The document lists the letters "skills development" and asks how many words can be made from those letters. It then provides the possible words: Development, Skills, Deposit.
Tour de DART July 2009: Volunteer ExpectationsUM_DART
Volunteers for the community resource group can expect to review design documents and provide feedback to design teams. Design team volunteers will work in cycles to prioritize needs, create user scenarios, test developed solutions, and help prioritize requirements due to the challenge of not being able to address every gap before the first release. The overall project involves volunteers providing input to guide software development with the goal of meeting most needs in the first targeted spring 2011 release.
The document discusses the technologies and equipment used to create a media product opening sequence. It describes using a tripod for steady shots and changing camera heights. An iPad was used to record high quality voiceovers that could easily be uploaded to a Mac. A camera was used to film shots and allowed reviewing footage. Final Cut Pro on the Mac was key for editing, adding effects and transitions. Tools like the timeline, blade tool, and stabilization helped produce a professional product. Google, YouTube, and other websites supported research, planning, feedback, and finding free music.
The document discusses the use of props and visual elements in a film scene to convey meanings and suggestions about a character's mental health and situation. Specifically, layered shots of memories, medication, an alarm clock, and doctor's form suggest the character is experiencing hallucinations and has mental health issues. Dark lighting, a sinister masked kidnapper, and a setting in front of a tunnel add mysterious and uneasy tones that imply danger and a lack of escape or clarity about what is real.
This document discusses key elements of camerawork that filmmakers consider when analyzing or creating films, including camera angles (eye level, high, low, canted), camera movement (pan, tilt, track, crane, handheld, zoom), position and framing of shots (extreme long, medium, close up, extreme close up), composition techniques like the rule of thirds, and depth of field (selective focus, deep focus, rack focus). Examples are provided from famous films to illustrate different techniques.
The document discusses various elements of editing that can be analyzed, including shot selection and order, continuity, transitions, shot duration and pace, and special effects. It explains how these technical elements help create meaning and influence the audience's understanding of narrative, characters, and story events. Specific techniques are defined, like continuity editing, parallel editing, and different types of transitions. The role of editing in controlling information and building suspense for the audience is also covered.
This document discusses and defines Web 2.0. It begins by asking what Web 2.0 is and provides examples of Web 2.0 applications. It then discusses the impact of Web 2.0 in decentralizing power and enabling more user creativity and participation online through user-generated content and social media. Key aspects of Web 2.0 include user interactivity, participation, and collaboration online.
The document discusses Web 2.0, including:
- What Web 2.0 is, examples of Web 2.0 applications, and its impact.
- Web 2.0 emphasizes user-generated content, usability, and interoperability, allowing users to interact and collaborate as creators of content.
- Examples of Web 2.0 include social networking sites, blogs, wikis, and video sharing sites.
Web 2.0 relies on user-generated content and user participation through social media and collaboration. It allows users to interact with each other online to share content and make changes collectively. Examples include social networks, blogs, wikis, and video sharing sites. Web 2.0 has impacted access to information and media, shifting power and ownership towards individual users and giving people new opportunities to be creative and communicate with broad audiences.
Tour de DART July 2009: Volunteer ExpectationsUM_DART
Volunteers for the community resource group can expect to review design documents and provide feedback to design teams. Design team volunteers will work in cycles to prioritize needs, create user scenarios, test developed solutions, and help prioritize requirements due to the challenge of not being able to address every gap before the first release. The overall project involves volunteers providing input to guide software development with the goal of meeting most needs in the first targeted spring 2011 release.
The document discusses the technologies and equipment used to create a media product opening sequence. It describes using a tripod for steady shots and changing camera heights. An iPad was used to record high quality voiceovers that could easily be uploaded to a Mac. A camera was used to film shots and allowed reviewing footage. Final Cut Pro on the Mac was key for editing, adding effects and transitions. Tools like the timeline, blade tool, and stabilization helped produce a professional product. Google, YouTube, and other websites supported research, planning, feedback, and finding free music.
The document discusses the use of props and visual elements in a film scene to convey meanings and suggestions about a character's mental health and situation. Specifically, layered shots of memories, medication, an alarm clock, and doctor's form suggest the character is experiencing hallucinations and has mental health issues. Dark lighting, a sinister masked kidnapper, and a setting in front of a tunnel add mysterious and uneasy tones that imply danger and a lack of escape or clarity about what is real.
This document discusses key elements of camerawork that filmmakers consider when analyzing or creating films, including camera angles (eye level, high, low, canted), camera movement (pan, tilt, track, crane, handheld, zoom), position and framing of shots (extreme long, medium, close up, extreme close up), composition techniques like the rule of thirds, and depth of field (selective focus, deep focus, rack focus). Examples are provided from famous films to illustrate different techniques.
The document discusses various elements of editing that can be analyzed, including shot selection and order, continuity, transitions, shot duration and pace, and special effects. It explains how these technical elements help create meaning and influence the audience's understanding of narrative, characters, and story events. Specific techniques are defined, like continuity editing, parallel editing, and different types of transitions. The role of editing in controlling information and building suspense for the audience is also covered.
