. Key points:
- The digi-pack takes inspiration from other pop albums in its layout, photos and design elements, but challenges conventions by not having a set color scheme and using different fonts on each page.
- The advertisement was inspired by other pop ads but challenges conventions by using a translucent graphic and long shot of the artist rather than close-ups.
- The music video develops pop conventions through its urban setting, clothing, narrative, and editing techniques like flash cuts, but challenges conventions by creating its own projector footage.
Research and planning the moving image workJumanaYasmeen
The student analyzed their progress from AS to A2 on their music video production project. In A2, they created more detailed case studies, treatment, storyboards, call sheets, and used feedback to improve. While time management as a group was a challenge, they improved tasks and learned to work under pressure. Presentation of research and planning has improved through blogging with pictures and using creative technology.
The document provides an analysis of a student's music video project. It discusses the key elements included in the video such as close-ups of the artist, relationships between lyrics/music and visuals, and editing to match the music's tempo. Feedback from audiences on YouTube and surveys praised the editing but suggested adding more action shots and speeding up slow parts. The student learned new skills in researching techniques, filming, and editing with software like Adobe Premiere.
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
This document summarizes the challenges faced when creating a music video for an indie pop song. It discusses difficulties finding actors to be in the music video, relying on cast members' availability, filming around the weather, and syncing video clips to the music track in iMovie. Overall, the creator expresses they are happy with how the music video turned out despite these challenges.
This document discusses how the media product uses and develops conventions of existing forms.
It begins by explaining how research was conducted on existing pop album packaging ("Digi packs"), music videos, and advertisements to identify common conventions. Elements like close-ups, continuity, and camera techniques were inspired by products like Rihanna's "Loud" album.
The document then examines how each part of the media product (Digi pack, advertisement, music video) develops conventions learned from research, while also challenging some conventions. For example, the Digi pack uses urban imagery rather than a single color scheme, and the music video incorporates projector scenes.
Research mock-ups and existing music videos were analyzed to ensure the conventions
Research And Planning The Moving Image workEvieMay22
This document summarizes the research and planning process for a short film. It discusses researching other films on YouTube to get inspiration for different elements like music, editing techniques, and camerawork. It also describes developing characters, locations, and gaining feedback on the film treatment from the target audience. Auditions were held but the original actor became unreliable, requiring a cast change. Recces of locations helped work out any issues. Props and some costumes were sourced from the filmmakers and drama department. The research informed various creative choices for the short film.
The document discusses how the media product uses and develops conventions of real pop music videos. It describes researching conventions like close-up shots, fast cuts, costumes, and mise-en-scene used in pop artists' music videos. For their music video, they incorporated conventions like close-up shots of the artist singing and a polka dot dress inspired by Lily Allen. They also challenged some conventions by using longer shots and filming in one location rather than multiple locations. The digipak and album ad were also influenced by real media examples but challenged conventions through their design and minimal information.
Sara Leah LeBlanc has over 15 years of experience in project coordination, research, client relations, and administrative roles. Her resume lists experience in title research, marketing and publicity event planning, homeowner association setup, and roles as a closing assistant and coordinator. She has strong computer skills including Microsoft Office, Adobe, and graphic design software. LeBlanc has a bachelor's degree in advertising and children's services from Iowa State University.
The document discusses the various media technologies used during the research, planning, construction, and evaluation stages of creating a music video. YouTube, Google, Moodle, Instagram, and Facebook were used for initial research. Canon DSLR cameras were used to film the video, along with natural lighting and a tripod. Final Cut Pro was used to edit the video. Adobe Photoshop was used to edit images and create print products. Prezi, SlideShare, and Blogger were platforms utilized for presenting and evaluating the final work. The experience helped develop skills from the previous year by trialing new tools.
The document discusses conventions of different media forms including digipaks, magazine advertisements, and music videos of the alternative R&B genre. It provides details on typical elements of digipaks like imagery of the artist, track lists, and information about the record label. For magazine ads, it mentions using large images of the artist and reviews. Music video conventions discussed include close-ups of artists, linking visuals to lyrics, and using narratives or performances. The response then describes how the student's own music video follows conventions like using a relationship narrative but challenges conventions by not sexualizing women or only including male artists. Real media products that inspired the student's work are discussed, including music videos by Drake and Frank Ocean that use similar
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
Q3 what have you learnt from your audienceroedogg71
- The document discusses feedback received from audience members on music videos and auxiliary materials created by the author and Kaya.
- Viewers enjoyed the music video overall but felt one actor lacked passion and the storylines were slightly confusing when combined.
