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S.Selvi et al, International Journal of Advances in Agricultural Science and Technology,
Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358
© 2013, IJAAST All Rights Reserved, www.ijaast.com 35
ENVISAGE AND AUTHORING A VIDEO
WITH SKETCH AND TEXT GLOSS SSG
S.Selvi1
, K.Venkatesh Guru2
1
Department of computer science and engineering
K.S.R College of Engineering, Tiruchengode
2
Assistant Prof Department of computer science and engineering
K.S.R College of Engineering, Tiruchengode
1
rsselvi.ammu@gmail.com,2
guru.rejoice@gmail.com
0
Abstract—Interface intend issues relevant to this project which embrace the assimilation of media,annotation, use of descriptions, standards,
accomplish the purpose of the multimedia system. Envisage a video in multimedia milieu with authoring is, serene a prickly way. In this
dissertation we present a twofold of action, at initial arena annotate a video with text depiction and sketch generation using Sobel Edge Detection
Algorithm. This approach is used to engender sketches using sobel operator which discover the spiky intensity variation of an image and it attain
the edges of the objects enclosed on the image and then we found similarity between sketch and original image. At the instant phase we
recommend a scene structured graph to authorize a video.
Keywords—Annotation; Authoring; Sketches; Multimedia Interface; Visualization
I. INTRODUCTION
Multimedia interfaces are, “maneuver
commonly”. Interface is a interactive plunge between the
initial and transitional logic. In high-class multimedia
interface be supposed to amalgamate diverse media
styles with no hitch. Therefore the interface must endow
with downy alteration between media types. Multimedia
intermittently use the simile of human-to-human
communication as division of the interface design. We
aim a pioneering approach, to quickly and accurately
envisage with sketch and text gloss SSG.
Annotation is a metadata which restrain
comments, explanation, presentational markup attached
to text, image or accompanying multimedia data. It
refers to the overt dissection of the inimitable data. Stab
on video annotation had started in 1992 & researchers
are still working on determining an proficient video
annotation techniques in veneration of database & time
mandatory to annotate the video. Video annotation
usually endeavor at the chore of single or diverse
conception labels to a object data set, where the
assignment is habitually done separately without
considering the inter-concept relationship. It endeavor
to dole out numerous semantic & visual features to the
contents of video and adding up the descriptors for the
contents of video and locale information about the
video, and consequently it aid semantic reclamation of
videos from a immense video database.
Sketches are an communicative and shrewd
query medium and it can reveal the imperative facets.
So we encompass the conception of sketches, which are
obliging to pithily annotate with procedures, notions, and
interrelationships. The leading aspects of a sketches
annotated with succinct is (1) Be acquainted with the
features, (2) Render the progression that are rousing, and
(3) Epitomize the relationships between features and
procedures.
S.Selvi et al, International Journal of Advances in Agricultural Science and Technology,
Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358
© 2013, IJAAST All Rights Reserved, www.ijaast.com 36
Authoring circumstance responsive, interactive
multimedia presentations is much extra intricate than
authoring either merely audiovisual applications or
text.Video authoring is a design progression. It is
favored by users to rapidly examine, measure up, and
kibbutz dissimilar design ideas with sophisticated
semantic information in an premature design process.
The rationale of multimedia authoring is that people
communicate message with each other using mixed
media forms. Preceding slog on video authoring uses
design primitives together with captions, key frames, and
videos. Captions, as well as text annotations, can give
precious semantic information for understanding media.
So we afford text gloss annotation. Ultimately, the video
authoring can be achieved by integrating related video
sources pedestal on the visual layout structures.
The law of visibility is, the client should adept
to peep the deed that are unbolt to them at every point of
time. It afford immediate response about the action taken
and obtain shrewd information about the series of action.
The rest of the manuscript is structured as
follows. An indication of the related approaches is
discussed in Section II. A pithy depiction of the sketch
and text based annotation is provided in Section III.
Section IV discusses the approach of scene structured
graph for authoring a video. The conclusion arepresented
in Section V.
II. RELATED APPROACH
Abundant approaches have been projected in
the prose for supervising individual or supplementary
dynamics like sketching an image, text metaphors and
authoring a video. Video content annotation is ahead
essence at present, for effortless rescue of necessary
video from bulky amount of existing resource. At the
premature phase annotation of image/video content was
geared up manually by user by navigate through assorted
frames of videos. So at present different methods are
anticipated. Automatic annotation is made by structure
model based on low-level features for apiece of keyword
in a terminology, e.g., the multiple Bernoulli relevance
model in [10].