This document discusses and defines Web 2.0. It begins by asking what Web 2.0 is and provides examples of Web 2.0 applications. It then discusses the impact of Web 2.0 in decentralizing power and enabling more user creativity and participation online through user-generated content and social media. Key aspects of Web 2.0 include user interactivity, participation, and collaboration online.
The document discusses Web 2.0, including:
- What Web 2.0 is, examples of Web 2.0 applications, and its impact.
- Web 2.0 emphasizes user-generated content, usability, and interoperability, allowing users to interact and collaborate as creators of content.
- Examples of Web 2.0 include social networking sites, blogs, wikis, and video sharing sites.
Web 2.0 relies on user-generated content and user participation through social media and collaboration. It allows users to interact with each other online to share content and make changes collectively. Examples include social networks, blogs, wikis, and video sharing sites. Web 2.0 has impacted access to information and media, shifting power and ownership towards individual users and giving people new opportunities to be creative and communicate with broad audiences.
The document provides guidance for answering question 1a on a critical perspectives exam. It recaps that question 1a requires discussing skills development in relation to digital technology, research and planning, post-production, using conventions from real media texts, and creativity. It outlines a group poster presentation task where students will focus on one of these areas to help understand what to discuss for each skill. The poster must include a definition, what was done in the coursework for that category, examples of relevant skills and how they are shown in the work, and how the skills contributed to creative decision making.
Q1(a) requires you to describe and evaluate your skills development over the course of your media production work, from your foundation portfolio to your advanced portfolio. You must focus on developing 1-2 specific skills from the following areas: digital technology, research and planning, post-production, using conventions from real media texts, or creativity. The chief examiner advises providing specific examples from media texts you analyzed to demonstrate how they influenced your work.
This document provides an introduction to the concept of mise-en-scène in media studies. It defines mise-en-scène as the visual elements within a scene, including the six main elements: settings, props, costumes, facial expressions/body language, character positioning, and lighting/color. Each of these elements communicates meaning and sends signals to the audience. The document then examines each element in more detail and provides examples to illustrate how mise-en-scène is used to convey meaning and influence the audience. Students are instructed to apply these mise-en-scène concepts to analyze a short film clip.
1) The document discusses narrative structure in films, focusing on the concepts of plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events.
2) It then examines the ideas of Bordwell and Thompson, who distinguish between plot and story. Plot refers to the visible events in a film, while story encompasses all events, both explicit and inferred. The document also discusses how narratives can leave elements open to interpretation and inference.
3) In conclusion, the key points are that narrative analysis requires considering both the explicit plot and implicit story, including elements left for the audience to infer or presume.
This document discusses the importance of understanding a film's target audience. It defines a target audience based on factors like gender, age, socioeconomic status, interests, and location. The document recommends both primary research, like surveys and feedback, and secondary research, such as analyzing audience data from similar existing films on sites like Pearl and Dean, to determine a film's target audience. Understanding the target audience is crucial for effective storytelling and commercial success.
The document provides guidance on answering an exam question about skills development in media production. It discusses five key areas: digital technology, research and planning, post-production, using conventions from real media texts, and creativity. For each area, it offers examples of relevant skills and advice on how to structure a response, with an introduction, paragraphs discussing skills development over different coursework projects, and a conclusion.
Question 1(a) requires students to describe and evaluate their skills development over the course of their production work from foundation to advanced portfolios. Question 1(b) requires students to evaluate one of their media productions in relation to a media concept such as genre, narrative, or representation. Section B requires students to answer one question about contemporary issues regarding different forms of media in the online age, using case study examples and media theory to support their response.
This document provides guidance for answering an exam question on contemporary media issues in the online age. Students will be asked to answer one of two questions analyzing how online media has developed and impacted media production, consumer behavior, and convergence. They must use specific case studies and research to demonstrate understanding across at least two media forms. Students should discuss the historical context, current issues, and future debates related to online media and the chosen topics. Potential topics include music/film distribution, online television, gaming, news, or other forms of user-generated content.
There are two main categories of sound in film - diegetic and non-diegetic. Diegetic sound has a source visible on screen like dialogue or ambient noise, while non-diegetic sound like theme music does not. Sound helps create meaning by enhancing emotion, revealing character psychology, and setting atmosphere through location, period, and continuity between scenes. Key sound terminology includes soundtrack, theme music, sound effects, ambient noise, dialogue, voiceover, and techniques like sound bridges, parallel sound, and contrapuntal sound.
The document discusses various techniques of film editing, including:
- Order of shots and how their sequence can impact meaning
- Continuity editing which maintains logical spatial relationships
- Montage editing which compresses information through suggestive juxtaposition of shots
- Transitions like fades, dissolves and wipes which can imply passage of time or location
- Shot duration and pace, with shorter shots conveying action and longer intimacy
It emphasizes that editing controls what information is seen, when, and by whom, impacting narrative and representation.
The document discusses differing views on the impact of Web 2.0. David Gauntlett argues that Web 2.0 has created a more democratic media by empowering prosumers and challenging the dominance of media institutions. Andrew Keen counters that Web 2.0 has created cultural chaos by fostering a "cult of the amateur" that devalues professionals and expertise, with internet oligarchs replacing old media oligarchs. They disagree on whether the removal of gatekeepers will open media to greater democracy or devalue talent.