- Feedback on album covers, posters, and inside album layouts was mostly positive, praising visual design elements and inclusion of relevant information.
- Some feedback noted room for improvement regarding clarity of small text and justification of certain character roles.
- Collecting audience feedback through both recordings and anonymous questionnaires helped gather diverse opinions to strengthen future work.
What have you learned from your audience feedback? [Evaluation]kuba693
The document discusses audience feedback received on a music video. It targeted audiences aged 16-19 in the UK and Europe who identify with the main artist's lifestyle. Feedback confirmed the narrative and symbolism were understood but lighting in club scenes needed improving. Suggestions to add shots for clarity and make a sex scene less explicit were implemented. The feedback helped ensure the video effectively appealed to its intended local teenage audience.
The document discusses conventions of different media forms including digipaks, magazine advertisements, and music videos of the alternative R&B genre. It summarizes how the student's media product follows conventions such as using a narrative storyline focused on relationships and partying to express emotions. It also challenges some conventions by not sexualizing women and having a female main character rather than focusing on a male artist. Real media products that inspired the work include the music videos for "Marvin's Room" by Drake and "Nights" by Frank Ocean for their narratives and visual style.
The document discusses the process of creating ancillary materials like logos, advertisements, and CD covers for an indie pop girl band called Sassy. It describes how they experimented with different fonts, layouts, photos and designs based on research of other pop artists. They received feedback that their initial designs were unrealistic and didn't represent the band's image well. So they simplified the designs, choosing cleaner fonts and a photo that showed the band literally "pulling shapes" as their album is called. For the final CD cover, they also changed to using the advertisement design for consistency across their materials.
The band created ancillary materials to promote their indie-pop music. They looked to other girl bands for inspiration on conveying their girly image through colorful logos and photos. After feedback, they simplified their advertisement to a close-up photo of the band pulling shapes with their large logo. For the CD cover, they similarly used a consistent photo from their music video on the front and back, with individual band photos inside and balloons for the track list.
The document discusses feedback received from the audience during various stages of planning, filming, and editing a music video. Some key points:
- When planning, audience feedback helped shape the ideas and ensure the video would appeal to most viewers. Viewers wanted accurate lip syncing and relatable lyrics.
- During filming, showing early shots to viewers prompted changing the artist's straight hair to curly to better fit the genre.
- While editing, teachers suggested quick cuts to the beat to keep the video engaging, and peers provided feedback on lip syncing and suggested transitions.
- Overall, the audience feedback helped improve the quality and professionalism of the video but did not require drastic changes to the original vision
The document discusses the process of creating ancillary materials like logos, CD covers, and advertisements for an indie pop girl band called Sassy. It describes how they looked to other bands for inspiration and experimented with different fonts, layouts, and photos. Through feedback from focus groups and research, they realized their initial designs were unrealistic or unclear. They simplified the designs to be more professional, using larger fonts, portrait orientations, and photos that better represented the band's image and album concept of "pulling shapes." The final CD cover and advertisement designs were consistent in using photos from their music video shoot.
What have you learned from your audience feedbackLauren Gilbert
The document discusses feedback received from the target audience of 16-22 year olds on a music video, magazine advertisement, and digipak created by an indie/pop band. Feedback on the music video praised the editing but some disliked the genre of music, though others of their age would. Feedback on the printed materials appreciated the consistent color scheme and representation of the main singer Laura, but suggested showing the full band more to establish them rather than just Laura. The creator took this feedback to feature the full band more in future materials to better connect with the audience.
This document discusses the process of creating ancillary materials like a CD cover and advertisement for an indie pop girl band called Sassy. It describes researching other bands for inspiration, experimenting with different fonts and layouts, taking professional photos, and making revisions based on feedback. The key aspects are choosing a recognizable logo, representing the band's style and personalities visually, and creating a simple yet eye-catching design for the target audience.
The document summarizes the ways in which the media product (a pop music album package) uses and challenges conventions of the genre. Key points:
- The digi-pack takes inspiration from other pop albums in its layout, photos and design elements, but challenges conventions by not having a set color scheme and using different fonts on each page.
- The advertisement was inspired by other pop ads but challenges conventions by using a translucent graphic and long shot of the artist rather than close-ups.
- The music video develops pop conventions through its urban setting, clothing, narrative, and editing techniques like flash cuts, but challenges conventions by creating its own projector footage.
Research and planning the moving image workJumanaYasmeen
The student analyzed their progress from AS to A2 on their music video production project. In A2, they created more detailed case studies, treatment, storyboards, call sheets, and used feedback to improve. While time management as a group was a challenge, they improved tasks and learned to work under pressure. Presentation of research and planning has improved through blogging with pictures and using creative technology.
