USER EXPERIENCE SESSION
Startup Weekend Tokyo #swtokyo
10 May 2012 @Pasona, Shin-marunouchi Building, Tokyo




Mayako Fagerfjäll
Managing Director
Per Nordqvist
Interaction Designer
Maximilian Larsson
Graphic Designer
WE ARE THE OCEAN
Ocean Observations is a Swedish award-winning design
agency focused on designing usable, useful and beautiful
mobile services and products. We are located in Stockholm
and Tokyo, and work with clients all over the world. Some of
them are among the most influential companies in the
industry, such as Nokia, Vodafone, KDDI, Skype, Ericsson, O2,
Samsung and Huawei.

Our team is a sweet blend of interaction designers, graphic
designers, industrial designers, design strategists,
programmers and business developers.
THAT’S US
 IN JAPAN!
FEDEX DAY
OCEAN’S MINI-STARTUP WEEKEND
GOOD PEOPLE
MATTERS
MORE THAN
GOOD IDEAS
“If you give a good idea to a
mediocre team, they will screw
it up, if you give a mediocre idea
to a great team, they will either
fix it or throw it away and start
with something new.”
Ed Catmull, co-founder Pixar
PUT TOGETHER A DIVERSE
GROUP OF PEOPLE
IF IT WAS ABOUT
   THE PROCESS
ANYONE COULD
       BE APPLE
1. RESEARCH & STRATEGY
WHAT’S THE
PROBLEM?
“If I had one hour to save the
world I would spend fifty-five
minutes defining the problem
and only five minutes finding
the solution.”
Albert Einstein
“IF I’D ASKED MY CUSTOMERS WHAT
THEY WANTED THEY WOULD HAVE
SAID A FASTER HORSE”
                         - Tom Ford
2. INITIAL CONCEPT
3. REFINED CONCEPT
CRITICISM
PRESENTS AN
OPPORTUNITY
TO GROW


“Criticism may not be agreeable, but
it is necessary. It fulfills the same
function as pain in the human body.
It calls attention to an unhealthy
state of things.”

Winston Churchill
                                       Image from LIFE
4. DESIGN PRODUCTION
5. IMPLEMENTATION SUPPORT
THE DESIGN PROCESS




            !
THE DESIGN PROCESS

START-UP WEEKEND




                   !
THE DESIGN PROCESS

START-UP WEEKEND




            !
THE DESIGN PROCESS

START-UP WEEKEND




            !




FRIDAY
THE DESIGN PROCESS

START-UP WEEKEND




                    !




FRIDAY   SATURDAY
THE DESIGN PROCESS

START-UP WEEKEND




                    !




FRIDAY   SATURDAY       SUNDAY
DESIGN PRINCIPLES FOR A
BETTER USER EXPERIENCE
YOU RIGHT NOW




                     !




 FRIDAY   SATURDAY       SUNDAY
YOU RIGHT NOW 9 DESIGN PRINCIPLES




                     !




 FRIDAY   SATURDAY            SUNDAY
YOU RIGHT NOW 9 DESIGN PRINCIPLES      RESULT




                     !




 FRIDAY   SATURDAY            SUNDAY
Represent the basic assumptions of the world.
   Affect the arrangement of objects within a composition.
         Checklist and guide for the design practice.

YOU RIGHT NOW 9 DESIGN PRINCIPLES                  RESULT




                     !




 FRIDAY   SATURDAY                    SUNDAY
STRUCTURE
Organize information purposefully in a meaningful and useful way, and keep the
same conventions throughout the whole interface.
STRUCTURE




   Where am I? How did I get here? Where can I go?
SIMPLICITY
Focus on most common use cases and optimize the workflow for these.
Economize the information and exclude all that is irrelevant or excessive.
Ticket vending machine for
                                                  Stockholm Public Transportation




SIMPLICITY
Focus on most common use cases and optimize the workflow for these.
Economize the information and exclude all that is irrelevant or excessive.
“A design isn’t finished when there is nothing more to
         add, but when there is nothing left to take away.”




SIMPLICITY
Focus on most common use cases and optimize the workflow for these.
Economize the information and exclude all that is irrelevant or excessive.
RELEVANCE
Keep information that is relevant to the user’s current situation visible.
Hide or remove the rest. Show information when needed.
FEEDBACK
Inform the user of what’s going on in the system and if something
unexpected is about to happen. Prevent errors, but if they occur,
assist the user to recover from them.
VISUAL COMPLEXITY
Find the right balance of complexity. Give prominence only to important
elements and be unmerciful when weighting your information.
Visual confusion is design
                                clutter and scares your
                                users away!



                                Hyperdia iPhone app




VISUAL COMPLEXITY
Find the right balance of complexity. Give prominence only to important
elements and be unmerciful when weighting your information.
AFFORDANCE
Elements should intuitively imply their functionality by their visual characteristics.
Learn from the real world!




AFFORDANCE
Elements should intuitively imply their functionality by their visual characteristics.
Learn from the real world!




AFFORDANCE
Elements should intuitively imply their functionality by their visual characteristics.
DIRECT
MANIPULATION
Interact with objects directly. Click, drag, mark & type as opposed to
commands, menu selections and dialogue boxes.
DIRECT
MANIPULATION
Interact with objects directly. Click, drag, mark & type as opposed to
commands, menu selections and dialogue boxes.
CONSISTENCY
Same conventions for ALL elements. Make unique or unrelated objects stand
out. Consistency within UI but also with platform conventions.
TOLERANCE
Prevent errors and help the to recover from errors. Expect and forgive user
mistakes. The interface is there for the user, not the other way around.
STRUCTURE           AFFORDANCE
    SIMPLICITY          DIRECT MANIPULATION
    RELEVANCE           CONSISTENCY
    FEEDBACK            TOLERANCE
    VISUAL COMPLEXITY




                    !




FRIDAY   SATURDAY           SUNDAY
THE
BANANA
     It's the one thing you want your
     users to reach for.
WHERE IS
THE BANANA
         What is the purpose of this
         specific page?
MORE
BANANAS
Not too many bananas.
One big banana and some very few small ones.

Use common sense and don't make your users
think.
GRAPHIC DESIGN
?
How to
I WILL NOT
TALK ABOUT                                     Fonts, Photoshop,
                                               Color matching.




- This is a crash course in a graphic design process for startup weekend
CONSTRAINTS
- Device
- Code
- Time
- Target user
- Resolution
- Performance
WIREFRAMES                                   AWESOME APP
- Work closely with the team
- Make sure you have the user in mind
- Pen and paper is your friend here

- Wireframes is the guideline for the team
INSPIRATION
- Competitors
- Get inspired by other designers or apps
- Current favorite site for inspiration - Dribbble.com
ITERATE DESIGN
- Weapon of choice
- Feedback with team
- Don’t just add design, also remove graphical
obstacles.




                   PSD       PSD       PSD       PSD   PSD




                   PSD       PSD       PSD       PSD   PSD
DEADLINE
- Your design is done when the deadline hits
- Don’t get stuck on small things
- Deliverables: App, Pressentation
GOOD LUCK!
THANK YOU!
mayako@oceanobservations.com
per@oceanobservations.com
maximilian@oceanobservations.com

www.oceanobservations.com
oceantokyo.tumblr.com
ocean_sthlm@twitter

Ocean user experience-swtokyo