The student used various media technologies at different stages of their media project.
During research and planning, they used YouTube to find music videos as influences, Google to research artists and lyrics, and Wikipedia to learn about music industry promotion methods.
During construction, they used a Canon DSLR camera to film the music video, and a Samsung camera for photography. They communicated plans using Instagram, WhatsApp, and a shared online moodboard.
During editing, they used Photoshop for print layouts, applying new skills like deleting layers and font effects. They also used POCO Camera and Beauty Cam to edit photographs.
During the research, planning, and construction of a music video, the student used various media technologies. These included YouTube to research music videos in their chosen genre of rap; Blogger to record information, upload images and videos, and embed links; Microsoft Word for drafting documents; and Wikipedia and record label websites to gather background information on the artist 2Pac. Communication apps like WhatsApp helped the group coordinate, and presentation tools like Prezi were used to share ideas visually. Photoshop and Final Cut Pro were utilized for editing album artwork and assembling the final video. Filming equipment like a DSLR camera, tripod, and mobile phones also supported the project from start to finish.
YouTube, Google, and Moodle were used extensively in the research, planning, and construction stages of the project. YouTube provided music samples, Google aided research, and Moodle distributed important documents.
During construction, a DSLR camera was used to film the music video, and Final Cut Pro was used to edit it, though issues with syncing arose. Photoshop was employed to create print materials.
Prezi, Wix, PowerPoint, and Slideshare supported the evaluation through presentations, with Prezi and PowerPoint being easier to use than Wix. Blogger documented all work. Experience with these technologies has increased since the AS year.
New media technologies were crucial to Shanaz Ahmed at each stage of her media project. In research, she used Google, YouTube, Jamendo and Blogger to gather information and organize her work. During planning, Google, Photoshop, YouTube and Blogger helped with developing ideas and receiving feedback. Construction involved using a camera, mobile phones, Final Cut Pro and Photoshop to film footage, communicate and edit together the music video and ancillary tasks. For evaluation, PowerPoint, Final Cut Pro and Powtoon allowed for detailed analysis using various visual and audio formats. Overall, Shanaz developed new technical skills through creative use of different media across each phase.
The document summarizes the creation of three media products - a music video, digipak, and magazine advert - to promote an artist. The products were designed to support each other through using consistent imagery from the music video shoot locations in London. Still photos from the video shoot were used for the print products rather than lower quality screenshots. Feedback confirmed the products effectively promoted each other and connected back to the music video through their shared London imagery and theme of a fun party atmosphere. While the video was most enjoyable to create due to working with others, the creator took pride in presenting the cohesive promotional campaign.
The document summarizes how various technologies were used at different stages of producing media products. Blogger was used to organize research and keep information accessible. Prezi allowed research information to be presented in an engaging format. YouTube provided a platform to research conventions and target audiences. PowerPoint and Word were used in the planning stage to storyboard, create schedules, and templates. Canon DSLR cameras captured footage and iPhone took supplementary shots. Photoshop edited still images and created marketing materials. Final Cut Pro and iMovie edited video clips.
The document discusses how new technologies were used at various stages of creating a music video project. In the construction stage, the director learned to use a Canon EOS DSLR 650d camera, applying knowledge of framing, angles, and settings. During filming, lighting was considered and adjusted based on time of day. In post-production, Final Cut Pro was used to edit clips, adding effects like slow motion. Photoshop edited the magazine poster and digipak. Research involved finding unsigned artists online and reviewing other music videos. Planning included storyboarding and looping audio in GarageBand. New technologies like SlideShare, Blogger, Prezi, SoundCloud, PowerPoint, and Photo Booth were used to evaluate
The document describes the various digital tools and online resources the author used to complete their music video production project. These included PowerPoint and Prezi to create presentations; Google to research information; YouTube to view music videos; and Adobe Premiere Pro and a camcorder to film and edit the music video. The author found these tools helpful for researching information, presenting their work, filming and editing the final music video product.
In what ways does your media product use, develop or challenge forms and conv...333manny1995
The document discusses conventions used in a music video, related genres, and packaging like digipaks and advertisements. It notes conventions like close-ups, shots changing with the beat, and the artist singing. It also discusses using conventions from the pop/rock genre. The created music video uses conventions like clear performance/narrative distinction, prolonged artist shots, and a clear storyline. The accompanying digipak and advertisement also use conventions like images, names, and release details while emphasizing simplicity.
During the research, planning, and construction of a music video, the student used various media technologies. These included YouTube to research music videos in their chosen genre of rap; Blogger to record information, upload images and videos, and embed links; Microsoft Word for drafting documents; and Wikipedia and record label websites to gather background information on the artist 2Pac. Communication apps like WhatsApp helped the group coordinate, and presentation tools like Prezi were used to share ideas visually. Photoshop and Final Cut Pro were utilized for editing album artwork and assembling the final video. Filming equipment like a DSLR camera, tripod, and mobile phones also supported the project from start to finish.
YouTube, Google, and Moodle were used extensively in the research, planning, and construction stages of the project. YouTube provided music samples, Google aided research, and Moodle distributed important documents.
During construction, a DSLR camera was used to film the music video, and Final Cut Pro was used to edit it, though issues with syncing arose. Photoshop was employed to create print materials.
Prezi, Wix, PowerPoint, and Slideshare supported the evaluation through presentations, with Prezi and PowerPoint being easier to use than Wix. Blogger documented all work. Experience with these technologies has increased since the AS year.
New media technologies were crucial to Shanaz Ahmed at each stage of her media project. In research, she used Google, YouTube, Jamendo and Blogger to gather information and organize her work. During planning, Google, Photoshop, YouTube and Blogger helped with developing ideas and receiving feedback. Construction involved using a camera, mobile phones, Final Cut Pro and Photoshop to film footage, communicate and edit together the music video and ancillary tasks. For evaluation, PowerPoint, Final Cut Pro and Powtoon allowed for detailed analysis using various visual and audio formats. Overall, Shanaz developed new technical skills through creative use of different media across each phase.
