This document discusses systems analysis and the waterfall model of software development. It describes the stages of systems analysis including investigation, design, and implementation with user consultation. The design stage produces a system specification detailing materials, procedures, hardware requirements, and inputs/outputs. Systems are monitored after implementation for changes. The waterfall model stages are feasibility, requirements analysis, design specification, coding, testing, and maintenance. Prototyping is discussed as an alternative that involves users earlier to detect issues and ensure requirements are met.
Mostly people ask what is system development life cycle so, you can read the 7 stages of system development life cycle step by step from IPHS Technologies
The document discusses the prototype model in software development. It defines a prototype model as building a working prototype of the system before full development to allow users to evaluate proposals. The key steps are requirements analysis, quick design, building the prototype, getting customer evaluation and feedback, and refining the prototype iteratively until the user is satisfied. Prototype models have advantages like early assessment, clarifying requirements, and ensuring user requirements are met. However, they can also be time-consuming and expensive if multiple prototypes are needed before finding the perfect fit.
The document provides an overview of the Systems Development Life Cycle (SDLC). It describes the main phases of SDLC as feasibility analysis, requirement analysis and specification, design, coding, testing, and maintenance. For each phase, it outlines the key activities and objectives. It also discusses different approaches to SDLC, including waterfall, prototyping, iterative, and object-oriented approaches.
The document discusses prototyping, including defining it as quickly creating a working model to test design aspects and gather early user feedback. It outlines the prototyping process of identifying basic requirements, developing an initial prototype, reviewing it with users, and revising/enhancing it based on feedback in iterative cycles. The advantages of prototyping are reducing development time and costs while improving user involvement and satisfaction. Disadvantages include potential lack of requirements documentation and uncertain designs from frequent changes.
Software prototyping is the process of implementing presumed software requirements to learn more about actual requirements or alternative designs. It has several phases: requirements gathering, quick design, building a prototype, user evaluation, refining the prototype, and engineering the final product. Prototyping allows for early assessment of requirements, increased user confidence, and insight for better implementation. However, it can be time consuming and expensive if many iterations are needed to satisfy the user. It also risks losing development focus or creating false expectations.
A 1986 movie depicts a young boy competing against experienced riders in a high-stakes BMX trick competition to win it all. Rapid Application Development (RAD) is a software development methodology that emphasizes rapid prototyping and minimal planning in order to create usable systems quickly, often within 60-90 days, though sometimes with compromises to cost, quality or completeness. The document outlines the principles, process, benefits and limitations of the RAD approach.
The document discusses and compares two software development life cycle (SDLC) models: the waterfall model and evolutionary model. The waterfall model involves 5 sequential phases: requirements analysis, design, implementation, testing, and maintenance. However, it is inflexible and does not allow for updates based on user feedback. The evolutionary model involves iterative development of prototypes based on basic requirements, with customer feedback and modifications to subsequent versions. This model is better suited for developing online systems and user interfaces as it allows for evolution through use.
This document discusses systems analysis and the waterfall model of software development. It describes the stages of systems analysis including investigation, design, and implementation with user consultation. The design stage produces a system specification detailing materials, procedures, hardware requirements, and inputs/outputs. Systems are monitored after implementation for changes. The waterfall model stages are feasibility, requirements analysis, design specification, coding, testing, and maintenance. Prototyping is discussed as an alternative that involves users earlier to detect issues and ensure requirements are met.
Mostly people ask what is system development life cycle so, you can read the 7 stages of system development life cycle step by step from IPHS Technologies
The document discusses the prototype model in software development. It defines a prototype model as building a working prototype of the system before full development to allow users to evaluate proposals. The key steps are requirements analysis, quick design, building the prototype, getting customer evaluation and feedback, and refining the prototype iteratively until the user is satisfied. Prototype models have advantages like early assessment, clarifying requirements, and ensuring user requirements are met. However, they can also be time-consuming and expensive if multiple prototypes are needed before finding the perfect fit.
The document provides an overview of the Systems Development Life Cycle (SDLC). It describes the main phases of SDLC as feasibility analysis, requirement analysis and specification, design, coding, testing, and maintenance. For each phase, it outlines the key activities and objectives. It also discusses different approaches to SDLC, including waterfall, prototyping, iterative, and object-oriented approaches.
The document discusses prototyping, including defining it as quickly creating a working model to test design aspects and gather early user feedback. It outlines the prototyping process of identifying basic requirements, developing an initial prototype, reviewing it with users, and revising/enhancing it based on feedback in iterative cycles. The advantages of prototyping are reducing development time and costs while improving user involvement and satisfaction. Disadvantages include potential lack of requirements documentation and uncertain designs from frequent changes.
