Digital collections have evolved from being object-oriented to being people-oriented. Early digital collections in the 1960s-2000s focused on digitization, cataloging and making collections available online. However, even then there was a recognition that digital collections should serve communities of users and prioritize searchability. The rise of web 2.0 in the 2000s enabled greater user participation, sharing and social interactions around digital collections. This led museums to embrace more open and inclusive digital collections. Now, digital curators work to make collections discoverable, meaningful, responsive and interoperable through the use of standards and by facilitating connections between collections, users and communities.
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Project ‘The Digital City Revives’. A Case Study of Web ArchaeologyTjarda de Haan
Project ‘The Digital City Revives’. A Case Study of Web Archaeology - A sneak preview: DIY Handbook for Web Archaeology
Tjarda de Haan, web archaeologist & guest e-curator Amsterdam Museum
Heritage Studies: Preservation and Presentation of the Moving Image
University of Amsterdam, 20 April 2017
Digital Cultural Heritage and the new EU Framework Programmelocloud
2nd LoCloud CY Awareness Event at the Ministry of Education and Culture.
Presentation delivered by Marinos Ioannides, Cyprus University of Technology
Cyprus
5 March 2014
2014 EVA/Minerva Jerusalem International Conference on Digitisation of Cultural Heritage
http://2014.minervaisrael.org.il
http://www.digital-heritage.org.il
Project ‘The Digital City Revives’. A Case Study of Web ArchaeologyTjarda de Haan
Project ‘The Digital City Revives’. A Case Study of Web Archaeology - A sneak preview: DIY Handbook for Web Archaeology
Tjarda de Haan, web archaeologist & guest e-curator Amsterdam Museum
Heritage Studies: Preservation and Presentation of the Moving Image
University of Amsterdam, 20 April 2017
Digital Cultural Heritage and the new EU Framework Programmelocloud
2nd LoCloud CY Awareness Event at the Ministry of Education and Culture.
Presentation delivered by Marinos Ioannides, Cyprus University of Technology
Cyprus
5 March 2014
Digital Cultural Heritage: Experiences from British LibraryNora McGregor
Slides from seminar on Digital Cultural Heritage given to UCL Institute of Sustainable Heritage's two programmes: the MSc Sustainable Heritage and the MRes Science and Engineering in Arts, Heritage and Archaeology.
MOSAICA: Semantically Enhanced Multifaceted Collaborative Access to Cultural ...Dov Winer
Description of the Mosaica project that ran from 2006 to 2008 developing a toolbox of generic technologies for intelligent presentation, knowledge-based discovery, and interactive and creative educational experience covering a broad variety of diversified cultural heritages requirements.
Educational Personalized Contents in a Web Environment: The Virtual Museum N...Giuseppe Naccarato
This chapter presents a system called Virtual Museum Net of Magna Graecia, part of a Cultural Heritage
project supported by the Regional Operational Programme 2000-2006 to promote archaeological patrimony of Calabria, a region of southern Italy. In particular, the Virtual Museum Net offers personalized learning paths though an intelligent match between a user’s preferences, needs, and requests and
Calabrian Cultural Heritage data from museums, archaeological sites and libraries, including maps,
images, movies, historical writings, and architectural reconstructions.The system provides educational
contents and recommendations on the basis of a thematic search or a map, and the user can select both
the contents to visualize and the level of detail. In this way, the educational quality, the users’ entertainment, and the learning process are improved by the virtual experience.
A Virtual Learning Environment, Museum, and Library Exhibit - presentation of the paper of Valerie Hill & Stylianos Mystakidis at VSMM 2012 conference, Milan, Italy.
A whirlwind introduction to digital humanities for CDP Digital Humanities: Collections & Heritage - current challenges and futures workshop. February 22, 2018 Imperial War Museum
Digital Cultural Heritage: Experiences from British LibraryNora McGregor
Slides from seminar on Digital Cultural Heritage given to UCL Institute of Sustainable Heritage's two programmes: the MSc Sustainable Heritage and the MRes Science and Engineering in Arts, Heritage and Archaeology.
MOSAICA: Semantically Enhanced Multifaceted Collaborative Access to Cultural ...Dov Winer
Description of the Mosaica project that ran from 2006 to 2008 developing a toolbox of generic technologies for intelligent presentation, knowledge-based discovery, and interactive and creative educational experience covering a broad variety of diversified cultural heritages requirements.
