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Today I not only planned as made a paper prototype about Color Zen's gameplay mechanics. I
intend to use it on my own game's prototype on the next activity because it uses similar pieces
despite the different mechanics.
Let's start talking about Color Zen's mechanics: In each stage there is a color circling the screen.
This must be the last color to be removed from stage or you'll fail.
Inside screen there are various geometric shapes (some can't be moved, others can). These
geometric shapes have different colors. There are also some grouped geometric shapes, one
within the other.
Easily player will discover that making two shapes with the same color touching each other; all
shapes with this color are removed from stage. This is different only for grouped shapes. In this
case, only the shape on grouping's extrmity is removed from the stage.
The goal is finding a way for removing all the color shapes from stage, being the last the shapes
with the color that circle the screen.
For paper prototyping this I used:
 The reverse side of an iron mural
 Common paper for game pieces and stage bac kground
 colored pencils and acrilic dye for painting the pieces and stage background
 scissors
 small magnets to pin the fixed pieces on the mural
 paper clip for keeping togheter the grouped shapes.
Some of the development phase photos:
Paper prototype's final photos:
Color Zen - Paper Prototype

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Color Zen - Paper Prototype

  • 1. Today I not only planned as made a paper prototype about Color Zen's gameplay mechanics. I intend to use it on my own game's prototype on the next activity because it uses similar pieces despite the different mechanics. Let's start talking about Color Zen's mechanics: In each stage there is a color circling the screen. This must be the last color to be removed from stage or you'll fail. Inside screen there are various geometric shapes (some can't be moved, others can). These geometric shapes have different colors. There are also some grouped geometric shapes, one within the other. Easily player will discover that making two shapes with the same color touching each other; all shapes with this color are removed from stage. This is different only for grouped shapes. In this case, only the shape on grouping's extrmity is removed from the stage. The goal is finding a way for removing all the color shapes from stage, being the last the shapes with the color that circle the screen. For paper prototyping this I used:  The reverse side of an iron mural  Common paper for game pieces and stage bac kground  colored pencils and acrilic dye for painting the pieces and stage background  scissors  small magnets to pin the fixed pieces on the mural  paper clip for keeping togheter the grouped shapes.
  • 2. Some of the development phase photos: