Postmodernism lesson 1 introduces some of the basic concepts and origins of postmodernism. It discusses how postmodernism rejects traditionally accepted forms and emphasizes individual experimentation. Some key postmodern concepts addressed include the inability to create anything truly new, experimentation with existing forms and conventions, and the loss of a single objective "reality". The lesson also considers wider effects of postmodernism on culture and society.
Pomo what is postmodernism copy - copy (1)SL-english
Postmodernism is a late 20th century style that departs from modernism, characterized by intertextuality, pastiche, kitsch, mixing of art forms and genres, questioning of meaning, self-referentiality, contradictions, and blurred boundaries. As a constantly changing style, postmodernism is always becoming outdated even as it reinvents itself.
This document provides an introduction to postmodernism. It begins by discussing some previous artistic movements and "isms" that preceded postmodernism. It then addresses some of the key concepts of postmodernism, including an inability to create anything truly new, experimentation with existing forms, and a loss of clear distinctions between high and low art. The document goes on to define and provide examples of several postmodern features, such as pastiche, parody, intertextuality, and self-reflexivity. It concludes by discussing how postmodern artists attempt to create new works in a postmodern world and assigns the students a homework task analyzing a postmodern text using some of the key terms and concepts covered.
This document discusses high art and low art hybrids in postmodern culture. It defines high art as more cultivated forms like classical music and ballet that are appreciated by small audiences, while low art like comics and films aims to be widely accessible. Postmodern works experiment with blending high and low art forms to create something new. Two examples given are the films Black Swan and Romeo & Juliet, which combine elements of ballet/theater and Shakespeare with popular cinema. The objective is to comment on these hybrids and what they say about contemporary culture.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It begins with defining the roots of the term - post meaning after, modern relating to contemporary styles, and ism denoting a theory or practice. The document then provides some key characteristics of postmodernism, such as its skepticism of culture and emphasis on individual experimentation over traditional forms. Examples are given of postmodern elements in media like references and blurring of genres in Family Guy. Various techniques associated with postmodernism are also outlined, such as pastiche, intertextuality, parody and satire.
This document discusses parody and pastiche as examples of intertextuality, which is defining a work's meaning through references to other texts. Parody imitates another work's style for comic effect or ridicule, while pastiche borrows elements without mockery. Both are common in postmodern works and rely on audience familiarity with other media. Some critics like Linda Hutcheon view parody and pastiche positively as offering critique, while Frederic Jameson sees pastiche as "blank" mimicry without political meaning. The document asks questions about examples of intertextuality and why critics dislike postmodern uses of parody and pastiche.
This document discusses parody and pastiche as examples of intertextuality, which is defined as understanding a work's meaning through references to other texts. Parody aims to imitate another style or work for comic or ridiculing effect, while pastiche borrows elements as a form of flattery without intent to deceive. Linda Hutcheon sees value in postmodern uses of parody and pastiche as offering political critique and historical awareness, while Frederic Jameson views pastiche in particular as "blank parody" without political meaning. The document provides examples of intertextuality and asks questions about parody versus pastiche and their popularity and dependence on audience understanding.
The document discusses parody and satire, defining parody as a work that imitates another work to ridicule, comment on, or poke fun at the original in a humorous way. It provides examples of popular television shows, songs, and advertisements that use parody. The document also defines satire as a technique using exaggeration, reversal, incongruity, or parody to criticize or comment on a subject.
Satire is a literary technique that uses humor, irony, exaggeration, or ridicule to criticize people or society. It can take many forms including direct criticism, parody, caricature, or using irony and sarcasm. The key elements are blending humor with criticism in order to expose flaws and push for improvement. Some common subjects of satire include television, music, politics, and movies.
Pomo what is postmodernism copy - copy (1)SL-english
Postmodernism is a late 20th century style that departs from modernism, characterized by intertextuality, pastiche, kitsch, mixing of art forms and genres, questioning of meaning, self-referentiality, contradictions, and blurred boundaries. As a constantly changing style, postmodernism is always becoming outdated even as it reinvents itself.
