This document discusses potential projects for the Horizon2020 Reflective 6 call on innovation ecosystems of digital cultural assets. It describes four potential projects:
1. Augmenting Masterpieces, which would develop interfaces between the physical and digital collections of the Rijksmuseum to augment visitors' experiences.
2. Modeling Crowdsourcing for Cultural Heritage (M.O.C.C.A.), which would analyze crowdsourcing projects to develop a model for determining when and how crowdsourcing is appropriate.
3. Concert 3.0, a collaboration with the Royal Concertgebouw aiming to enhance the classical music concert experience through digital technologies.
4. #Hooked,
Transcribathons as citizen science projects: a comparative analysis of Europ...Web2Learn
Presentation at the Natural History Museum Berlin, October 28-29, 2021. Symposium "Participatory Transcription Projects in Museums, Archives, Libraries - A Practical Exchange of Experience" https://www.museumfuernaturkunde.berlin/en/museum/events/participatory-transcription-projects-museums-archives-libraries-a-practical-exchange
Digital strategy in museums: need, trends, challenges.
Stratégie digitale au musée: besoin, tendances, défis.
Presentation for #ICOFOM14 (ICOM Committee for Museology). Paris 2014
Museums are content generators by nature. Today their role as connectors between the collection knowledge and the visitors / users is gaining more and more strength. Museums are still exploring ways of connecting stories to people. Wit examples of best practices of museums worldwide on social media, website renovations, online collections, mobile. Digital and Content strategy.
Transcribathons as citizen science projects: a comparative analysis of Europ...Web2Learn
Presentation at the Natural History Museum Berlin, October 28-29, 2021. Symposium "Participatory Transcription Projects in Museums, Archives, Libraries - A Practical Exchange of Experience" https://www.museumfuernaturkunde.berlin/en/museum/events/participatory-transcription-projects-museums-archives-libraries-a-practical-exchange
Digital strategy in museums: need, trends, challenges.
Stratégie digitale au musée: besoin, tendances, défis.
Presentation for #ICOFOM14 (ICOM Committee for Museology). Paris 2014
Museums are content generators by nature. Today their role as connectors between the collection knowledge and the visitors / users is gaining more and more strength. Museums are still exploring ways of connecting stories to people. Wit examples of best practices of museums worldwide on social media, website renovations, online collections, mobile. Digital and Content strategy.
CRe-AM is a community where ARTS and TECHNOLOGY meet! Experiences are shared and future trends are discussed.
This is a short description of the Games group within CRe-AM. We have also activities around design, music, new media etc. JOIN US!
Europeana 2019 - Connect Communities - Pitch your projectEuropeana
Slides 3 - 10: The GIFT Box: Helping museums make richer digital experiences for their visitors by Anders Sundnes Lovlie
Slides 11 - 18: Between people and things - Transfer of knowledge at SHMH by Elisabeth Böhm
Slides 19 - 30: Automated recognition of historical image content by Tino Mager
Slides 31 - 51: 50s in Europe: Kaleidoscope by Sofie Taes
Slides 52 - 63: CrowdHeritage: Crowdsourcing Platform for Enriching Europeana Metadata by Vassilis Tzouvaras
Slides 64 - 73: One by One: developing digital literacy in museums by Anra Kennedy
Slides 74 - 85: HeritageMaps.ie - Ireland's One-Stop Heritage Portal by Patrick Reid
Slides 86 - 90: Open GLAM now! - Sharing knowledge openly online by Larissa Borck
Slides 91 - 103: Endangered Archives Programme the world's most diverse online archive by Tristan Roddis
Slides 104 - 109: We transform the world with culture - Our impact on climate change by Barbara Fischer, Killian Downing and Peter Soemers
Material Encounters with Digital Cultural Heritagemeschproject
This poster was presented by Tilman Digler at the Microsoft PhD Summer School, which took place 01.07.2013 – 05.07.2013, in Cambridge (UK).
The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-
2011-9) under the Grant Agreement 600851.
See: http://mesch-project.eu/
The Role of Industry 4.0 Tools on Museum Attributes Identification and Co-Cre...Alicia Orea
This research aims to apply Industry 4.0 tools and the co- creation concept to gain in-depth insight into the museum customer experience through the attributes and its value perceived by the customer. The tool is used to validate the proposed model related to co- creation experiences in museums.