Software prototyping is the process of implementing presumed software requirements to learn more about actual requirements or alternative designs. It has several phases: requirements gathering, quick design, building a prototype, user evaluation, refining the prototype, and engineering the final product. Prototyping allows for early assessment of requirements, increased user confidence, and insight for better implementation. However, it can be time consuming and expensive if many iterations are needed to satisfy the user. It also risks losing development focus or creating false expectations.
A 1986 movie depicts a young boy competing against experienced riders in a high-stakes BMX trick competition to win it all. Rapid Application Development (RAD) is a software development methodology that emphasizes rapid prototyping and minimal planning in order to create usable systems quickly, often within 60-90 days, though sometimes with compromises to cost, quality or completeness. The document outlines the principles, process, benefits and limitations of the RAD approach.
The document discusses and compares two software development life cycle (SDLC) models: the waterfall model and evolutionary model. The waterfall model involves 5 sequential phases: requirements analysis, design, implementation, testing, and maintenance. However, it is inflexible and does not allow for updates based on user feedback. The evolutionary model involves iterative development of prototypes based on basic requirements, with customer feedback and modifications to subsequent versions. This model is better suited for developing online systems and user interfaces as it allows for evolution through use.
This document discusses various software development life cycle models including the V-Model, Prototyping Model, Extreme Programming, Synchronize-and-Stabilize Model, Fountain Model, and Spiral Model. It provides an overview and description of each model, outlining their key characteristics, advantages, and disadvantages. The models are classified based on features of software projects to determine the most appropriate life cycle approach.
The document discusses the Rapid Application Development (RAD) model. It describes the RAD model as an incremental development model where components are developed in parallel as mini-projects and delivered quickly to get early customer feedback. The phases of the RAD model include business modeling, data modeling, process modeling, application generation, and testing. The RAD model aims to reduce development time, increase reusability, and encourage early customer feedback through quick iterations. However, it requires highly skilled developers and designers and is costly to implement.
The document discusses various software development life cycle (SDLC) models including waterfall, prototyping, spiral, RAD and V-model. It provides advantages and disadvantages of each model. In conclusion, the RAD model is identified as the best model to implement for a software project since it emphasizes delivering projects in smaller pieces to encourage user involvement and provide greater flexibility.
The document discusses various software life cycle models, including waterfall, V-model, incremental, prototype, spiral, RAD and 4GT. It provides descriptions of each model's phases, advantages and disadvantages. The waterfall and V-model are presented as classic sequential models. Incremental and spiral models iterate through phases to allow for flexibility. Prototype and RAD models emphasize early prototypes. Risk analysis is a key part of the spiral model.
The document discusses the V-model of the system development life cycle (SDLC). It begins by defining the SDLC as a structured process or framework for developing software. It then describes the key phases of the V-model - requirements analysis, design, implementation, unit testing, integration testing, system testing, and acceptance testing. Each phase in the development process (left side of the V) has a corresponding testing phase (right side of the V) to validate the work. The V-model aims to ensure quality at each stage and prevent defects from propagating through the lifecycle.
Rapid Application Development (RAD) is an agile software development methodology that focuses on rapid prototyping through workshops and iterative testing with customers. It involves business modeling to identify information flows, data modeling to define necessary data objects, and process modeling to convert data objects into business processes. Automated tools are then used to generate code from the models. The RAD model aims to reduce development time through reusability, early customer feedback, and short iteration cycles enabled by powerful modeling and code generation tools. However, it relies on strong individual performances, is only suitable for modularized systems, and requires high modeling and development skills.
The document discusses several software development lifecycle models and methodologies:
- The waterfall model is a linear sequential model where each phase must be completed before the next begins.
- Prototyping models involve iterative development where initial prototypes are created, tested by customers, and refined based on feedback.
- RAD aims for rapid development through reuse of components and automated tools.
- Spiral models combine prototyping and waterfall approaches in iterative cycles to refine requirements and reduce risks.
- RUP divides projects into inception, elaboration, construction, and transition phases using disciplines like requirements and testing.
- EUP extends RUP with additional phases for production and retirement and disciplines for operations and enterprise-level concerns.
The document discusses the V-model, a sequential software development process where each phase must be completed before the next begins and testing occurs in parallel to development phases. It notes the V-model is simple, allows early defect detection, and works well for small projects with fixed requirements, but is rigid with no early prototypes and changes can require updating many documents. In conclusion, the V-model is best for small-medium projects when requirements are clear and resources are available, but high customer confidence is needed as there is risk with no prototypes.
The document presents information on the Software Development Life Cycle (SDLC), including:
1) It describes the seven main phases of the SDLC - planning, analysis, design, development, testing, implementation, and maintenance.
2) It discusses several SDLC models like waterfall, iterative, prototyping, spiral and V-model and compares their strengths and weaknesses.
3) It emphasizes the important role of testing in the SDLC and describes different testing types done during the phases.
