Principles of Interactive
Design
What are the 5 principles of designs?
Consistency
Visibility
Learnability
Predictability
Feedback
Consistency
Keeping elements consistent give users the feeling of authenticity.
Components with similar behavior should have a similar appearance.
Good interactive design creates specific styles for each - font, weight, color.
Color, pattern, size, shape, behavior, tone,UI pattern are important keys of having successful consistency.
Visibility
When the user can click, tap, drag, & drop anything on the website
Consider lefties when creating touch and gestures; don’t make people reach over
the interface and obstruct their view.
Learnability
People will spend the time learning if it is something they do often. Learnability of a
product can be measured in effectiveness, efficiency, satisfaction and error
according to Joe Natoli, from givegoodux.com.
Predictability
Did you know that speed task completion makes people feel good about what
they’re using. It give them the comfort and the sense of accomplishment.
Labels, icons and images tells us what to do, what will happen and where you’ll go.
Feedback
The feedback communicates the results of any interaction, like location, current
status, and future status.
Giving good feedback is good, however don’t interrupt the experience and you have
to complement. Don’t complicate things.

Principle of Interactive Design

  • 1.
    Principles of Interactive Design Whatare the 5 principles of designs? Consistency Visibility Learnability Predictability Feedback
  • 2.
    Consistency Keeping elements consistentgive users the feeling of authenticity. Components with similar behavior should have a similar appearance. Good interactive design creates specific styles for each - font, weight, color. Color, pattern, size, shape, behavior, tone,UI pattern are important keys of having successful consistency.
  • 3.
    Visibility When the usercan click, tap, drag, & drop anything on the website Consider lefties when creating touch and gestures; don’t make people reach over the interface and obstruct their view.
  • 4.
    Learnability People will spendthe time learning if it is something they do often. Learnability of a product can be measured in effectiveness, efficiency, satisfaction and error according to Joe Natoli, from givegoodux.com.
  • 5.
    Predictability Did you knowthat speed task completion makes people feel good about what they’re using. It give them the comfort and the sense of accomplishment. Labels, icons and images tells us what to do, what will happen and where you’ll go.
  • 6.
    Feedback The feedback communicatesthe results of any interaction, like location, current status, and future status. Giving good feedback is good, however don’t interrupt the experience and you have to complement. Don’t complicate things.