The document discusses the process of creating a music video for a class project. It begins by outlining the research conducted on existing music video techniques and conventions. It then discusses the theoretical approaches taken for the music video, drawing on Simon Firth's concept of non-linear, poetic videos and Andrew Goodwin's theory of a relationship between lyrics and visuals. Technical difficulties required changing plans from a green screen effect to using color variations instead. The video was intended to portray the song's lyrics conceptually while including elements of performance. Feedback was gathered through surveys to evaluate how well the video appealed to the target audience. Respondents particularly appreciated how shots matched the rhythm and lyrics were represented through gestures. Some noted the camera was occasionally
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. Feedback indicated the pacing and emotions came across well but there were some issues with jump cuts and lip syncing timing. The group learned from researching professional examples online and using editing software to improve shots and add effects.
The combination of the main and ancillary texts is effective through synergy. All three products - a magazine advert, music video, and digipak - feature the same four band members and utilize nostalgic visual elements. This connects the products and brands the band as professional artists. The same font is used in the magazine advert and digipak to link them, representing the genre. Frames from the music video are also used in the digipak to link the two. Overall, consistent elements like imagery, editing style, and logo usage make the products feel cohesive and professionally made.
The document discusses how the media product uses conventions of the indie music genre while also differentiating itself. It follows conventions like using a love story narrative and a performance aspect, seen in other indie music videos. However, it makes the love story about an elderly couple rather than a young one. The ancillary tasks of a tour poster and digipak also follow conventions like centering the artist and using consistent colors and font. But the background of the poster and use of multiple artist photos in the digipak differentiate it somewhat. Audience feedback confirmed the narrative was clear and the artist was effectively marketed as indie. However, the video's ending needed clarification. Across planning, production and evaluation, various technologies were used for research,
This document summarizes a student's music video project and promotional materials they created for an artist. For the music video, they used a variety of shot types and fast pacing to tell the story. They created a digipak and magazine ad promoting the artist's album that maintained elements of the video's style through consistent use of the artist's purple color and typography. While the video only shared some elements with the promotional materials, maintaining effects between them could have improved the cohesion of the overall project and strengthened the artist's brand identity.
The combination of the music video, advertisement, and digipack is effective in promoting the artist and album. Key elements were carried over between the products to create consistency, including using the same shattered heart image on the advertisement and digipack front covers. Research into existing indie genre products informed the design choices to make the products recognizable within that style. While the synergy between the products helps promote the artist and album, featuring the artist more prominently could have further increased his recognition.
The document provides analysis of several music videos and how they appeal to target audiences. For the video "Aviation – The Last Shadow Puppets", the summary analyzes how the opening scene of a crying bride suggests a soured wedding to engage younger audiences. Multiple shots and settings are described as appealing to younger viewers through relatable themes. For "Born to Die" by Lana Del Rey, lighting, props, editing, and scenery are analyzed to show how they represent realistic stories and situations that younger audiences can understand and relate to. Finally, for "Reptilia" by The Strokes, close-up shots of the guitarist and lead singer aim to focus on the music rather than visuals, appealing to
The music video uses some conventions of professional music videos such as lip syncing and slight choreography. It tells a story and features different locations to make it relatable to younger viewers. However, it does not include band performances or formal dance routines. It also challenges conventions by using photographs instead of filmed shots to give the impression the performers are on a date. Feedback praised aspects like the flow and emotion but noted some jump cuts were too sharp. Modern media technologies helped with planning, construction and evaluation of the project.
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. Feedback indicated the pacing and emotions came across well but there were some issues with jump cuts and lip syncing timing. The group learned from researching professional examples online and using editing software to improve shots and add effects.
The combination of the main and ancillary texts is effective through synergy. All three products - a magazine advert, music video, and digipak - feature the same four band members and utilize nostalgic visual elements. This connects the products and brands the band as professional artists. The same font is used in the magazine advert and digipak to link them, representing the genre. Frames from the music video are also used in the digipak to link the two. Overall, consistent elements like imagery, editing style, and logo usage make the products feel cohesive and professionally made.
The document discusses how the media product uses conventions of the indie music genre while also differentiating itself. It follows conventions like using a love story narrative and a performance aspect, seen in other indie music videos. However, it makes the love story about an elderly couple rather than a young one. The ancillary tasks of a tour poster and digipak also follow conventions like centering the artist and using consistent colors and font. But the background of the poster and use of multiple artist photos in the digipak differentiate it somewhat. Audience feedback confirmed the narrative was clear and the artist was effectively marketed as indie. However, the video's ending needed clarification. Across planning, production and evaluation, various technologies were used for research,
This document summarizes a student's music video project and promotional materials they created for an artist. For the music video, they used a variety of shot types and fast pacing to tell the story. They created a digipak and magazine ad promoting the artist's album that maintained elements of the video's style through consistent use of the artist's purple color and typography. While the video only shared some elements with the promotional materials, maintaining effects between them could have improved the cohesion of the overall project and strengthened the artist's brand identity.
The combination of the music video, advertisement, and digipack is effective in promoting the artist and album. Key elements were carried over between the products to create consistency, including using the same shattered heart image on the advertisement and digipack front covers. Research into existing indie genre products informed the design choices to make the products recognizable within that style. While the synergy between the products helps promote the artist and album, featuring the artist more prominently could have further increased his recognition.
The document provides analysis of several music videos and how they appeal to target audiences. For the video "Aviation – The Last Shadow Puppets", the summary analyzes how the opening scene of a crying bride suggests a soured wedding to engage younger audiences. Multiple shots and settings are described as appealing to younger viewers through relatable themes. For "Born to Die" by Lana Del Rey, lighting, props, editing, and scenery are analyzed to show how they represent realistic stories and situations that younger audiences can understand and relate to. Finally, for "Reptilia" by The Strokes, close-up shots of the guitarist and lead singer aim to focus on the music rather than visuals, appealing to
The music video uses some conventions of professional music videos such as lip syncing and slight choreography. It tells a story and features different locations to make it relatable to younger viewers. However, it does not include band performances or formal dance routines. It also challenges conventions by using photographs instead of filmed shots to give the impression the performers are on a date. Feedback praised aspects like the flow and emotion but noted some jump cuts were too sharp. Modern media technologies helped with planning, construction and evaluation of the project.
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
The document discusses how a media product develops and challenges conventions of the house music genre. It analyzes factors like location, costumes, lighting and narrative style. The music video was shot in a forest instead of typical locations. Costumes were casual instead of revealing. Natural lighting was used to seem genuine. The narrative focused on character emotions and a story instead of just being a performance. Overall, the goal was to intrigue audiences by developing some conventions but also challenging expectations for house music videos.
1) The digipak and advert were designed to promote an indie pop artist's new album and music video about struggling with depression while confined to a wheelchair.
2) The digipak features imagery from the music video and represents the artist's emotions through a dark color filter. It also promotes a charity that appeared in the video.
3) The advert uses a large photo of the famous artist against reviews to draw attention and create interest in the "prestigious" album. It also shares release date and social media details.
4) Both the digipak and advert link to the music video through matching imagery, fonts, and references to elements that drive curiosity about the narrative.
The student created three products - a music video, digipak, and magazine advert - for an artist to showcase their song. Synergy between the products was important. The artist is featured prominently in all three to connect them. Similar locations, costumes, and modern aesthetics are used. Feedback indicated the story in the video could be clearer but the ancillary products were effective in showcasing the artist. With more time, stronger location links between all three products could improve their synergy.
The group chose the song "Not With Haste" by Mumford and Sons for their music video because it has a good musical progression that matches a storyline and shows varied pacing. The style of the video will be an emotional narrative that shows an old man looking through a photo album of memories of his last Christmas with his wife, who has since passed away. Flashbacks will show the man and his wife together during Christmas in the past. The visual style was influenced by the opening of the Pixar film "Up" and will feature fading the wife in and out of shots. For their ancillary tasks, the group will create a digipack and website, using consistent colors and fonts to create synergy across the projects
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document discusses Tara Rendell's process for creating a music video for an indie artist. In the planning stage, Tara researched conventions from other indie music videos, such as using filters that drain color. For her own video, Tara challenged some conventions, like avoiding long pans in favor of cuts that match the beat. Feedback was positive about shot variation and editing to the beat. Areas for improvement included ensuring lip syncing matched. Throughout the process, Tara used various media technologies like WordPress, Final Cut Pro X, Photoshop, and web 2.0 platforms.
This music video for Tom Odell's "Can't Pretend" uses narrative to tell the story of a man struggling with depression and paralysis who finds purpose through wheelchair basketball. It draws inspiration from the 2012 Paralympics and the film Coach Carter to showcase the sport. Scenes alternate between depicting the character's loneliness and struggles with lighting and camerawork, and fast-paced gameplay sequences set to the beat of the song. The video aims to promote inclusion and inspire viewers by showing the character undergo a transformation as he finds new confidence and community through basketball.
We used various digital media technologies in the planning, production, and evaluation stages of creating a music video, magazine advertisement, and digipak.
Digital surveys on social media and Google Drive helped with audience research and planning. DSLR cameras were used to film and take photos. StoryboardThat created storyboards and Google Sites provided research inspiration. Microsoft Office created early drafts.
Premiere Pro edited the music video. Photoshop edited photos and created the final products. Prezi, Powtoon, and PowerPoint were used for evaluations.
Challenges included learning new software, and technical issues were sometimes overcome by using alternative programs or asking for help. The digital media technologies were crucial
The document discusses the links between a digipak, advertisement, and music video created to promote an album. Key elements were carried over between the materials to tie them together, like using graffiti from the music video throughout the digipak and having the artist photographed in the same location for the advertisement and digipak back cover. Dark lighting and themes of depression from the narrative music video were also reflected in the print materials. This was to help audiences connect the different elements and understand the full story being told across the promotional campaign.
This document discusses conventions seen in digipaks and magazine advertisements for pop music. It notes that digipaks typically feature prominent images of the artist to promote recognition. Images are often edited for a youthful look and continuity across products. Connections between visuals and lyrics are also common. Magazine ads usually have a bold, vibrant design and feature the artist name, album name, and images linking the ad to other materials like the digipak and music video. Conventions are followed to make the designed materials seem professional and aligned with real pop music media texts.
The combination of the main and ancillary texts is effective due to the use of synergistic elements that link the products together. Both the magazine advert and digipak use similar images of the artist and the same font for the titles to create connections between the products. Additional linking elements include the use of the same text style and inclusion of the artist's backpack in both. The digipak uses panels that show the artist in a raw way and include images of the artist and his skateboard to appeal to the target audience. While the creator feels the three products and music video were successful overall, more footage of London could have been included in the video.
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
Maya Pursani used various media technologies throughout the construction, research, planning and evaluation of her media assignments. She researched artists online to understand current music industry trends. During planning, she created a storyboard and animatic using iPhoto to visualize her video. She shot the video using a high-definition camera and edited images for her album using Photoshop. To evaluate her work, she used an interactive whiteboard to gather audience feedback via a questionnaire, which she then analyzed using Excel.
Personal Evaluation - The Assist - Hannah Owenhanspan123
The document discusses how the creator used various media technologies during the production of a music video for a band called The Assist. These included using editing software like Final Cut Pro X, cameras, tripods, green screens, and feedback from focus groups to plan, film, edit, and refine the music video and other promotional materials. The creator aimed to tie together themes, colors, and imagery between the music video and additional products like a website and album packaging.
The document discusses a media production group's music video for the song "Move it to the Drum" by DJ Chuckie. It summarizes how the group used and challenged conventions of real music videos in their production. They followed conventions like having a storyline that relates to the lyrics and being performance-based. However, they challenged conventions around voyeurism typically seen in music videos. Feedback on the video was largely positive, praising how well the video and ancillary materials worked together to promote the song. New media technologies like YouTube, blogs and Final Cut Pro were important tools for research, planning, production and evaluation.
The document summarizes the clothing and makeup worn by different characters in a music video. The "sexy girl" wears revealing black and white dress, makeup that emphasizes her eyes and lips. The main guy "Jignesh" wears casual clothes like jeans and jumper in the video but wears smarter clothes in a dream sequence. The "bucktooth geek" wears nerdy clothes like big glasses and cardigan to emphasize her shy personality. The transvestite wears a long brown wig and moustache for humor.
Media evaluation question 3: What have you learnt from your audience feedback?charlotteseal123
From distributing questionnaires to their target audience of females aged 15-25, the document summarizes the following key findings:
1) Most listened to music with friends or in cars, and watched music videos on channels like MTV. Pop, R&B, and indie music were most popular.
2) To appeal to their mainstream audience, the video was filmed in a studio following pop music conventions, though an "edge" was needed to stand out.
3) Green screening was difficult and led to picture quality flaws, so more planning was needed for special effects.
4) Audience testing helped refine editing and ensure the video intrigued and interested their target demographic.
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences. While some aspects differ from mainstream music videos, the product aims to appeal to mainstream audiences by linking visuals to sound and conforming to social media platforms used by other artists.
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences and stay current with digital trends, rather than following styling of mainstream genres. While some conventions are challenged, the product still conforms to mainstream practices like linking visuals and editing to the song, and using social media sites to promote the artist. Audience feedback was gathered through surveys and assessments at different stages to guide the project.
The document provides an evaluation of a media product created by the author. It discusses how the product used conventions of real indie music videos by including live performance scenes and linking the narrative and performance. Feedback was positive overall based on 350+ YouTube views and focus groups. Areas for improvement included adding more shot variation and movement from the band. New media technologies were crucial in all stages of research, production and evaluation. Synergy between the music video, poster and CD cover was created through consistent themes.
Q3 what have you learned from your audience feedback_brookepollock
The document summarizes audience feedback received on a music video production. It discusses using anonymous voting cards in class to collect impartial feedback. Strengths identified included editing, lip syncing, glitches between shots, mood transitions, and use of polaroids. Areas for improvement were emphasizing the narrative, using a wider variety of shots, and focusing some shots. The document also discusses using social media like Twitter polls to gather feedback and the importance of understanding the target audience to appeal to them based on Blumer and Katz theory.
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
The document discusses how a media product develops and challenges conventions of the house music genre. It analyzes factors like location, costumes, lighting and narrative style. The music video was shot in a forest instead of typical locations. Costumes were casual instead of revealing. Natural lighting was used to seem genuine. The narrative focused on character emotions and a story instead of just being a performance. Overall, the goal was to intrigue audiences by developing some conventions but also challenging expectations for house music videos.
1) The digipak and advert were designed to promote an indie pop artist's new album and music video about struggling with depression while confined to a wheelchair.
2) The digipak features imagery from the music video and represents the artist's emotions through a dark color filter. It also promotes a charity that appeared in the video.
3) The advert uses a large photo of the famous artist against reviews to draw attention and create interest in the "prestigious" album. It also shares release date and social media details.
4) Both the digipak and advert link to the music video through matching imagery, fonts, and references to elements that drive curiosity about the narrative.
The student created three products - a music video, digipak, and magazine advert - for an artist to showcase their song. Synergy between the products was important. The artist is featured prominently in all three to connect them. Similar locations, costumes, and modern aesthetics are used. Feedback indicated the story in the video could be clearer but the ancillary products were effective in showcasing the artist. With more time, stronger location links between all three products could improve their synergy.
The group chose the song "Not With Haste" by Mumford and Sons for their music video because it has a good musical progression that matches a storyline and shows varied pacing. The style of the video will be an emotional narrative that shows an old man looking through a photo album of memories of his last Christmas with his wife, who has since passed away. Flashbacks will show the man and his wife together during Christmas in the past. The visual style was influenced by the opening of the Pixar film "Up" and will feature fading the wife in and out of shots. For their ancillary tasks, the group will create a digipack and website, using consistent colors and fonts to create synergy across the projects
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document discusses Tara Rendell's process for creating a music video for an indie artist. In the planning stage, Tara researched conventions from other indie music videos, such as using filters that drain color. For her own video, Tara challenged some conventions, like avoiding long pans in favor of cuts that match the beat. Feedback was positive about shot variation and editing to the beat. Areas for improvement included ensuring lip syncing matched. Throughout the process, Tara used various media technologies like WordPress, Final Cut Pro X, Photoshop, and web 2.0 platforms.
This music video for Tom Odell's "Can't Pretend" uses narrative to tell the story of a man struggling with depression and paralysis who finds purpose through wheelchair basketball. It draws inspiration from the 2012 Paralympics and the film Coach Carter to showcase the sport. Scenes alternate between depicting the character's loneliness and struggles with lighting and camerawork, and fast-paced gameplay sequences set to the beat of the song. The video aims to promote inclusion and inspire viewers by showing the character undergo a transformation as he finds new confidence and community through basketball.
We used various digital media technologies in the planning, production, and evaluation stages of creating a music video, magazine advertisement, and digipak.
Digital surveys on social media and Google Drive helped with audience research and planning. DSLR cameras were used to film and take photos. StoryboardThat created storyboards and Google Sites provided research inspiration. Microsoft Office created early drafts.
Premiere Pro edited the music video. Photoshop edited photos and created the final products. Prezi, Powtoon, and PowerPoint were used for evaluations.
Challenges included learning new software, and technical issues were sometimes overcome by using alternative programs or asking for help. The digital media technologies were crucial
The document discusses the links between a digipak, advertisement, and music video created to promote an album. Key elements were carried over between the materials to tie them together, like using graffiti from the music video throughout the digipak and having the artist photographed in the same location for the advertisement and digipak back cover. Dark lighting and themes of depression from the narrative music video were also reflected in the print materials. This was to help audiences connect the different elements and understand the full story being told across the promotional campaign.
This document discusses conventions seen in digipaks and magazine advertisements for pop music. It notes that digipaks typically feature prominent images of the artist to promote recognition. Images are often edited for a youthful look and continuity across products. Connections between visuals and lyrics are also common. Magazine ads usually have a bold, vibrant design and feature the artist name, album name, and images linking the ad to other materials like the digipak and music video. Conventions are followed to make the designed materials seem professional and aligned with real pop music media texts.
The combination of the main and ancillary texts is effective due to the use of synergistic elements that link the products together. Both the magazine advert and digipak use similar images of the artist and the same font for the titles to create connections between the products. Additional linking elements include the use of the same text style and inclusion of the artist's backpack in both. The digipak uses panels that show the artist in a raw way and include images of the artist and his skateboard to appeal to the target audience. While the creator feels the three products and music video were successful overall, more footage of London could have been included in the video.
This document summarizes the process of creating a music video for an A2 media production project. The group conducted audience research through questionnaires to understand preferences. They found audiences prefer a story over pure action. Focus groups provided specific ideas that were incorporated into the video. The group chose an indie rock genre and analyzed the lyrics of "All I Wanted" by Paramore. Storyboards helped plan shots and angles. Locations and styling were chosen to reflect the genre. Feedback will be used to evaluate how the video uses or challenges conventions.
Maya Pursani used various media technologies throughout the construction, research, planning and evaluation of her media assignments. She researched artists online to understand current music industry trends. During planning, she created a storyboard and animatic using iPhoto to visualize her video. She shot the video using a high-definition camera and edited images for her album using Photoshop. To evaluate her work, she used an interactive whiteboard to gather audience feedback via a questionnaire, which she then analyzed using Excel.
Personal Evaluation - The Assist - Hannah Owenhanspan123
The document discusses how the creator used various media technologies during the production of a music video for a band called The Assist. These included using editing software like Final Cut Pro X, cameras, tripods, green screens, and feedback from focus groups to plan, film, edit, and refine the music video and other promotional materials. The creator aimed to tie together themes, colors, and imagery between the music video and additional products like a website and album packaging.
The document discusses a media production group's music video for the song "Move it to the Drum" by DJ Chuckie. It summarizes how the group used and challenged conventions of real music videos in their production. They followed conventions like having a storyline that relates to the lyrics and being performance-based. However, they challenged conventions around voyeurism typically seen in music videos. Feedback on the video was largely positive, praising how well the video and ancillary materials worked together to promote the song. New media technologies like YouTube, blogs and Final Cut Pro were important tools for research, planning, production and evaluation.
The document summarizes the clothing and makeup worn by different characters in a music video. The "sexy girl" wears revealing black and white dress, makeup that emphasizes her eyes and lips. The main guy "Jignesh" wears casual clothes like jeans and jumper in the video but wears smarter clothes in a dream sequence. The "bucktooth geek" wears nerdy clothes like big glasses and cardigan to emphasize her shy personality. The transvestite wears a long brown wig and moustache for humor.
Media evaluation question 3: What have you learnt from your audience feedback?charlotteseal123
From distributing questionnaires to their target audience of females aged 15-25, the document summarizes the following key findings:
1) Most listened to music with friends or in cars, and watched music videos on channels like MTV. Pop, R&B, and indie music were most popular.
2) To appeal to their mainstream audience, the video was filmed in a studio following pop music conventions, though an "edge" was needed to stand out.
3) Green screening was difficult and led to picture quality flaws, so more planning was needed for special effects.
4) Audience testing helped refine editing and ensure the video intrigued and interested their target demographic.
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences. While some aspects differ from mainstream music videos, the product aims to appeal to mainstream audiences by linking visuals to sound and conforming to social media platforms used by other artists.
The document summarizes how the media product challenges conventions of typical music videos. It has one main character instead of a full band, focuses more on narrative than extreme closeups, and includes diegetic sound of a door shutting. It also uses post-production graphics and effects to engage audiences and stay current with digital trends, rather than following styling of mainstream genres. While some conventions are challenged, the product still conforms to mainstream practices like linking visuals and editing to the song, and using social media sites to promote the artist. Audience feedback was gathered through surveys and assessments at different stages to guide the project.