This document discusses how to develop a software prototype. It defines a prototype as a preliminary version of a software application that demonstrates the main functionality of the product under development. Prototypes come in different levels of fidelity from low to high. Low-fidelity prototypes quickly demonstrate screen mockups while high-fidelity prototypes fully simulate functionality. Prototypes can be either throwaway, meant to help discover requirements and then be discarded, or evolutionary, where an initial prototype is refined through stages. The steps to design a software prototype include gathering initial requirements, developing the prototype, reviewing it with customers, and revising/enhancing it based on feedback.
The document discusses various software development life cycle (SDLC) models including waterfall, iterative, spiral, V-model, big bang, agile, RAD, and prototyping. It provides details on the typical phases and processes involved in each model as well as scenarios where each may be best applied. The key SDLC models support traditional sequential development or iterative and incremental development with customer feedback.
The Waterfall model is a sequential software development process introduced by Winston Royce in 1970. It consists of 5 phases: requirements analysis, design, implementation, testing, and maintenance. Each phase must be completed before the next begins and there is no overlapping or iteration between phases. The model is linear and waterfall-like, representing a strict sequence from abstract definition to concrete code.
The Rapid Application Development (RAD) model is an incremental model that delivers software to users early by devoting less time to planning and more time to development. It uses a combination of Joint Application Development techniques and CASE tools to convert user needs into designs through collaboration between system developers and users. Feedback from development is then used to refine requirements and design. The RAD model aims to complete projects on time and within budget while identifying problems early through its fast iterative development process.
The document discusses the Software Development Life Cycle (SDLC), which is a framework for developing software in a systematic and efficient manner. It involves several phases from planning and requirements analysis to development, testing, deployment, and maintenance. SDLC helps estimate timelines, test software thoroughly, and develop applications in a disciplined way. The key phases include initiation, planning, requirements analysis, design, development, integration and testing, implementation, deployment, and maintenance.
The document outlines the phases of the software development life cycle (SDLC) including requirements and analysis, design, development, testing, deployment, and maintenance. Requirements and analysis involves creating a software requirements specification document. Design has high-level and low-level phases to design logical and detailed views. Development is the coding phase based on functional specifications. Testing verifies programs against requirements through unit, integration, and system testing. Deployment involves acceptance testing and moving to the customer's production environment. Maintenance supports regular upgrades after deployment.
The document summarizes the Fountain model, an improvement to the Waterfall model for software development. The Fountain model allows for iterations between phases and falling back to earlier phases if needed. It recognizes overlap between activities like design and coding. The phases are still completed sequentially but with more flexibility. Advantages include not freezing requirements early, more interactions between design and requirements, and starting coding earlier. Disadvantages are some phases have poor delineation and it does not reflect object orientation well.
The document provides information on various software versions used for engineering drawings, documents, technical illustrations, web browsing and document viewing. It lists applications such as AutoCAD, CorelDRAW, Microsoft Office, Netscape Navigator and Acrobat software. It also provides a link for an up-to-date list of software versions.
This document provides an overview of different software process models including the waterfall model, V-model, evolutionary development, component-based development, and incremental delivery. It describes the key phases and activities in each model. The V-model is explained in detail with its distinct development and validation phases like requirements, design, coding, unit testing, integration testing, system testing, and acceptance testing. Pros and cons of each model are also highlighted along with guidance on when each is generally most applicable.
Fourth generation techniques (4GT) allow software engineers to specify characteristics of software at a high level. Tools then automatically generate source code based on these specifications. Current 4GT environments include tools for database queries, report generation, data manipulation, screen interaction, code generation, and web site creation. 4GT begins with requirements gathering but customers may be unclear or unable to specify requirements in a way tools can understand, so design is still needed for large projects. Implementation using a 4GT leads to automatic code generation but testing and other integration activities are still required. Proponents claim 4GT reduces development time and improves productivity while opponents argue current tools are not much easier than programming languages and maintainability of large systems is unclear.
This document provides an overview of prototyping, including:
- A prototype is a limited representation of a design that allows users to interact with it and explore its suitability. Prototyping allows stakeholders to experience a product before it is fully developed.
- The goals of prototyping include exploring requirements, choosing between alternatives, and conducting empirical usability testing early in the design process.
- Common techniques for prototyping include storyboards, paper prototypes, software prototypes, and the "Wizard of Oz" method. Prototypes can vary in terms of their fidelity, from low-fidelity techniques like sketches to higher fidelity simulations.
This document discusses different approaches to system development including the Systems Development Life Cycle (SDLC), Rapid Application Development (RAD), and Joint Application Development (JAD).
SDLC is a process involving users, analysts, engineers and programmers to build information systems through phases like planning, analysis, design, implementation and support. RAD relies on automated tools to streamline the development process. JAD emphasizes participatory development through workshops involving system owners, users, designers and builders.