This document provides an introduction to postmodernism. It begins by discussing some previous artistic movements and "isms" that preceded postmodernism. It then addresses some of the key concepts of postmodernism, including an inability to create anything truly new, experimentation with existing forms, and a loss of clear distinctions between high and low art. The document goes on to define and provide examples of several postmodern features, such as pastiche, parody, intertextuality, and self-reflexivity. It concludes by discussing how postmodern artists attempt to create new works in a postmodern world and assigns the students a homework task analyzing a postmodern text using some of the key terms and concepts covered.
This document discusses high art and low art hybrids in postmodern culture. It defines high art as more cultivated forms like classical music and ballet that are appreciated by small audiences, while low art like comics and films aims to be widely accessible. Postmodern works experiment with blending high and low art forms to create something new. Two examples given are the films Black Swan and Romeo & Juliet, which combine elements of ballet/theater and Shakespeare with popular cinema. The objective is to comment on these hybrids and what they say about contemporary culture.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It begins with defining the roots of the term - post meaning after, modern relating to contemporary styles, and ism denoting a theory or practice. The document then provides some key characteristics of postmodernism, such as its skepticism of culture and emphasis on individual experimentation over traditional forms. Examples are given of postmodern elements in media like references and blurring of genres in Family Guy. Various techniques associated with postmodernism are also outlined, such as pastiche, intertextuality, parody and satire.
This document discusses parody and pastiche as examples of intertextuality, which is defining a work's meaning through references to other texts. Parody imitates another work's style for comic effect or ridicule, while pastiche borrows elements without mockery. Both are common in postmodern works and rely on audience familiarity with other media. Some critics like Linda Hutcheon view parody and pastiche positively as offering critique, while Frederic Jameson sees pastiche as "blank" mimicry without political meaning. The document asks questions about examples of intertextuality and why critics dislike postmodern uses of parody and pastiche.
This document discusses parody and pastiche as examples of intertextuality, which is defined as understanding a work's meaning through references to other texts. Parody aims to imitate another style or work for comic or ridiculing effect, while pastiche borrows elements as a form of flattery without intent to deceive. Linda Hutcheon sees value in postmodern uses of parody and pastiche as offering political critique and historical awareness, while Frederic Jameson views pastiche in particular as "blank parody" without political meaning. The document provides examples of intertextuality and asks questions about parody versus pastiche and their popularity and dependence on audience understanding.
The document discusses parody and satire, defining parody as a work that imitates another work to ridicule, comment on, or poke fun at the original in a humorous way. It provides examples of popular television shows, songs, and advertisements that use parody. The document also defines satire as a technique using exaggeration, reversal, incongruity, or parody to criticize or comment on a subject.
Satire is a literary technique that uses humor, irony, exaggeration, or ridicule to criticize people or society. It can take many forms including direct criticism, parody, caricature, or using irony and sarcasm. The key elements are blending humor with criticism in order to expose flaws and push for improvement. Some common subjects of satire include television, music, politics, and movies.
This document provides information about satire, including what it is, examples of satire, and how to write your own satire. It defines satire as expressing an opinion using humor, exaggeration, and sarcasm to ridicule an argument in an exaggerated way. Examples given include The Onion, The Colbert Report, The Simpsons, and South Park. It distinguishes satire from parody by noting satire has an agenda of persuasion while parody focuses only on humor. The document instructs the reader to brainstorm a timely issue to focus their own satire on, noting they should use elements of hyperbole, sarcasm, and irony.
Satire is a literary work that uses techniques like exaggeration, reversal, and incongruity to ridicule and critique its subject. It commonly satirizes topics like politics, religion, and contemporary culture through parody, caricatures, monologues, and narratives. Effective satire employs devices like exaggeration to represent its subject ridiculously and reveal its flaws.
This document provides an overview of satire as a literary genre that uses techniques like irony, wit and sarcasm to critique society and promote reform. It discusses different types of satire, including Horatian satire which gently pokes fun at human folly, and Juvenalian satire which more harshly attacks vice and error. The document also examines characteristics commonly found in satirical writing, such as irony, hyperbole, caricature, wit, sarcasm, ridicule, parody and invective. Students are then assigned to analyze a video for examples of these satirical techniques and classify it as Horatian or Juvenalian satire.