Slides from the sixth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
20180526 sam donvil_packed_public_domain_dayPACKED vzw
Sam Donvil of PACKED vzw Center for Digital Heritage zooms in on the perspective of the citizen who wants to access, engage with and use out-of-copyright publicly funded cultural heritage, but also that of the heritage institution, which can share and enrich its knowledge about their collections by publishing their data as linked open data. This requires a fundamental change in how a heritage institution sees its role in society and the way it provides services towards its audience. The Wikimedia ecosystem (Wikipedia, Wikidata, Wikimedia Commons) provides a good environment in which cultural heritage institutions can experiment with redefining themselves as truly open institutions. Public Domain Day provides a low-threshold context for institutions to start small and donate data and images of artists that died 70 years ago and therefore entered the public domain.
From Digitisation to Preservation, Creative Re-Use of Cultural Content, and C...Lizzy Komen
Workshop at DISH 2015 conference, Rotterdam, 7 December 2015. http://www.dish2015.nl/programme/workshops/lose-your-modesty/
Including presentation of 4 EU projects: RICHES, EUROPEANA SPACE, CIVIC EPISTEMOLOGIES, PHOTOCONSORTIUM
european open science cloud (EOSC). visions and impact on DARIAH roadmapeveline wandl-vogt
lightning talk @ open science retreat @ NIKHEF, science park campus, amsterdam (22.2.2016); european open science cloud visions from DARIAH point of view.
CRe-AM is a community where ARTS and TECHNOLOGY meet! Experiences are shared and future trends are discussed.
This is a short description of the Games group within CRe-AM. We have also activities around design, music, new media etc. JOIN US!
Europeana 2019 - Connect Communities - Pitch your projectEuropeana
Slides 3 - 10: The GIFT Box: Helping museums make richer digital experiences for their visitors by Anders Sundnes Lovlie
Slides 11 - 18: Between people and things - Transfer of knowledge at SHMH by Elisabeth Böhm
Slides 19 - 30: Automated recognition of historical image content by Tino Mager
Slides 31 - 51: 50s in Europe: Kaleidoscope by Sofie Taes
Slides 52 - 63: CrowdHeritage: Crowdsourcing Platform for Enriching Europeana Metadata by Vassilis Tzouvaras
Slides 64 - 73: One by One: developing digital literacy in museums by Anra Kennedy
Slides 74 - 85: HeritageMaps.ie - Ireland's One-Stop Heritage Portal by Patrick Reid
Slides 86 - 90: Open GLAM now! - Sharing knowledge openly online by Larissa Borck
Slides 91 - 103: Endangered Archives Programme the world's most diverse online archive by Tristan Roddis
Slides 104 - 109: We transform the world with culture - Our impact on climate change by Barbara Fischer, Killian Downing and Peter Soemers
Material Encounters with Digital Cultural Heritagemeschproject
This poster was presented by Tilman Digler at the Microsoft PhD Summer School, which took place 01.07.2013 – 05.07.2013, in Cambridge (UK).
The research presented here is part of the meSch project. The project (2013-2016) receives funding from the European Community’s Seventh Framework Programme ‘ICT for access to cultural resources’ (ICT Call 9: FP7-ICT-
2011-9) under the Grant Agreement 600851.
See: http://mesch-project.eu/
The Role of Industry 4.0 Tools on Museum Attributes Identification and Co-Cre...Alicia Orea
This research aims to apply Industry 4.0 tools and the co- creation concept to gain in-depth insight into the museum customer experience through the attributes and its value perceived by the customer. The tool is used to validate the proposed model related to co- creation experiences in museums.
Slides from the sixth session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
20180526 sam donvil_packed_public_domain_dayPACKED vzw
Sam Donvil of PACKED vzw Center for Digital Heritage zooms in on the perspective of the citizen who wants to access, engage with and use out-of-copyright publicly funded cultural heritage, but also that of the heritage institution, which can share and enrich its knowledge about their collections by publishing their data as linked open data. This requires a fundamental change in how a heritage institution sees its role in society and the way it provides services towards its audience. The Wikimedia ecosystem (Wikipedia, Wikidata, Wikimedia Commons) provides a good environment in which cultural heritage institutions can experiment with redefining themselves as truly open institutions. Public Domain Day provides a low-threshold context for institutions to start small and donate data and images of artists that died 70 years ago and therefore entered the public domain.