JAD is noted as an effective method for collecting requirements from users through a series of meetings. It involves stakeholders to work together on a product. General principles of JAD include involving all affected parties, using a neutral facilitator, and producing meeting
This document provides an overview of systems analysis and design methodologies. It describes the traditional Systems Development Life Cycle (SDLC) process including planning, analysis, design, implementation, and maintenance phases. The document also discusses more modern agile methodologies like Rapid Application Development (RAD) and eXtreme Programming which incorporate prototyping and iterative development. Object-Oriented Analysis and Design (OOAD) is covered as well as tools like Computer-Aided Software Engineering (CASE) that support systems analysis and design.
This document discusses various software development life cycle models including the V-Model, Prototyping Model, Extreme Programming, Synchronize-and-Stabilize Model, Fountain Model, and Spiral Model. It provides an overview and description of each model, outlining their key characteristics, advantages, and disadvantages. The models are classified based on features of software projects to determine the most appropriate life cycle approach.
The document discusses the Rapid Application Development (RAD) model. It describes the RAD model as an incremental development model where components are developed in parallel as mini-projects and delivered quickly to get early customer feedback. The phases of the RAD model include business modeling, data modeling, process modeling, application generation, and testing. The RAD model aims to reduce development time, increase reusability, and encourage early customer feedback through quick iterations. However, it requires highly skilled developers and designers and is costly to implement.
The document discusses various software development life cycle (SDLC) models including waterfall, prototyping, spiral, RAD and V-model. It provides advantages and disadvantages of each model. In conclusion, the RAD model is identified as the best model to implement for a software project since it emphasizes delivering projects in smaller pieces to encourage user involvement and provide greater flexibility.
The document discusses various software life cycle models, including waterfall, V-model, incremental, prototype, spiral, RAD and 4GT. It provides descriptions of each model's phases, advantages and disadvantages. The waterfall and V-model are presented as classic sequential models. Incremental and spiral models iterate through phases to allow for flexibility. Prototype and RAD models emphasize early prototypes. Risk analysis is a key part of the spiral model.
The document discusses the V-model of the system development life cycle (SDLC). It begins by defining the SDLC as a structured process or framework for developing software. It then describes the key phases of the V-model - requirements analysis, design, implementation, unit testing, integration testing, system testing, and acceptance testing. Each phase in the development process (left side of the V) has a corresponding testing phase (right side of the V) to validate the work. The V-model aims to ensure quality at each stage and prevent defects from propagating through the lifecycle.
Rapid Application Development (RAD) is an agile software development methodology that focuses on rapid prototyping through workshops and iterative testing with customers. It involves business modeling to identify information flows, data modeling to define necessary data objects, and process modeling to convert data objects into business processes. Automated tools are then used to generate code from the models. The RAD model aims to reduce development time through reusability, early customer feedback, and short iteration cycles enabled by powerful modeling and code generation tools. However, it relies on strong individual performances, is only suitable for modularized systems, and requires high modeling and development skills.
The document discusses several software development lifecycle models and methodologies:
- The waterfall model is a linear sequential model where each phase must be completed before the next begins.
- Prototyping models involve iterative development where initial prototypes are created, tested by customers, and refined based on feedback.
- RAD aims for rapid development through reuse of components and automated tools.
- Spiral models combine prototyping and waterfall approaches in iterative cycles to refine requirements and reduce risks.
- RUP divides projects into inception, elaboration, construction, and transition phases using disciplines like requirements and testing.
- EUP extends RUP with additional phases for production and retirement and disciplines for operations and enterprise-level concerns.
The document discusses the V-model, a sequential software development process where each phase must be completed before the next begins and testing occurs in parallel to development phases. It notes the V-model is simple, allows early defect detection, and works well for small projects with fixed requirements, but is rigid with no early prototypes and changes can require updating many documents. In conclusion, the V-model is best for small-medium projects when requirements are clear and resources are available, but high customer confidence is needed as there is risk with no prototypes.
The document presents information on the Software Development Life Cycle (SDLC), including:
1) It describes the seven main phases of the SDLC - planning, analysis, design, development, testing, implementation, and maintenance.
2) It discusses several SDLC models like waterfall, iterative, prototyping, spiral and V-model and compares their strengths and weaknesses.
3) It emphasizes the important role of testing in the SDLC and describes different testing types done during the phases.
This document discusses how to develop a software prototype. It defines a prototype as a preliminary version of a software application that demonstrates the main functionality of the product under development. Prototypes come in different levels of fidelity from low to high. Low-fidelity prototypes quickly demonstrate screen mockups while high-fidelity prototypes fully simulate functionality. Prototypes can be either throwaway, meant to help discover requirements and then be discarded, or evolutionary, where an initial prototype is refined through stages. The steps to design a software prototype include gathering initial requirements, developing the prototype, reviewing it with customers, and revising/enhancing it based on feedback.