The document summarizes the creation of three media products - a music video, digipak, and magazine advert - to promote an artist. The products were designed to support each other through using consistent imagery from the music video shoot locations in London. Still photos from the video shoot were used for the print products rather than lower quality screenshots. Feedback confirmed the products effectively promoted each other and connected back to the music video through their shared London imagery and theme of a fun party atmosphere. While the video was most enjoyable to create due to working with others, the creator took pride in presenting the cohesive promotional campaign.
The document summarizes how various technologies were used at different stages of producing media products. Blogger was used to organize research and keep information accessible. Prezi allowed research information to be presented in an engaging format. YouTube provided a platform to research conventions and target audiences. PowerPoint and Word were used in the planning stage to storyboard, create schedules, and templates. Canon DSLR cameras captured footage and iPhone took supplementary shots. Photoshop edited still images and created marketing materials. Final Cut Pro and iMovie edited video clips.
The document discusses how new technologies were used at various stages of creating a music video project. In the construction stage, the director learned to use a Canon EOS DSLR 650d camera, applying knowledge of framing, angles, and settings. During filming, lighting was considered and adjusted based on time of day. In post-production, Final Cut Pro was used to edit clips, adding effects like slow motion. Photoshop edited the magazine poster and digipak. Research involved finding unsigned artists online and reviewing other music videos. Planning included storyboarding and looping audio in GarageBand. New technologies like SlideShare, Blogger, Prezi, SoundCloud, PowerPoint, and Photo Booth were used to evaluate
The document describes the various digital tools and online resources the author used to complete their music video production project. These included PowerPoint and Prezi to create presentations; Google to research information; YouTube to view music videos; and Adobe Premiere Pro and a camcorder to film and edit the music video. The author found these tools helpful for researching information, presenting their work, filming and editing the final music video product.
In what ways does your media product use, develop or challenge forms and conv...333manny1995
The document discusses conventions used in a music video, related genres, and packaging like digipaks and advertisements. It notes conventions like close-ups, shots changing with the beat, and the artist singing. It also discusses using conventions from the pop/rock genre. The created music video uses conventions like clear performance/narrative distinction, prolonged artist shots, and a clear storyline. The accompanying digipak and advertisement also use conventions like images, names, and release details while emphasizing simplicity.
The document discusses the production process of creating a music video for the song "Lover of the Light" by Mumford and Sons. It describes brainstorming ideas, filming in different locations on campus using various shots and lighting techniques, and editing the video in Adobe Premier. It discusses using practice shots, narrative elements, and cutting parts of the song. Feedback was gathered through a Facebook event and YouTube comments, which provided suggestions to use a wider range of shots. Various media technologies were used during the production process, including Photoshop, Adobe Premier, Microsoft Word, Excel, Slideshare, YouTube, and Blogger.
Dilraj used Weebly to create a blog to house all of his coursework. He used various technologies like YouTube, Prezi, and SlideShare for research and analysis. He created surveys using Google Docs and used YouTube to upload progress updates. Photoshop was used to create a digipak cover. A Canon 700D camera was used to film the music video, and Final Cut Pro was used to edit it, applying effects like slow motion, trails and transitions. Overall, Dilraj utilized a range of technologies to produce high quality work for his course.
The document discusses the use of new media technologies in the construction, research, planning, and evaluation stages of a music video project. During construction, the group used a Canon DSLR camera to film and a tripod, edited footage using Final Cut Pro, and designed packaging using Photoshop. Online research utilized Google, YouTube, Twitter, and SoundCloud. Planning involved creating presentations in PowerPoint and Prezi. Evaluation employed Adobe Premiere, Prezi, blogs, and PowerPoint to analyze audience response and relate the projects to conventions.
The student created a promotional package for their rap artist A$AP RAJ, including a digipak (album cover), website, and music video. They felt these three ancillary products would have good synergy. For the website, they linked all the artist's social media and included pages like store and tour dates. The bright, colorful digipak matched the music video. Consistent use of color, fonts, and the artist's signature pose across the three products created clear links between them. The overall package looked professional and conveyed a unified brand for the artist.
The document discusses how new technologies were used at various stages of the media production process. It describes using a Canon DSLR camera to film footage and explore cinematography techniques for the music video. Photoshop and Final Cut Pro were used to edit photos and video, adding effects and arranging clips. Research involved using Prezi, YouTube, and social media, while planning used mood boards and font design. Feedback was gathered from the target audience to evaluate the realistic nature of the final products. A range of digital tools were utilized at each stage of construction, research, planning, and evaluation.
The document describes the research, planning, construction, and evaluation stages of a project. New technologies were used at each stage:
- Research was conducted online using Google Chrome, Safari, YouTube, and music magazine websites to learn about conventions and target audiences. Research was posted to a shared blog.
- Planning included creating a mood board and storyboard on paper and uploading photos digitally. An animatic was filmed and edited using a flip camera and iMovie.
- A Canon DSLR camera was used to film the music video, and Final Cut Pro for editing with effects and filters. PowerPoint was used to create print ads due to unfamiliarity with Photoshop.
- Evaluation methods included a Prezi
The document provides a critical evaluation of a music video the author produced. It discusses how the video uses conventions of the genre while challenging others. It aimed to portray the artist as a performer rather than stereotype. Dark backgrounds and close-ups were used to create a mood of loneliness reflecting the song's lyrics. Supporting materials like the DVD and ad used consistent branding to promote the artist. Feedback found editing was most liked, and the location was least liked, though necessary due to constraints. The author would change the location and add effects if producing it again.
The document describes the student's process for researching, planning, constructing, and evaluating their music video project. They researched popular music artists on YouTube to study conventions. They used Prezi to plan their presentation ideas and Webs to create a webpage tracking their progress. Photoshop and Google Images were used to design costumes and props adhering to genre conventions. Cameras and Final Cut Pro were used to film and edit the video, adding transitions and effects. PowerPoint and PowToon were used to explain their process, and Prezi to present their evaluation.
The document discusses the various digital tools and online resources the student used during different stages of creating a music video project. During the research stage, the student used YouTube to research popular music artists and music videos. Prezi was used to create a presentation on female pop artists. During planning, draft animations were uploaded to YouTube for feedback, and Webs was used to track progress and schedule filming dates. Photoshop was used for practice designing fonts and editing images. During construction, cameras and Photoshop were used to film and edit footage, and Final Cut Pro was used to assemble the video. PowerPoint and PowToon were used to explain the process, and Prezi was used to present the evaluation.
