This project has received funding from the European Union’s Seventh
Framework Programme for research, technological development and
demonstration under grant agreement no 612451
CRe-AM: a bridge between
ICT and Creative Industries
Lucia Pannese, imaginary
Games Community
CRe-AM aims to bridge communities of creators
with communities of technology providers and
innovators, in a collective, strategic intelligence &
roadmapping
effort to streamline, coordinate and amplify
collaborative work towards developing,
enhancing, and mainstreaming new ICT
technologies and tools by addressing the needs of
different sectors of the creative industries
(videogames, art, e-publishing, design, music,
architecture, new media).
Aims of the CRe-AM
community
www.cre-am.eu / info@cre-am.eu March 2014
Activities
www.cre-am.eu / info@cre-am.eu
• Online discussions
• Interactive workshops at local level
• Interactive workshops at international events
• FOCAS Summer School, Crete, 23-27.06.14
http://focas.eu/summer-school-2014/
• PERGAMES conference, Rome, 27-28.10.14
March 2014
Mapping the future: Visions and
Scenarios for the Future of Games
www.cre-am.eu / info@cre-am.eu
What barriers might hinder their
implementation?
What could be in your view
the main enablers to this
scenario(s)?
How would this technology
enhance your creativity
and practice?
What new technologies will have
an impact in the gaming sector in
the future?
March 2014
Project goal
What trends can be identified for
creative practice?
Outlining Technology Trends
and Signals
www.cre-am.eu / info@cre-am.eu
What is the main force driving
the use of ICT technology in the
gaming sector?
Do you think there is a lack
of reward when pioneering
technologies in the gaming
sector?
March 2014
These and other questions will be debated in the
discussion space of the CRe-AM community
community platform: http://cre-am.dat.demokritos.gr/
https://twitter.com/creamFP7
https://www.facebook.com/projectCReAM
http://www.linkedin.com/groups?gid=7415368
www.cre-am.eu / info@cre-am.eu
Join our discussions
about games!
March 2014
Lucia Pannese
imaginary srl
Via Mauro Macchi, 50 - 20124 Milano
PH. +39 02 89458.576
www.i-maginary.it
Contacts
www.cre-am.eu / info@cre-am.eu March 2014
1/1
@imaginary_italy
@lpannese

Cre-am-games_community_march_2014

  • 1.
    This project hasreceived funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement no 612451 CRe-AM: a bridge between ICT and Creative Industries Lucia Pannese, imaginary Games Community
  • 2.
    CRe-AM aims tobridge communities of creators with communities of technology providers and innovators, in a collective, strategic intelligence & roadmapping effort to streamline, coordinate and amplify collaborative work towards developing, enhancing, and mainstreaming new ICT technologies and tools by addressing the needs of different sectors of the creative industries (videogames, art, e-publishing, design, music, architecture, new media). Aims of the CRe-AM community www.cre-am.eu / info@cre-am.eu March 2014
  • 3.
    Activities www.cre-am.eu / info@cre-am.eu •Online discussions • Interactive workshops at local level • Interactive workshops at international events • FOCAS Summer School, Crete, 23-27.06.14 http://focas.eu/summer-school-2014/ • PERGAMES conference, Rome, 27-28.10.14 March 2014
  • 4.
    Mapping the future:Visions and Scenarios for the Future of Games www.cre-am.eu / info@cre-am.eu What barriers might hinder their implementation? What could be in your view the main enablers to this scenario(s)? How would this technology enhance your creativity and practice? What new technologies will have an impact in the gaming sector in the future? March 2014
  • 5.
    Project goal What trendscan be identified for creative practice? Outlining Technology Trends and Signals www.cre-am.eu / info@cre-am.eu What is the main force driving the use of ICT technology in the gaming sector? Do you think there is a lack of reward when pioneering technologies in the gaming sector? March 2014
  • 6.
    These and otherquestions will be debated in the discussion space of the CRe-AM community community platform: http://cre-am.dat.demokritos.gr/ https://twitter.com/creamFP7 https://www.facebook.com/projectCReAM http://www.linkedin.com/groups?gid=7415368 www.cre-am.eu / info@cre-am.eu Join our discussions about games! March 2014
  • 7.
    Lucia Pannese imaginary srl ViaMauro Macchi, 50 - 20124 Milano PH. +39 02 89458.576 www.i-maginary.it Contacts www.cre-am.eu / info@cre-am.eu March 2014 1/1 @imaginary_italy @lpannese