The document discusses various software development life cycle (SDLC) models including waterfall, iterative, spiral, V-model, big bang, agile, RAD, and prototyping. It provides details on the typical phases and processes involved in each model as well as scenarios where each may be best applied. The key SDLC models support traditional sequential development or iterative and incremental development with customer feedback.
The Waterfall model is a sequential software development process introduced by Winston Royce in 1970. It consists of 5 phases: requirements analysis, design, implementation, testing, and maintenance. Each phase must be completed before the next begins and there is no overlapping or iteration between phases. The model is linear and waterfall-like, representing a strict sequence from abstract definition to concrete code.
The Rapid Application Development (RAD) model is an incremental model that delivers software to users early by devoting less time to planning and more time to development. It uses a combination of Joint Application Development techniques and CASE tools to convert user needs into designs through collaboration between system developers and users. Feedback from development is then used to refine requirements and design. The RAD model aims to complete projects on time and within budget while identifying problems early through its fast iterative development process.
The document discusses the Software Development Life Cycle (SDLC), which is a framework for developing software in a systematic and efficient manner. It involves several phases from planning and requirements analysis to development, testing, deployment, and maintenance. SDLC helps estimate timelines, test software thoroughly, and develop applications in a disciplined way. The key phases include initiation, planning, requirements analysis, design, development, integration and testing, implementation, deployment, and maintenance.
The document outlines the phases of the software development life cycle (SDLC) including requirements and analysis, design, development, testing, deployment, and maintenance. Requirements and analysis involves creating a software requirements specification document. Design has high-level and low-level phases to design logical and detailed views. Development is the coding phase based on functional specifications. Testing verifies programs against requirements through unit, integration, and system testing. Deployment involves acceptance testing and moving to the customer's production environment. Maintenance supports regular upgrades after deployment.
The document summarizes the Fountain model, an improvement to the Waterfall model for software development. The Fountain model allows for iterations between phases and falling back to earlier phases if needed. It recognizes overlap between activities like design and coding. The phases are still completed sequentially but with more flexibility. Advantages include not freezing requirements early, more interactions between design and requirements, and starting coding earlier. Disadvantages are some phases have poor delineation and it does not reflect object orientation well.
The document provides information on various software versions used for engineering drawings, documents, technical illustrations, web browsing and document viewing. It lists applications such as AutoCAD, CorelDRAW, Microsoft Office, Netscape Navigator and Acrobat software. It also provides a link for an up-to-date list of software versions.
This document provides an overview of different software process models including the waterfall model, V-model, evolutionary development, component-based development, and incremental delivery. It describes the key phases and activities in each model. The V-model is explained in detail with its distinct development and validation phases like requirements, design, coding, unit testing, integration testing, system testing, and acceptance testing. Pros and cons of each model are also highlighted along with guidance on when each is generally most applicable.
Fourth generation techniques (4GT) allow software engineers to specify characteristics of software at a high level. Tools then automatically generate source code based on these specifications. Current 4GT environments include tools for database queries, report generation, data manipulation, screen interaction, code generation, and web site creation. 4GT begins with requirements gathering but customers may be unclear or unable to specify requirements in a way tools can understand, so design is still needed for large projects. Implementation using a 4GT leads to automatic code generation but testing and other integration activities are still required. Proponents claim 4GT reduces development time and improves productivity while opponents argue current tools are not much easier than programming languages and maintainability of large systems is unclear.
This document provides an overview of prototyping, including:
- A prototype is a limited representation of a design that allows users to interact with it and explore its suitability. Prototyping allows stakeholders to experience a product before it is fully developed.
- The goals of prototyping include exploring requirements, choosing between alternatives, and conducting empirical usability testing early in the design process.
- Common techniques for prototyping include storyboards, paper prototypes, software prototypes, and the "Wizard of Oz" method. Prototypes can vary in terms of their fidelity, from low-fidelity techniques like sketches to higher fidelity simulations.
This document discusses different approaches to system development including the Systems Development Life Cycle (SDLC), Rapid Application Development (RAD), and Joint Application Development (JAD).
SDLC is a process involving users, analysts, engineers and programmers to build information systems through phases like planning, analysis, design, implementation and support. RAD relies on automated tools to streamline the development process. JAD emphasizes participatory development through workshops involving system owners, users, designers and builders.
JAD is noted as an effective method for collecting requirements from users through a series of meetings. It involves stakeholders to work together on a product. General principles of JAD include involving all affected parties, using a neutral facilitator, and producing meeting
This document provides an overview of systems analysis and design methodologies. It describes the traditional Systems Development Life Cycle (SDLC) process including planning, analysis, design, implementation, and maintenance phases. The document also discusses more modern agile methodologies like Rapid Application Development (RAD) and eXtreme Programming which incorporate prototyping and iterative development. Object-Oriented Analysis and Design (OOAD) is covered as well as tools like Computer-Aided Software Engineering (CASE) that support systems analysis and design.