Hierarchical topic trajectory model (HTTM) is
proposed for obtaining a dynamically changing topic
model which represents relationship between video
frames & allied text labels [6 ].A graph reinforcement
method is used to decide the contribution of a similar
document to the annotation goal[10]. The image can be
sketched by an variety of methods in offered
technologies such as, laplacian pyramid, coherent line
drawing algorithm, prewitt operator, sobel operator,etc.
The fundamental principle of multimedia authoring is
that people communicate message with every one using
mixed media forms. Previouseffort on video authoring
[7].[1] uses design primitives with texts, captions, key
frames, and videos. Captions, as well as text annotations,
can provide precious semantic information for lenient
media [9], [8]. The eventual yield of the authoring
process, we used MPEG-7.
III. SKETCH AND TEXT-BASED
ANNOTATION
The design of using sketching and gestures are,
interrelate with computers. There are many unique
sketch-based interfaces aid at present. So, it is significant
to be able to categorize and tag them in a few form. Two
of the most important characteristics of sketch-based
interfaces are the number of strokes the computer looks
next to craft an elucidation and the fundamental
uncertainty level. The uncertainty level refers to how
fiddly it is to construe a sketch given the generality or
specificity of the domain. In other words, a sketch-based
interface can have a high uncertainty level if there are
S.Selvi et al, International Journal of Advances in Agricultural Science and Technology,
Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358
© 2013, IJAAST All Rights Reserved, www.ijaast.com 37
many doable interpretations the computer could locate
for any one finicky sketch, and this frequently occurs
with very common domains. Confine the domain to be
very narrow in range and can diminish the vagueness
level. The architecture diagram
for authoring a video in sketch and text annotation is
described below:
Figure 1: Architecture diagram for sketch and text based
annotation in video authoring.
A. SKETCH GENERATION USING SOBEL
OPERATOR
Sketches and images can be visioned as two
sundry modalities. Consequently, it is essential to
concern diverse transformations that can ebb the
discrepancy between sketches and digital images. Since,
a face sketch is primarily an edge delineation of the
substantial face in which important edges are tinted,
edge defending techniques can be used for this errand. In
the anticipated approach, sobel operator is used for the
sketch-digital image pairs to marmalade edges. Sobel
operator performs a 2-D spatial gradient profundity on
an image and accentuate expanse of soaring spatial
gradient that correspond to edges. Typically it is used to
place the estimated gradient magnitude at each point in
an input grayscale image. Compared to other edge
operator, Sobel has two focal recompense:
1. As the preamble of the common factor, it has some
smoothing result to the chaotic din of the image.
2. It is the discrepancy of two rows or two columns, so
the elements of the edge on both sides has been
improved, so that the edge appears thick and vivid. The
discrepancy between the original and sobel applied
image is described in figure 2 and 3.
The sketch generation in digital image algorithm is
described as follows:
Masks can be applied disjointedly to the key in image, to
formulate separate dimensions of the gradient module in
each orientation as Gxand Gy. These can then be shared
mutually to place the absolute magnitude of the gradient
at each point and the direction of that gradient. Although
normally, an anticipated magnitude is computed using:
|G| =|Gx|+|Gy|
PSEUDO-CODES FOR SOBEL EDGE
DETECTION
Input: A preview Image.
Output: Identify Edges.
Step 1: Recognize the preview image.
Step 2: Concern mask Gx,Gy to the preview image.
Step 3: Apply Sobel edge detection algorithm and the
gradient.
Step 4: Masks handling of Gx,Gy discretely on the
preview image.
Step 5: Upshot pooled to situate the utter magnitude of
the gradient.
Step 6: The utter magnitude is the output edges.
S.Selvi et al, International Journal of Advances in Agricultural Science and Technology,
Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358
© 2013, IJAAST All Rights Reserved, www.ijaast.com 38
Figure 2: Original image Figure 3: Sobel operator
applied
A. VIDEO AUTHORING AMONG TEXT
ANNOTATION AND SSG
Scene Graph is lofty illustration of a 3D world
so as to be used to grip objects in a 3D graphics engine.