The types of humour that are used to create satire, with definitions and examples for each. Includes farce, irony, slapstick, double entendre, parody, malapropism, black humour, caricature,
Satire is a form of writing that uses humor, irony, exaggeration, or ridicule to criticize people's stupidity or vices in order to effect social or political change. Satire targets specific individuals, groups of people, or society as a whole. Common devices used in satire include exaggeration, irony, sarcasm, and understatement. Famous English satires include Gulliver's Travels by Jonathan Swift and A Modest Proposal by Jonathan Swift, which ridiculed landlords by suggesting they eat children. The primary goal of satire is to bring about social reform by criticizing human weaknesses.
Postmodernism challenges conventions in media by pushing boundaries and originality. It can apply to media texts in three aspects: challenging dominant ideologies, creating references to other works, and blurring reality. Genres are typically categorized rigidly for commercial purposes but can also be defined more flexibly to reach niche audiences. Postmodern theories like intertextuality encourage mixing genres and styles to engage audiences.
Parody mocks or imitates aspects of another work for pure entertainment, without serious commentary. In contrast, satire uses humor and exaggeration to ridicule societal issues and institutions in order to promote social or political change. Examples of parody in media include films like "Scary Movie" and TV shows like "The Simpsons", which use satire to critique society. The document then asks the reader to analyze advertisements to determine if they use parody, satire, or both.
Satire is a genre that uses humor and irony to criticize or reveal flaws in society. It can take the form of short stories, novels, plays, TV shows or movies. A work is considered satirical if it employs techniques like irony, sarcasm, ridicule, parody, exaggeration, juxtaposition or comparisons to reveal truths about a topic. Common subgenres of satire include social satire as seen in shows like The Simpsons, and parody which mimics a specific work for comedic effect. Satire relies on techniques like exaggeration, incongruity and reversal to present absurd or out of place perspectives that expose faults.
Satire uses humor such as mockery, irony, and exaggeration to ridicule people's flaws and inspire change. There are different types of satires such as burlesque which exaggerates a person, and parody which imitates a text. Satire employs techniques like irony, sarcasm, hyperbole, contrast, and witty language. The purpose of satire is to make people aware of their faults through recognition and ridicule in order to encourage improvement and adjustment.
This document is a PowerPoint presentation about satire and political cartoons. It defines satire as a genre that uses techniques like irony and ridicule to expose human flaws in order to provoke social or political change. The presentation outlines key characteristics of satire, including that it has a moral purpose beyond just entertainment. It provides examples of satirical texts, including articles that use sarcasm and exaggeration to mock technology companies. It also explains techniques commonly used in political cartoons, such as symbolism, exaggeration, labeling, analogy, and irony. The presentation concludes by outlining the remaining parts of the module, which will involve analyzing a satirical essay, a discussion board, and creating original satirical work.
The document discusses several key elements of fiction including setting, character, plot, point of view, theme, and symbolism. It provides definitions and examples for each element. Setting establishes the time, place, and atmosphere of a story. Characterization includes methods like direct description, character's own words and actions, and their impact on other characters. Plot involves the sequence of events including exposition, rising action, climax, falling action, and resolution. Point of view determines who is telling the story from first-person, third-person limited, or omniscient perspectives. Theme conveys insights about the human condition. Symbolism represents abstract ideas through objects or actions in the story.
This document discusses postmodernism from three approaches: historical, theoretical, and stylistic. Historically, postmodernism reacted against modernism and its ideas of progress, objectivity, and certainty. Theoretically, key theorists like Lyotard, Baudrillard, and Jameson analyzed postmodernism's rejection of grand narratives, hyperreality, and lack of depth. Stylistically, postmodern texts are characterized by concepts like generic blurring, intertextuality, playfulness, and uncertainty. To determine if a text is postmodern, the document proposes combining all three approaches, focusing on stylistic elements informed by historical and theoretical perspectives.
What Is Acting? Paper presented at NYU Theatre Pedagogy conference 2009James Croft
What is Acting? This is a question that many have tackled, but few have answered convincingly. It is also a question crucial for teachers of acting: if you don't know what you're teaching, how can you teach it?
This presentation, presented at New York University in April 2009, explores how different definitions of acting have led to different theatre training techniques, and tries to show a way forward using the philosophy of Nelson Goodman.