From Digitisation to Preservation, Creative Re-Use of Cultural Content, and C...Lizzy Komen
Workshop at DISH 2015 conference, Rotterdam, 7 December 2015. http://www.dish2015.nl/programme/workshops/lose-your-modesty/
Including presentation of 4 EU projects: RICHES, EUROPEANA SPACE, CIVIC EPISTEMOLOGIES, PHOTOCONSORTIUM
european open science cloud (EOSC). visions and impact on DARIAH roadmapeveline wandl-vogt
lightning talk @ open science retreat @ NIKHEF, science park campus, amsterdam (22.2.2016); european open science cloud visions from DARIAH point of view.
This presentations covers what it takes to create a basic podcast, encode it correctly, publish it to the web, and get it listed in the iTunes directory. We talked about recording equipment, editing software for the Mac and Windows, the workflow to produce a podcast, and what you need to make your podcast compatible with the widest variety of playback devices.
The audience for this session is those who don't have any real recording or broadcasting background but are looking for ways to spread the word about their organization or cause. No special skills are required and I recommend the use of as many free and/or open source tools as possible to keep costs to a minimum.
This presentation was delivered at BarCampCHS in Charleston, SC on November 13, 2010.
Welke impact hebben onderhoudswerkzaamheden en storingen op de diensten die u uw klanten aanbiedt? Twee klanten die het antwoord hierop in TOPdesk hebben vastgelegd, vertellen over hun ervaringen. Aansluitend hierop kunt u deelnemen aan rondetafelgesprekken over dit onderwerp.
Het hoe en wat van http-requests - SEE 2016TOPdesk
Altijd al afgevraagd hoe HTTP-requests werken in TOPdesk, en wat ze kunnen bijdragen aan uw inrichting? In deze workshop worden praktische handvatten aangereikt voor het effectief inzetten van HTTP-requests, zodat uw TOPdesk-inrichting nog beter wordt.
The project had its fundamentals from the OCSE Manual “A guide for local
governments, communities and museums ” that explains the importance and effect
on local community of transforming a museum from a place to visit into a “living
museum”, seen from the citizens and local government like the central point of the
local development.
The Recurated Museum: II. Museums, Identity, & CommunityChristopher Morse
Slides from the second session of the course "The Recurated Museum" by Sytze Van Herck & Christopher Morse at the University of Luxembourg (Summer Semester, 2020).
Course slides typically begin with a brief summary of the online discussions that occurred before the session.
This report is a product of Arup Foresight + Research + Innovation. The Arup F+R+I Team identifies and monitors the trends and issues likely to have a significant impact upon the built environment and society at large. We research and raise awareness about the major challenges affecting the built environment and their implications. We help clients think more creatively about the long-term future, and manage risk and uncertainty more effectively.
La Ricerca sui Beni culturali in Horizon 2020Lazio Innova
Slide presentate da Elena Maffia (Agenzia per la Promozione della Ricerca Europea) in occasione dell'incontro formativo svoltosi a Viterbo il 21 novembre 2014
The MA in Digital Humanities at King's College London looks at how we create and disseminate knowledge in an age where so much of what we do is mobile, networked and mediated by digital culture and technology
It gives a critical perspective on digital theory and practice in studying human culture, from the perspectives of academic scholarship, cultural heritage and the commercial world
We study the history and current state of the digital humanities, and their role in modelling, curating, analysing and interpreting digital representations of human culture in all its forms.
For more information: http://www.kcl.ac.uk/artshums/depts/ddh/study/pgt/madh/index.aspx
MOVIO: Interactive digital storytelling for mediation and valorisation of cul...Sam Habibi Minelli
One of the main goals of the GLAMs (Galleries,
Libraries, Archives, and Museums) is the promotion
and dissemination of knowledge and culture.
They accomplish their mission thanks to knowledge
dissemination activities that include, among others,
temporary and permanent exhibitions and
performances that follow codified models, whose goal is
to expose citizens to the national and international
cultural and artistic heritage. For more information about AthenaPlus project, visit: http://www.athenaplus.eu/index.php
Cultural Heritage as a Mean of Social Inclusion: Work in Progress in the Cult...Museums Computer Group
Luigina Ciolfi, Danilo Giglitto and Eleanor Lockley, Sheffield Hallam University, and Abir Tobji and Katy Ashton, People’s History Museum
CultureLabs is an international project focusing on the role of culture and heritage in facilitating social inclusion. Wider and deeper community engagement in the heritage sector has been aided by digital technologies to engage communities who may feel disconnected from heritage institutions, such as migrants and refugees.