Scene graphs canister, show up in the arrangement of a
text annotation. The errand of authoring multimedia is
akin to craft a text document by way of a word
processing system. Depending on the features sustained
by the formatter, authorsmay be capable to swing the
styling of the text, they may be able to deviate the spatial
layout, and they may be able to incorporate higher-level
structures, such as chapters and sections. Likewise,
multimedia authoring tools consign an author to
incorporate copious types of information into a
amalgamated presentation and depending on the system,
It allow spatial and temporal styling.
Textual Annotation portrayal tools present
diverse ways of generating textual annotation, from
keyword- to linguistic-oriented annotation, based on
who, what exploit, where, when, why, and how. Unlike
text, Image, video and audio property can also use.
Hence, different countries may use diverse written
languages and thus using text may find barrier in a
multi-linguistic condition. Hence scene structured graph
technique also applied in our manuscript, scene
structured graph is a hierarchical structure enclosing
nodes connected by edges. The nodes of the scene graph
manage the datadescribing a virtual scene and the edges
that lash the nodes describe the relationships that exist
amid them in a reminiscent way. A scene graph
organizes and controls the exposé of its constituent
objects. An imperative feature of allscene graph objects
is that they can only be entrée or tailored during the
configuration of a scene graph, except where
openlyallowable.
OpenGL Performer is an highly developed API
which is a low level API to deliver the scene and also it
ropes the Direct Acyclic model of the scene graph. The
budding standards of MPEG-7 afford a new process for
authoring and presenting MPEG-7 Visual, homogenize
the depictionapparatus we use to reveal video and image
substance. The Visual descriptors are found on visual
features that let us estimateresemblance in images or
videos. so, we can develop the MPEG- 7 Visual
Descriptors to seek out and sift images and videos based
on numerous visual features like color, texture, object
shape, object motion, and camera motion. We can
catalog the MPEG-7 Visual Descriptors into standard
and sophisticateddepiction tools. The common Visual
descriptors acquiesce to exemplify color, texture, shape,
and motion features.
The eventual yield of the authoring process, we
used MPEG-7. MPEG-7 Visual Descriptors into vital
and chic depiction tools. The common Visual descriptors
let us describe color, texture, shape, and motion features.
So it gives proficientoutcome based on the entity we
annotated. The following figure 6 is describe its result.
Figure 4. Authoring a video in MPEG-7
S.Selvi et al, International Journal of Advances in Agricultural Science and Technology,
Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358
© 2013, IJAAST All Rights Reserved, www.ijaast.com 39
IV. CONCLUSION
Sketching is extensive at the design procedure.
Inthis paper we proposed a sobel algorithm to sketch an
image from the video for annotation and measure the
similiarity between the original image and sketched
image is given as below figure 5. And we also comprise
dual method scene structured graph for video authoring.
Figure 5:Result of similiarity among sketch and original
image.
References
[1]Cui-Xia Ma, ”Sketch-Based Annotation and Visualization
in Video Authoring” , IEEE TRANSACTIONS ON
MULTIMEDIA, VOL. 14, NO. 4, AUGUST 2012
[2]Himanshu S. Bhatt, “On Matching Sketches with Digital
Face Images” , IEEE TRANSACTIONS ON PATTERN
ANALYSIS,
[3]KhushbooKhurana,”Study of Various Video
AnnotationTechniques”, International Journalof
AdvancedResearchin
hitchcock,” ACM Trans.Multimedia Comput., Commun., Appl.,
vol. 5, no. 2, 2008, article no. 15.
Computer and Communication Engineering Vol. 2, Issue 1,
January 2013
[4] Emily Moxley,”Video Annotation Through Search and
Graph Reinforcement Mining”, IEEE TRANSACTIONS ON
MULTIMEDIA, VOL. 12, NO. 3, APRIL 2010
[5] B. S. Manjunath, P. Salembier, and T. Sikora, Eds.,”
Introduction to MPEG-7: Multimedia Content Description
Interface”. New York: Wiley, 2002.
[6] D. Bulterman and L. Hardman, “Structured multimedia
authoring,” ACM Trans. Multimedia Comput., Commun.,
Appl., vol. 1, no. 1, pp. 89–109, 2005.
[7] F. Shipman, A. Girgensohn, and L. Wilcox, “Authoring,
viewing, and generating hypervideo: An overview of hyper-
[8] B. W. Chen, J. C. Wang, and J. F. Wang, “A novel video
summarization based on mining the story-structure and
semantic relations among concept entities,” IEEE
Trans.Multimedia, vol. 11, no. 2, pp. 295–312, 2009.