Educational Personalized Contents in a Web Environment: The Virtual Museum N...Giuseppe Naccarato
This chapter presents a system called Virtual Museum Net of Magna Graecia, part of a Cultural Heritage
project supported by the Regional Operational Programme 2000-2006 to promote archaeological patrimony of Calabria, a region of southern Italy. In particular, the Virtual Museum Net offers personalized learning paths though an intelligent match between a user’s preferences, needs, and requests and
Calabrian Cultural Heritage data from museums, archaeological sites and libraries, including maps,
images, movies, historical writings, and architectural reconstructions.The system provides educational
contents and recommendations on the basis of a thematic search or a map, and the user can select both
the contents to visualize and the level of detail. In this way, the educational quality, the users’ entertainment, and the learning process are improved by the virtual experience.
A Virtual Learning Environment, Museum, and Library Exhibit - presentation of the paper of Valerie Hill & Stylianos Mystakidis at VSMM 2012 conference, Milan, Italy.
A whirlwind introduction to digital humanities for CDP Digital Humanities: Collections & Heritage - current challenges and futures workshop. February 22, 2018 Imperial War Museum
Making an Impact: How Digitised Resources Change LivesSimon Tanner
This paper will draw upon the research done by the author from a wide number of sources and will provide a compelling account of the advantages of digitised content.
The paper will cover using case studies and exemplars from across the sectors information on:
Where the value and impact can be found in digitised resources,
What modes of value and impact are achievable, and
Who are the beneficiaries gaining from the impact and value?
Special attention is worth paying to the proposal of 5 modes of value for digitised resources. The basic value modes suggested here may act as a guide for future digitisation impact assessment. If these value models to society as a whole are satisfied then many other benefits identified in this paper will also accrue.
This document therefore provides strong information to support:
Fundraising and revenue development plans,
Audience development,
Designing evaluation and impact assessment,
Project planning, and
Planning activities to augment digitised resources.
The aim is to provide key information and strong exemplars for the following primary stakeholders:
Memory institutions and cultural heritage organisations such as libraries, museums and archives.
Holders and custodians of special collections.
Managers, project managers and fundraisers who are seeking to justify further investment in digitised resources.
Academics looking to establish digital projects and digital scholarship collaborations with collection owners.
Keynote presentation for CSWS 2013 Conference in Shanghai, China.
Some slides borrowed from Jan Wielemaker, Guus Schreiber, Jacco van Ossenbruggen, Niels Ockeloen, Antske Fokkens, Serge ter Braake.
Cross-sector collaboration for digital museum and library projectsMia
I provide some examples of cross-sector collaboration from the UK, and include some examples of different models for international collaboration. Invited presentation for the Chinese Association of Museums, Taipei, Taiwan, August 2017
Slides from seminar on Digital Cultural Heritage given to UCL Institute of Sustainable Heritage's two programmes: the MSc Sustainable Heritage and the MRes Science and Engineering in Arts, Heritage and Archaeology.
Iolanda Pensa, Wikimedia projects and OpenStreetMap as an Open Research Infrastructure, 03 February 2024, FOSDEM, Bruxelles, CC BY-SA 4.0
The Wikimedia and OpenStreetMap projects are an existing free software infrastructure that already produces citizen science and can be used by researchers to share and co-produce data and to produce - and reproduce - the results of research. The presentation specifically refers to the potential of data related to cultural heritage for studies in the humanities and in particular in museology, art, art history and history of architecture.
VIII Encuentros de Centros de Documentación de Arte Contemporáneo en Artium -...Artium Vitoria
"Crossing the boundaries of Arts and Sciences: Can Linked Data help Refactoring Natural Sciences?" by Gildas Illien, Chief Librarian, Muséum national d’histoire naturelle (National Natural History Museum Library), Paris.
"Atravesar las fronteras entre las artes y las ciencias: ¿pueden los datos enlazados reestructurar las ciencias naturales?" por Gildas Illien, bibliotecario jefe del Museo Nacional de Historia Natural (Biblioteca), París.
Bex lecture 5 - digitisation and the museumBex Lewis
Lecture given on Thursday 6th May to first years on History module "Creating and Consuming History", encouraging them to think about the possibilities of digitisation in museums (the heritage sector/historical research), and the benefits and otherwise of some of the tools currently available.