Courteney used Apple iMac computers and various software programs throughout the construction, research, planning and evaluation of her project. She found the iMacs easy to use and navigate, and was able to edit video footage and add effects using iMovie. Photoshop allowed her to edit photos for her ancillary texts. Blogger served as the platform to display her process and gather feedback through a survey. YouTube supported her research by viewing example music videos and artists relevant to her genre. Green screen effects in iMovie helped isolate the artist as the focal point for chorus shots in her music video.
The document discusses the student's use of various media technologies throughout the construction, research, planning, and evaluation of their A2 media project. WordPress was used from the start for blogging and capturing their process. During research and planning, WordPress allowed uploading research like lyric analysis. YouTube provided examples of music videos to understand conventions. Google was used for research on copyright and techniques. Footage was captured with an iPhone 5S and Canon 70D. Premier Elements and Photoshop were used to edit the music video, with Photoshop enhancing low-light footage. SlideShare was utilized for presenting evaluations.
The document discusses how media technologies were used at different stages of creating a music video for the artist Father John Misty.
Social media platforms like Facebook and Instagram were used for communication, planning, sharing work, and gathering feedback. YouTube was used for research, uploading the final video, and analyzing other artists' styles.
Premiere Pro and iMovie were utilized for editing footage, adding filters, and creating a split screen effect to tell the narrative. Online tutorials helped learn software skills. The internet provided research on the artist and audience preferences.
Photoshop, scanners, cameras, and tripods were other technologies that supported planning mockups, sharing hand-drawn work, filming, and achieving different
The document discusses how various media technologies were used at different stages of creating a music video project. YouTube was used to upload the finished music video for feedback and to track views. Excel was used to create pie charts to statistically represent audience feedback data from a survey on the music video. Other technologies discussed include using the BBC Weather app for location planning, Photoshop and Final Cut Pro for editing, and Pixlr as an alternative to Photoshop.
Sarah Hook evaluated her media production of a music video. She used typical conventions like showing the band playing and the singer lip syncing. However, she also challenged conventions by using a non-linear narrative and varying camera angles. She incorporated feedback to improve her ancillary materials and the flow of shots in her video. Sarah used various media technologies in researching, planning, producing, and evaluating her work, including YouTube, Photoshop, and video/photo editing software.
The student used various digital tools and online resources during the planning, construction, and evaluation of their music video project. During planning and research, they used YouTube, Google, and other websites to research the artist and genre. They also used a blog to document their progress. For construction, they filmed footage on their phone and transferred it to their computer to edit using Adobe Premiere Pro. Photoshop was used to design promotional materials. To evaluate the final video, they posted it on YouTube to gather feedback and used SurveyMonkey to understand audience preferences.
The document discusses the various software, tools, and technologies used during the research, planning, construction, and evaluation stages of a music video project. Google, YouTube, mobile phones, and WordPress were heavily used for initial research and planning. Microsoft Word and PowerPoint aided pre-production paperwork and presentations. A Canon 60D camera and tripod were used to film footage, and Final Cut Pro and Photoshop were the main editing software. Social media, surveys, and feedback from others were employed for evaluation. Overall, a wide array of digital tools supported the production of the music video and supplementary materials from start to finish.
G325 Media: Describe how you developed your skills in the use of digital tech...Graveney School
G325 Media Exemplar Essay: Describe how you developed your skills in the use of digital technology for media production and how these skills contributed to your creative decision making
The call sheet is for a photoshoot album production on January 29, 2016 at 45 Manor Way in Chingford, London. The crew call time is 3:00 PM and wrap is estimated for 5:00 PM. There will be two sets, a plain room, at Serena's house. Chloe needs makeup starting at 3:00 PM as she has another commitment at 6:00 PM. Angelo will arrive with Chloe at 4:00 PM. Serena will handle camera, lighting, and set design. Catering and makeup are also being managed by Serena.
Ink is proposed to publish and distribute the magazine because:
1) Ink focuses on travel media and technology publications as well as developing innovative technology for airlines and rail partners.
2) Publishing with Ink would allow the music and technology-focused magazine to broaden Ink's audience and be a new genre among Ink's publications.
3) Ink would distribute the magazine worldwide through airplanes, trains, stores, and a website/app, optimizing viewership and sales.
The document discusses various technologies the author learned about through constructing a magazine product. The author used Photoshop to design the magazine cover, learning how to edit fonts, add effects, and remove flaws from images. Indesign was used to design magazine pages, teaching the author about layers, effects, and text boxes. Other programs like Blogger, Illustrator, Prezi, and Timetoast helped with organizing schedules, presenting ideas visually, and customizing text respectively. The author also discusses learning photography fundamentals in a class but conducting their own location shoot with a Samsung camera instead of the taught Nikon, still gaining experience editing photos on the camera apps.
The document discusses the effectiveness of combining a music video and print products to promote an album. It summarizes the themes portrayed in the music video and how they are reinforced in the print products. It then compares the created package to real print products like albums by Tony Bennett and Lady Gaga. Typography, imagery, language, and promotion methods are discussed in detail and compared to conventions used in actual print products and albums.
The document discusses the production process of creating a music video for the song "Lover of the Light" by Mumford and Sons. It describes brainstorming ideas, filming in different locations on campus using various shots and lighting techniques, and editing the video in Adobe Premier. It discusses using practice shots, narrative elements, and cutting parts of the song. Feedback was gathered through a Facebook event and YouTube comments, which provided suggestions to use a wider range of shots. Various media technologies were used during the production process, including Photoshop, Adobe Premier, Microsoft Word, Excel, Slideshare, YouTube, and Blogger.
Dilraj used Weebly to create a blog to house all of his coursework. He used various technologies like YouTube, Prezi, and SlideShare for research and analysis. He created surveys using Google Docs and used YouTube to upload progress updates. Photoshop was used to create a digipak cover. A Canon 700D camera was used to film the music video, and Final Cut Pro was used to edit it, applying effects like slow motion, trails and transitions. Overall, Dilraj utilized a range of technologies to produce high quality work for his course.