[9] Y. J. Liu, K. L. Lai, G. Dai, and M. M. F. Yuen, “A
semantic feature model in concurrent engineering,” IEEE
Trans. Autom. Sci. Eng., vol. 7, no. 3, pp. 659–665, 2010.
[10] Ivan Herman, “Graph Visualization and Navigation in
Information Visualization: a Survey”, IEEE Trans.2000

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journal publication

  • 1. S.Selvi et al, International Journal of Advances in Agricultural Science and Technology, Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358 © 2013, IJAAST All Rights Reserved, www.ijaast.com 35 ENVISAGE AND AUTHORING A VIDEO WITH SKETCH AND TEXT GLOSS SSG S.Selvi1 , K.Venkatesh Guru2 1 Department of computer science and engineering K.S.R College of Engineering, Tiruchengode 2 Assistant Prof Department of computer science and engineering K.S.R College of Engineering, Tiruchengode 1 rsselvi.ammu@gmail.com,2 guru.rejoice@gmail.com 0 Abstract—Interface intend issues relevant to this project which embrace the assimilation of media,annotation, use of descriptions, standards, accomplish the purpose of the multimedia system. Envisage a video in multimedia milieu with authoring is, serene a prickly way. In this dissertation we present a twofold of action, at initial arena annotate a video with text depiction and sketch generation using Sobel Edge Detection Algorithm. This approach is used to engender sketches using sobel operator which discover the spiky intensity variation of an image and it attain the edges of the objects enclosed on the image and then we found similarity between sketch and original image. At the instant phase we recommend a scene structured graph to authorize a video. Keywords—Annotation; Authoring; Sketches; Multimedia Interface; Visualization I. INTRODUCTION Multimedia interfaces are, “maneuver commonly”. Interface is a interactive plunge between the initial and transitional logic. In high-class multimedia interface be supposed to amalgamate diverse media styles with no hitch. Therefore the interface must endow with downy alteration between media types. Multimedia intermittently use the simile of human-to-human communication as division of the interface design. We aim a pioneering approach, to quickly and accurately envisage with sketch and text gloss SSG. Annotation is a metadata which restrain comments, explanation, presentational markup attached to text, image or accompanying multimedia data. It refers to the overt dissection of the inimitable data. Stab on video annotation had started in 1992 & researchers are still working on determining an proficient video annotation techniques in veneration of database & time mandatory to annotate the video. Video annotation usually endeavor at the chore of single or diverse conception labels to a object data set, where the assignment is habitually done separately without considering the inter-concept relationship. It endeavor to dole out numerous semantic & visual features to the contents of video and adding up the descriptors for the contents of video and locale information about the video, and consequently it aid semantic reclamation of videos from a immense video database. Sketches are an communicative and shrewd query medium and it can reveal the imperative facets. So we encompass the conception of sketches, which are obliging to pithily annotate with procedures, notions, and interrelationships. The leading aspects of a sketches annotated with succinct is (1) Be acquainted with the features, (2) Render the progression that are rousing, and (3) Epitomize the relationships between features and procedures.
  • 2. S.Selvi et al, International Journal of Advances in Agricultural Science and Technology, Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358 © 2013, IJAAST All Rights Reserved, www.ijaast.com 36 Authoring circumstance responsive, interactive multimedia presentations is much extra intricate than authoring either merely audiovisual applications or text.Video authoring is a design progression. It is favored by users to rapidly examine, measure up, and kibbutz dissimilar design ideas with sophisticated semantic information in an premature design process. The rationale of multimedia authoring is that people communicate message with each other using mixed media forms. Preceding slog on video authoring uses design primitives together with captions, key frames, and videos. Captions, as well as text annotations, can give precious semantic information for understanding media. So we afford text gloss annotation. Ultimately, the video authoring can be achieved by integrating related video sources pedestal on the visual layout structures. The law of visibility is, the client should adept to peep the deed that are unbolt to them at every point of time. It afford immediate response about the action taken and obtain shrewd information about the series of action. The rest of the manuscript is structured as follows. An indication of the related approaches is discussed in Section II. A pithy depiction of the sketch