JAD and RAD ~ Joint Application Development and Rapid Application Development ~ are IBM-developed methodologies for improved User acceptance of higher quality business solutions. Together they build on Software Engineering tools and group decision making techniques through the use of a trained JAD Facilitator. The methodologies have proven to be effective beyond software development to course development, product development, project management work breakdown structures and any effort that requires group consensus decisions. Several JAD-like agile software development techniques have evolved such as SCRUM and PRiSM. John Crosby was the IBM curriculum owner for JAD/RAD courses and extended the method adding business process and data modeling.
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V needs to shift its perception and gain market share in the growing energy drink market currently dominated by Redbull and Monster. A proposed "VIP" smartphone app would help V capitalize on its music sponsorship and engage its target audience by integrating music discovery, ratings of nightclubs and parties, and a feature allowing anonymous encounters between users at venues. The app and initial marketing campaign for under $200,000 aims to make V the premier brand for music fans and increase its social media share in the energy drink market.
Ελληνική Τέχνη (ΠΑΡΟΥΣΙΑΣΗ ΤΟΥ ΓΕΝΙΚΟΥ ΛΥΚΕΙΟΥ ΡΑΦΗΝAΣ ΣΤΑ ΠΛΑΙΣΙΑ ΤΗΣ ΑΔΕΛΦΟ...Andreas Theofilou
This document provides a summary of Greek art history from 3000 BC to the 20th century AD. It covers major periods and styles including Minoan art on Crete from 3000-2000 BC characterized by bull leaping scenes, Cycladic figures from 2700-1100 BC, Mycenaean art from 1600-1100 BC with gold masks and cups, geometric styles from 900-700 BC, and Archaic sculpture like the Kouros from 700-480 BC. Subsequent sections cover Classical, Hellenistic, Roman, Byzantine art and Greek art in the 15th-20th centuries. Key works discussed include the Parthenon, Laocoön, works by El Greco and modern artists like Eng
This document provides an overview of several software development life cycle models:
- The Waterfall Model involves sequential phases from requirements to maintenance without iteration.
- Prototyping allows for experimenting with designs through iterative prototype development and user testing.
- Iterative models like the Spiral Model involve repeating phases of design, implementation, and testing in cycles with user feedback.
This document discusses several software development models and practices. It describes the waterfall model which involves sequential stages of requirement analysis, design, implementation, testing, and maintenance. It also covers prototyping, rapid application development (RAD), and component assembly models which are more iterative in nature. The prototyping model involves creating prototypes to help define requirements, RAD emphasizes reuse and short development cycles, and component assembly focuses on reusing existing software components.
The document discusses software development life cycles (SDLC). It describes the typical stages of an SDLC including feasibility study, requirements analysis, system design, development, testing, implementation, and maintenance. Several SDLC models are mentioned, including waterfall, spiral, iterative, prototyping, and RAD (rapid application development). The waterfall model is described as having distinct sequential stages with no overlap between phases. Prototyping and RAD methodologies are also explained in further detail.
The document discusses several software development life cycle (SDLC) models, including waterfall, iterative, prototyping, and spiral models. It describes the basic stages and processes involved in each model. The waterfall model involves sequential stages of requirements analysis, design, implementation, testing, and deployment. The iterative model allows revisiting earlier stages and incremental releases. The prototyping model uses prototypes to gather early user feedback. Finally, the spiral model combines iterative development and risk analysis, proceeding in cycles of planning, risk analysis, development, and evaluation.
Software is a set of instructions and data structures that enable computer programs to provide desired functions and manipulate information. Software engineering is the systematic development and maintenance of software. It differs from software programming in that engineering involves teams developing complex, long-lasting systems through roles like architect and manager, while programming involves single developers building small, short-term applications. A software development life cycle like waterfall or spiral model provides structure to a project through phases from requirements to maintenance. Rapid application development emphasizes short cycles through business, data, and process modeling to create reusable components and reduce testing time.
The document discusses the software development life cycle (SDLC) and different software development models. SDLC involves stages like requirements gathering, design, coding, testing, implementation and maintenance. The waterfall model follows a linear sequence of stages from requirements to maintenance. Prototyping allows for user feedback earlier to refine requirements before implementation.
Process models are not perfect, but provide road map for software engineering work. Software models provide stability, control, and organization to a process that if not managed can easily get out of control
Software process models are adapted to meet the needs of software engineers and managers for a specific project.
Evolution of software; Characteristics of software; Software applications; Components of software; Software myths; Software problems; Software reuse; Overview of risk management; Process visibility; Professional responsibility.