The document discusses the use of new media technologies in the construction, research, planning, and evaluation stages of a music video project. During construction, the group used a Canon DSLR camera to film and a tripod, edited footage using Final Cut Pro, and designed packaging using Photoshop. Online research utilized Google, YouTube, Twitter, and SoundCloud. Planning involved creating presentations in PowerPoint and Prezi. Evaluation employed Adobe Premiere, Prezi, blogs, and PowerPoint to analyze audience response and relate the projects to conventions.
The student created a promotional package for their rap artist A$AP RAJ, including a digipak (album cover), website, and music video. They felt these three ancillary products would have good synergy. For the website, they linked all the artist's social media and included pages like store and tour dates. The bright, colorful digipak matched the music video. Consistent use of color, fonts, and the artist's signature pose across the three products created clear links between them. The overall package looked professional and conveyed a unified brand for the artist.
The document discusses how new technologies were used at various stages of the media production process. It describes using a Canon DSLR camera to film footage and explore cinematography techniques for the music video. Photoshop and Final Cut Pro were used to edit photos and video, adding effects and arranging clips. Research involved using Prezi, YouTube, and social media, while planning used mood boards and font design. Feedback was gathered from the target audience to evaluate the realistic nature of the final products. A range of digital tools were utilized at each stage of construction, research, planning, and evaluation.
The document describes the research, planning, construction, and evaluation stages of a project. New technologies were used at each stage:
- Research was conducted online using Google Chrome, Safari, YouTube, and music magazine websites to learn about conventions and target audiences. Research was posted to a shared blog.
- Planning included creating a mood board and storyboard on paper and uploading photos digitally. An animatic was filmed and edited using a flip camera and iMovie.
- A Canon DSLR camera was used to film the music video, and Final Cut Pro for editing with effects and filters. PowerPoint was used to create print ads due to unfamiliarity with Photoshop.
- Evaluation methods included a Prezi
The document provides a critical evaluation of a music video the author produced. It discusses how the video uses conventions of the genre while challenging others. It aimed to portray the artist as a performer rather than stereotype. Dark backgrounds and close-ups were used to create a mood of loneliness reflecting the song's lyrics. Supporting materials like the DVD and ad used consistent branding to promote the artist. Feedback found editing was most liked, and the location was least liked, though necessary due to constraints. The author would change the location and add effects if producing it again.
The document describes the student's process for researching, planning, constructing, and evaluating their music video project. They researched popular music artists on YouTube to study conventions. They used Prezi to plan their presentation ideas and Webs to create a webpage tracking their progress. Photoshop and Google Images were used to design costumes and props adhering to genre conventions. Cameras and Final Cut Pro were used to film and edit the video, adding transitions and effects. PowerPoint and PowToon were used to explain their process, and Prezi to present their evaluation.
The document discusses the various digital tools and online resources the student used during different stages of creating a music video project. During the research stage, the student used YouTube to research popular music artists and music videos. Prezi was used to create a presentation on female pop artists. During planning, draft animations were uploaded to YouTube for feedback, and Webs was used to track progress and schedule filming dates. Photoshop was used for practice designing fonts and editing images. During construction, cameras and Photoshop were used to film and edit footage, and Final Cut Pro was used to assemble the video. PowerPoint and PowToon were used to explain the process, and Prezi was used to present the evaluation.
Courteney used Apple iMac computers and various software programs throughout the construction, research, planning and evaluation of her project. She found the iMacs easy to use and navigate, and was able to edit video footage and add effects using iMovie. Photoshop allowed her to edit photos for her ancillary texts. Blogger served as the platform to display her process and gather feedback through a survey. YouTube supported her research by viewing example music videos and artists relevant to her genre. Green screen effects in iMovie helped isolate the artist as the focal point for chorus shots in her music video.
The document discusses the student's use of various media technologies throughout the construction, research, planning, and evaluation of their A2 media project. WordPress was used from the start for blogging and capturing their process. During research and planning, WordPress allowed uploading research like lyric analysis. YouTube provided examples of music videos to understand conventions. Google was used for research on copyright and techniques. Footage was captured with an iPhone 5S and Canon 70D. Premier Elements and Photoshop were used to edit the music video, with Photoshop enhancing low-light footage. SlideShare was utilized for presenting evaluations.
The document discusses how media technologies were used at different stages of creating a music video for the artist Father John Misty.
Social media platforms like Facebook and Instagram were used for communication, planning, sharing work, and gathering feedback. YouTube was used for research, uploading the final video, and analyzing other artists' styles.
Premiere Pro and iMovie were utilized for editing footage, adding filters, and creating a split screen effect to tell the narrative. Online tutorials helped learn software skills. The internet provided research on the artist and audience preferences.
Photoshop, scanners, cameras, and tripods were other technologies that supported planning mockups, sharing hand-drawn work, filming, and achieving different
The document discusses how various media technologies were used at different stages of creating a music video project. YouTube was used to upload the finished music video for feedback and to track views. Excel was used to create pie charts to statistically represent audience feedback data from a survey on the music video. Other technologies discussed include using the BBC Weather app for location planning, Photoshop and Final Cut Pro for editing, and Pixlr as an alternative to Photoshop.
Sarah Hook evaluated her media production of a music video. She used typical conventions like showing the band playing and the singer lip syncing. However, she also challenged conventions by using a non-linear narrative and varying camera angles. She incorporated feedback to improve her ancillary materials and the flow of shots in her video. Sarah used various media technologies in researching, planning, producing, and evaluating her work, including YouTube, Photoshop, and video/photo editing software.
The student used various digital tools and online resources during the planning, construction, and evaluation of their music video project. During planning and research, they used YouTube, Google, and other websites to research the artist and genre. They also used a blog to document their progress. For construction, they filmed footage on their phone and transferred it to their computer to edit using Adobe Premiere Pro. Photoshop was used to design promotional materials. To evaluate the final video, they posted it on YouTube to gather feedback and used SurveyMonkey to understand audience preferences.
The document discusses the various software, tools, and technologies used during the research, planning, construction, and evaluation stages of a music video project. Google, YouTube, mobile phones, and WordPress were heavily used for initial research and planning. Microsoft Word and PowerPoint aided pre-production paperwork and presentations. A Canon 60D camera and tripod were used to film footage, and Final Cut Pro and Photoshop were the main editing software. Social media, surveys, and feedback from others were employed for evaluation. Overall, a wide array of digital tools supported the production of the music video and supplementary materials from start to finish.