and text based annotation is provided in Section III. Section IV discusses the approach of scene structured graph for authoring a video. The conclusion arepresented in Section V. II. RELATED APPROACH Abundant approaches have been projected in the prose for supervising individual or supplementary dynamics like sketching an image, text metaphors and authoring a video. Video content annotation is ahead essence at present, for effortless rescue of necessary video from bulky amount of existing resource. At the premature phase annotation of image/video content was geared up manually by user by navigate through assorted frames of videos. So at present different methods are anticipated. Automatic annotation is made by structure model based on low-level features for apiece of keyword in a terminology, e.g., the multiple Bernoulli relevance model in [10]. Hierarchical topic trajectory model (HTTM) is proposed for obtaining a dynamically changing topic model which represents relationship between video frames & allied text labels [6 ].A graph reinforcement method is used to decide the contribution of a similar document to the annotation goal[10]. The image can be sketched by an variety of methods in offered technologies such as, laplacian pyramid, coherent line drawing algorithm, prewitt operator, sobel operator,etc. The fundamental principle of multimedia authoring is that people communicate message with every one using mixed media forms. Previouseffort on video authoring [7].[1] uses design primitives with texts, captions, key frames, and videos. Captions, as well as text annotations, can provide precious semantic information for lenient media [9], [8]. The eventual yield of the authoring process, we used MPEG-7. III. SKETCH AND TEXT-BASED ANNOTATION The design of using sketching and gestures are, interrelate with computers. There are many unique sketch-based interfaces aid at present. So, it is significant to be able to categorize and tag them in a few form. Two of the most important characteristics of sketch-based interfaces are the number of strokes the computer looks next to craft an elucidation and the fundamental uncertainty level. The uncertainty level refers to how fiddly it is to construe a sketch given the generality or specificity of the domain. In other words, a sketch-based interface can have a high uncertainty level if there are
  • 3. S.Selvi et al, International Journal of Advances in Agricultural Science and Technology, Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358 © 2013, IJAAST All Rights Reserved, www.ijaast.com 37 many doable interpretations the computer could locate for any one finicky sketch, and this frequently occurs with very common domains. Confine the domain to be very narrow in range and can diminish the vagueness level. The architecture diagram for authoring a video in sketch and text annotation is described below: Figure 1: Architecture diagram for sketch and text based annotation in video authoring. A. SKETCH GENERATION USING SOBEL OPERATOR Sketches and images can be visioned as two sundry modalities. Consequently, it is essential to concern diverse transformations that can ebb the discrepancy between sketches and digital images. Since, a face sketch is primarily an edge delineation of the substantial face in which important edges are tinted, edge defending techniques can be used for this errand. In the anticipated approach, sobel operator is used for the sketch-digital image pairs to marmalade edges. Sobel operator performs a 2-D spatial gradient profundity on an image and accentuate expanse of soaring spatial gradient that correspond to edges. Typically it is used to place the estimated gradient magnitude at each point in an input grayscale image. Compared to other edge operator, Sobel has two focal recompense: 1. As the preamble of the common factor, it has some smoothing result to the chaotic din of the image. 2. It is the discrepancy of two rows or two columns, so the elements of the edge on both sides has been improved, so that the edge appears thick and vivid. The discrepancy between the original and sobel applied image is described in figure 2 and 3. The sketch generation in digital image algorithm is described as follows: Masks can be applied disjointedly to the key in image, to formulate separate dimensions of the gradient module in each orientation as Gxand Gy. These can then be shared mutually to place the absolute magnitude of the gradient at each point and the direction of that gradient. Although normally, an anticipated magnitude is computed using: |G| =|Gx|+|Gy| PSEUDO-CODES FOR SOBEL EDGE DETECTION Input: A preview Image. Output: Identify Edges. Step 1: Recognize the preview image. Step 2: Concern mask Gx,Gy to the preview image. Step 3: Apply Sobel edge detection algorithm and the gradient. Step 4: Masks handling of Gx,Gy discretely on the preview image. Step 5: Upshot pooled to situate the utter magnitude of the gradient. Step 6: The utter magnitude is the output edges.
