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ON-LINE ASSIGNMENT 
Mobile learning
Introduction 
Mobile learning is considered to be the ability to use mobile devices to 
support teaching and learning. It is the ‘mobile' aspect of mobile learning that makes 
it stand apart from other types of learning, specifically designing learning 
experiences that exploit the opportunities that ‘mobility' can offer us. 
This is because mobile devices have features and functionality for 
supporting learners. For example, podcasts of lectures can be made available for 
downloading. Learners are to expected to engage with these learning resources whilst 
away from the traditional learning spaces. Although some will say that physical 
books count as mobile devices too, in this advice document we are concerned with 
electronic mobile devices. 
There is a wide range of mobile devices on the market including 
laptops, PDAs, and e-book readers. However, we will be looking at the most popular 
mobile device - the mobile phone. Mass proliferation of mobile phones and the 
features and functionality they offer make the device stand out as an area ripe for 
exploration. Mobile phones are multi-function devices which are of interest due to 
their very nature of offering ‘mobility', but also for their ability to create and 
consume digital media. Furthermore its convergence with the internet offers further 
potential opportunities to support teaching and learning. 
What makes mobile learning exciting is that despite many of the 
individual features being around for years, it is the bringing together of the features, 
functionality and ability to connect to the internet that means we have now passed the 
tipping point regarding learner adoption: thus creating and using digital media can be 
seriously looked at with these devices. The mobile user experience is different from 
the desktop computer experience and the face-to-face experience, however mobile 
learning can be used to support both as well as standing alone.
Mobile Learning 
Cameron Moll points out that we are now at a point where we 
must consider the mobile experience in its own right - the learning objectives remain 
the same - to provide a rich teaching and learning experience - but that the context of 
mobile differs from that of designing for a desktop computer experience and that of a 
face-to-face experience. 
Teaching using mobile devices uniquely offers us newfound mobility, 
and functionality opportunities that are not possible with desktop computers. These 
opportunities should at a minimum intrigue us and will hopefully lead to many new 
and exciting uses of mobile devices that we are able to take advantage of. 
Current capabilities and applications 
Basic mobile phone features include: 
 Making and receiving calls 
 Sending and receiving text messages 
 Basic office tools e.g. calculator 
Advanced mobile phone features include: 
 Bluetooth 
 Camera capable of taking stills and more commonly now video 
(e-book readers, games) 
 Recording audio 
 GPS / location aware 
 Web browser to connect to the internet
The term smartphone 
It is quite common to hear the term ‘smartphone' which is meant to signify 
that it has many features that traditional mobile phones do not. However in the last 
few years this gap has blurred as nearly all new phones would fit in this 'smartphone' 
label so we will just be using the term ‘mobile phone' as we are looking at current 
and emerging mobile phones. 
By now, it should be clear that with the wide range of mobile phone 
functionality, there will be many potential uses for mobile devices in education, 
including the creation and delivery of content. Not directly related to the teaching 
itself, there are also potential secondary benefits, such as the possibilities for making 
the teaching environment (smart buildings) more aware of learners based on their 
mobile phone acting as a beacon or identifier and then both parties having the ability 
to respond or act on pre-defined inputs and outputs. 
Opportunities and challenges 
There are a wide range of mobile devices, it is estimated that there are around 350- 
400 different mobile devices to cater for. So where do we start? There are a small 
number of key players emerging, each with their own operating systems and 
hardware such as Microsoft, Apple, Google Android and RIM. It would make sense 
to start by accommodating whichever are the most commonly used in your 
institution, and also to use any common standards where possible to reach as many 
devices as possible. 
Creating and publishing multimedia 
Most new mobile phone devices have the ability to create digital media, typically still 
images and video with audio. This provides the opportunity for both teaching staff 
and learners to produce multimedia that may have been expensive in the past and 
involved institution-only devices. Now, using learner devices that have common 
features for creating images, audio and video, we can design activities that support
these media such as evidence based learning activities. Other examples include 
creating media that can then be used for discussion. 