The document discusses several software development life cycle (SDLC) models including waterfall, V-shaped, prototyping, rapid application development (RAD), incremental, spiral, and timeboxing. It provides descriptions of each model including typical steps, strengths, weaknesses, and when each model is best suited. It also discusses capability maturity model (CMM) levels and how changing the lifecycle model can impact development speed, quality, visibility, overhead, risk, and customer relations.
Introduction,Software Process Models, Project Managementswatisinghal
The document discusses different types of software processes and models used in software engineering. It defines software and differentiates it from programs. It then explains key concepts in software engineering including the waterfall model, prototyping model, incremental/iterative model, and spiral model. For each model it provides an overview and discusses their advantages and limitations.
The document discusses various topics related to software engineering including:
1. It defines software and describes attributes of good software such as functionality, maintainability, dependability, and usability.
2. It explains that software engineering is concerned with all aspects of software production, whereas computer science focuses more on theory and fundamentals.
3. Key attributes of good software are discussed including maintainability, dependability, efficiency, and acceptability.
4. Various software engineering models such as waterfall, prototyping, spiral, and agile models are briefly introduced.
This document provides an overview of different software process models. It discusses the build and fix model, why models are needed to address issues like schedule and cost overruns. It covers process models as a "black box" and "white box" approach. Prescriptive models advocate an orderly approach and include activities like communication, planning, modeling etc. The waterfall model is described as having sequential phases of requirements, design, implementation, testing and maintenance. Limitations are noted. Incremental process models deliver software in increments that build on each other. RAD aims for a very short development cycle through reuse. Evolutionary models produce increasingly complete versions through iterations like prototyping, the spiral model and concurrent development.
The document discusses several software development life cycle (SDLC) models including waterfall, V-shaped, prototyping, incremental, spiral, rapid application development (RAD), dynamic systems development method (DSDM), adaptive software development, and agile methods. It provides an overview of the key characteristics, strengths, weaknesses, and types of projects that each model is best suited for. Tailored SDLC models are recommended to customize processes based on specific project needs and risks.
This document provides an overview of different software process models. It discusses the build and fix model, why models are needed to address issues like schedule and cost overruns. It covers process models as a "black box" and "white box" approach. Prescriptive models advocate an orderly approach and include activities like communication, planning, modeling etc. The waterfall model is described as having sequential phases of requirements, design, implementation, testing and maintenance. Limitations are noted. Incremental process models deliver software in increments. RAD aims for a very short development cycle through reuse. Evolutionary models produce increasingly complete versions through iterations, such as with prototyping, the spiral model and concurrent development.
This document discusses software process models. It defines a software process as a framework for activities required to build high-quality software. A process model describes the phases in a product's lifetime from initial idea to final use. The document then describes a generic process model with five framework activities - communication, planning, modeling, construction, and deployment. It provides an example of identifying task sets for different sized projects. Finally, it discusses the waterfall process model as the first published model, outlining its sequential phases and problems with being rarely linear and requiring all requirements up front.
The document discusses several common software life cycle models: the waterfall model, rapid application development (RAD) model, prototyping model, and spiral model. The waterfall model involves sequential phases from requirements to maintenance without overlap. The RAD model emphasizes rapid delivery through iterative prototyping. The prototyping model builds prototypes to refine requirements before full development. Finally, the spiral model takes a risk-driven approach to software development through iterative planning, risk analysis, and evaluations.
The document provides an overview of software engineering. It defines software engineering as applying scientific principles and methods to the development of software. The document then discusses the need for software engineering due to factors like managing large or scalable software, cost management, and dynamic nature of software. It also covers key concepts in software engineering like product vs process, software evolution, software development life cycle (SDLC), different SDLC models like waterfall, incremental, iterative and evolutionary.
The document provides an overview of software engineering. It defines software engineering as applying scientific principles and methods to the development of software. The document then discusses the need for software engineering due to factors like managing large or scalable software, cost management, and dynamic nature of software. It also covers key concepts in software engineering like product vs process, software evolution, software development life cycle (SDLC), different SDLC models like waterfall, incremental, iterative and evolutionary models.
This document discusses rapid software development methods like agile development and extreme programming (XP). It explains that agile methods use iterative development with customer involvement to quickly deliver working software. XP in particular emphasizes practices like test-driven development, pair programming, and frequent small releases. The document also covers rapid application development tools and the use of prototypes to help define requirements before full system development.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
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Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
Walmart Business+ and Spark Good for Nonprofits.pdfTechSoup
"Learn about all the ways Walmart supports nonprofit organizations.
You will hear from Liz Willett, the Head of Nonprofits, and hear about what Walmart is doing to help nonprofits, including Walmart Business and Spark Good. Walmart Business+ is a new offer for nonprofits that offers discounts and also streamlines nonprofits order and expense tracking, saving time and money.
The webinar may also give some examples on how nonprofits can best leverage Walmart Business+.