The document provides an analysis of a student's music video project. It discusses the key elements included in the video such as close-ups of the artist, relationships between lyrics/music and visuals, and editing to match the music's tempo. Feedback from audiences on YouTube and surveys praised the editing but suggested adding more action shots and speeding up slow parts. The student learned new skills in researching techniques, filming, and editing with software like Adobe Premiere.
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
This document summarizes the challenges faced when creating a music video for an indie pop song. It discusses difficulties finding actors to be in the music video, relying on cast members' availability, filming around the weather, and syncing video clips to the music track in iMovie. Overall, the creator expresses they are happy with how the music video turned out despite these challenges.
This document discusses how the media product uses and develops conventions of existing forms.
It begins by explaining how research was conducted on existing pop album packaging ("Digi packs"), music videos, and advertisements to identify common conventions. Elements like close-ups, continuity, and camera techniques were inspired by products like Rihanna's "Loud" album.
The document then examines how each part of the media product (Digi pack, advertisement, music video) develops conventions learned from research, while also challenging some conventions. For example, the Digi pack uses urban imagery rather than a single color scheme, and the music video incorporates projector scenes.
Research mock-ups and existing music videos were analyzed to ensure the conventions
Research And Planning The Moving Image workEvieMay22
This document summarizes the research and planning process for a short film. It discusses researching other films on YouTube to get inspiration for different elements like music, editing techniques, and camerawork. It also describes developing characters, locations, and gaining feedback on the film treatment from the target audience. Auditions were held but the original actor became unreliable, requiring a cast change. Recces of locations helped work out any issues. Props and some costumes were sourced from the filmmakers and drama department. The research informed various creative choices for the short film.
The document discusses how the media product uses and develops conventions of real pop music videos. It describes researching conventions like close-up shots, fast cuts, costumes, and mise-en-scene used in pop artists' music videos. For their music video, they incorporated conventions like close-up shots of the artist singing and a polka dot dress inspired by Lily Allen. They also challenged some conventions by using longer shots and filming in one location rather than multiple locations. The digipak and album ad were also influenced by real media examples but challenged conventions through their design and minimal information.
Sara Leah LeBlanc has over 15 years of experience in project coordination, research, client relations, and administrative roles. Her resume lists experience in title research, marketing and publicity event planning, homeowner association setup, and roles as a closing assistant and coordinator. She has strong computer skills including Microsoft Office, Adobe, and graphic design software. LeBlanc has a bachelor's degree in advertising and children's services from Iowa State University.
The document discusses the various media technologies used during the research, planning, construction, and evaluation stages of creating a music video. YouTube, Google, Moodle, Instagram, and Facebook were used for initial research. Canon DSLR cameras were used to film the video, along with natural lighting and a tripod. Final Cut Pro was used to edit the video. Adobe Photoshop was used to edit images and create print products. Prezi, SlideShare, and Blogger were platforms utilized for presenting and evaluating the final work. The experience helped develop skills from the previous year by trialing new tools.
Josiah Goddard has held various jobs in sales, data entry, warehousing, food service, package handling, disaster relief, and carpentry. He has a high school diploma and additional training in accounting, typing, customer service, and firefighting. His experience includes assisting customers, entering data, preparing orders, food preparation, loading trucks, completing community service, and carpentry assistance. He is skilled in customer service, typing, power tools, firefighting, carpentry, administration, and veteran care.
This document summarizes the resume of Kelly McCullough-Meaux, who has over 12 years of experience in cyber security and information technology for the Department of Defense. She has held positions as a cyber security specialist, information assurance analyst, network support technician, and systems administrator. Her experience includes network security, compliance with DoD security standards, vulnerability assessment, and technical support. She has a background supporting large military networks, laboratories, and healthcare facilities.
This chapter discusses the Sun and solar phenomena. It explains that the Sun is a typical star that generates energy through the nuclear fusion of hydrogen into helium. New technologies have led to greater understanding of features like sunspots and solar eruptions. The Sun's 11-year activity cycle is caused by its varying magnetic field. The Sun's interior generates energy, while its atmosphere includes the photosphere, chromosphere, and corona.
Aplikasi Landseye dikembangkan untuk memetakan bidang tanah secara cepat dan mudah dengan menggabungkan citra satelit dan data kantor pertanahan. Aplikasi ini dapat membantu penyusunan RDTR dan mengendalikan perubahan penggunaan tanah. Landseye juga berpotensi meningkatkan pajak bumi dan bangunan serta mencegah sengketa pertanahan.