Further opportunities include using the context-specific opportunities of a mobile 
device to devise new teaching and learning activity that takes advantage of mobility, 
and features such as GPS for location-based activity. JISC is actively exploring 
opportunities for mobile learning and has already funded projects that experiment 
with many aspects unique to mobile learning. 
Challenges 
With the increase in usefulness of a mobile device, its use will also increase and this 
will dramatically reduce battery life. A huge range of mobile phone devices may 
make support difficult, for example interoperability issues to do with video file 
formats will plague us until the key players agree on which standards to use. But 
even if they do not agree, there are already methods to allow the device to choose 
from a range of formats to help alleviate problems. 
The cost of devices, service charges and range of features will always result in 
learners owning a wide range of devices. This will make conducting ‘feature specific' 
activities difficult for all (GPS related activity for example.) However having an 
alternative suitable activity will mitigate much of this as will institutional support of 
the infrastructure including wireless internet availability. 
Consuming digital media 
Many mobile phone devices are able to view and/or download digital media 
such as audio and video. Once again this provides us with an opportunity for teaching 
activity including contextualised fieldwork opportunities. For example, listening to 
audio based activities that incorporate the listener's location are already being used in 
multiple disciplines. The use of QR codes, which work much like a barcode, can send 
the learner to relevant media/web services such as the printed session slides having a 
QR code that send the learner to the download location online.
Challenges 
The range of mobile devices means that anything created for multiple devices 
will have some interoperability issues that need to be considered, which may mean 
producing alternatives. 
Supporting the mobile user 
Even if you do not intend on designing mobile specific activities, where 
possible you can begin to make your current resources mobile device friendly. For 
example it may be that your video uses a format that works for both desktop 
computers and mobile devices. It is also important to consider the platform from 
which the learners will interact with publishing and consuming resources. 
Application 
Mobile learning in the context of higher education is relatively new and 
undertheorised both in initial teacher education and more generally in university 
teaching. Interest in mobile learning approaches in Teacher Education and 
consequently academics are involved in sharing and exchanging information on 
research and potential uses of mobile technologies through communities of practice, 
working groups and professional learning communities Similar interest in the use of 
handheld devices is evident in Maths Education contexts. Bannon, Martin and 
Nunes-Bufford (2012) found that both pre-service and in-service teachers saw value 
in integrating iPads into Maths education as a tool to promote student learning. For 
example, supporting learning through the use of Maths games applications (‘apps’) 
targeting specific concepts. The project noted the need for careful preparation in iPad 
implementation to initiate transformation in teacher education. Also, smart phones 
have been exploited to extend mathematical thinking and enhance problem-solving 
procedures . Given the potential of these devices to support collaborative and 
contextualised learning, their use may address some of the concerns in Maths 
teaching such as didactic approaches and de-contextualised material removed from
real-world settings. At the school level, Tangney et al explore innovative uses of 
smart phones among school Maths students studying in ‘out of class’ settings. 
Informed by a social constructivist pedagogical approach to m-learning, the authors 
provide examples whereby the functions and capabilities of smart phone applications 
can be used as a basis for scaffolding learning scenarios occurring in real-life 
contexts, opening up student exploration of trigonometry and fractions concepts and 
developing higher order thinking skill. teacher educators need to be prepared to 
explore the learning possibilities of mobile devices in Maths education and “need to 
develop a professional attitude of evaluation and reflection about tools for teaching – 
a thoughtful visioning that investigates and considers the impact of the tools for 
teaching Maths” . 
Exploring Maths in the real-world 
A strong emerging theme was the pre-service teachers’ use of the iPad to 
explore and become more aware of Maths in everyday environments and to initiate 
their thinking about real-life contexts for K-6 Maths learning experiences. Activities 
involved capturing and annotating images from rich, meaningful, user-generated 
contexts. These artefacts subsequently became the focus of university class-based 
discussions with peers and staff as a catalyst for their thinking about authentic, 
technology-mediated Maths Education. In this way, they were developing knowledge 
about their nuanced use of ICT in their Maths teaching . Geometry and fractions were 
the Maths domains most often used in these scenarios. 