The document provides an evaluation of a media product created by the author. It discusses how the product used conventions of real indie music videos by including live performance scenes and linking the narrative and performance. Feedback was positive overall based on 350+ YouTube views and focus groups. Areas for improvement included adding more shot variation and movement from the band. New media technologies were crucial in all stages of research, production and evaluation. Synergy between the music video, poster and CD cover was created through consistent themes.
Q3 what have you learned from your audience feedback_brookepollock
The document summarizes audience feedback received on a music video production. It discusses using anonymous voting cards in class to collect impartial feedback. Strengths identified included editing, lip syncing, glitches between shots, mood transitions, and use of polaroids. Areas for improvement were emphasizing the narrative, using a wider variety of shots, and focusing some shots. The document also discusses using social media like Twitter polls to gather feedback and the importance of understanding the target audience to appeal to them based on Blumer and Katz theory.
The document discusses a group's music video project and its use of conventions from professional music videos. It summarizes the conventions they used, such as lip syncing, storylines, locations, and photographs instead of filmed shots. It also discusses conventions they did not use like band performances or formal dance routines. The group received feedback that their pacing and use of photographs worked well but that jump cuts were too sharp and lip syncing was slightly off at times.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Through shots, mise-en-scene, and titles, the video depicts the man's loneliness and memories of his relationship, culminating in his love returning to him after seeing news of his devotion. Audience feedback found the storytelling effective at conveying the song's message.
The document discusses a music video production that uses unconventional forms and conventions to tell a narrative story. It challenges typical music video styles by not including lip syncing or appearances by the artist. Instead, it uses actors to portray a story that reflects the song's lyrics about a man waiting for his love. Camera shots and mise-en-scene techniques help convey the storyline and emotions. Audience feedback found the narrative video to be appropriate and entertaining, showing the unconventional approach was successful.
The document summarizes a student's media production project creating an R&B music video and accompanying materials. The project draws on conventions from real R&B music videos such as Usher's "My Boo" video. Scenes, camera angles, and lip syncing were incorporated from the original video. The student created an album cover, advertisement, and filmed the music video outside to develop the story in a non-stereotypical way. Audience feedback was gathered through YouTube comments, questionnaires, and discussions to evaluate the project.
The narrative for the music video was about an 18-year-old girl going through a breakup who visits places that held meaning for her and her ex. This narrative was chosen because it fit the sad tone of the song. It focused on one main character to limit characters. The narrative made the main character more compelling and the emotions portrayed matched the narrative. While the narrative and song themes were linked, filming in England presented a challenge given the song was about New York City. Consistency was important across the music video, digipak, and promotional poster to clearly link the products and brand them as being for the same artist and song.
The music video was effective at conveying the rock genre and storyline of a troubled relationship. Research on existing rock videos informed the creative process. The narrative and use of makeup, clothing, and settings amplified the genre. Contradicting gender stereotypes by having a female artist sing a male song appealed to audiences. The digi-pack and poster continued the campaign's coherence by featuring images and themes from the music video. Consistent dark colors, unisex clothing, and obscured faces across the products established the artist's style and message of gender equality in rock music.
Our media product is a dancehall music video that follows conventions of the genre but also challenges them in some ways. We received positive feedback on our ancillary texts but mixed feedback on the music video, with some finding the storyline confusing. Audience research helped us target 13-25 year olds but some felt we could have simplified the narrative. New media technologies helped with research, production and evaluation.
The group created a range of ancillary texts like a digipack and magazine advertisement to promote the artist Belle Rose and increase her fan base. Feedback from questionnaires showed that viewers responded positively to the natural beauty theme and camera work in the music video but that additional locations could have improved engagement. Various media technologies were used at each stage of research, planning, production, and distribution to make the project accessible across platforms and evaluate effectiveness.
Jessica Curley created a music video and accompanying magazine advert and CD pack for a media studies coursework. She evaluated the effectiveness of combining the main products and how they used conventions of the genre. Audience feedback showed the video could have included more boys and less clothing on the girls to better match genre conventions. The summary also highlighted how Jessica learned from the feedback on how to improve if doing the project again.
The document discusses the planning, filming, editing, and feedback stages of creating a music video targeted towards an audience aged 17-24. Input from the target audience influenced decisions at each stage, from the choice of locations in London to film, to including popular brand logos and dance moves. Feedback from social media platforms and a survey provided mostly positive feedback, with over 500 views on YouTube and 31 likes on Facebook. The document emphasizes how feedback continually shaped the project to better align with the interests of the target demographic.
The student learned several things from audience feedback on their music video, digi-pak, and album advert:
1) Effort put into editing style, use of colors, and creating meaning with visual elements makes a significant difference in how smoothly elements flow and are received.
2) Keeping storylines simple but attention-grabbing is effective, and more/longer shots of the band are desired for detail.
3) Clear labeling of information like band name and album title leaves a strong first impression.
4) Maintaining a consistent "house style" with fonts, colors, etc. links related materials and strengthens their impact and ability to advertise effectively.
Jessica Curley created a music video and accompanying magazine advert and CD pack for a media studies coursework. She was the director of the music video project. The summary evaluates how her media products used or challenged conventions of the music genre (FunkyHouse) and how effective the combination of the main video and ancillary materials was. Feedback from audiences helped identify areas for improvement, such as including more revealing costumes and more male characters.