This document contains multiple choice questions about momentum from a physics textbook. The questions cover topics like calculating momentum, comparing momentum of objects with different masses and speeds, impulse, elastic and inelastic collisions, and how momentum is conserved in closed systems. Correct answers are provided for each question.
This document discusses furcation involvement, including classifications, diagnosis, treatment options, and prognosis. It notes that furcation involvement indicates advanced periodontitis and poorer prognosis. Treatment depends on the grade of involvement and may include nonsurgical therapy like scaling and root planing, surgical approaches like furcation plasty, regenerative techniques like GTR, or extraction. Prognosis is best for grade I and II furcations treated nonsurgically or with furcation plasty, and poorer for grade III and IV furcations. Long-term success requires eliminating plaque, establishing anatomy to facilitate cleaning, and preventing further attachment loss.
Mandibular fractures have been documented since ancient Greece. Hippocrates described reducing displaced but incomplete mandibular fractures by pressing on the lingual surface with fingers while applying counterpressure externally. The Edwin Smith Treatise also described examining for mandibular fractures by feeling for crepitus under the fingers. Mandibular fractures typically involve the body, angle, condyle, symphysis, or ramus. Physical exam may reveal changes in occlusion, inability to open or close the mouth, anesthesia of the lower lip, or trismus. Diagnosis is made by identifying these physical exam findings along with the patient's mechanism of injury.
The document summarizes audience feedback received on a music video and related promotional materials. Feedback indicated that the music video successfully conveyed excitement and set the right tone. Some elements like editing and lip syncing were praised, while other aspects like pixelated images in promotional materials could be improved. Focus groups provided helpful feedback on the animatic and suggestions that were incorporated into the final music video, such as quick editing and filming in London. The finished music video was well-received overall, though some felt it conveyed violence which was not intended.
The audience feedback received for the music video and accompanying materials was generally positive. Feedback indicated that the music video set the right tone for the song and featured contrasting peaceful and protest elements. Some minor issues with lip syncing were noted. Feedback on the digipak and magazine poster commented that the materials looked realistic but the images appeared pixelated. The group's research identified their target audience as 14-21 year olds interested in genres like pop and rock. Focus groups provided helpful feedback on the animatic that informed edits to the final music video.
The student created a neo-psychedelic music video for the band MGMT that challenged conventions in several ways. They did not include the band in the video and instead used actors of various ages, including young children, to add a comical and surprising element. They also did not include dancers or keep the narrative straightforward. Feedback from audiences indicated some shots were too repetitive and lighting was too dim, so the student made changes to address these issues. A variety of media technologies were used in the construction, research, planning and evaluation stages, including iMovie, YouTube, blogs and PowerPoint.
Media coursework evaluation, question three.natters1
The document summarizes audience feedback received for a music video project. Key learnings were that the slow pace of the video matched the slow song well. Viewers understood the singer-songwriter genre and appreciated the sense of individuality conveyed. While most enjoyed the video, some provided constructive criticism on areas that could be improved. Demographic and psychographic profiling was used to target the audience, focusing on females aged 16-35.
Q3 what have you learned from your audience feedback_brookepollock
The document summarizes audience feedback received on a music video production. It discusses using anonymous voting cards in class to collect impartial feedback. Strengths identified included editing, lip syncing, glitches between shots, mood transitions, and use of polaroids. Areas for improvement were emphasizing the narrative, using a wider variety of shots, and focusing some shots. The document also discusses using social media like Twitter polls to gather feedback and the importance of understanding the target audience to appeal to them based on Blumer and Katz theory.
The document discusses how the media producer's music video, digipak, and advertisement challenge conventions of their genres.
For the music video, the producer subverted pop music video conventions by making it slow-paced and in black and white to emphasize sad emotions rather than being upbeat and colorful.
The digipak followed conventions like song listings but did not include photos of the artist, instead using nature images relating to the album's theme.
The minimalist advertisement kept important information like the title and release date without extra text to stand out differently from other ads. The recurring style across the producer's works aims to attract a young audience by focusing on the narrative rather than the artist.
1) The document discusses the process of creating a music video for the song "Waiting All Night" by Rudimental featuring Ella Eyre. The target audience is young women and fans of drum and bass music aged 16-24.
2) Extensive pre-production was conducted, including researching conventions, analyzing the song lyrics to develop a narrative, creating a storyboard and planning shots, locations and costumes.
3) Production went well with good filming and performer lip syncing, though limitations included lack of lighting and incomplete footage.
4) The finished video differed from the original idea and used color correction to improve darker footage. Feedback on the final video was positive.
Media evaluation question 3: What have you learnt from your audience feedback?charlotteseal123
From distributing questionnaires to their target audience of females aged 15-25, the document summarizes the following key findings:
1) Most listened to music with friends or in cars, and watched music videos on channels like MTV. Pop, R&B, and indie music were most popular.
2) To appeal to their mainstream audience, the video was filmed in a studio following pop music conventions, though an "edge" was needed to stand out.
3) Green screening was difficult and led to picture quality flaws, so more planning was needed for special effects.
4) Audience testing helped refine editing and ensure the video intrigued and interested their target demographic.
The document provides an evaluation of a media product created by the author. It discusses how the product used conventions of real indie music videos by including live performance scenes and linking the narrative and performance. Feedback was positive overall based on 350+ YouTube views and focus groups. Areas for improvement included adding more shot variation and movement from the band. New media technologies were crucial in all stages of research, production and evaluation. Synergy between the music video, poster and CD cover was created through consistent themes.
1) The document discusses the creation of a music video by the author and their group for the song "Waiting All Night" by Rudimental.
2) Extensive pre-production was conducted including researching conventions, analyzing the song lyrics, creating a narrative and storyboard, and planning locations, costumes, and shots.
3) Production went well with good filming and performer lip syncing, though they ran out of time and lacked equipment for some night shoots.
4) The finished video differed from the author's original idea but used conventions like lip syncing, narrative, and color correction to tell the story through the shots and performer's expressions.
The document discusses the planning process for creating a music video. Research was conducted through questionnaires to understand what a target audience of 13-17 year olds wanted from a pop music video. This included preferences for narrative vs performance videos and effects. Based on the feedback, ideas were generated around a pop genre. Additional research looked at Goodwin's Theory. The initial ideas involved painting and lip syncing, but it was later decided to add a romantic storyline of a couple's first date to fill more of the song. Feedback questionnaires after found the storyline section most effective and suggested adding more lip syncing. The target market generally rated the video 7/10 and enjoyed the colors, lighting, and effects used.
The document discusses research conducted to inform the creation of a music video for the song "Rockstar" by Kings of Leon. Surveys found that 30% of respondents' favorite genre was rock and 20% was R&B. Most watched music videos on YouTube and preferred an abstract narrative style without the artist appearing. Synchronized editing to the song was important. The summary will apply theories to create an identity-focused music video featuring lip-syncing performances in various locations to attract the target audience.
The document discusses feedback received from audiences on a music video project. It indicates that pitching the initial idea to 10 female classmates helped ensure the story and themes would interest audiences. However, the author realized adding a male protagonist may have appealed to more viewers. Additional research with other students provided feedback on song choices and themes. Showcasing the final video and getting feedback helped identify small mistakes like making the narrative clearer. Audiences particularly liked the layering of shots showing the two main characters' shared experiences and the use of cigarettes to represent stress in a realistic way. Overall, audience feedback was found to be vital for improving the video before a wider release.
Media studies a2 advanced portfolio evaluationJesams240892
The document provides details from Joe Sams' media studies portfolio evaluation. It discusses how his media product challenged conventions in several ways. It used a narrative-based music video format rather than typical singing or love story approaches. It also experimented with simple visual effects and editing techniques. Joe ensured his ancillary texts like the digipak and magazine ad linked to the music video's genre but also challenged conventions somewhat. He learned from audience feedback, making improvements like removing a blurry effect based on comments.
Our target audience feedback influenced our music video production in several key ways:
- We aimed the video at 15-20 year olds based on survey responses.
- Females were the primary audience so we featured fashionable clothing brands and portrayed women in a positive light.
- We chose an upbeat pop song that would appeal to fans of popular artists like Ariana Grande and Justin Bieber.
- Respondents enjoyed storytelling and choreography in videos, so we included a choreographed dance section.
- Upon uploading the finished video to YouTube, we received positive feedback on the cinematography, editing, effects and representation of the pop genre.
The document summarizes audience feedback received from surveys about a student film project to create a music video for The 1975 song "Milk." The surveys helped the students decide on the song and understand their target audience. Most respondents were younger students. Feedback indicated a preference for a developed storyline over lip syncing. The students incorporated symbols, props, and locations to tell a story about a woman's heartbreak and drug use without overtly showing drugs. They included a plot twist where the woman is shown as an elderly person, implying she overcame her struggles. The document discusses how the feedback informed their creative choices for the music video.
For their A2 media studies coursework, the student produced a music video for an unsigned rock band. They received feedback by posting the video on social media. Some comments were positive about the visuals and flow, while others noted confusion over the storyline involving a double role. The student learned they must understand how their target audience relates to media products. They also gathered that faster editing and improving the band's lip syncing could enhance the video. Overall, the feedback helped the student create a music video that met audience needs and expectations.
