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Understanding Hardware Acceleration
                                      Ariya Hidayat
                on Mobile Browsers
whoami
Challenges
Game vs Web
Game


                                     Text




                                            Textured
                                             objects
   Animation




          Transformation   Physics
Large Area, but Still Bounded
Web Page




             Images

      Text
From Wave to Pixels



                       Network stack




                                   Layout engine



                      JavaScript engine            Graphics




                                          User interface
WebKit Components



          DOM               CSS


                WebCore              SVG


   HTML
                      rendering

                                           JavaScriptCore



                    WebKit Library
Platform Abstraction



       Network          Unicode      Clipboard


       Graphics          Theme        Events


        Thread         Geolocation    Timer
Graphics Abstraction



GraphicsContext       Mac        Chromium       Qt


                                   Skia
                  CoreGraphics
                                            QPainter


                                      graphics stack
Mobile Device



                         Radio




       Touch interface


                                 CPU

              Power


                          GPU
Graphics Processor



                     Divide and conquer




                     Very specific purpose
Relationship




           CPU   GPU
SoC = System-on-a-Chip
Fundamental Physical Limitations



               1.Available memory
               2.Bus bandwith
               3.Speed difference
Optimized for Games




                      Fixed geometry

                      Transformation

                      Textured triangles



                              Parallelism
Challenges




Predictable contents (assets)   ✔
Mostly text                           ✔
Mostly images                   ✔
Initial response                    immediate
http://www.trollquotes.org/619-super-spider-bat-troll-quote/
Primitive Drawing
Path is Everything




                     Triangle   Rectangle




      Path
                     Ellipse         Polygon
Stroke = Outline




       Solid       Dashed   Dotted   Textured
Brush = Fill




   None        Solid   Gradient   Textured
Smooth via Antialiasing


                          Multiple levels of transparency




                                       Perfect for parallelism
Path Approximation


   Curves




                     Polygon
Gradient: Expensive


      CPU: sequential, tedious




      GPU: parallel, still a lot of work
Blur Shadow: Really Posh


             Involved pixel “blending”




            GPU: parallel, still tedious
Transformation




   Scaling
                            Perspective
                 Rotation
Text Rasterization
Font Atlas


             Buffer




                      Bye
Simple to Complex



                                      ello!
                                    H


 Simple shape                       Curves
  Solid color                   Gradient brush
                                Textured stroke
                                 Blur shadow
                Make it as an      Serif text
                  image            Rotated
Backing Store
Maps




       Tile
Pinch to Zoom




when you pinch...
Responsive Interface



                                 decoupled
     Rendering

                Processor

                        User interaction
Rendering vs Interaction



                                          Screen
                  Backing Store
      Rendering




Web Page                          User interaction
Checkerboard Pattern
Progressive Rendering


    Fast but blurry




                        Crisp but slow
Tiling System




                       Texture upload


                ....                ....



    CPU                                    GPU
Tile Transformation




 Panning = Translation   Zooming = Scaling
Backing Store Support




Vector-based




Texture-based
                        Honeycomb and later
Y U NO
position:fixed
Layer & Compositing
Mechanics of Animation

                  “Hey, this is good stuff. Keep it around as texture #42.”




 Initialization



                           “Apply [operation] to texture #42.”



 Animation step
Elements = Layer
Typical Animation




       opacity, movement, scaling, rotation, ...
Immediate Mode




          setInterval(function() {
              box.draw(x, y);
              x += 10;
          }, 20);


                            every animation tick
Scene Graph




  box.drawInto(layer);
  setInterval(function() {
      layer.translate(10, 0);   Change transformation
                                       matrix
  }, 20);
Logical 3-D
Keep the Textures
Compositing Support




               Honeycomb and later
Well-known Trick




                                       forcing 3-D transform



             -webkit-transform: translateZ(0)




              Not needed for CSS animation!
Magical Advice

       Use translate3d for hardware   Misleading (at best)
               acceleration
Debugging in Safari



 defaults write com.apple.Safari IncludeInternalDebugMenu 1
Compositing Indicators



                         Texture (number = upload)


                                      Composited layer




                         No texture

                                       Container layer


                                          Overflow
Avoid Texture Reupload



         No reupload                           Upload




         Opacity                        Everything else!
         Position
          Size
        Animation


                  “Hardware accelerated CSS”
Examples
Avoid Overcapacity




              GPU = Limited silicon space
            Large layer ➔ broken into “tiles”
Prepare & Reuse




                        Hide the layer offscreen




             Viewport
Alpha Blending




                 Color change
Alpha Blending: The Trick




                  Blended with
Wrap-up
Hardware Acceleration




   Drawing          Backing     Layer &
   primitives        stores   compositing
What Can We Learn?




  Traditional graphics programming has been
               always full of tricks.

              It will always be.
There is No Silver Bullet
Thank You



            ariya.hidayat@gmail.com



            ariya.ofilabs.com



            @AriyaHidayat

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Understanding Hardware Acceleration on Mobile Browsers