This document outlines a project to develop a generic platform for designing art, artifacts, and handicrafts using digital tools. The objectives are to bring traditional art forms into the digital world and provide an immersive experience for users. The project involves building tools and techniques for 2D and 3D representation of various arts. Work done so far includes designing a comic book app framework using images, cropping, and saving to an SD card. Algorithms were developed for cutting images into polygon shapes. Future work includes adding callouts to comic characters and integrating different art forms like threads, nails, and bricks.
Ein Traum für jeden 3D-Modeller: Einfach ein beliebiges Foto nehmen und das 3D-Modell der abgebildeten Objekte automatisch
erzeugen lassen. Ich habe mich umgeschaut, welche kostenlos nutzbare Software vorhanden ist und welche Ausgabequalität man erwarten kann.
Das Ergebnis habe ich auf dem Photocamp 2010 vorgestellt, Live-Mitschnitt und Blogeintrag gibts auf www.elaspix.de
Unreal Engine Basics 05 - User InterfaceNick Pruehs
Fifth chapter of the lecture Unreal Engine Basics taught at SAE Institute Hamburg.
- Understanding the difference between Unreal’s UI frameworks Slate and UMG
- Learning how to create basic and complex user interfaces in UMG
- Learning how to build a simple main menu
3D printing in colour: the potential this technology offers is inspiration for this brooch, another inspirational spark is the Boolean function in our software and the colour feature.
Ein Traum für jeden 3D-Modeller: Einfach ein beliebiges Foto nehmen und das 3D-Modell der abgebildeten Objekte automatisch
erzeugen lassen. Ich habe mich umgeschaut, welche kostenlos nutzbare Software vorhanden ist und welche Ausgabequalität man erwarten kann.
Das Ergebnis habe ich auf dem Photocamp 2010 vorgestellt, Live-Mitschnitt und Blogeintrag gibts auf www.elaspix.de
Unreal Engine Basics 05 - User InterfaceNick Pruehs
Fifth chapter of the lecture Unreal Engine Basics taught at SAE Institute Hamburg.
- Understanding the difference between Unreal’s UI frameworks Slate and UMG
- Learning how to create basic and complex user interfaces in UMG
- Learning how to build a simple main menu
3D printing in colour: the potential this technology offers is inspiration for this brooch, another inspirational spark is the Boolean function in our software and the colour feature.
In our todays blog we will be discussing about 2d and 3d Modeling.
Some of the most popular cartoon animation of recent times like Chhota Bheem, Roll no.21 has won million of hearts in India and other parts of the world.
In our todays blog we will be discussing about 2d and 3d Modeling.
Some of the most popular cartoon animation of recent times like Chhota Bheem, Roll no.21 has won million of hearts in India and other parts of the world.
Ball Collecting Game is an OpenGL based 2D game. It consists of a player in an
environment where Coins (coloured circles) are falling from sky. If the player collides with
any of the Coins then Score of player increased by 1. The player’s score is the no. of Coins
collected by him/her.
An overview of Apple's game development technologies, followed up by tips and techniques for using UIKit for game development. The later third of the talk is an overview of games I've worked on in UIKit.
Malhotra Properties has been the most trusted name to guide people to purchase,
we have inspired the field.
Whether it is a corporate client servicing or enabling home buyers to find the best residential property in Tricity
Malhotra Properties has proven time and again that they are the most reliable service providers in this industry.
Malhotra Properties gives the best service in Chandigarh, Mohali, Panchkula and Zirakpur.
Animation's Life Cycle And Its ApplicationShakaib Arif
This is my first presentation in the University in Computer Science Programme which went really well.So I thought to share it with someone out there, if it could be helpful to anyone.
1. National Institute Of Technology,
Trichy
Department Of Computer Applications
Framework for designing Art ,
Artifect and Handicraft
Maneesh Dhakad (205110067),MCA 2013 Batch
Project Venue : TechHue System (Bangalore)
Internal Guide : Dr. N. P. Gopalan
External Guide : Amarjit Singh
2. Content :
• Objective
• Scope of project
• Platform Specification
• Analysis
• Work Done
• Screen shoot
• Work to be Done
• Summary
• References
3. Objective :
• Modern world is missing fun of playing with these forms
due to immersion of new digital medium. We want to
bring these art forms to new digital world and present
user with immersive experience. We will build generic
framework for art tools and techniques which anybody
can start playing with and creating art.
4. Scope of Project :
• Developing generic platform for Art, Artifect design and
development.
• Development of tools and techniques for various arts.
• 2D and 3D simulation and representation of art.
5. Platform Specification :
Android Platform:
• Gingerbread, version 2.3.3
• Honeycomb, version 3.2
• Ice-cream Sandwich, version 4.2
Java Environment:
• JDK 1.6
7. Work Done :
Comic Apps Design framework
• Use of canvas for graphics .
• Taking image as input and cropping image.
• Save cropping image in mobiles SD card.
• Show all images from SD card.
• Designing cropping Algorithms .
8. Character Design :
• Selecting characters from different images.
• Apply polygon cut algorithm , which cut images
in polygon shapes.
• Working on (“ Touch Event “) , when ever we
touch any point in emulator screen , Then it
draw point and for each point draw lines to
connect all.
• This way we can draw boundary on image to cut
in particular shape.
9. Continued ….
• We can edit drawing boundary .
• Normally in paint and in other software , when
we cut image it cut in rectangular shapes , But
here I use my own algorithm for cutting any
image in polygon shape.
10. Continued … Show Comic :
• All designed character currently stored in
SDCARD.
• There is a folder called (“MyComic1”) , which
hold all designed character .
• Now We have a slide show , which will give fill of
comic reading
• We can go forward and backward we touch
screen with your finger.
13. Work to be Done :
• Design callout for each character in comic.
• Giving different look and feel of all callout.
Like :
Thinking
Dreaming
Angry
Happy
14. Continued :
• Designed callout should store in SDCARD , In
same folder we saved characters.
• Make connection between callouts and
characters.
• Display them together , so that it look like actual
comic.
16. Summary :
• Explore android and Graphics .
• Image editing and transformation.
• Development on generic art platform.
• Development and design of new tools for art forms.
• Design and user experience.