G325 Media: Describe how you developed your skills in the use of digital tech...Graveney School
G325 Media Exemplar Essay: Describe how you developed your skills in the use of digital technology for media production and how these skills contributed to your creative decision making
The call sheet is for a photoshoot album production on January 29, 2016 at 45 Manor Way in Chingford, London. The crew call time is 3:00 PM and wrap is estimated for 5:00 PM. There will be two sets, a plain room, at Serena's house. Chloe needs makeup starting at 3:00 PM as she has another commitment at 6:00 PM. Angelo will arrive with Chloe at 4:00 PM. Serena will handle camera, lighting, and set design. Catering and makeup are also being managed by Serena.
Ink is proposed to publish and distribute the magazine because:
1) Ink focuses on travel media and technology publications as well as developing innovative technology for airlines and rail partners.
2) Publishing with Ink would allow the music and technology-focused magazine to broaden Ink's audience and be a new genre among Ink's publications.
3) Ink would distribute the magazine worldwide through airplanes, trains, stores, and a website/app, optimizing viewership and sales.
The document discusses various technologies the author learned about through constructing a magazine product. The author used Photoshop to design the magazine cover, learning how to edit fonts, add effects, and remove flaws from images. Indesign was used to design magazine pages, teaching the author about layers, effects, and text boxes. Other programs like Blogger, Illustrator, Prezi, and Timetoast helped with organizing schedules, presenting ideas visually, and customizing text respectively. The author also discusses learning photography fundamentals in a class but conducting their own location shoot with a Samsung camera instead of the taught Nikon, still gaining experience editing photos on the camera apps.
The document discusses the effectiveness of combining a music video and print products to promote an album. It summarizes the themes portrayed in the music video and how they are reinforced in the print products. It then compares the created package to real print products like albums by Tony Bennett and Lady Gaga. Typography, imagery, language, and promotion methods are discussed in detail and compared to conventions used in actual print products and albums.
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SlideShare is a global platform for sharing presentations, infographics, videos and documents. It has over 18 million pieces of professional content uploaded by experts like Eric Schmidt and Guy Kawasaki. The document provides tips for setting up an account on SlideShare, uploading content, optimizing it for searchability, and sharing it on social media to build an audience and reputation as a subject matter expert.
The document discusses the student's process for creating a music video for their Advanced Portfolio project. They chose to do a music video for the song "Lover of the Light" by Mumford and Sons. They storyboarded locations and shots, then filmed at various on-campus and outdoor locations. During editing in Adobe Premier, they cut parts of the song and some shots to create a unique narrative following the protagonist. They received feedback through a Facebook event and YouTube comments, learning they could have used a wider range of shots. Throughout the project, the student used various media technologies like Photoshop, YouTube, Microsoft Office, and blogger.
The document discusses how the author used various media technologies throughout their music video production project. This included using YouTube to research music videos, blogs to research visual styles, survey software to conduct audience research, a DSLR camera and slider for filming, Adobe Premier Pro for editing and color grading, Photoshop for print productions, and social media and YouTube for distribution. The author found these technologies helped improve the quality of their work and made the various stages of production, research, planning and evaluation much more efficient.
The document discusses the student's research process for constructing a music video. They researched music trends on YouTube to identify popular narrative styles. They also researched the artist Karmin and selected their song "Acapella". The student analyzed music videos by different directors to understand basic layouts. Researching magazines provided reliable information through interviews that emphasized simplicity leads to success. Wikipedia provided background on artists but was less reliable than official websites, which showcased an artist's authentic style. Weather apps and room booking systems helped plan filming schedules. Google Maps helped locate settings but images were outdated. Mobile phones captured test footage and edits while DSLR cameras provided high quality footage for the final video. Adobe software like Fireworks and Photosh
The document discusses the use of new technologies in the production stages of a media project. It describes using a Canon DSLR camera to film footage and learn photography skills like adjusting aperture, ISO, and shutter speed. Final Cut Pro was used to edit footage, adding effects like slow motion. Photoshop edited images for advertisements and album artwork. Research involved finding artists online and reviewing past music videos. An animatic planned the narrative and Garageband edited audio. Various platforms like Slideshare, Blogger, Prezi, Soundcloud, and Powerpoint were used to present evaluations of the forms, audience feedback, and production process.
The document discusses the various new media technologies used at different stages of creating a music video. Camcorders, tripods, and cameras were used to shoot footage of the artist. Google was used for research and planning. YouTube was used to view other music videos, upload videos, and share work. Blogger allowed work to be uploaded and presented online. SlideShare let powerpoints be shared. Email enabled communication. USB drives stored and transferred files. Adobe Premier Pro was used to edit footage and add effects to produce the final video. Photoshop designed promotional materials like advertisements.
Evaluation question 3 rebecca ankrah a2 media courseworkRebecca Ankrah
The document discusses the online tools and media technology used during the research, planning, and production of a music video and ancillary project. Google was used extensively during the initial research stages to explore UK artists and find background information and inspiration. YouTube provided music videos and urban-style videos for inspiration. An email was used to contact a record label for song permission. Timetoast mapped out the production schedule. Prezi, blogger, flip cameras, still cameras, and editing software were used to plan, record, and illustrate ideas. Blogger proved useful for reflection posts and tracking progress throughout the project.
Evaluation question 3 rebecca ankrah a2 media courseworkRebecca Ankrah
The document discusses the various online tools and media technologies used during the research, planning, and production of a music video and ancillary project. Google was helpful for initial research on UK artists. YouTube provided music videos to analyze artist style. Email was used to contact record labels. Timetoast mapped out the production schedule. Prezi and blogger were used to present and log ideas. A flip camera, still camera, and editing software were used to film, record feedback, and piece together the final projects. Blogging at each stage proved useful for reflection and tracking progress.
The document discusses the various media technologies and tools used at different stages of creating a music video, including mobiles, blogs, Google, YouTube, Microsoft Office, cameras, editing software, lighting, and more. Mobiles were used for communication, research, and documentation. Blogs and YouTube were used to share work and gather feedback. Software like Premier Pro, Photoshop, and Excel helped with editing, design, and analysis. Cameras and lighting equipment were necessary for filming. Evaluation involved further sharing on social media and collecting audience responses.