CultureLabs’ universities, heritage institutions, SMEs, and NGOs are developing a digital platform for facilitating participatory cultural projects with communities of migrants or refugees, and for sharing best practices.
Through pilots in three countries, the CultureLabs approach and technology will be developed and evaluated. The UK pilot is led by the People’s History Museum. As the UK approaches Brexit, PHM will engage communities in Greater Manchester to reflect on the theme of migration: they will meet, discuss, and explore what they have ‘More in Common’ and what it means to live in multicultural Britain. These events will lead to the co-production of an exhibition that reflects on the museum collection and the recently acquired Jo Cox memorial wall.
In the presentation, we will discuss how CultureLabs’ technology and pilots will create bridges between cultural institutions, migrants’ communities, and support communities to facilitate the design, execution and sharing of participatory projects for social inclusion.
Metropolitan Museum of Arts: Transformative Brand Experience StrategyJacques Epangue
A proposal which describes a strategy to align the vision of the MET with an authentic communication, one which is translated into immersive and participatory programs with the aim of transforming the museum as a brand that does the story it tells.
Digital Technologies to Fight the Pandemic Crisis: Evidence from The Vatican ...CSCJournals
Museums assume a central role in our social orders. In addition to the fact that they preserve our legacy, yet they likewise give spaces in which to encourage instruction, motivation, and exchange. Based on the values of respect and cultural diversity, museums fortify social cohesion, foster creativity, pass on collective memory and act as agents of sustainability. Besides, their role in supporting other industries, for example the tourism sector, is a vital factor to favor local and national economies. During unexpected occurrences, various cultural and professional organizations have already kept on loaning themselves as sources of resilience and backing for networks, growing new frameworks to guarantee access to culture and training. However, it is fundamental to identify how museums and cultural institutions affirm their social role by modifying the channels available when an unpredictable event affects their everyday business.
New Service Development Proposal for Athens Archeological MuseumSpyros Langkos
This study concentrates on presenting the development of an idea for a new service for the National Archeological Museum of Athens. The main focus here, is to state how this new proposed service is consistent with the museum brand and in what way it will add value to the customers.
Museum history:
AMA is the first national archaeological museum in Greece and was established by prime minister of Greece Ioannis Kapodistrias in Aigina in 1829. Subsequently the archaeological collection was relocated to a number of exhibition places until 1858, when an international architectural competition was announced for the location and the architectural design of the new museum.
The current location was proposed and the construction of the museum's building began in 1866 and was completed in 1889 using funds from the Greek Government, the Greek Archaeological Society and the society of Mycenae. Major benefactors were Eleni Tositsa who donated the land for the building of the museum, and Demetrios and Nikolaos Vernardakis from Saint Petersburg who donated a large amount for the completion of the museum.
The National Archaeological Museum houses some of the most important artifacts from a variety of archaeological locations around Greece from prehistory to late antiquity. It is considered one of the great museums in the world and contains the richest collection of artifacts from Greek antiquity worldwide. It is situated in the Exarcheia area in central Athens between Epirus Street, Bouboulinas Street and Tositsas Street while its entrance is on the Patission Street adjacent to the historical building of the Athens Polytechnic university (AMA website,2012).
In recent years museums have changed from being predominantly custodial institutions to becoming increasingly focused on audience attraction. New emphasis is placed on museum-audience interactions. This change in the purpose and priorities of museums has impacted upon the nature of museum service context and delivery of service products (A.Gilmore, 2002).
This report aims towards the development of a new service offering for the Athens Archeological Museum. Our proposal, is to facilitate innovation and embrace the ongoing trend which is on the rise, to update museums technological standards by introducing services concerning web interconnectivity and interaction of the museum
with it’s visitors.
Traditionally, the prime function of the museum has been to gather, preserve and stuy objects. Our plan is to maintain a data-collection focus.Today’s museum role has been upgrated. They are not only the gatekeepers of heritage and tradition, but have transformed to an active community enforcer. Therefore, in this digital era strengthening museums through information and data-sharing they will be better able to meet both demanding bottomlines of sustainability (financial solvency and mission execution).