Students was walking through the city and noticed geometrical shapes in the 
urban landscapes. One student used her iPad to take a photo and later, on the train 
travelling home, annotated it to highlight the shapes in the photo . She later showed 
these photos and discussed relevant Maths concepts with her peers and lecturer in a 
small group conversation ‘around the iPad’ during a campus-based class
Mobile learning exercise allowed pre-service teachers to generate artefacts 
depicting rich contexts, enhancing their recognition and observation skills and 
developing more positive attitudes towards Maths. The iPad allowed them to follow-up 
and discuss the Maths associated with these artefact. 
The pre-service Maths teachers used their iPads to mediate their own 
professional learning, exploiting features of authenticity and personalisation in both 
formal and informal settings. They used their mobile devices to notice and capture 
‘out-of-class’ Maths phenomena, following-up and discussing implications for their 
Maths teaching. They used the technology to facilitate an enhanced awareness of 
Maths in everyday contexts, and then used this knowledge to develop rich, 
contextualised ideas for their own ICT-mediated K-6 Maths tasks.
Conclusion 
We are at a point where for at least a small percentage of our teaching and 
learning we can begin to incorporate part of the mobile learning experience into our 
course design. Initially this may simply mean that we acknowledge that some 
learners will interact with our course using mobile devices and impact how we 
choose to disseminate information. We can, fairly safely, expect that many learners 
are already checking course email and accessing your resources such as podcasts 
using a mobile device. It won't be long until we are able to fully integrate parts of our 
courses with the mobile experience. A recent study by Edinburgh University, mobile 
survey 2010 highlights that 50% of learners have contract phones with unlimited 
internet connectivity. As more of these studies are released we can take stock of what 
opportunities we can reasonably pursue.The use of mobile devices is here to stay and 
we can progressively accommodate this new platform to enhance our teaching and 
learning. Finally, the use of personal devices for both teaching staff and learners has 
blurred the line between formal and informal learning. The implications of which 
we'll know more about in the near future. 
***********************
Reference 
1) A historical overview of mobile learning: Toward learner-centered education- 
Crompton, H. 
2)Using Network and Mobile Technology to Bridge Formal and Informal Learning- 
Trentin G. & Repetto M 
3)"Use of Mobile Technology for Information Collection and Dissemination" - 
Matthew Davis 
Verified by 
Sheeja.B

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Online Assignment -Mobile Learning

  • 2. Introduction Mobile learning is considered to be the ability to use mobile devices to support teaching and learning. It is the ‘mobile' aspect of mobile learning that makes it stand apart from other types of learning, specifically designing learning experiences that exploit the opportunities that ‘mobility' can offer us. This is because mobile devices have features and functionality for supporting learners. For example, podcasts of lectures can be made available for downloading. Learners are to expected to engage with these learning resources whilst away from the traditional learning spaces. Although some will say that physical books count as mobile devices too, in this advice document we are concerned with electronic mobile devices. There is a wide range of mobile devices on the market including laptops, PDAs, and e-book readers. However, we will be looking at the most popular mobile device - the mobile phone. Mass proliferation of mobile phones and the features and functionality they offer make the device stand out as an area ripe for exploration. Mobile phones are multi-function devices which are of interest due to their very nature of offering ‘mobility', but also for their ability to create and consume digital media. Furthermore its convergence with the internet offers further potential opportunities to support teaching and learning. What makes mobile learning exciting is that despite many of the individual features being around for years, it is the bringing together of the features, functionality and ability to connect to the internet that means we have now passed the tipping point regarding learner adoption: thus creating and using digital media can be seriously looked at with these devices. The mobile user experience is different from the desktop computer experience and the face-to-face experience, however mobile learning can be used to support both as well as standing alone.