This document provides lesson objectives and materials for teaching students about the use of sound in media. It begins by explaining the key objectives: for students to understand diegetic and non-diegetic sound with examples; analyze how sound creates meaning in a TV drama clip; and use sound terminology. It then defines important sound terminology like diegetic, non-diegetic, sound effects, and voiceovers. Examples are provided of different sound clips to analyze meanings. The document aims to teach students how sound enhances emotional experience and meaning in media.
The document discusses various techniques of camera work including angle, movement, position/framing, composition, and depth of field. It provides examples of different camera angles like high, low, and canted angles. It also discusses different types of camera movement such as pans, tilts, tracks, cranes, handheld shots, and zooms. Position/framing refers to the distance between the camera and subject, such as extreme long shots, medium shots, and close-ups. Composition techniques like the rule of thirds are also covered. Depth of field refers to focal length and examples of selective focus, deep focus, and pull focus are given.
This document provides information about media language and semiotics. It defines key terms like denotation and connotation, and signifiers and signified. It explains how Roland Barthes' semiotic theory examines how media texts construct cultural meanings through signs on both a denotative and connotative level. Examples are provided of how signs in advertisements take on connotative meanings based on codes and conventions that are culturally understood. The document suggests analyzing one's own media content for its use of signs, denotations, connotations, and how it may reinforce cultural myths.
This document discusses audience analysis and reception theory. It explains that reception theory views audiences as active interpreters of media rather than passive receivers. Stuart Hall's encoding/decoding model is discussed, which suggests audiences can take preferred, negotiated, or oppositional readings of a text based on their own experiences and perspectives. A preferred reading accepts the producer's intended meaning, a negotiated reading understands the producer's goals but interprets it through their own lens, and an oppositional reading rejects the producer's values embedded in the text. The document asks how different audiences may interpret a TV drama trailer differently based on these concepts.
This document provides guidance for answering a question that requires students to select a production task and evaluate it in relation to one of several media concepts, including genre, narrative, representation, audience, or media language. It asks what the examiner says the question is about and provides examples of past questions.
This document provides a framework for analyzing representations in media based on Richard Dyer's work. It outlines four key questions: 1) What is represented in terms of characters, subject matter, and place? 2) How are social groups represented and what stereotypes are reinforced? 3) Who is responsible for the representations? 4) How might different audiences respond to and make meaning from the representations? For each question, it gives examples of what to consider such as character demographics, production companies, and how representations relate to genres and target audiences.
This document provides an overview of media language and semiotics. It defines media language as how a text constructs meaning for its audience. It then discusses key semiotic concepts such as denotation, connotation, signifiers, signifieds, and how codes and conventions influence audience interpretation. The document uses examples and theories from scholars like Saussure, Barthes, and Chandler to explain how semiotics can be applied to analyze how meaning is created in media texts through the use of signs, and how this shapes cultural myths and realities.
By the end of the lesson, students will have explored one area that could come up for Question 1(a) in detail, completed a group poster on this area, and presented their poster back to the class. The document provides instructions for a group poster assignment where students will focus their poster on one of the five areas for Question 1(a) - digital technology, research and planning, post-production, using conventions from real media texts, or creativity. Students must include a definition, examples of work and skills from their coursework, and images to illustrate their topic.
Here are the steps to set up your blog:
1. Go to your blog dashboard and create a new page called "A2 Media Exam"
2. Under that page, create subpages for "Exam Section A Q1a", "Exam Section 1b" and "Exam Section B"
3. Copy and paste the relevant information from this lesson onto the appropriate subpages.
This will help you organize the exam information in a clear, accessible way online as you prepare. Let me know if you have any other questions!
The document outlines an upcoming two hour exam on Friday June 15th. It will contain two 25 mark questions on media production skills and one 50 mark question on collective identity. Question 1A will ask students to describe and evaluate their production skills development over the two year course, focusing on areas like digital technology, creativity, research, and using conventions from real media. Question 1B will require students to evaluate one of their productions in relation to a media concept such as genre, narrative or audience. The document provides sample exam questions and guidance on how marks will be awarded.
The document provides guidance for answering question 1a on a critical perspectives exam. It recaps that question 1a requires discussing skills development in relation to digital technology, research and planning, post-production, using conventions from real media texts, and creativity. It outlines a group poster presentation task where students will focus on one of these areas to help understand what to discuss for each skill. The poster must include a definition, what was done in the coursework for that category, examples of relevant skills and how they are shown in the work, and how the skills contributed to creative decision making.
Q1(a) requires you to describe and evaluate your skills development over the course of your media production work, from your foundation portfolio to your advanced portfolio. You must focus on developing 1-2 specific skills from the following areas: digital technology, research and planning, post-production, using conventions from real media texts, or creativity. The chief examiner advises providing specific examples from media texts you analyzed to demonstrate how they influenced your work.