"Toward Sustainability: "Margin" and "Mission" in the Natural History Setting...Tom Moritz
"Toward Sustainability: "Margin" and "Mission" in the Natural History Setting": National Initiative for a Networked Cultural Heritage (NINCH) at New York Public Library, 2003
Students, digital devices and success - Andreas Schleicher - 27 May 2024..pptxEduSkills OECD
Andreas Schleicher presents at the OECD webinar ‘Digital devices in schools: detrimental distraction or secret to success?’ on 27 May 2024. The presentation was based on findings from PISA 2022 results and the webinar helped launch the PISA in Focus ‘Managing screen time: How to protect and equip students against distraction’ https://www.oecd-ilibrary.org/education/managing-screen-time_7c225af4-en and the OECD Education Policy Perspective ‘Students, digital devices and success’ can be found here - https://oe.cd/il/5yV
This is a presentation by Dada Robert in a Your Skill Boost masterclass organised by the Excellence Foundation for South Sudan (EFSS) on Saturday, the 25th and Sunday, the 26th of May 2024.
He discussed the concept of quality improvement, emphasizing its applicability to various aspects of life, including personal, project, and program improvements. He defined quality as doing the right thing at the right time in the right way to achieve the best possible results and discussed the concept of the "gap" between what we know and what we do, and how this gap represents the areas we need to improve. He explained the scientific approach to quality improvement, which involves systematic performance analysis, testing and learning, and implementing change ideas. He also highlighted the importance of client focus and a team approach to quality improvement.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Art Pastor's Guide to Sabbath | Steve ThomasonSteve Thomason
What is the purpose of the Sabbath Law in the Torah. It is interesting to compare how the context of the law shifts from Exodus to Deuteronomy. Who gets to rest, and why?
We all have good and bad thoughts from time to time and situation to situation. We are bombarded daily with spiraling thoughts(both negative and positive) creating all-consuming feel , making us difficult to manage with associated suffering. Good thoughts are like our Mob Signal (Positive thought) amidst noise(negative thought) in the atmosphere. Negative thoughts like noise outweigh positive thoughts. These thoughts often create unwanted confusion, trouble, stress and frustration in our mind as well as chaos in our physical world. Negative thoughts are also known as “distorted thinking”.
The French Revolution, which began in 1789, was a period of radical social and political upheaval in France. It marked the decline of absolute monarchies, the rise of secular and democratic republics, and the eventual rise of Napoleon Bonaparte. This revolutionary period is crucial in understanding the transition from feudalism to modernity in Europe.
For more information, visit-www.vavaclasses.com
How to Create Map Views in the Odoo 17 ERPCeline George
The map views are useful for providing a geographical representation of data. They allow users to visualize and analyze the data in a more intuitive manner.
5. Characteristics
of digital collections 1960-2000
► National standardization
► National catalogues
► Communities of interest
► Personalization
► User participation
► Virtual exhibitions
► Early metrics
6. Even in the beginning, digital culture was
about the people:
► From object oriented to people oriented
► Interest in communities of users
► Searchability and findability was a key issue
8. Even though the early Web was ‘read-only’,
museum technologists experiment with:
► Personalization
SAGRES system (Bertoletti and Costa, 1999)
► Crowdsourcing + User Participation
InTouch exhibition, Science Museum, 1998
► Communities of interest
Los Angeles Culture Net (LACN), one of the first crowdsourcing
projects, 1997
10. Example 2
► Digital collections are organized in such way
as to be searchable and findable by people
11. Documentation standards
even with web 1.0 technology
CIDOC Board Members, 1995 ICOM’s CIDOC 1st newsletter, 1989
12. Even though in the early Web 1.0 data did not
interact with each other much, museum
technologists discuss:
► National standardization
CHIN (Canada)
► International standardization
ICOM’s CIDOC
► National catalogues
National Inventory Program (Canada), Inventaire
General (France)
17. Even in the early Web 1.0 museums understood the importance of
sharing expertise and nurturing communities of interest:
► 1967: MCN (Museum Computer Network) USA, MDA
(Museum Documentation Association) UK
► 1987: Museums and the Web conference, discussing
innovative ideas:
1997 Museums and the Web presentation:
‘The Anatomy of a Web Raising: Building Communities in the Digital
Frontier by David Jensen,Getty Information Institute‘
about Los Angeles Culture Net (LACN), one of the first crowdsourcing
projects referred to as 'web raising‘
19. The social web: it’s about
connections
►Sharing content: blogs, wikis, podcasts
►Self-publishing content: YouTube, Flickr
►Adding to existing content: Wikipedia
►Discussions: forums, chats
►Tailoring information: RSS feeds, email
alerts
►Bringing people together: Facebook,
MySpace
20. What are the characteristics of
the web 2.0?
