This document provides information on various action scripts in Unity that control character movement and animation. It summarizes the purpose and parameters of actions like falling, jumping, vaulting, moving up platforms, and more. Key points include: - Action scripts reference MotionDataRef objects to determine when to play animations and toggle colliders. - Falling incorporates parameters for landing animations based on fall height and getting up from grounded states. - Jumping checks for ground and platforms in front to determine jump targets and forces. - Vaulting and moving up calculate match targets on covers and platforms to vault or step up animations.