This document provides an introduction to the concept of mise-en-scène in media studies. It defines mise-en-scène as the visual elements within a scene, including the six main elements: settings, props, costumes, facial expressions/body language, character positioning, and lighting/color. Each of these elements communicates meaning and sends signals to the audience. The document then examines each element in more detail and provides examples to illustrate how mise-en-scène is used to convey meaning and influence the audience. Students are instructed to apply these mise-en-scène concepts to analyze a short film clip.
1) The document discusses narrative structure in films, focusing on the concepts of plot and story. It defines plot as the explicit events presented in a film, while the story includes both explicit and inferred events.
2) It then examines the ideas of Bordwell and Thompson, who distinguish between plot and story. Plot refers to the visible events in a film, while story encompasses all events, both explicit and inferred. The document also discusses how narratives can leave elements open to interpretation and inference.
3) In conclusion, the key points are that narrative analysis requires considering both the explicit plot and implicit story, including elements left for the audience to infer or presume.
This document discusses the importance of understanding a film's target audience. It defines a target audience based on factors like gender, age, socioeconomic status, interests, and location. The document recommends both primary research, like surveys and feedback, and secondary research, such as analyzing audience data from similar existing films on sites like Pearl and Dean, to determine a film's target audience. Understanding the target audience is crucial for effective storytelling and commercial success.
The document provides guidance on answering an exam question about skills development in media production. It discusses five key areas: digital technology, research and planning, post-production, using conventions from real media texts, and creativity. For each area, it offers examples of relevant skills and advice on how to structure a response, with an introduction, paragraphs discussing skills development over different coursework projects, and a conclusion.
Question 1(a) requires students to describe and evaluate their skills development over the course of their production work from foundation to advanced portfolios. Question 1(b) requires students to evaluate one of their media productions in relation to a media concept such as genre, narrative, or representation. Section B requires students to answer one question about contemporary issues regarding different forms of media in the online age, using case study examples and media theory to support their response.
This document provides guidance for answering an exam question on contemporary media issues in the online age. Students will be asked to answer one of two questions analyzing how online media has developed and impacted media production, consumer behavior, and convergence. They must use specific case studies and research to demonstrate understanding across at least two media forms. Students should discuss the historical context, current issues, and future debates related to online media and the chosen topics. Potential topics include music/film distribution, online television, gaming, news, or other forms of user-generated content.
There are two main categories of sound in film - diegetic and non-diegetic. Diegetic sound has a source visible on screen like dialogue or ambient noise, while non-diegetic sound like theme music does not. Sound helps create meaning by enhancing emotion, revealing character psychology, and setting atmosphere through location, period, and continuity between scenes. Key sound terminology includes soundtrack, theme music, sound effects, ambient noise, dialogue, voiceover, and techniques like sound bridges, parallel sound, and contrapuntal sound.
The document discusses various techniques of film editing, including:
- Order of shots and how their sequence can impact meaning
- Continuity editing which maintains logical spatial relationships
- Montage editing which compresses information through suggestive juxtaposition of shots
- Transitions like fades, dissolves and wipes which can imply passage of time or location
- Shot duration and pace, with shorter shots conveying action and longer intimacy
It emphasizes that editing controls what information is seen, when, and by whom, impacting narrative and representation.
The document discusses differing views on the impact of Web 2.0. David Gauntlett argues that Web 2.0 has created a more democratic media by empowering prosumers and challenging the dominance of media institutions. Andrew Keen counters that Web 2.0 has created cultural chaos by fostering a "cult of the amateur" that devalues professionals and expertise, with internet oligarchs replacing old media oligarchs. They disagree on whether the removal of gatekeepers will open media to greater democracy or devalue talent.
This document provides lesson objectives and materials for teaching students about the use of sound in media. It begins by explaining the key objectives: for students to understand diegetic and non-diegetic sound with examples; analyze how sound creates meaning in a TV drama clip; and use sound terminology. It then defines important sound terminology like diegetic, non-diegetic, sound effects, and voiceovers. Examples are provided of different sound clips to analyze meanings. The document aims to teach students how sound enhances emotional experience and meaning in media.
The document discusses various techniques of camera work including angle, movement, position/framing, composition, and depth of field. It provides examples of different camera angles like high, low, and canted angles. It also discusses different types of camera movement such as pans, tilts, tracks, cranes, handheld shots, and zooms. Position/framing refers to the distance between the camera and subject, such as extreme long shots, medium shots, and close-ups. Composition techniques like the rule of thirds are also covered. Depth of field refers to focal length and examples of selective focus, deep focus, and pull focus are given.
This document provides information about media language and semiotics. It defines key terms like denotation and connotation, and signifiers and signified. It explains how Roland Barthes' semiotic theory examines how media texts construct cultural meanings through signs on both a denotative and connotative level. Examples are provided of how signs in advertisements take on connotative meanings based on codes and conventions that are culturally understood. The document suggests analyzing one's own media content for its use of signs, denotations, connotations, and how it may reinforce cultural myths.
This document discusses audience analysis and reception theory. It explains that reception theory views audiences as active interpreters of media rather than passive receivers. Stuart Hall's encoding/decoding model is discussed, which suggests audiences can take preferred, negotiated, or oppositional readings of a text based on their own experiences and perspectives. A preferred reading accepts the producer's intended meaning, a negotiated reading understands the producer's goals but interprets it through their own lens, and an oppositional reading rejects the producer's values embedded in the text. The document asks how different audiences may interpret a TV drama trailer differently based on these concepts.