What have you learned from your audience feedbackhayleysollis
The band received helpful feedback throughout their project from their classmates, teachers, and outsiders. Early feedback helped them define their genre, name, and image. Surveys provided input on having an all-female band. Showing animatics garnered feedback on properly portraying the indie genre and film techniques. Class feedback on initial music video drafts helped them slow the pace, vary shots, and match color tones. Finally, social media feedback confirmed they successfully portrayed an indie vibe through fun, personal shots in different locations. The feedback process was essential for constructing an authentic indie band image and video.
The document discusses conventions used in designing a website and creating a music video for artists. For the website, conventions included a landing page, promoting new music/merchandise on the landing page, including common tabs like merchandise, gallery, and social media links. Uniquely, the website emphasized connecting fans to the artists through behind-the-scenes photos and subscriber features. The music video incorporated both performance and narrative elements, reflected the artists' urban backgrounds through locations, and showed a relationship between lyrics and visuals, both following and challenging some conventions.
The document discusses research conducted on the target audience for a rock music video. A survey found the audience was split 60:40 male to female. It was also found that those aged 17-24 made up most of the responses. The research showed all respondents were white British. Most watch music videos on computers and laptops. Respondents said they like seeing the band playing and having a good time. The research group concluded they would include both staged live performances of a band as well as a narrative to appeal to different preferences and keep the video interesting.
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Strategies for Effective Upskilling is a presentation by Chinwendu Peace in a Your Skill Boost Masterclass organisation by the Excellence Foundation for South Sudan on 08th and 09th June 2024 from 1 PM to 3 PM on each day.
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LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
2. ResearchBefore we went on our summer break, we were given a task by our teachers to research music videos and produce a brief powerpoint
on the elements of the videos such as technical elements, location, shot types, angles etc. Begin a person who does not actively listen
to music, this task was rather challenging as I had to find a genre which was to my interest and music videos which I was willing to
spend time on analysing. Finally I came across 3 music videos which took my interest, though each did not share the same genre of
music, the videos caught my attention as they had one thing in common which as discussed my my case studies was the
theme/message of freedom. This came to be most useful when we were planning our music video as we wanted to take this very
element of having a theme/message and do something similar in our music video. Each music video I had looked at into detail had a
very abstract feel to it, we wanted to also take this element and implement it into our music video so my group and I started focusing
on the little elements of the music video which gave it such a feel. When doing my case studies I had realised that the whole abstract
music video element was brought into by the director through mostly the location, props, costume and models. We took this into
consideration and began planning how we could too take the elements listed before and make our music visor have the same feel. Of
course we didn't want to take every idea that had been put into the music videos and emerge it into ours as this would makes us lack
in creativity so we began thinking directly from the audiences perspective thinking of what we as the audience would like to see. That
is when we came up with the idea of having our music video being abstract through dance and props, though the location does play an
important part, we took dance and props and made them our main focus to create an abstract feel. For example, we decided to use a
doll in our music video and this is for the purpose of allowing the audience to actively think when watching the music video. The doll in
the music video portrays the innocence of the female dancer, a part of her which she is unable to let go and this gives an abstract feel
as music videos now have props for the sake of having the music video look good but we want our props to be a little part of the story
we are trying to tell. Along with the case studies of the 3 music videos, I had produced an additional side which had a potential song I
could use for my course work and how I would direct a fragment if it. This was the song Eye of the needle by Sia and in the slide I
spoke about how I would direct the chorus of the song. When we were put into groups and we were deciding on a song, I presented to
my group the song and the ideas that I had for it. This helped a lot in the research process as we were able to agree that this song
would be best for us. We had all agreed that the song had a very abstract feel to it, everyone had different ideas of how they wanted
the music video to be and this is one song which allowed us to take all of our ideas and turn it into a scene in our music video.
This was definitely a very different to the research I did for my music magazine in my AS year. For the music magazine all we had to
do is find different music magazines and analyse elements such as the main cover, font and its size, format and the type of information
that is put into the magazine which all was very similar. Music videos on the other hand are very different as for one there are so many
different genres and now as technology is developing, new and innovative styles of music videos are being made and shown to the
audience and the industry itself. The detail in which we had to look at the elements which fall under a music video was far more than
when I was researching for my music magazine. Music videos evidently move so all at once you are forced to consume a large amount
of information which means you have to keep going over the music video with a fine tooth comb however music magazines allow you
to take one thing into consideration at a time which makes it a lot less difficult. What I have realised though is that since my AS course,
my skills in analysing have improved and I am able to pick up more elements at once rather then one at a time. At the start of my AS
course I could not tell the different angles and shot types but now it is first nature for me to pick up on them. This has also made filming
very easy as when we were filming our practise music video for Let It Go, we had no issues with creatively using different angles and
shots.