► Social networks make the web a social
interaction platform
► Sharing is easy: everyone is a broadcaster
► Multi-media win over simple text
► Participatory culture calls for user
involvement from design to evaluation
21. Digital collections develop rapidly
► Digitization standards improve
► Documentation standards develop
► International depositories grow
► Digital curation emerges
► Interpretation for digital platforms gets more
sophisticated
► E-learning platforms develop
► Mobile content and m-learning become bigger
22. ► Traditional collections ► Digital collections
Authority Experiences
Closed narratives Stories
Exclusive Inclusive
Object oriented People oriented
Obscure Findable
Invitation-only Open and accessible
23. Digital collections are more visited
MOMA
TATE
22 million
online visitors 18 million Metropolit an
47 million
2.2m
onsite visitors 4.5m
6m
0 10000000 20000000 30000000 40000000 50000000
26. Digital collections need digital
curators
► Digital curation: the active management and
appraisal of digital information over its entire
life cycle. (Pennock)
27. Digital curators:
►manage the context of digital
collections,
►define their semantic context,
►facilitate data exchange
►fulfill the ‘5 rules for cultural heritage
content’
28. 5 rules for cultural heritage content
1. Discoverable- it is where I am and where I look
for it
2. Meaningful- I can understand it
3. Responsive- to my needs, moods, location
4. Useable, shareable- I can pass it on and share
5. Available at all 3 locations- onsite, online and
offsite
Seb Chan, 2009
29. 5 steps for digital collections
infrastructure
1. Great digitization- so that they are preserved
2. Great documentation- so that they are interpreted
3. Great content- so that they are engaging
4. Great collections management- so that they are
structured
5. Great open, linked data- so that they are
searchable and findable
30. Digital collections of digital assets
► What makes a digital
file into a digital asset?
Re-usability
► The life-cycle of a Preservation Interlinking
digital asset:
Creation/authoring Distributing
31. Good documentation depends on
good standards
► Conceptual models for documentation:
CIDOC Conceptual Reference Model (CRM)
EDM Conceptual Model
FRBROO
► Metadata schemas
Cataloguing Cultural Objects (CCO)
Categories for the Description of Works of Art (CDWA)
MARC
Dublin Core
SPECTRUM
MIDAS
VRA Core
Lightweight Information Describing Objects (LIDO)
32. Why are standards important?
► So that authenticity can be guaranteed
► So that documentation can be homogenous
► So that data can be semantically linked to
each other
► So that interoperability is achieved
► So that users can search for cultural data
across many collections, in many countries,
in many ways
33. From web 2.0 to web 3.0
► The ‘web of data’ or the ‘semantic web’ is a
web where:
►Data relates to each other
►Searches produce meaningful connections
►New research is facilitated
34. The semantic web is
data and people oriented
► ontologies ► social discoveries
► taxonomies ► folksonomies
► standardization of ► semantic searches
metadata ► immersive experiences
► conceptual reference ► crowd-sourcing
models ► user generated content
► interoperability +community generated
► depositories content
► contextual authority
38. FACT 3
The social role of cultural heritage
organizations and
the culture of openness that Linked Open
Data advocate present
opportunities for creating new and collective
knowledge
39. Examples of new projects that have
to do with people
(‘social discovery’)
and maps
(‘deep mapping’)
40. Crowd-sourcing:
the act of taking work once performed within
an organisation and outsourcing it to the
general public in an open call (Howe 2006)
41. Old Weather Project: crowdsourced
documentation
The public helps scientists recover weather
observations made by United States’ ships since
the mid-19th century.
These transcriptions will contribute to climate
model projections and will improve knowledge of
past environmental conditions.