This document provides guidance for answering a question that requires students to select a production task and evaluate it in relation to one of several media concepts, including genre, narrative, representation, audience, or media language. It asks what the examiner says the question is about and provides examples of past questions.
This document provides a framework for analyzing representations in media based on Richard Dyer's work. It outlines four key questions: 1) What is represented in terms of characters, subject matter, and place? 2) How are social groups represented and what stereotypes are reinforced? 3) Who is responsible for the representations? 4) How might different audiences respond to and make meaning from the representations? For each question, it gives examples of what to consider such as character demographics, production companies, and how representations relate to genres and target audiences.
This document provides an overview of media language and semiotics. It defines media language as how a text constructs meaning for its audience. It then discusses key semiotic concepts such as denotation, connotation, signifiers, signifieds, and how codes and conventions influence audience interpretation. The document uses examples and theories from scholars like Saussure, Barthes, and Chandler to explain how semiotics can be applied to analyze how meaning is created in media texts through the use of signs, and how this shapes cultural myths and realities.
By the end of the lesson, students will have explored one area that could come up for Question 1(a) in detail, completed a group poster on this area, and presented their poster back to the class. The document provides instructions for a group poster assignment where students will focus their poster on one of the five areas for Question 1(a) - digital technology, research and planning, post-production, using conventions from real media texts, or creativity. Students must include a definition, examples of work and skills from their coursework, and images to illustrate their topic.
Here are the steps to set up your blog:
1. Go to your blog dashboard and create a new page called "A2 Media Exam"
2. Under that page, create subpages for "Exam Section A Q1a", "Exam Section 1b" and "Exam Section B"
3. Copy and paste the relevant information from this lesson onto the appropriate subpages.
This will help you organize the exam information in a clear, accessible way online as you prepare. Let me know if you have any other questions!
The document outlines an upcoming two hour exam on Friday June 15th. It will contain two 25 mark questions on media production skills and one 50 mark question on collective identity. Question 1A will ask students to describe and evaluate their production skills development over the two year course, focusing on areas like digital technology, creativity, research, and using conventions from real media. Question 1B will require students to evaluate one of their productions in relation to a media concept such as genre, narrative or audience. The document provides sample exam questions and guidance on how marks will be awarded.
The document provides guidance on preparing for Section A, Question 1(a) of the G325 Critical Perspectives exam. It explains that Q1(a) requires students to describe and evaluate their skills development in areas like research and planning from Foundation to Advanced projects. It then provides a detailed lesson on research and planning, including defining the skills, examples of primary and secondary research, and an exercise to plan an essay responding to a sample Q1(a) question focusing on the development of research and planning skills.
This document outlines a group presentation task for students to help them understand the areas they need to discuss for question 1(a), which requires them to consider their skills development in relation to digital technology, research and planning, post-production, using conventions from real media texts, and creativity. It instructs students to work in small groups, with each group focusing on one of these areas to create a poster presenting a definition, explanation of coursework, examples of skills, how skills contributed to creativity, and images. The presentation is meant to help students understand what to discuss for each skills area for question 1(a).
This document outlines the course requirements for A2 Media Studies. Students must complete two units - G324 Advanced Portfolio in Media and G325 Critical Perspectives in Media. For G324, students will produce a 5 minute TV documentary in groups of 3, along with a radio trailer and listings magazine feature about the documentary. They must submit research, planning, and a self-evaluation. For G325, students will take a 2 hour exam with two sections - the first evaluates students' skills and one production piece, the second addresses contemporary media issues like representations of social groups.
This document outlines the structure and requirements for an exam on critical perspectives in media. The exam consists of two sections worth 100 marks total. Section A (50 marks) involves evaluating students' own production work, including describing skills development and analyzing one production using a theoretical concept. Section B (50 marks) requires answering one question on a contemporary media issue. Students are provided lists of production practices and concepts that may be referenced in exam questions. A lesson plan at the end outlines the exam preparation schedule.
This document provides information and guidance about Section A of the A2 Media Studies exam. Section A focuses on evaluating students' coursework productions through a theoretical lens. Students will be asked to discuss the development of their skills from AS to A2, analyzing one of their productions in relation to a key media concept. The document provides sample exam questions, criteria for high-scoring answers, and advice on reflecting on one's progression and use of digital technology over the course of study.
This document provides guidance for students taking Section A of an A2 media exam. It outlines the structure and timing of Section A, which consists of two questions. Question 1A asks students to evaluate their skills development over their AS and A2 coursework. Students will be asked to describe how one of their skills areas, such as research or use of digital technology, developed over time with examples. Question 1B requires students to analyze one of their media productions in relation to a media concept like genre, narrative or representation. The document provides prompts and lists of relevant theorists to help students prepare responses for each concept area.
This document summarizes the two units for an A2 Media Studies course: Advanced Portfolio in Media coursework and Critical Perspectives exam. The coursework consists of a promotion package with three products - a music promo video, digipak, and magazine ad. Research, planning and evaluation are also required. The exam has two sections - theoretical evaluation of a student production and discussion of contemporary media issues and regulation. Both units are equally weighted at 50% of the final grade.