The student created a neo-psychedelic music video for the band MGMT that challenged conventions in several ways. They did not include the band in the video and instead used actors of various ages, including young children, to add a comical and surprising element. They also did not include dancers or keep the narrative straightforward. Feedback from audiences indicated some shots were too repetitive and lighting was too dim, so the student made changes to address these issues. A variety of media technologies were used in the construction, research, planning and evaluation stages, including iMovie, YouTube, blogs and PowerPoint.
The music video uses some conventions of professional music videos such as lip syncing and slight choreography. It tells a story and features different locations to make it relatable to younger viewers. However, it does not include band performances or formal dance routines. It also challenges conventions by using photographs instead of filmed shots to give the impression the performers are on a date. Feedback praised aspects like the flow and emotion but noted some jump cuts were too sharp. Modern media technologies helped with planning, construction and evaluation of the project.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
The simplified electron and muon model, Oscillating Spacetime: The Foundation...RitikBhardwaj56
Discover the Simplified Electron and Muon Model: A New Wave-Based Approach to Understanding Particles delves into a groundbreaking theory that presents electrons and muons as rotating soliton waves within oscillating spacetime. Geared towards students, researchers, and science buffs, this book breaks down complex ideas into simple explanations. It covers topics such as electron waves, temporal dynamics, and the implications of this model on particle physics. With clear illustrations and easy-to-follow explanations, readers will gain a new outlook on the universe's fundamental nature.
A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Add Chatter in the odoo 17 ERP ModuleCeline George
In Odoo, the chatter is like a chat tool that helps you work together on records. You can leave notes and track things, making it easier to talk with your team and partners. Inside chatter, all communication history, activity, and changes will be displayed.
Thinking of getting a dog? Be aware that breeds like Pit Bulls, Rottweilers, and German Shepherds can be loyal and dangerous. Proper training and socialization are crucial to preventing aggressive behaviors. Ensure safety by understanding their needs and always supervising interactions. Stay safe, and enjoy your furry friends!
Macroeconomics- Movie Location
This will be used as part of your Personal Professional Portfolio once graded.
Objective:
Prepare a presentation or a paper using research, basic comparative analysis, data organization and application of economic information. You will make an informed assessment of an economic climate outside of the United States to accomplish an entertainment industry objective.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Physiology and chemistry of skin and pigmentation, hairs, scalp, lips and nail, Cleansing cream, Lotions, Face powders, Face packs, Lipsticks, Bath products, soaps and baby product,
Preparation and standardization of the following : Tonic, Bleaches, Dentifrices and Mouth washes & Tooth Pastes, Cosmetics for Nails.
2. Thorough research was done which consisted of the
history and evolution of music videos before the
creation of our own music video, this allowed me
to become aware of popular and modern
techniques used in creating media products which
helped me use, develop and/or challenge forms
and conventions of existing media products. I have
analysed previous media products such as Music
videos from The Vaccines to gain an
understanding of how their products used,
developed or challenged the forms and
conventions of ‘real media products’.
3. I believe my music video follows Simon Firth’s theory of ‘conceptual music videos’. This is briefly where
a music video follows no linear structure and relies on a poetic form, usually something ambiguous;
for example in my music video, the leading female performs many facial gestures which can be seen
with various denotations such as biting her lip, which could leave the audience with contrasting
thoughts, which also interlink which the lyrics playing simultaneously; this briefly follows Andrew
Goodwin’s Music Video theory which states that there is a relationship between lyrics and visuals, as
the lyrics can be represented by an image.
For example, throughout the music video, many of the gestures seen from the leading female seem to
follow most of the lyrics which are said such “She’s only 17 so she’s probably not ready”
This shows a close-up shot of the leading female expressing naivety and insecurity with the gesture of
having her hands interlinked.
Music Video Theory (Simon Firth, Andrew Goodwin)
4. The first initial idea of our music video did not go to plan due to the technological
problems we encountered. So before deciding upon a storyline for our music video,
we looked at already-existing media products such as ‘Blurred Lines’ by Robin
Thicke and Pharrel. From this we decided to shoot the entire music video in front of
a ‘green screen’, the idea was to make the green screen appear completely white,
symbolising purity and also to make the video simplistic; this allows the audience to
focus more on the performance and the lyrics rather than the background images
and surroundings. Unfortunately again, this did not go to plan as of technical
difficulties and we were having issues changing the green screen completely white,
and as we were under time constraints we had to improvise therefore we came to
the conclusions of using a variety of different effects, such as colour variation to
add emphasis to certain visuals.
We wanted to portray the lyrics of the song in a conceptual video, just as it was in
‘Blurred Lines’ but we decided to also include elements of performance; so instead
of the storyline following a clear linear form, we wanted to create a feeling of being
seduced by using a variety of differing camera shots/angles which is also true in
‘Blurred Lines’ that helps symbolise sexual connotations and themes of love,
romance and sex. An example of the sexual connotations seen in our video are the
close-up shots of the leading female doing gestures, such as winking and lip biting,
which can be seen as teasing.
5. The combination of my promotional packages and the media
product itself are very effective, this is because we have kept a
consistent theme throughout our packaging in both the poster
and digipack. Analysing previous media products for a similar
audience made us decide to do this as we realised the
effectiveness of the consistency used which can potentially form
or retain brand.
for example;
Font – We have used the same style and font size on both our
poster and ‘digipack’, this is done in order so that each product
will attract and retain the target audience.
Colour- The colour scheme is also consistent, for the same
reasons, we have kept the text in the same colour throughout.
Image- We kept the same image on both poster and digipack this
yet again is so that the fans are able to recognise the band.