Historians will use this work to track past ship
movements and tell the stories of the people on
board.
44. Ancient Lives: crowdsourced
archaeology
Ancient Lives is putting hundreds of thousands of
images of Greek papyri fragments online and
asking the public to transcribe and catalogue
them.
Its goal is to increase the momentum by which
scholars have traditionally identified known and
unknown literary texts, and the private documents
and letters that open up a window into the ancient
lives of Graeco-Roman Egypt.
47. Deep maps:
A dynamic virtual environment that allows users to
identify and experience the reciprocal influences of
space on human culture and human events for the
purpose of constructing spatial narratives and
making spatial arguments.
A deep map contains geolocated information from
multiple sources that convey their source,
contingency and context of creation; it is both
integrated and queryable through indexes of time
and space.
The Polis Centre Blog, 2012
48. Deep mapping
is an epistemology for studying spatial patterns,
processes, or phenomena through the integration
of a wide-range of spatially and temporally
enabled sources.
From the Summer Institute ‘Spatial Narratives and Deep Maps:
Explorations in Advanced Geo-spatial Technologies and the Spatial
Humanities’, June 2012
49. HyperCities: exploring urban history
► HyperCities is a collaborative research and
educational platform for traveling back in
time to explore the historical layers of city
spaces in an interactive, hypermedia
environment.
52. ArchAtlas: mapping archaeology
► ArchAtlas is a web-orientated
archaeological mapping and research
project, founded by the late Prof. Andrew
Sherratt, which continues to be developed
at the Department of Archaeology,
University of Sheffield, UK.
55. CivilWarData150: deep mapping
history
► A collaborative project to share and connect
Civil War related data across local, state
and federal institutions during the four year
sesquicentennial of the American Civil War.
► The project will utilize Linked Open Data to
find and create connections between
archives and help increase the discovery of
these resources by researchers and the
general public alike.
57. CultureSampo: a national deep map
► CultureSampo is a Finnish national
communal publishing conduit for both
institutional memory organizations as well
as private citizens.
59. Historypin: a community curated
map of the world
► Historypin is a way for millions of people to
come together, from across different
generations, cultures and places, to share
small glimpses of the past and to build up
the huge story of human history.
62. The Megalithic Portal: funded and
run by volunteers
► A community contributed portal with maps
identifying megalithic monuments in the UK,
Europe and the World.
64. LookBack Maps:
historic photographs on a map
► A simple, yet robust way of visually
organizing, exploring and engaging in
history and historical photographs through
web and mobile-based maps.
Through the online mapping of high-
resolution public photo collections and
geotagging technology, Lookbackmaps
creates collaborative, standardized views
into the past.
67. The future of digital collections
► From closed websites to integrated open web
presence
► Approaching digital content differently to the
physical museum: new models,new structures
► Putting digital content where audiences are and
ensuring findability
► Listening to and building collaborative
communities with audiences
Editor's Notes
1960s: early databases 1970s: more and bigger databases 1980s: content management systems 1990s: cultural heritage on the World Wide Web 2000-2012: rapid and exciting developments
1960s: first computer databases of collections 1970s: collections management systems develop, first professional bodies emerge 1967: MCN (Museum Computer Network) USA, MDA (Museum Documentation Association) UK 1970s: first efforts for national and international inventories- National Inventory Program (Canada), Inventaire General (France) 1980s: archivists develop 1 st generation content management systems
1990s: scanning technologies develop, digitization of collections, development of standards for documentation 1994: birth of the World Wide Web 1994: first museum websites emerge (National Museum of Science & Industry) 1995: first online exhibition (Museum of the History of Science, Oxford) 1995: Virtual Library of Museum Pages (VLmp), 12 museum websites 1996: Virtual Library of Museum Pages (VLmp), 630 museum websites 1997: Virtual Library of Museum Pages (VLmp), 1200 museum websites
Even in the early Web 1.0 the VLmp list of museum websites attracted a lot of interest and shows the rapid growth of museum site numbers: 12 museum websites in 1995 630 museum websites in 1996 1200 museum websites in 1997
METROPOLITAN Onsite visitors 6 million Online visitors 47 million TATE Onsite visitors 4.5 million Online visitors 18 million MOMA Onsite visitors 2.2 million Online visitors 22 million