The group initially planned to use iPads to film their music video but found the quality to be too grainy. They instead used mobile phones which provided better quality footage. They edited using iMovie which was convenient and allowed professional effects. Photoshop was used for ancillary tasks like magazine ads due to its accessibility. The group posted drafts and finals to YouTube and blogs to gather feedback from their target audience on Twitter.
How did you use media technologies in the construction and research, planning...James Vickers
The document discusses the various media technologies used at different stages of planning, researching, and evaluating media productions. YouTube was used to research music video conventions and genres to determine the genre for their projects. Google was used to research film theory and conventions. Microsoft Word was used to create schedules and track progress. A Canon HD camera and cell phone were used to shoot footage, while iMovie and Final Cut Pro were used to edit videos. WordPress was used as a blog to document research findings. YouTube and WordPress were also used to gather audience feedback to evaluate completed projects.
Zachy Mettawa used various new media technologies at different stages of creating and evaluating a music video project. Blogger was used to post work, research, pictures, videos and presentations about the production process. Scribd was used to upload and share word and powerpoint documents analyzing the music video and album cover. Photoshop was used to create the album cover and magazine advertisement, applying layers and effects. Youtube was used to upload videos of production, testing shots, and the rough and final music videos. Facebook was used to promote the music video and gather audience feedback. Movie Studio Platinum software was used to edit, cut and crop shots for the music video. A camera on a monopod was used for dynamic facial shots
Laura used various media technologies throughout the research, planning, construction, and evaluation stages of her music video project.
For research, she used the internet (YouTube, Spotify) to analyze trends in the acoustic pop genre and gather demographic data on the target artist and audience. She filmed interviews with Canon XA10 camera and edited them with Movie Studio Platinum.
For construction of the video, Laura used the Canon XA10 camera with tripod and some handheld shots. She downloaded the song from YouTube and edited the video together with transitions, filters, and slow motion effects in Movie Studio Platinum.
For ancillary tasks like the album cover and poster, Laura took photos on her phone and
1. The document discusses the various media technologies used at different stages of a group project to create a music video, including using cameras, editing software, and online platforms for planning, gathering feedback, and sharing the final video.
2. Editing software like Premiere Pro was used to edit footage and add effects to create a high quality music video, while Adobe Photoshop helped design promotional materials.
3. Online surveys, interviews, social media, and video platforms like YouTube were utilized at different stages for research, feedback, and sharing the final project.
How did you use media technologies in theRosiejayne
The document discusses the various hardware and software used to create a music video and ancillary tasks. A Nikon camera was used to film footage for the music video and take photos. Imovie and Photoshop were used to edit footage and add text/filters to photos. Online research tools like YouTube and SurveyMonkey were used to research the genre and target audience. Presentation software like Prezi and Powtoon were used in planning and evaluation stages.
The student used a wide range of media technologies throughout their research, planning, construction, and evaluation of a music video project. For research, they used Wikipedia to learn about the artist, YouTube for inspiration and ideas, and Google to research other artists. They created the music video using a digital camera and tripod for filming. They edited the video using movie editing software. They created ancillary tasks like CD covers and photos using Photoshop, Illustrator, Paint, and InDesign. They communicated using email and messaging apps. They published their work using Blogger.
1) The group used various media technologies in the planning stages of their music video, including researching the artist and genre on websites like Google, Pinterest, and Instagram for inspiration. They created surveys using SurveyMonkey to get audience feedback.
2) During filming, they used a DSLR camera on a tripod and handheld, as well as LED lights and different lenses. WhatsApp helped with organization.
3) Editing software like iMovie, Final Cut Pro, and Photoshop were used to edit footage, add effects, and design promotional materials like a digipak and magazine ad.
The student used various media technologies throughout the research, planning, construction, and evaluation stages of their coursework project. During research, they used YouTube to find conventions of music videos in their chosen genre. For planning, they created documents in Word and PowerPoint and shared their progress on a blog. To construct their music video, they filmed with cameras and edited footage in Final Cut Pro. For evaluation, the student created presentations in Prezi, PowerPoint, and an animated video in Moovly to analyze their process and final products.
During the research stage, the document author used laptops and computers to search online sources like Google, Wikipedia, YouTube, and social media to research artists, genres, and target audiences. They created a mood board using images from Google and social media compiled in PowerPoint. Planning involved using Vimeo to create an animatic storyboard to organize music video scenes. For construction, they used a DSLR camera to film the music video and edit it using Final Cut Pro. They also took photos for promotional materials using a DSLR and edited them in Photoshop. For evaluation, they used online presentation platforms like Prezi to present their reflections and used a Weebly blog to document their entire process.
The document discusses the process of planning and producing a music video for an unsigned artist. Research was conducted online to find a suitable artist, focusing on genres and conventions. The group settled on the artist "Porcelain and the Tramps" and their song "Red Light District". Planning involved researching the genre, getting permission from the artist, and looking at case studies from other artists. Production used a handheld HD digital camera to film different shots and angles. Editing software was used to combine clips and add effects like color correction and blending images. Feedback was gathered to evaluate the final music video.
For their music video project, the student used various new media technologies at each stage. In the research stage, they used YouTube to analyze other music videos, Google to find songs, and a camera to film interviews. For planning, they created storyboards on YouTube and treatments using Prezi. Filming used a Canon camera and editing was done in Final Cut Express. Audience feedback was gathered through Wall Wisher. The finished video was uploaded to YouTube and blogs for evaluation, which was presented using Prezi, PowerPoint, and Glogster. Blogger was used throughout to document the process.
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Q4: How did you use Media Technologies in the construction and researching, planning and evaluation stages?
1. QUESTION 4: HOW DID YOU
USE MEDIA TECHNOLOGIES IN THE
CONSTRUCTION AND RESEARCHING,
PLANNING AND EVALUATION STAGES?
By Cengizhan Sen
2. RESEARCH
AND
PLANNING
Whilst discovering music videos to use for our
Media Studies Preparatory Research Task,
YouTube was our main source in discovering music
videos and songs that fit with our own personal
interest/fit with our preferred genre of music.