Addasu perthnasoedd: dod â threftadaeth ddiwylliannol a phobl at ei gilydd me...RCAHMW
This short presentation is concerned with some of the important changes that impact upon cultural heritage in the contemporary world, and is based on the work being undertaken by RICHES – Renewal, Innovation, and Change: Heritage and European Society – a research project funded by the European Commission’s Seventh Framework Programme. The project’s main objective is to reduce the distance between people and culture, recalibrating the relationship between heritage professionals and heritage users in order to maximise cultural creativity and ensure that all of Europe can benefit from the social and economic potential of cultural heritage.
Cultural Heritage is made, held, collected, curated, exhibited, or simply exists in many arenas. In this context, it is possible to speak of the ‘decentring’ of culture and cultural heritage away from institutional structures towards the individual. Undeniably, the nature of the change brought about by the pace and scope of developments in digital technology is unprecedented. With the advent of digitisation and the migration from the analogue to the digital, what demands have arisen in relation to how we understand, collect and make available Europe’s cultural heritage? In what ways is the individual forcing a rethinking of the institution and how can the latter renew and remake themselves? What hierarchies of knowledge, expertise and authority in cultural heritage are being disrupted, transformed or undermined by the digital? Beyond this, the talk will consider how citizens can play a co-creative role in cultural heritage, the significance of identity and ‘belonging’, and the importance of cultural heritage as a force in economic development. Researchers as well as policy makers, funding bodies and managers of cultural heritage institutions and sector professionals are all challenged by these questions as they engage with the transmission and exploitation of cultural heritage. The talk will present evidence and recommendations emerging from the research undertaken and is located within the broad context of debates and discussion about the value, preservation, promotion and future of Europe’s cultural heritage.
Similar to Jan Simons (UvA) over call Reflective 6 van Horizon 2020 (20)
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Jan Simons (UvA) over call Reflective 6 van Horizon 2020
1. Dr. Jan Simons – Creative Industries Research Center Amsterdam
(CIRCA)
Horizon2020
Reflective 6 2015: Innovation Ecosystems of Digital
Cultural Assets
9. Reflective: algemene doelstelling
This call will explore the European diversities and the opportunities
they bring, enhancing the understanding of Europe's intellectual and
creative basis and paving the way for the European society to
critically reflect upon itself, including its historical, cultural and
normative roots and the historical trajectories of Europe’s democratic
institutions. By addressing the key issues of cultural heritage, identity
formation as well as intellectual, artistic, creative and historical legacy
of the European Union, this research will contribute to a more
resilient, innovative and creative European society pursuing the goal
of 'Unity in diversity' whose importance and relevance has been
highlighted by the recent financial and economic crisis. It will also
foster the potential of digital technologies for facilitating the modelling,
analysis, understanding and preservation of European cultural
heritage, thus allowing richer interpretations and user experiences, as
well as creative re-use.
Typ hier de footer
9
11. Reflective 6: Challenge
Specific Challenge: The digital age has revolutionised
our habits, behaviours and expectations. The utilisation
of digital technologies for research in the humanities and
social sciences demonstrates the need for innovation at
the service of scholarship and its advancement. The shift
to digital is impacting on identities and cultures and
transforming the shape of the knowledge that we will
transmit to future generations as our legacy. This specific
challenge responds to the growing urge to share the
wealth of cultural resources, research and knowledge in
our collections…..
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11
12. Reflective 6: Scope
Scope: Support and promote access to and resue of cultural heritage
resources as part of research and innovation. Projects should enable new
models and demonstrations of the analysis, interpretation and understanding
of Europe's cultural and intellectual history and/or bring cultural content to new
audiences in novel ways, through the development of new environments,
applications, tools, and services for digital cultural resources in scientific
collections, archives, museums, libraries and cultural heritage sites. The
developed technologies or services should be generated in the context of
humanities research perspectives (identity, culture, questions of place,
historical and cultural knowledge) alongside meeting real user needs. They
should stimulate cross-border, cross-lingual multi-disciplinary research of
Europe's cultural heritage, enabling collaboration, partnerships and coproduction of knowledge across sectors and communities of researchers and
users. Proposals should demonstrate appropriate methods of re-using and
repurposing digital assets, paving the way for wider exploitation of Europe's
cultural resources and boosting innovation. (…)
Typ hier de footer
12
13. Reflective 6: Expected impact
Expected impact: Activities under this topic will stimulate new
research perspectives for the humanities and social science
communities, provide innovative and creative methods for
approaching cultural assets, generate tools and resources to
access and exploit the rich and diverse European digital
cultural heritage in a sustainable way, and promote further its
use allowing its reinterpretation towards the development of a
new shared culture in Europe.