6. This is the ‘digipack’ and the poster we designed along with the
music video and shows how the image, font and colour scheme is
consistent.
The font style is consistent on both products and is kept at the same size
across the two promotional packages, which is capitalized and bold in order
to grab the audiences attention, easily allowing them to recognise the band;
thus why they work effectively together.
7. In order to help us come to a conclusion about our poster, we
completed an audience survey, we questioned the audience about
the attractiveness of the two poster ideas we had. Comments about
the two posters and the pie chart are below.
•‘I really like the black and white poster because its different to other posters therefore I’m
attracted to its individuality’ – Laura Rozario 18
•‘The colour poster is really attractive because it really stands out by the bright colours
making it automatically more attractive’ – Karen Jones 17
•‘Black and white stands out to me because of the different shots in the poster that gives me
a lot to look at and have a better idea of what is going on’- Brisilda Hoxha 17
•‘I really like the black and white poster because there are loads of different pictures
therefore I roughly know what is going on and what the poster is about’ – Chloe Sign 18
•‘The colour poster appears very mysterious just by looking at the instruments you get an
idea of what sort of music it is, this leaves you thinking’ – Katie Hall 18
8. By doing this survey and getting our audiences feedback and
opinions was really helpful because this way we are able to
know what are audience are interested in and what they want
to see in a poster, which helped us easily decided between the
two seen below Therefore we are directly reaching our target
audience.
9. To gather feedback on the productions the group
designed questionnaires and questioned individuals.
This was done in order to see if our understanding of the
target audience was effective, especially in reaching the
right demographic.
We used these method of research because it is
qualative and also quantative as we was able to gather
opinions and numerical data. We chose to distribute the
questionnaires wisely across a certain age group which
we believe was hitting our target audience, but also to
AS media students who understand the generic concepts
behind productions who could provide us with
constructive criticizm
10. This question was vital to how our
products appealed to our target
audience and gave us helpful feedback
on whether any changes were needed.
We decided to ask out target audience
if they thought the font was suitable for
them and the genre it was
representing. We also asked what
improvements they would like too see
and this was helpful because it
underlined any urgent changes within
our products.
The visuals are an important part of our
product appealing to the intended
target audience therefore we decided
that it would be beneficial to gain an
understanding of whether or not the
images were visually appealing; as this
would also underline changes. Again we
offered our target the audice the
change to suggest any improvement to
the products.
We asked our target audience what
they like and dislike about the
products, some of th comments can be
seen on the next slide.
11. What are the strengths of our music video?
“Although there is no narrative, the lyrics and visuals work really well together as they enhance the symbolism of the
video” Lisa Jones 17
o“The pace of the video from shot to shot seems snappy and quick which is very effective because it matches the rhythm
of the song and has a very jolly and bubbly vibe which keeps the audience engaged”
o“The gestures performed by the girl playing the leading role work really well being played correspondingly with the
lyrics” Seannon Chambers 18
o“The variety of effects used in the video enhances the Genre and reflects upon the band being represented, such as the
black and white effect that is unique and adds an element of individuality; I feel this is one of the biggest strengths of the
video” Dominika Ciach 18
o“The random special effects that have been used add a playful element to the video which works well with the song as
the song itself has a playful atmosphere” Jordy Jeremiah Link 19
o“When actors make eye contact with their audience it makes them feel more engaged and involved, this is very effective
as it is done more than once throughout the video” Micheal Baker 18
o“The variety of camera angles are used effectively and reflect upon the faced-paced rhythm that the song provides, this
intrigued me a lot and was very entertaining” Adam Moorhouse 17
o“The roles are suited and played confidently by the actors, especially the lead girl who is the main focus of the video.”
Klod Memaj 20
o“The naturalism of the video is very effective as the actors do not seem as though they are acting and look very casual.”
Markus Balogun 19
Our audience seemed to like the fact how our change in shots were in-sync with the rhythm of the song and how the
visuals kept up with the melody, this is believed to keep the audience engaged and interested. Secondly, the impact of the
variety of effects we used were also commented on due to how well it suited the genre and reflected upon the band
being represented. The effects were also said to add a “jolly and bubbly vibe” to the whole experience of the video, which
is believed to have kept the audience entertained. Lastly, the act to ‘break the wall’ was commented on and was said to
have engaged the audience more and have made them feel more involved which is seen to be effective. We are really
proud that our target audience noticed some of the intended elements we used within our video.
12. What are the weaknesses of our music video?
o“The camera does not always seem very focused which can be rather
distracting” Seannon Chambers 18
o“The visuals seem a bit out-of-sync with the lyrics when Jake [male singer] is
singing but it is only slightly noticeable” Klod Memaj 20
o“In some camera angles it is obvious that the video has been filmed using a
green screen because certain shots expose some parts of the room” Lisa Jones 17
o“The lip-syncing is not very effective as sometimes it seems a bit out of time
with the melody of the song”
o“I could not notice any weaknesses with the video” Adam Moorhouse 17
The main weakness we found was with the lip-syncing. A number of times we
checked through our video on the program we used, which was Sony Vegas, and
we did not notice any problems with the lip-syncing at the time. Which made me
believe it could have been a technical fault that has occurred during uploading
the product to YouTube due to the size and resolution settings.
Another weakness we came across was due to the fact some parts of the room
were exposed and could be seen in various shots in the background. This mainly
was due to the limitation in facilities and technological equipment we had access
too. We tried a number of times to crop out some frames without ruining the
video and having to repeat scenes. Also we tried covering the room as much as
we could with green so it would not be exposed during recording but we soon
came to a limit. If better facilities and software was used we could have
overcome these issues, also if we had access to better and more equipment we
would have also been able to avoid some of these issues.