The event will cover the following::
Walmart Business + (https://business.walmart.com/plus) is a new shopping experience for nonprofits, schools, and local business customers that connects an exclusive online shopping experience to stores. Benefits include free delivery and shipping, a 'Spend Analytics” feature, special discounts, deals and tax-exempt shopping.
Special TechSoup offer for a free 180 days membership, and up to $150 in discounts on eligible orders.
Spark Good (walmart.com/sparkgood) is a charitable platform that enables nonprofits to receive donations directly from customers and associates.
Answers about how you can do more with Walmart!"
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
Executive Directors Chat Leveraging AI for Diversity, Equity, and InclusionTechSoup
Let’s explore the intersection of technology and equity in the final session of our DEI series. Discover how AI tools, like ChatGPT, can be used to support and enhance your nonprofit's DEI initiatives. Participants will gain insights into practical AI applications and get tips for leveraging technology to advance their DEI goals.
How to Manage Your Lost Opportunities in Odoo 17 CRMCeline George
Odoo 17 CRM allows us to track why we lose sales opportunities with "Lost Reasons." This helps analyze our sales process and identify areas for improvement. Here's how to configure lost reasons in Odoo 17 CRM
ISO/IEC 27001, ISO/IEC 42001, and GDPR: Best Practices for Implementation and...PECB
Denis is a dynamic and results-driven Chief Information Officer (CIO) with a distinguished career spanning information systems analysis and technical project management. With a proven track record of spearheading the design and delivery of cutting-edge Information Management solutions, he has consistently elevated business operations, streamlined reporting functions, and maximized process efficiency.
Certified as an ISO/IEC 27001: Information Security Management Systems (ISMS) Lead Implementer, Data Protection Officer, and Cyber Risks Analyst, Denis brings a heightened focus on data security, privacy, and cyber resilience to every endeavor.
His expertise extends across a diverse spectrum of reporting, database, and web development applications, underpinned by an exceptional grasp of data storage and virtualization technologies. His proficiency in application testing, database administration, and data cleansing ensures seamless execution of complex projects.
What sets Denis apart is his comprehensive understanding of Business and Systems Analysis technologies, honed through involvement in all phases of the Software Development Lifecycle (SDLC). From meticulous requirements gathering to precise analysis, innovative design, rigorous development, thorough testing, and successful implementation, he has consistently delivered exceptional results.
Throughout his career, he has taken on multifaceted roles, from leading technical project management teams to owning solutions that drive operational excellence. His conscientious and proactive approach is unwavering, whether he is working independently or collaboratively within a team. His ability to connect with colleagues on a personal level underscores his commitment to fostering a harmonious and productive workplace environment.
Date: May 29, 2024
Tags: Information Security, ISO/IEC 27001, ISO/IEC 42001, Artificial Intelligence, GDPR
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Training: ISO/IEC 27001 Information Security Management System - EN | PECB
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A review of the growth of the Israel Genealogy Research Association Database Collection for the last 12 months. Our collection is now passed the 3 million mark and still growing. See which archives have contributed the most. See the different types of records we have, and which years have had records added. You can also see what we have for the future.
4. What is Prototype? A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from.
5.
6. Users Role in Prototyping The user is involved to test the program, to make sure it works to achieve it's function, and more importantly, that it's user friendly (the interface is uncluttered; easy to read and follow), and can be used easily by someone without a lot of technical knowledge/skills.
7. Rapid Application Development(RAD) A Software Development methodology that uses minimal planning in favor of rapid prototyping. The "planning" of software developed using RAD is interleaved with writing the software itself. The lack of extensive pre-planning generally allows software to be written much faster, and makes it easier to change requirements.
8. Four (4) Phases of RAD Requirements Planning phase – combines elements of the system planning and systems analysis phases of the System Development Life Cycle (SDLC). Users, managers, and IT staff members discuss and agree on business needs, project scope, constraints, and system requirements. It ends when the team agrees on the key issues and obtains management authorization to continue.
9. User design phase – during this phase, users interact with systems analysts and develop models and prototypes that represent all system processes, inputs, and outputs. The RAD groups or subgroups typically use a combination of Joint Application Development (JAD) techniques and CASE tools to translate user needs into working models. User Design is a continuous interactive process that allows users to understand, modify, and eventually approve a working model of the system that meets their needs.
10. Construction phase – focuses on program and application development task similar to the SDLC. In RAD, however, users continue to participate and can still suggest changes or improvements as actual screens or reports are developed. Its tasks are programming and application development, coding, unit-integration and system testing.
11. Cutover phase – resembles the final tasks in the SDLC implementation phase, including data conversion, testing, changeover to the new system, and user training. Compared with traditional methods, the entire process is compressed. As a result, the new system is built, delivered, and placed in operation much sooner. Its tasks are data conversion, full-scale testing, system changeover, user training.