3. ResearchWe didn't want to put much thought into who our audience is going to be as discussed in the pitch the message of love and freedom
we are trying to portray through our music video can target all audiences from different age groups and background. We wanted to
keep it very simple and let the music video be very flexible as the way we have planned it is as easy for a person of any age to
understand. When doing our pitch, our class did not have any questions about the audience being just anyone as they too agreed that
having it open to anyone would be best as the message that is being portrayed would be suitable for all but the only difference there
will be is the depth at which it will be analysed by the viewer which we would have no control over. This was a definite change from
when i did audience research for my AS course as we had to find different magazines and their press packs and look at age, gender
and ethnicity. Each music magazine had a different target audience, some were read more by men in their mid 20’s and others were
read more by females in their late teens early 20’s. The ethnic background of each magazine varied to and this was based upon the
content which was included in the magazine with every issue. From this we had to create our own press pack for our magazine and
take into consideration any ethical issues and how we would over come those but with the music video audience research we had no
such issues as the track itself does not have any hateful or violent language and basically just tells a chapter of Sia’s life. The track
gives us a lot of flexibility and allows us to show what we have interpreted through the song rather than what the artist wants us to. I
remember when I was pitching for my music magazine, there was a question form my fellow peer about the type of content I would
have in my music magazine and how it would effect the younger audience. As my magazine was based on hip hop which does in
some parts have a very strong strong messages about its social culture, it was an appropriate question to ask and I do clearly
remember telling my peer my magazine would avoid any strong messages about the culture of the genre and would focus more on
interviews about the artist life, news and fun elements like the quizzes which I included in my music magazine. Music videos in general
I believe don’t focus much on audience anymore, I think their main aim has now became focusing on something that would have the
music video being talked about by everyone no matter what type of music genre they prefer. This I have seen happen recently, an
example of this would be most of Nicki Minaj’s songs in which she focuses on having something in her music video which gets it high
number of views and being talked about by everyone rather then focusing on what her audience (mainly females aged between 15-27)
want to see. This is the very thing we wanted to do too, having an audience e.g 18-25 year olds just takes away the flexibility of what
we as the creators of the music videos can do. We start to think about what only that age group would like rather than thinking about
how we can taggert those outside of that age group. By not placing just a limitation on our music video we are able to reach out to
more people which could work well for us as it could potentially bring more people to watch out music video and expanding the
audience that we have.
When I were researching audience in my AS course I had to also consider where I would like my music magazine to be sold, I had to
list specific stores and areas and give justification for each. This was all because of the focus I was told to put on sales and the
popularity of the magazine. I do recall adding to my research for my music magazine that I would use websites to advertise my
magazine in order to have it reach out to my audience and boost sale. However it is different to the music video as the video would go
on platforms like Youtube (Vevo), Dailymotion and on a Facebook page we as a group want to create for the music video to help boost
performance. The music video I believe doesn't need any of this consideration as it would be going up on social platforms which are
very popular currently and wouldn't need any additional boosts for the music video to be seen by the audience.
4. Logistics Planning
When researching for our coursework, the most difficult part of the research and organisation was organising models and
location. This is because our music video will solely based upon performance and the main model will have to tell the narrative
through dance so it was crucial for us to find someone who has had a lot of experience in dance as well as someone who has a
very authentic style of performance. Luckily for us, Cengi is friends with a dancer and after watching videos of her, we were
certain that we wanted to have her in our music video as she met all our requirements. Once this was sorted, we had to put
most of our focus on location which was in my opinion the most difficult element to organise. We first started searching for old
ruined houses around London but every place we called to book for our work, they were saying it was not possible for us to use
as it required payment or the dates had already been booked out so we had to start considering alternatives. When we were
doing our pitch, I remembered that the class had made suggestions to us, suggestions like using the college theatre or a
garage and this is when we decided we would make use of our college theatre. Our teacher also suggested that we use the
cargo boxes our college has to film as the inside fit the description of the type of location we wanted so we agreed on booking
that out too. We also wanted a third location to fit our narrative and that is when we discovered Hollow ponds and decided we
will use it for our music video. Our team meetings were very successful for us when deciding the steps we wanted to take when
we were faced with a problem, we ensured that we had a team meeting very lesson and often kept in contact with each other
through a social media site called Instagram on which we discussed who had completed the work they had been assigned and
what was left to do. Our group was very successful in the sense that we all spread out our jobs and made sure everyone was
on top of what they were meant to be doing, if one person was finding it difficult to complete the task someone else took over to
complete the task so we were very organised in that sense. Due to this it was very easy to complete the release forms, recces,
risk assessments and call sheets which were very helpful when researching and planning the music video. The releaser forms
ensured we knew which location we wanted to use and when and the recce’s ensured that we knew exactly which parts of the
locations we had chosen we can utilise and which we could consider using too. Every location had its own hazards so the risk
assessments ensured what we need to consider when filming and how we could prevent injuries to both us when filming and
the dancers/models. The call sheets have just made it very easy for everyone to keep in contact as all of our information is
listed on the call sheets.