This document provides guidance for students taking the Section A exam on theoretical evaluation of media productions. It outlines the structure of Section A, including a question evaluating skills development from AS to A2 and a question analyzing a production using media concepts. It emphasizes reflecting on progression, using examples and terminology. It prompts students to consider how their use of digital technology developed across their productions, with benefits like increased creativity and distribution options. An example exam question and guidance to plan an essay response is also provided.
The examination consists of two compulsory questions assessing theoretical evaluation of production work and one question from six topic areas on contemporary media issues. For Section A, candidates have one hour to answer two questions: 1a) evaluating skill development over their AS and A2 coursework and 1b) evaluating one production in relation to a media concept. Section B assesses contemporary media issues over one hour. Question 1a focuses on skills such as digital technology, creativity, research and planning, while question 1b relates productions to concepts like genre, narrative and representation. Candidates must know their coursework in depth to discuss skills development and relate a production to a concept.
This document provides guidance on preparing for Question 1(a) of the Critical Perspectives exam, which requires students to describe and evaluate their skills development over the course of their media production work. It discusses focusing the response on one or two specific skills areas from a list including digital technology, research and planning, post-production, using conventions from real media texts, and creativity. For each area, the document provides examples of relevant skills and advice on how to structure a high-scoring answer, including using examples from coursework projects to show skills development over time.
This document provides information for two Advanced Media courses: G324 Advanced Portfolio in Media and G325 Critical Perspectives in Media. For G324, students will produce a media portfolio including a film promotion package. The portfolio will be graded on planning, construction, and evaluation. For G325, students will complete a two-hour exam assessing their understanding of media concepts and evaluation of their own work, and will study the contemporary issue of media regulation. Deadlines and grading schemes are provided.
This document provides an introduction and overview of the requirements for the G325: Critical Perspectives in Media exam. The exam assesses students' understanding of media concepts, contexts, and debates through two sections. Section A requires students to answer two compulsory questions evaluating their skills development and theoretically analyzing one of their productions. Section B involves answering one question from six topics areas about a contemporary media issue. The document outlines the specific criteria and theoretical concepts that will be addressed in the exam questions for Sections A and B. It also provides guidance on the tasks students need to complete to prepare for the exam, including describing their media productions and answering practice questions.
This document summarizes the details of a Media Studies A2 course consisting of two units worth 50% each. Unit 1 involves creating a promotion package for a film including a teaser trailer, magazine cover, and poster. Students will use software like Final Cut Pro, Photoshop, and Illustrator. Unit 2 is an exam testing theoretical understanding of skills development, media concepts, and contemporary online media issues through two essay sections.
This document provides guidance on answering exam questions about media production work. It discusses the requirements for two questions - 1a and 1b. Question 1a requires reflection on all production work completed, focusing on skills and development in areas like creativity, technology, research and planning. Question 1b focuses reflection on one project and key concepts like genre and narrative. Tips are provided for question 1a, including planning, considering the mark scheme, and reflecting on learning. Students are also given homework to prepare terminology and notes on research and planning skills.
This document provides guidance for answering Question 1(a) on an exam about media production. Question 1(a) requires students to describe and evaluate their skills development over multiple projects in one or two specific areas, such as digital technology, research/planning, post-production, use of conventions, or creativity. The document provides details on each of these skills areas and advises on how to structure the answer by introducing the selected skills, discussing early projects, later projects, and concluding with demonstrated development. Sample questions are included to check understanding of the question requirements.
The document provides guidance for preparing to answer an exam question about post-production decisions and skill development. It includes key points about evaluating editing, layout, and ancillary task decisions for different media productions. Learners are instructed to create timelines of their post-production work for two projects to identify how their skills improved over time. Comparing timelines in a group allows learners to ensure their recollections match with no gaps. No homework is assigned but optional self-testing by planning an exam question response is suggested.
Question 1(a) requires the student to describe and evaluate their skills development over the course of their media production work from foundation to advanced portfolio. This includes skills in areas like digital technology, research and planning, post-production, using conventions from real media texts, and creativity. The student must pick one or two specific skills areas to focus on, and provide examples from their coursework to demonstrate how their skills progressed over time. Well-structured answers will include an introduction, paragraphs addressing early and later projects to show development, and a conclusion.
This document provides an overview of media language and semiotics. It defines key terms like semiotics, signifier, signified, denotation, and connotation. It explains that semiotics examines how signs construct meaning and involves analyzing both the literal/denotative meaning and associated/connotative meanings of signs. The document also discusses Roland Barthes' views on how signs operate on denotative and connotative levels and can encode particular messages and ideologies, which he referred to as "myths."
This document discusses representation in media texts and how to analyze representations. It defines representation as how groups, events, places or social changes are portrayed in media. Representations offer a version of reality but are subjective and constructed rather than objective. The document outlines Richard Dyer's 4 key points for analyzing representations: 1) What is represented 2) How it represents social groups 3) Who is responsible 4) Audience response. It also discusses theorists Stuart Hall and how representations rely on stereotypes that can subordinate groups.