13. Conclusion from feedback
In conclusion, our production was greatly influenced and supported by the
thorough audience research which helped to make it as suitable as we
possibly could to satisfy the intended target audience’s needs. Firstly, due to
the seductive connotations that can be seen throughout the video, we
believed the video had to be appropriate for the target audience’s age range;
therefore the group decided to check with a larger audience to see if they
thought it would be appropriate, given the age of the intended audience.
Changes would have been necessary if we received negative feedback but to
our benefit, the audience thought it was appropriate. Secondly, many
changes were made to our poster to effectively reach the thoughts and
feelings of the target audience; this could not have been done if we did not
ask our audience for both positive and negative feedback on all aspects of
out production. We designed both our poster and digipack correspondingly
using the feedback gathered from our target audience in hope to satisfy
them; we believed this was important for the video to be appropriate and
suite the intended audience. After gathering feedback various times from
our target audience on the weaknesses of our project we did our best to edit
the factors contributing towards them to ensure the video satisfied the
wants and needs of the target audience. Actions such as re-filming, cropping
and using many special effects were taken in order to better the noticeable
weaknesses.
14. Another way we gathered opinions from our target
audience was questioning over a social networking
site; we encouraged people falling roughly into the
age range of 16-18 to comment their opinion of the
video in general.
15. We used various different media technologies in the construction and research
planning and the evaluation stages.
Research & Planning
A Computer
Sony Vegas Editing Software
2 Video camera’s
16. To begin our research we mainly used the internet to get some research
about the history of music this was to help us get a better understand of how
music videos evolved and progressed throughout the years. YouTube proved
to be very helpful during our research stages we were able to research
different music videos and genres, to help us get different ideas from current
music videos.
17. We also created a ‘Preliminary task’, to create Preliminary task we had to find a music
video that we could replicate to do this we used YouTube to find our music video, this
then involved us using our cameras to film our preliminary task and Sony Vegas to
edit. The preliminary task was helpful when editing lip syncing; it taught us how to
edit on Sony Vegas by adding the music in the background in order for it to match the
lip syncing. The internet proved to be very useful when looking at the codes and
convections of music videos, This way I was able to broaden my knowledge on
specific genres such as indie/rock, So that I am able to have a better understand of
the genre I am working with.
18. The internet was helpful when researching different poster and digipack for music
video we were able to see different variety of digipack to help us gather some ideas
for our own posters and digipack, not only did it give us idea but it also helped us see
how posters and digipack have changed over the years and see the importance of
posters and digipack for a music video.
19. We used our video cameras for research to film our audience so that we get a better
idea of what our audience would like to see in our music video, we then used Sony
Vegas to edit the clips together so it’s a continuous clip, by doing this I was able to
learn different skills on Sony Vegas which would prove to be helpful in my final piece.
YouTube also came in handy because in order for me to upload the clip to my blog I
firstly had to upload the clip on to YouTube.
Construction
Throughout the process of constructing our music video we used many different
technologies such as;
2 Video cameras
A computer
YouTube
Sony Vegas
A green Screen
Photoshop
We used out video cameras to film our clips so that we could put them on Sony Vegas
and edit our music video. This was all filmed in front of a Green Screen so that during
our editing process we could change the colour of the back ground and edit the
background to what we desire.
20. Sony Vegas:
Sony Vegas is a editing programme where you can edit clips to create your own video,
Sony Vegas had proved to be very successful as a high population use the software to
create basic video clips. Sony Vegas allows you to edit clips by joining clips together to
create a continuous clips or even crop clips and add special effects. Sony Vegas had a
special effect called ‘Medi FX’ with this option you are able to alter the colours to
making it dark or light, We chose to make ours quite dark so that it gives a black and
white effect to the video. Sony Vegas allowed us to use special effects such as shapes
in our music video to create special effect and focus on a certain part of the clip not
only that we was able to play around with the effects and create double sin the music
video.
21. We have come across some errors and difficulties during the
construction process this was mainly down to our facilities such
as our camera were slightly blurry and not the best image, This
problem was a little difficult to overcome as these were the only
facilities we had available to us. During the Editing process our
computer did crash a lot of times which made it difficult when
you have unsaved work therefore to overcome this problem we
were able to speak to the media technician and make use of this
computer which has a newer version of Sony Vegas which was
very helpful because we were able to get produce better and
quick quality of work.
22. Photoshop
Photoshop was mainly used to create the posters not the poster itself but we
explored with the image adding different colour to the picture to make it more
appealing and attractive to the audience. Was a little difficult to use but yet again
YouTube came in very handy when watching demos to learn different skills on
Photoshop.
23. YouTube
YouTube proved to be very helpful during every stage of creating a music video we
have done a lot of research on YouTube such as researching different video from our
chosen band ‘ The vaccines’ and different genres not only that we found that If you
are new to Sony Vegas or are unaware of how things work, just like i and my partner
Gabby we used YouTube for help, This way we was able to watch a demo of how to
use certain effects on Sony Vegas this proved to be very helpful because we was able
to learn new skills and make use of them in our music video.
YouTube allowed us to uploads our own videos so that we could get feedback and
uploads these videos to our blog.
24. Over all I believe we have made good use of the technologies
we have had available to us and tried to get the best out of all
the equipment and programmes we have used. I am personally
happy with the outcome, as we used our limited facilities to
best advantages as we could.