The music video logistics planning was very different to the music magazine logistics planning as for the music magazine I had
no issue sorting out a model as I used my sister and the only location we had to use was the photography studio. All of the
other images I took were outside of college and in my own time which meant there were no issues with sorting out certain
timing and chasing up people for locations and availability. The music magazine was defiantly very flexible compared to the
music video as the music magazine didn't require as many locations and in general didn't require as much detail into the
logistics. I do remember briefly discussing for my music magazines any problems we would face and discussing hazards and
how they could be prevented however, it didn't require much detail. In general I believe the planning for our music video has
been much more detailed compared to the planning I did for my music magazine.
5. Narrative Planning, Group Work and Blog Work
The biggest problem we had with our story board is that we hadn’t at first properly planned out everything which lead us to having to start
the whole story board again. As we have never done anything like this before, we had no idea how much detail had to go into the planning
of the music video and the story board. As I was in charge of the story board, I had at each time taken two lines of the track and put them
into the same shot and hadn’t properly explained how e would have physically done the shot however the second time around what I did
was take each line separately and fully explained how this shot will be brought into action. I had also considered discussing the shot types
and angles I’d use along with props, costume and where the shot will be taken which became very helpful when we were booking our
locations as this helped us decide how much time we would need at each location. We have also begun filming our music video so the
detailed story board now has come to much use as it guides us through one by one which shot we need to do and how, putting a limit on
the difficulty of the shot. This was rather different to the narrative planning I did for my AS task as the AS task required a sketch of how the
magazine would look however it didn't have to be detailed and I knew I could be very flexible with it as I knew even when creating the
magazine, I could still experiment and it would impose to be a challenge. However this is not the same case when it comes to the music
video as music videos are far more difficult to produce and we as a group know that we need to stick to our plans in order for us to make
progression and make it less difficult for us.
As a group we were very happy with all the tasks that were assigned to each of us and as mentioned before if a task became too difficult
for one person someone else would take over and as a group before submitting anything, we all sat together and with a fine tooth comb
went over it considering factors such as how it could be improved etc. There was no pressure on anyone to do anything they felt not
comfortable doing which is why when we were given any task we asked each other who wanted to do what and didn't have an issue with
anyone taking a certain task as we knew at the end of it all, we will all be coming together and improving it. During my AS year the work I
did was alone so managing it all was very difficult however the task this year has been easy in the sense that everyone has done work
equally and its been a lot less stressful for us all. It has also given us the chance to consider different view points and perspectives in order
to make make our work better, last year we did do some feed back based work however this year it has been on going due to the group
work and it has defiantly been positive for us as we have been able to identify strengths and weaknesses of our group and work quickly and
constructively to make improvements. We have been most successful in managing our time well as when we decided to work together our
goal then and still is to work fast and well and get the course work done so we can start focusing on the exam side of the course. We have
all managed to contribute to the work equally and have been able to help each other complete tasks when need be. This is defiantly very
different to last year as last year I was working alone and managing all the time an the work was challenging however because the tasks
were broken down into little bits, they were doable but I would say the time management and work has been more successful for me this
year then it was last year.
This year I believe I have made use of a lot of Prezies as I believe its a fun way to present ideas and also its a creative techonology that is
very easy to use. Last year I did a lot of work on power point and saved the slides as images and uploaded my work to my blog through
that however this year I wanted to change it up a but and make more of a use of creative technologies like Prezie which I have done.
However for this evaluation task, my initial plan was to do a vlog however because I've been using my camera for filming and haven't
transferred any of the work to the computers for editing yet, I don’t want to risk losing any footage or cause any complications for myself.
Last year when I did my research and planning the creative technologies I used was similar as my skills at the time were not as advanced
as now and I did want to challenge myself with a vlog for an evaluation however this was not possible. For the evaluation for the entire
coursework task, I have already decided that one creative technology I will use will be vlogs.