It is expected that these activities will create a viable and
sustainable cross-border, cross-lingual and/or cross-sector
exploitation of European digital cultural heritage assets by
putting into place new networks of researchers, scholars, ICT
professionals and specialists of digital heritage.
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14. Reflective 6: Type of project
Type of action: Innovation actions
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15. Reflective 6: mogelijke projecten
Augmenting Masterpieces
Concert 3.0
#Hooked
M.O.C.C.A
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16. Augmenting Masterpieces: Interfaces
between the Physical and Digital Collection
of the Rijksmuseum
The traditional exhibition setting is a spatial viewing arrangement requiring distance, linear sequences
and mobile spectators moving from object to object. As a result of this static environment, there
are many details that the visitor easily overlooks. Especially since the multiple layers of the artworks can
only be accessed through intimate acts that are traditionally forbidden: touching, zooming,
tapping, rearranging. Digitising the collection – in 2D photographic archives, databases of information
and 3D renderings – offers new ways to bypass these restrictions. For that reason, it has become a
common practice to augment museums and exhibitions with virtual counterparts and extensions.
Developing these kinds of interfaces, however, is both a technological and theoretical challenge. How
can digital images be integrated into the museum setting? The design challenge of developing new
interfaces poses an urgent theoretical question: how do the cultural techniques of intimate gestures touch, zooming, tapping, rearranging - affect the experience of visiting the Rijksmuseum? What
affordances of the digital can be employed to augment the original masterpieces? The design
firms working on the back-end and front-end development of the website and multimedia tour for
Rijksmuseum encounter these questions in practice on a daily basis.
This research project aims at creating a theoretical framework, formulating existing and desired
features, testing user experience, developing prototypes of new interfaces for virtual and
physical interaction in the museum context and creating a final product to be used for augmented
museum tours.
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17. Modeling Crowdsourcing for Cultural
Heritage
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In the past decade, cultural heritage institutions around the world have begun to explore
the potential of crowdsourcing: using online platforms to employ the help of audiences in
core tasks such as collecting, describing, or curating heritage collections. However, while
numerous experiments have taken place, we still lack a comprehensive model for
determining which types and methods of crowdsourcing are relevant for which specific
purposes.
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M.O.C.C.A. aims to develop such a model. Based on the analysis of two current
crowdsourcing projects:Red een portret’ (Save a Portrait) project and the tagging of
the Maria Austria photography collection, both hosted at the City Archives of
Amsterdam and developed in collaboration with Picturae – the project will balance the
various methods of crowdsourcing against the purposes of the heritage institutions, and
define a set of conditions and requirements. Such a model is much needed:
crowdsourcing will most likely become a permanent feature of the workflow of heritage
institutions, creating a need for an efficient employment of these forms of user
participation and the further development of the technical and organizational
infrastructure it requires.
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18. Concert 3.0
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While digital technology is impacting contemporary culture in
important ways the classical music concert is one area which has only
recently opened up to this kind of innovation. In this collaborative
project with the Royal Concertgebouw we will focus on designing and
testing strategies that specifically address the offline conditions of
common classical concert culture from the listener’s perspective. The
project seeks to develop ways for listeners to create digital anchors
during concerts and to use those as starting points for a more
integrated, protracted and knowledge rich experience. Also, the
project looks into ways in which digital humanities approaches can be
used to enhance the quality of concert experience by bringing stateof-the-art music research closer to actual listeners.
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19. Contact:
Creative Industries Research Center (CIRCA):
http://circa.uva.nl
J.A.A.Simons@uva.nl; S.M.vanderBeek@uva.nl
Center for Digital Humanities (CDH)
http://cdh.uva.nl
L.W.M.Bod@uva.nl; S.M.vanderBeek@uva.nl
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