This document provides an introduction to key concepts in media language and film editing. It defines and discusses various elements of editing including shot order and choice, continuity, transitions, shot duration/pace and rhythm, and special effects. Specific techniques are explained such as establishing shots, the 180 degree rule, shot-reverse-shot, eyeline matches, and match on action. The meaning and effects created by different transitions like fades, dissolves, and wipes are also covered. The document stresses that editing controls what information is revealed to both characters and audiences.
The document introduces key concepts about sound in media. It divides sound into two categories: diegetic sound that comes from within the world of the film, like dialogue and ambient noise, and non-diegetic sound that does not have a visible on-screen source, like theme music. Sound helps create meaning by enhancing emotion, conveying character psychology, and setting location and period. Key terminology includes soundtrack, theme music, sound effects, ambient sound, dialogue, voiceover, sound bridges, parallel sound, and contrapuntal sound.
This document provides an introduction to key concepts in media language and film editing. It defines and discusses various elements of editing including shot order, continuity, transitions, shot duration/pace and rhythm, and special effects. Specific techniques are explained such as establishing shots, the 180 degree rule, shot/reverse shot, eyeline match, and match on action. The meaning and effects of different transitions like fades, dissolves and wipes are also covered. The document emphasizes that editing controls what information is revealed to both characters and the audience.
This document discusses key concepts of camerawork in media including camera angles (eye level, high, low, Dutch), camera movement (pan, tilt, track, crane, handheld, zoom), framing and shot size (extreme long shot to extreme close up), composition using the rule of thirds, and depth of field (selective focus, deep focus, and pull focus). Specific films are referenced to illustrate different camera techniques.
This document discusses the evolution of film conventions from early films to modern examples. It begins by having the reader watch two early films from 1897 and 1903 to see basic conventions and note differences between them. Then it has the reader watch clips from 2012 and 2009 films and compare them to the earlier films, noting how filming and editing techniques provide more character insight and impact the audience. The goal is to analyze how techniques have developed over time to influence meaning for viewers.
This document provides an introduction to the concept of mise-en-scène in media studies. It defines mise-en-scène as the visual elements within a scene or frame that communicate information to the audience. The six elements of mise-en-scène are identified as settings, props, costumes, performance/facial expressions, character positioning, and lighting/color. Examples are given for each element to illustrate how they are used to convey meaning and manipulate audience perceptions. Students are then asked to analyze a short film clip, paying attention to how these various mise-en-scène elements are employed.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online as "prosumers" who both consume and create content. Examples of Web 2.0 include social media sites, blogs, wikis, video sharing sites, and web applications. Web 2.0 has given the public more access to media production tools and the ability to freely express themselves and share content online, competing with professional media. It has also increased user creativity and choice in how people access and engage with media.
Web 2.0 is a term used to describe a second generation of the World Wide Web that focuses on user-generated content and allows people to collaborate and share information online. Some key aspects of Web 2.0 include social media sites that facilitate sharing, user-centered design, and participation. Examples include social networking sites, blogs, wikis, video sharing sites, and more. Web 2.0 has given the public more access, ownership and power over media by allowing anyone to create and distribute content online.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-created content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has impacted access, ownership, power, and creativity by making media production equipment more accessible, giving audiences more control over what and when they consume media, and allowing ordinary people to produce and distribute content and have their voices heard.
Web 2.0 is a term used to describe a second generation of the World Wide Web that emphasizes user-generated content, usability, and interoperability. It allows users to interact and collaborate online by contributing user-generated content through social media and virtual communities. Examples of Web 2.0 include social networking sites, blogs, wikis, video sharing sites, and web applications. David Gauntlett suggests that Web 2.0 has shifted power from media institutions to audiences by giving users more control over creating and distributing content online. It has also made media creation more accessible through smaller and obtainable technologies.
This document outlines Richard Dyer's framework for analyzing representations, which involves considering: 1) What is represented in terms of characters, subject matter, and place? 2) How are social groups represented and what ideologies does this reinforce? 3) Who is responsible for the representations? 4) What meaning might audiences take from the representations? It encourages analyzing representations of age, gender, sexuality, ethnicity and other attributes, and whether they rely on stereotypes or countertypes. It also discusses how representations can legitimize inequality and influence how social groups are seen.
This document provides a test on narrative theory concepts. It asks questions about the definition of narrative, Bordwell and Thompson's approach, the difference between the story and plot, types of narrative structures like linear and non-linear, and concepts like ellipsis and action cues that Roland Barthes introduced to analyze how films generate audience interest.
The document discusses different approaches to analyzing narratives in films. It distinguishes between plot, which is everything explicitly shown on screen, and story, which also includes events that are implied but not directly shown. Good narrative analysis considers the wider story rather than just the plot. It also discusses how narratives use techniques like restricted perspectives, ambiguity, and enigma codes to engage audiences and leave them with questions about the story.