  • 3. Mobile Learning Cameron Moll points out that we are now at a point where we must consider the mobile experience in its own right - the learning objectives remain the same - to provide a rich teaching and learning experience - but that the context of mobile differs from that of designing for a desktop computer experience and that of a face-to-face experience. Teaching using mobile devices uniquely offers us newfound mobility, and functionality opportunities that are not possible with desktop computers. These opportunities should at a minimum intrigue us and will hopefully lead to many new and exciting uses of mobile devices that we are able to take advantage of. Current capabilities and applications Basic mobile phone features include:  Making and receiving calls  Sending and receiving text messages  Basic office tools e.g. calculator Advanced mobile phone features include:  Bluetooth  Camera capable of taking stills and more commonly now video (e-book readers, games)  Recording audio  GPS / location aware  Web browser to connect to the internet
  • 4. The term smartphone It is quite common to hear the term ‘smartphone' which is meant to signify that it has many features that traditional mobile phones do not. However in the last few years this gap has blurred as nearly all new phones would fit in this 'smartphone' label so we will just be using the term ‘mobile phone' as we are looking at current and emerging mobile phones. By now, it should be clear that with the wide range of mobile phone functionality, there will be many potential uses for mobile devices in education, including the creation and delivery of content. Not directly related to the teaching itself, there are also potential secondary benefits, such as the possibilities for making the teaching environment (smart buildings) more aware of learners based on their mobile phone acting as a beacon or identifier and then both parties having the ability to respond or act on pre-defined inputs and outputs. Opportunities and challenges There are a wide range of mobile devices, it is estimated that there are around 350- 400 different mobile devices to cater for. So where do we start? There are a small number of key players emerging, each with their own operating systems and hardware such as Microsoft, Apple, Google Android and RIM. It would make sense to start by accommodating whichever are the most commonly used in your institution, and also to use any common standards where possible to reach as many devices as possible. Creating and publishing multimedia Most new mobile phone devices have the ability to create digital media, typically still images and video with audio. This provides the opportunity for both teaching staff and learners to produce multimedia that may have been expensive in the past and involved institution-only devices. Now, using learner devices that have common features for creating images, audio and video, we can design activities that support
  • 5. these media such as evidence based learning activities. Other examples include creating media that can then be used for discussion. Further opportunities include using the context-specific opportunities of a mobile device to devise new teaching and learning activity that takes advantage of mobility, and features such as GPS for location-based activity. JISC is actively exploring opportunities for mobile learning and has already funded projects that experiment with many aspects unique to mobile learning. Challenges With the increase in usefulness of a mobile device, its use will also increase and this will dramatically reduce battery life. A huge range of mobile phone devices may make support difficult, for example interoperability issues to do with video file formats will plague us until the key players agree on which standards to use. But even if they do not agree, there are already methods to allow the device to choose from a range of formats to help alleviate problems. The cost of devices, service charges and range of features will always result in learners owning a wide range of devices. This will make conducting ‘feature specific' activities difficult for all (GPS related activity for example.) However having an alternative suitable activity will mitigate much of this as will institutional support of the infrastructure including wireless internet availability. Consuming digital media Many mobile phone devices are able to view and/or download digital media such as audio and video. Once again this provides us with an opportunity for teaching activity including contextualised fieldwork opportunities. For example, listening to audio based activities that incorporate the listener's location are already being used in multiple disciplines. The use of QR codes, which work much like a barcode, can send the learner to relevant media/web services such as the printed session slides having a QR code that send the learner to the download location online.