  • 4. S.Selvi et al, International Journal of Advances in Agricultural Science and Technology, Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358 © 2013, IJAAST All Rights Reserved, www.ijaast.com 38 Figure 2: Original image Figure 3: Sobel operator applied A. VIDEO AUTHORING AMONG TEXT ANNOTATION AND SSG Scene Graph is lofty illustration of a 3D world so as to be used to grip objects in a 3D graphics engine. Scene graphs canister, show up in the arrangement of a text annotation. The errand of authoring multimedia is akin to craft a text document by way of a word processing system. Depending on the features sustained by the formatter, authorsmay be capable to swing the styling of the text, they may be able to deviate the spatial layout, and they may be able to incorporate higher-level structures, such as chapters and sections. Likewise, multimedia authoring tools consign an author to incorporate copious types of information into a amalgamated presentation and depending on the system, It allow spatial and temporal styling. Textual Annotation portrayal tools present diverse ways of generating textual annotation, from keyword- to linguistic-oriented annotation, based on who, what exploit, where, when, why, and how. Unlike text, Image, video and audio property can also use. Hence, different countries may use diverse written languages and thus using text may find barrier in a multi-linguistic condition. Hence scene structured graph technique also applied in our manuscript, scene structured graph is a hierarchical structure enclosing nodes connected by edges. The nodes of the scene graph manage the datadescribing a virtual scene and the edges that lash the nodes describe the relationships that exist amid them in a reminiscent way. A scene graph organizes and controls the exposé of its constituent objects. An imperative feature of allscene graph objects is that they can only be entrée or tailored during the configuration of a scene graph, except where openlyallowable. OpenGL Performer is an highly developed API which is a low level API to deliver the scene and also it ropes the Direct Acyclic model of the scene graph. The budding standards of MPEG-7 afford a new process for authoring and presenting MPEG-7 Visual, homogenize the depictionapparatus we use to reveal video and image substance. The Visual descriptors are found on visual features that let us estimateresemblance in images or videos. so, we can develop the MPEG- 7 Visual Descriptors to seek out and sift images and videos based on numerous visual features like color, texture, object shape, object motion, and camera motion. We can catalog the MPEG-7 Visual Descriptors into standard and sophisticateddepiction tools. The common Visual descriptors acquiesce to exemplify color, texture, shape, and motion features. The eventual yield of the authoring process, we used MPEG-7. MPEG-7 Visual Descriptors into vital and chic depiction tools. The common Visual descriptors let us describe color, texture, shape, and motion features. So it gives proficientoutcome based on the entity we annotated. The following figure 6 is describe its result. Figure 4. Authoring a video in MPEG-7
  • 5. S.Selvi et al, International Journal of Advances in Agricultural Science and Technology, Vol.1 Issue. 1, December- 2013, pg. 35-39 ISSN: 2348-1358 © 2013, IJAAST All Rights Reserved, www.ijaast.com 39 IV. CONCLUSION Sketching is extensive at the design procedure. Inthis paper we proposed a sobel algorithm to sketch an image from the video for annotation and measure the similiarity between the original image and sketched image is given as below figure 5. And we also comprise dual method scene structured graph for video authoring. Figure 5:Result of similiarity among sketch and original image. References [1]Cui-Xia Ma, ”Sketch-Based Annotation and Visualization in Video Authoring” , IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 14, NO. 4, AUGUST 2012 [2]Himanshu S. Bhatt, “On Matching Sketches with Digital Face Images” , IEEE TRANSACTIONS ON PATTERN ANALYSIS, [3]KhushbooKhurana,”Study of Various Video AnnotationTechniques”, International Journalof AdvancedResearchin hitchcock,” ACM Trans.Multimedia Comput., Commun., Appl., vol. 5, no. 2, 2008, article no. 15. Computer and Communication Engineering Vol. 2, Issue 1, January 2013 [4] Emily Moxley,”Video Annotation Through Search and Graph Reinforcement Mining”, IEEE TRANSACTIONS ON MULTIMEDIA, VOL. 12, NO. 3, APRIL 2010 [5] B. S. Manjunath, P. Salembier, and T. Sikora, Eds.,” Introduction to MPEG-7: Multimedia Content Description Interface”. New York: Wiley, 2002. [6] D. Bulterman and L. Hardman, “Structured multimedia authoring,” ACM Trans. Multimedia Comput., Commun., Appl., vol. 1, no. 1, pp. 89–109, 2005. [7] F. Shipman, A. Girgensohn, and L. Wilcox, “Authoring, viewing, and generating hypervideo: An overview of hyper- [8] B. W. Chen, J. C. Wang, and J. F. Wang, “A novel video summarization based on mining the story-structure and semantic relations among concept entities,” IEEE Trans.Multimedia, vol. 11, no. 2, pp. 295–312, 2009. [9] Y. J. Liu, K. L. Lai, G. Dai, and M. M. F. Yuen, “A semantic feature model in concurrent engineering,” IEEE Trans. Autom. Sci. Eng., vol. 7, no. 3, pp. 659–665, 2010. [10] Ivan Herman, “Graph Visualization and Navigation in Information Visualization: a Survey”, IEEE Trans.2000