This document provides guidance for exam preparation on the topic of research and planning skills for media production. It begins by listing different areas of skills development that could be asked about, including research and planning. It then focuses on defining and providing examples of research versus planning. Research involves analyzing real media texts, audiences and technical aspects, while planning encompasses developing ideas, storyboarding, scheduling and organizing a production. The document prompts reviewing one's portfolio and production work to evaluate how research and planning skills developed between AS and A2 levels, noting any improvements that allowed for better creative decision making and production quality over time.
1. This document outlines a marking scheme for a question assessing candidates' ability to summarize their progress and use of digital technology over time.
2. The marking scheme has 4 levels, with level 4 earning 21-25 marks for a clear, fluent, and articulate response using specific examples and excellent terminology. Level 3 earns 16-20 marks for a good response with a clear description and evaluation.
3. Level 2 earns 10-15 marks for a mostly clear response with a narrow range of examples and limited discussion of progress. Level 1 earns 0-9 marks for a descriptive response with little evaluation and partly relevant examples.
Q1a digital technology lesson activitiesLiz Davies
This document provides guidance for students on developing a skills assessment and essay on digital technology skills. It includes activities for mapping skills, creating a timeline of media productions, and evaluating skill development over time. Students are prompted to consider their current skill level, productions worked on, and key skills learned from each. They are also given guidance on structuring a five paragraph essay responding to an exam question about how their digital technology skills developed and contributed to creative decision making, with examples from their coursework and other productions.
Beyond Degrees - Empowering the Workforce in the Context of Skills-First.pptxEduSkills OECD
Iván Bornacelly, Policy Analyst at the OECD Centre for Skills, OECD, presents at the webinar 'Tackling job market gaps with a skills-first approach' on 12 June 2024
Philippine Edukasyong Pantahanan at Pangkabuhayan (EPP) CurriculumMJDuyan
(𝐓𝐋𝐄 𝟏𝟎𝟎) (𝐋𝐞𝐬𝐬𝐨𝐧 𝟏)-𝐏𝐫𝐞𝐥𝐢𝐦𝐬
𝐃𝐢𝐬𝐜𝐮𝐬𝐬 𝐭𝐡𝐞 𝐄𝐏𝐏 𝐂𝐮𝐫𝐫𝐢𝐜𝐮𝐥𝐮𝐦 𝐢𝐧 𝐭𝐡𝐞 𝐏𝐡𝐢𝐥𝐢𝐩𝐩𝐢𝐧𝐞𝐬:
- Understand the goals and objectives of the Edukasyong Pantahanan at Pangkabuhayan (EPP) curriculum, recognizing its importance in fostering practical life skills and values among students. Students will also be able to identify the key components and subjects covered, such as agriculture, home economics, industrial arts, and information and communication technology.
𝐄𝐱𝐩𝐥𝐚𝐢𝐧 𝐭𝐡𝐞 𝐍𝐚𝐭𝐮𝐫𝐞 𝐚𝐧𝐝 𝐒𝐜𝐨𝐩𝐞 𝐨𝐟 𝐚𝐧 𝐄𝐧𝐭𝐫𝐞𝐩𝐫𝐞𝐧𝐞𝐮𝐫:
-Define entrepreneurship, distinguishing it from general business activities by emphasizing its focus on innovation, risk-taking, and value creation. Students will describe the characteristics and traits of successful entrepreneurs, including their roles and responsibilities, and discuss the broader economic and social impacts of entrepreneurial activities on both local and global scales.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
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إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
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How to Setup Warehouse & Location in Odoo 17 InventoryCeline George
In this slide, we'll explore how to set up warehouses and locations in Odoo 17 Inventory. This will help us manage our stock effectively, track inventory levels, and streamline warehouse operations.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Andreas Schleicher presents PISA 2022 Volume III - Creative Thinking - 18 Jun...EduSkills OECD
Andreas Schleicher, Director of Education and Skills at the OECD presents at the launch of PISA 2022 Volume III - Creative Minds, Creative Schools on 18 June 2024.
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...
Q1a Group Poster Task
1. How many different words can you make
from the following letters:
skills development
2. Recap - The Critical Perspectives Exam
Section A:
Theoretical Evaluation of
Production
Q1(a)
Section B:
Contemporary
Media Issues
25 marks
Media in the
Online Age
Q1(b)
50 marks
25 marks
3. Recap – Q1a
Remember, question 1(a) requires you to consider your
skills development in relation to:
•
•
•
•
•
.
D...... ……….
R....... … ……..
P..............
U.... ……….. .. …. …..
C.........
4. Recap – Q1a
Remember, question 1(a) requires you to consider your
skills development in relation to:
•
•
•
•
•
Digital Technology
Research and planning
Post-production
Using conventions from real media texts
Creativity
5. Group Poster Presentation Task
To help you understand what you need to discuss for each
area, you will work in small groups to create a
poster, focusing on one of these areas, and present it to the
rest of the class.
•
•
•
•
Digital Technology
Research and planning
Post-production
Using conventions from real media texts
(Each group will also consider creativity in relation to their area)
6. Group Poster Presentation Task
Your poster must include the following:
1. A definition.
2. What you did for your coursework that comes under this
category.
3. Examples of skills you may have in this area and how this
is demonstrated in your work.
4. How these skills contributed to creative decision making.
5. Images to illustrate all of the above.