This presentation provides an overview of different animation techniques throughout history. It discusses early examples from cave paintings depicting motion. Traditional or hand-drawn animation involved drawing sequential images on paper and shooting them individually to create the illusion of movement. Modern techniques include limited animation using fewer drawings, rotoscoping which traces live footage, stop motion using manipulated objects, and both 2D and 3D computer animation using digital tools.
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
basics about animation and their types. I have tried to explain almost every topic, but left some topics on example based. I have tried to cover all the things.
1- What is an animation
2- Persistence of vision
3- Types of Animation
4- 2D animation pipeline
5- 3D animation pipeline
6- 2D and 3D animation difference
7- Animation principles
.My presentation is on Animation Timeline. Firstly , we will look What is animation,next we will move on history of animation including various animati on techniques used before film, then we will move on Modern animation techniques and finally we will discuss about future of animation." What is Animation? Animation is basically simulation of movement crea ted by displaying a series of pictures, or frames rapidly.In animation, what we perceive as a moving image is actually an illusion. What we are really seeing is a succession of still images displayed in rapid sequence, separated by a small interval o f darkness. When faced with a rapid series of stil l images, our eye and brain will perceive them to be one smoothly moving image.When successive image s are shown at a faster rate, the eye will blend t hem together with the retina retaining one image a s the second is superimposed over it. This creates the illusion of movement.The number of frames per second, or FPS, directly correlates to how smooth the movement appears. If the frame rate is too sl ow, the motion will look awkward and jerky. If the frame rate is too high the motion will blur. So a question arises here..... what is difference b etween video and animation? we have to note the basic difference here,that a v ideo takes continuous motion and breaks it up into discrete frames,whereas animation starts with ind ependent pictures and puts them together to form t
he illusion of continuous motion.
(Slide no. 5)
Evidence of artistic interest in depicting figures in motion can be seen in art as early as Paleolit hic cave paintings. Animals in such paintings were often depicted with multiple sets of legs in supe rimposed positions. Because the paintings are preh istoric, alternative interpretations are possible, such as the artist simply deciding to change a le g's position and having no means of erasing, but i t is very likely that these were early attempts to convey motion.Another example is a 5,200-year old pottery bowl discovered in Shahr-e-Sukhteh, Iran. The bowl has five images painted around it that s how phases of a goat leaping up to nip at a tree.A fter merging all the five images we will see the a ctual animation. An Egyptian mural approximately 4000 years old, fo und in the tomb of Khnumhotep at the Beni Hassan c emetery, features a very long series of images tha t apparently depict the sequence of events in a wr estling match.
Computer animation is the process used for digitally generating animated images. The more general term computer-generated imagery (CGI) encompasses both static scenes and dynamic images, while computer animation only refers to moving images.
basics about animation and their types. I have tried to explain almost every topic, but left some topics on example based. I have tried to cover all the things.
1- What is an animation
2- Persistence of vision
3- Types of Animation
4- 2D animation pipeline
5- 3D animation pipeline
6- 2D and 3D animation difference
7- Animation principles
Introduction to Animation
Introduction to Animation SLIDE # 01 of BILAL TEACH
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The quality and technical capabilities of computer animation have changed with the advancement of technology. This is an exciting opportunity and fun-filled opportunity for aspiring animators. Review our guide and see if it's a fit for you!
An introduction to Animation. What is Animation? What allows us to experience movements in an animation? How different types of animations are made? What are some uses of animation and what is the impact of animation on society?
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2. Animation is the process of making
the illusion of motion and the illusion of
changeby means of the rapid succession of
sequential images that minimally differ from
each other.The illusion—as in motion pictures
in general—is thought to rely on the phi
phenomenon and beta movement, but the
exact causes are still unclear.
3. History
Early examples of attempts to capture the
phenomenon of motion into a still drawing can
be found in paleolithic cave paintings, where
animals are often depicted with multiple legs in
superimposed positions, clearly attempting to
convey the perception of motion.
A 5,200-year old pottery bowl discovered in
Shahr-e Sukhteh, Iran has five sequential images
painted around it that seem to show phases of
a Persian Desert Ibex leaping up to nip at a tree.
4. Techniques
Traditional animation (also called cel animation or
hand-drawn animation) was the process used for
most animated films of the 20th century.The
individual frames of a traditionally animated film are
photographs of drawings, first drawn on paper.To
create the illusion of movement, each drawing
differs slightly from the one before it.The animators'
drawings are traced or photocopied onto
transparent acetate sheets called which are filled in
with paints in assigned colors or tones on the side
opposite the line drawings.The completed character
cels are photographed one-by-one against a painted
background by a rostrum camera onto motion
picture film.
5. Full animation
Full animation refers to the process of
producing high-quality traditionally animated
films that regularly use detailed drawings and
plausible movement having a smooth
animation. Fully animated films can be made in a
variety of styles, from more realistically
animated works those produced by the Walt
Disney studio (The Little Mermaid, Beauty and
the Beast, Aladdin, The Lion King) to the more
'cartoon' styles of the Warner Bros. animation
studio. Many of the Disney animated
features are examples of full animation, as are
non-Disney works
6. Limited animation
Limited animation involves the use of less
detailed or more stylized drawings and methods
of movement usually a choppy or "skippy"
movement animation Limited animation uses
fewer drawings per second, thereby limiting the
fluidity of the animation.This is a more
economic technique. Pioneered by the artists at
the American studio United Productions of
America limited animation can be used as a
method of stylized artistic expression
7. Rotoscoping
Rotoscoping is a technique patented by Max
Fleischer in 1917 where animators trace live-
action movement, frame by frameThe source
film can be directly copied from actors'
outlines into animated drawings
8. Stop motion animation
Stop-motion animation is used to describe
animation created by physically manipulating
real-world objects and photographing them one
frame of film at a time to create the illusion of
movement.There are many different types of
stop-motion animation, usually named after the
medium used to create the animation.Computer
software is widely available to create this type of
animation; however, traditional stop motion
animation is usually less expensive and time-
consuming to produce than current computer
animation
9. Computer animation
Computer animation encompasses a variety
of techniques, the unifying factor being that
the animation is created digitally on a
computer.2D animation techniques tend to
focus on image manipulation while 3D
techniques usually build virtual worlds in
which characters and objects move and
interact. 3D animation can create images that
seem real to the viewer
10. 2D animation
2D animation figures are created or edited on
the computer using 2D bitmap graphics,
created and edited using with 2D vector
graphics.This includes automated
computerized versions of traditional
animation
techniques, interpolated morphing, onion
skinning and interpolated rotoscoping.
11. 3D animation
3D animation is digitally modeled and
manipulated by an animator.The animator
usually starts by creating a 3D polygon mesh to
manipulate.A mesh typically includes many
vertices that are connected by edges and faces,
which give the visual appearance of form to a 3D
object or 3D environment. Sometimes, the mesh
is given an internal digital skeletal structure
called an armature that can be used to control
the mesh by weighting the vertices.