Through YouTube, we were able to discover the
music videos and songs used for our case studies.
These music videos were our influences whilst
producing our music video, such as through the
camera work, mise-en-scene and editing. We were
able to access YouTube through Google. Moreover,
YouTube was the platform where we uploaded our
music video. From the uploading process, I learnt
about the use of 'tags' which are used by content
creators to enable their content to gain
views/recognition.
3. Google was the search engine used to enable me to access platforms such as Blogger and YouTube, as these online platforms are only
accessible with a Google+ account. Through Google, I was able to gather lyrics of Sia's songs from her album '1000 Forms of Fear',
which were used in the photo book album. The lyrics were provided by Genius.com, a website that specializes in providing the lyrics of
songs. Google was also used to find the logos of the distribution company (RCA Records) and an image of a barcode. Google was also
used to gain access into sites like Amazon and eBay, where I found the images for my case study albums such as Adele's "25" and
Dubstar's "Make it Better". Through Google, I was able to research about Sia and her record label and I was able to gather a better
understanding of the theories taught, such as Hyper Reality (Postmodernism) and Roland Barthes's codes, such as symbolic codes.
Moreover, Google enabled me to look at the teaser images of my album case study artist, Taeyeon, which was the main inspiration of
my photography. Additionally, Google enabled me to research the promotional methods of artists, which despite not being necessary
for our coursework, broadened my knowledge of the music industry. Information about the promotional methods was found through
Wikipedia. Furthermore, Google was used for my case studies for music videos, as it was used to discover the symbolism of colours and
how the music videos correlated with other forms of media, such as how the concept of twin sisters in Wings' "Hair Short" was inspired
by the Grady twins from "The Shining". Furthermore, I was able to find the dimensions for the CD on Google.
4. Moodle was used in order to gain
access into the templates and
layouts necessary to create our
albums. It was also used to
access the layout/template
documents for our risk
assessment sheets, call sheets,
talent and location release
sheets.
Timetoast was used in order to
organise our schedule, allowing us
to check what stage we were at and
the deadlines for our work. It
enabled me to make sure I was
meeting deadlines. The use of
timetoast was beneficial as it is easy
to use, and I personally favored the
simple design as it made me
concentrate more on the work I had
to do, diverting my attention to the
text on the timeline.
Instagram was used as a way for crew
members to communicate with one
another. It allowed us to check which
tasks had been completed and which
tasks which member will take
responsibility over. Additionally, it was
used to deliver our creative ideas to one
another whilst planning our music video
and organise the time and dates for our
music video shoot, only amongst the crew
members. The use of Instagram was an
efficient way of communication as the
application is used by a majority of youth,
and it is accessible and free
5. Whilst Instagram was used to communicate with crew members, Whatsapp was used to communicate with the cast
members. This is because a phone number is necessary to use Whatsapp, and so I was able to communicate with cast
members through calls and messages, enabling me to communicate with cast members without an Internet
connection/ Wi-Fi, ensuring that the cast member(s) are coming to the location set and letting me know if anything
happens, resulting in having to change the date of our music video shoot. This allowed us to avoid problems such as
coming to the set and finding no one present. Through Whatsapp, I was able to talk about costumes with the cast
members and check the availability of these costumes. I was also able to discuss matters such as consent, making
sure the performer is comfortable with the work environment and the things she would do on set. Through
communicating with the female actress, we were able to find someone who was willing to play the main role and who
was comfortable with being on camera. We were able to discuss days the cast members would be available, making
sure that the crew members were available as well.
6. Gomoodboard.com is a online moodboard creating website, which
enabled me to create a moodboard of all the mise-en-scene elements
of our music video, for free. Through Gomoodboard.com, we were able
to place our creative ideas onto a moodboard, and as more creative
ideas emerged, we were able to place images. I placed brief captions
beneath the images on our moodboard, explaining the function of the
prop/attire which, we had discussed our ideas in our team meetings
and during class sessions. As our moodboard was online, it enabled us
to create it quickly and place our ideas with ease.
7. CONSTRUCTION
MUSIC VIDEO-CANON
DSLR CAMERA
The camera used for the music video shoot was
a Canon 7D, which was a camera model I had
not used previously. The camera was not
provided by Leyton Sixth Form College and
instead, it was provided by our director. As our
director had prior knowledge on how to operate
the camera, the camera was easy to use and the
assistant directors were able to learn how to
operate and change the settings of the camera,
such as the brightness and contrast. During
filming, the crew members would look over the
camera shots and would discuss whether the
shot was good or not. This was beneficial, as it
developed our group skills, enabling each
member to have a creative input, but also
allowed us to reflect on our camera work,
evaluating whether or not we needed to shoot
again.
8. In addition to using a camera supplied by our director,
the assistant directors used a Canon DSLR camera,
supplied by Leyton Sixth Form College. The assistant
directors were able to develop their camera work,
learning how to focus on a particular object (such as
focusing on the artist). As the camera was different, the
assistant directors were able to expand their knowledge
of camera settings, allowing them to learn how to
change the settings of a different camera and also
exploring settings beside brightness and contrast.
MUSIC VIDEO-CANON DSLR CAMERA
CONTINUED
9. PHOTOGRAPHY-
SAMSUNG EK-GC100
For the photography, I decided to conduct my
own photoshoot/pictorial, which was located
outside, in Hollow Ponds. Through my long
experience of photography, I was able to produce
high quality images. A majority of the images
were extreme close-up shots, as well as mid-shots
of the artist. This was beneficial and
advantageous as the artist became the main
focus of the photos. A majority of the images had
a depth of field, focusing purely on the artist.
From photography, I learned how to capture
captivating images, with consideration to
capturing the location/surroundings and using
natural lighting to create a feeling of peace and
escapism. From photography, I was able to
experiment with different settings such as
aperture, EV (brightness) and shutter speed.
10. CAMERA EQUIPMENT &
LIGHTING
For our music video shoot, we used a tripod in order to make the camera stable for shots of the artist lip-syncing,
focusing on her facial expressions and hand gestures. There were minor difficulties when attaching the camera onto
the tripod, however as we took part in more shoots, we were able to learn how to attach it. In addition to a tripod,
we also an LED light that can be attached onto the camera. This allowed dark locations to be brightly lit, creating our
desired lighting and the feeling we wanted to create for the viewers/audience. We also used a lens hood. From using
the lens hood, I learned that the lens hood prevented lens flares and prevented damage to the lense. We also used
the lights from our phones during scenes in the forest, as the LED light belonged to our director, who was not
present during the shoot.
11. EDITING
Photoshop was the Adobe Program used to create our print products. I
had maintained prior knowledge and experience of Photoshop from my
AS music magazine, so using Photoshop again was not difficult or time-
consuming. I had produced the layouts for my print products on
Photoshop, prior to producing my print products, so I was able to reclaim
the skills I had learned. I had also created a Photoshop file of all the
potential fonts I wanted to use for my print products. With my print
products, I learned skills that I had not learned last year, such as the need
to delete unnecessary layers and I learned more about dimensions and
measurements of my print products, something I had experimented with
independently. I also experimented with effects that can be applied to
fonts, such as the gradient on font, which is something I did not know
how to do previously. In addition to using Photoshop, I also used
applications such as POCO Camera and Beauty Cam. Beauty Cam was
used to airbrush and remove any imperfections from the artist's face, as
well as brightening the artist's eyes. From prior use, I have learned to edit
the artist's face in a way that maintains her natural beauty, without
making her look overly edited. As for POCO camera, I learned how to edit
my photography by which I have learned how to make the depth of field
increasingly blurred and I have learned how to apply effects to my
images. I had used POCO camera for my AS Media Studies, however
through application updates and improvements, I had to learn the new
editing the application offered.
12. FINAL CUT PRO
We were able to edit our music video through Final Cut Pro. I had briefly used Final Cut Pro but I remembered
how the program worked, such as how to render a scene from the music video and how to cut a scene
(pressing I for In and O for Out). From using Final Cut Pro, I was able to learn how to add effects to our music
video, such as slow motion, learning how to adjust the speed of a clip as well as how to increase the speed. In
addition to slow motion, I also learned how to add effects such as Bad TV and I learned how to add transitions
such as Fade and Cross Dissolve. Using Final Cut Pro was simple and I was able to edit with ease. However,
after uploading and watching the music video on YouTube, I noticed that despite Final Cut Pro showing us that
every shot frame and transition had been rendered, there were scenes that had not been rendered properly.
This was due to the iMac being unable to identify the clip, possibly due to some clips being from our director's
camera. Fortunately, the minor issue was solved through the help of a member of staff, who taught me that
the solution was to find the original clip and render it again. This was not time-consuming and enable our
music video to look professional once again.
13. SOUND
Through Final Cut Pro, we were able to remove the original
audio of the scenes and add Sia's "Eye of the Needle". This was
done by which our director downloaded the song and brought
it in with a USB stick. During filming, we played the song on
the cast member's phone, as she had already downloaded it.
The song was played close to the camera, in order for us to be
able to match the lip-syncing and performance elements with
the song on Final Cut PRO.
14. EVALUATION
Prezi is a cloud-based presentation software. I enjoyed using Prezi due
to the wide range of themes to choose from, enabling me to present
my work in a entertaining manner, without boring the audience.I used
Prezi due to the software being free and accessible, as it can be
downloaded through the App Store. Using Prezi was simple, and
enabled me to include a large amount of text and images, improving
the visual aspect of my presentations.Prezi lets me zoom into text and
the lack of transitions is something that contrasts from other
presentation softwares. Prezi was used frequently, such as: the case
studies for the preparatory task, the Research and Planning for the
Moving Image Work, the Treatment for our music video, the Proposal
Pitch for my CD Digipack and Advertisements, Location Recces, the
Research and Planning for the CD Digipack and Advertisement, my
evaluation plan and the evaluation itself.
Wix.com is a cloud-based web development platform. This year
was the first time using Wix.com and I really enjoyed how there
was such a wide range of website styles to choose from. I liked
how Wix.com contrasts from the presentation softwares I have
used and I like how you can add effects to the text (such as Fade In
and Slide In), creating a professional look to the website. I also
liked how there is such a wide range of additional features you can
add to your website, such as a gallery, buttons to change to
another page and even social media logos, allowing me to link my
Blogger to the website. I have also included the logos of other
social media networks as I have made my website look like the
website belongs to an artist, which is another advantage of using
Wix.com-it allows you to modify and change your website as much
as you want.
15. Similar to Wix.com, this was my first time using PowerPoint Online. In contrast to PowerPoint,
PowerPoint Online offers themes that are more appealing, as well downloadable themes, which are
free. However, despite offering interesting themes, PowerPoint Online offers less transitions and
animations, in contrast to PowerPoint, which has less themes, but more animations and transitions,
resulting in less movement and making the presentation less appealing. I liked how PowerPoint Online
automatically saved my work for me and enables me to save a copy of my presentation to my
OneDrive and on my computer, avoiding the problem of losing my work. Additionally, I am able to
access PowerPoint Online on the Internet, without having to download anything, making it accessible
and free.
16. Blogger is a blog-publishing service. Prior to AS and A2 Media
Studies, I had used Blogger before, so all that was necessary was
to apply my previous skills. Blogger was used to publish the
progress of the content I had created such as the music video,
the CD digipack and advertisement and my case studies. I
enjoyed using Blogger, as it enabled me to reflect on the
progress I was making, and enabled me to keep in track of what I
had to do, as it showed the posts and if I notice anything that
needs to be posted or hasn't been posted, I am able to type a
blog entry. Additionally, I really like how Blogger enables you to
customise your blog, through the background, the colour
scheme and fonts of your blog. This makes your blog fun to look
at, and can make blogging a more entertaining activity. It also
creates a personal feel to the blog. Furthermore, I appreciate the
accessibility of Blogger, as I am able to blog through the Blogger
app, letting me make note of the progress I have made with my
work.
Leyton Media Hub enabled me to gain access into the
blogs of previous Media students. By having access into
these blogs, I was able to gain inspiration from what they
had included in their work-an exemplar of what to include
in my own work. For example, I was influenced by how
students had created physical albums by printing their
albums.This inspired me to create a physical album, with
minor changes and giving the album a different look. I
was also influenced by the structure and quality of their
work.