  • 6. Challenges The range of mobile devices means that anything created for multiple devices will have some interoperability issues that need to be considered, which may mean producing alternatives. Supporting the mobile user Even if you do not intend on designing mobile specific activities, where possible you can begin to make your current resources mobile device friendly. For example it may be that your video uses a format that works for both desktop computers and mobile devices. It is also important to consider the platform from which the learners will interact with publishing and consuming resources. Application Mobile learning in the context of higher education is relatively new and undertheorised both in initial teacher education and more generally in university teaching. Interest in mobile learning approaches in Teacher Education and consequently academics are involved in sharing and exchanging information on research and potential uses of mobile technologies through communities of practice, working groups and professional learning communities Similar interest in the use of handheld devices is evident in Maths Education contexts. Bannon, Martin and Nunes-Bufford (2012) found that both pre-service and in-service teachers saw value in integrating iPads into Maths education as a tool to promote student learning. For example, supporting learning through the use of Maths games applications (‘apps’) targeting specific concepts. The project noted the need for careful preparation in iPad implementation to initiate transformation in teacher education. Also, smart phones have been exploited to extend mathematical thinking and enhance problem-solving procedures . Given the potential of these devices to support collaborative and contextualised learning, their use may address some of the concerns in Maths teaching such as didactic approaches and de-contextualised material removed from
  • 7. real-world settings. At the school level, Tangney et al explore innovative uses of smart phones among school Maths students studying in ‘out of class’ settings. Informed by a social constructivist pedagogical approach to m-learning, the authors provide examples whereby the functions and capabilities of smart phone applications can be used as a basis for scaffolding learning scenarios occurring in real-life contexts, opening up student exploration of trigonometry and fractions concepts and developing higher order thinking skill. teacher educators need to be prepared to explore the learning possibilities of mobile devices in Maths education and “need to develop a professional attitude of evaluation and reflection about tools for teaching – a thoughtful visioning that investigates and considers the impact of the tools for teaching Maths” . Exploring Maths in the real-world A strong emerging theme was the pre-service teachers’ use of the iPad to explore and become more aware of Maths in everyday environments and to initiate their thinking about real-life contexts for K-6 Maths learning experiences. Activities involved capturing and annotating images from rich, meaningful, user-generated contexts. These artefacts subsequently became the focus of university class-based discussions with peers and staff as a catalyst for their thinking about authentic, technology-mediated Maths Education. In this way, they were developing knowledge about their nuanced use of ICT in their Maths teaching . Geometry and fractions were the Maths domains most often used in these scenarios. Students was walking through the city and noticed geometrical shapes in the urban landscapes. One student used her iPad to take a photo and later, on the train travelling home, annotated it to highlight the shapes in the photo . She later showed these photos and discussed relevant Maths concepts with her peers and lecturer in a small group conversation ‘around the iPad’ during a campus-based class
  • 8. Mobile learning exercise allowed pre-service teachers to generate artefacts depicting rich contexts, enhancing their recognition and observation skills and developing more positive attitudes towards Maths. The iPad allowed them to follow-up and discuss the Maths associated with these artefact. The pre-service Maths teachers used their iPads to mediate their own professional learning, exploiting features of authenticity and personalisation in both formal and informal settings. They used their mobile devices to notice and capture ‘out-of-class’ Maths phenomena, following-up and discussing implications for their Maths teaching. They used the technology to facilitate an enhanced awareness of Maths in everyday contexts, and then used this knowledge to develop rich, contextualised ideas for their own ICT-mediated K-6 Maths tasks.
  • 9. Conclusion We are at a point where for at least a small percentage of our teaching and learning we can begin to incorporate part of the mobile learning experience into our course design. Initially this may simply mean that we acknowledge that some learners will interact with our course using mobile devices and impact how we choose to disseminate information. We can, fairly safely, expect that many learners are already checking course email and accessing your resources such as podcasts using a mobile device. It won't be long until we are able to fully integrate parts of our courses with the mobile experience. A recent study by Edinburgh University, mobile survey 2010 highlights that 50% of learners have contract phones with unlimited internet connectivity. As more of these studies are released we can take stock of what opportunities we can reasonably pursue.The use of mobile devices is here to stay and we can progressively accommodate this new platform to enhance our teaching and learning. Finally, the use of personal devices for both teaching staff and learners has blurred the line between formal and informal learning. The implications of which we'll know more about in the near future. ***********************
  • 10. Reference 1) A historical overview of mobile learning: Toward learner-centered education- Crompton, H. 2)Using Network and Mobile Technology to Bridge Formal and Informal Learning- Trentin G. & Repetto M 3)"Use of Mobile Technology for Information Collection and Dissemination" - Matthew Davis Verified by Sheeja.B