There is also a short discussion of emotion and its relationship to good acting.
The document defines and discusses the concept of intertextuality, which is the shaping of texts' meanings through references and allusions to other texts. It provides examples of intertextuality in films, television shows like The Simpsons, and music videos. Intertextuality relies on audiences recognizing references to other cultural works and genres in order to make sense of texts.
This document provides an overview of different types of literature, including fiction and nonfiction. It defines fiction as made-up stories from an author's imagination, while nonfiction is about real people, places, and ideas. Some common types of literature mentioned are autobiography, biography, fable, play, poetry, and science fiction. The document also outlines key narrative elements for stories, such as characters, conflict, plot, and setting. It concludes by listing specific elements found in plays, like script, plot, characters, dialogue, and conflict.
The document discusses various narrative theories and concepts. It defines narrative as the relation between a series of events, while plot is the order characters learn about events, and story is the chronological order events occur. It examines Todorov's narrative structure of equilibrium being disrupted and restored. It also discusses Propp's character archetypes, Levi-Strauss's binary oppositions, Barthes' narrative codes, and how 24 establishes narrative elements like characters and intrigue in its opening sequence.
This document summarizes a presentation about top books and authors in 5 genres: historical fiction, literary fiction, romance, science fiction, and suspense/thrillers. For each genre, it provides information on up-and-coming authors, current trends, and the presenter's favorite titles. The document directs readers to online handouts with additional recommendations for classics and must-read books in each genre. The goal is to help readers and librarians quickly recommend good book options to patrons.
This document provides an overview of satire and political cartoons. It defines satire as a genre that uses techniques like irony and ridicule to critique society and promote social reform. Key characteristics of satire discussed include its moral purpose beyond mere comedy and its use of shared community standards. The document then analyzes two examples of satirical texts, noting how they employ sarcasm and irony. It also outlines five characteristics of political cartoons - symbolism, exaggeration, labeling, analogy, and irony - and provides guidance on identifying and understanding each one. The document concludes by outlining the remaining parts of the module, which involve analyzing Jonathan Swift's "A Modest Proposal" and creating original satirical works.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It discusses the origins and key themes of postmodernism, including skepticism of grand narratives, blurring of boundaries between high and low art forms, and lack of originality through techniques like pastiche and intertextuality. The document explores concepts like hybridization, bricolage, and juxtaposition that are characteristic of postmodern works. It provides examples from film and art to illustrate self-reflexivity, parody, and how postmodernism questions what is considered real. The lesson aims to help students understand some of the defining features of postmodernism.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It discusses the origins and key themes of postmodernism, including its skepticism of grand narratives and emphasis on individual experimentation. The document outlines some previous artistic and cultural movements like modernism to provide context. It also examines some key postmodern features such as pastiche, parody, intertextuality, and self-reflexivity. Students are assigned a task to create a presentation on a postmodern text that demonstrates at least two of these concepts.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It begins with defining the roots of the term - post meaning after, modern relating to contemporary styles, and ism denoting a theory or practice. The document then provides some key characteristics of postmodernism, such as its skepticism of culture and emphasis on individual experimentation over traditional forms. Examples are given of postmodern elements in media like references and blurring of genres in Family Guy. Various techniques associated with postmodernism are also outlined, including pastiche, intertextuality, parody and satire.
This document provides information about satire, including what it is, examples of satire, and how to write your own satire. It defines satire as expressing an opinion using humor, exaggeration, and sarcasm to ridicule an argument in an exaggerated way. Examples given include The Onion, The Colbert Report, The Simpsons, and South Park. It distinguishes satire from parody by noting satire has an agenda of persuasion while parody focuses only on humor. The document instructs the reader to brainstorm a timely issue to focus their own satire on, noting they should use elements of hyperbole, sarcasm, and irony.
Satire is a literary work that uses techniques like exaggeration, reversal, and incongruity to ridicule and critique its subject. It commonly satirizes topics like politics, religion, and contemporary culture through parody, caricatures, monologues, and narratives. Effective satire employs devices like exaggeration to represent its subject ridiculously and reveal its flaws.
This document provides an overview of satire as a literary genre that uses techniques like irony, wit and sarcasm to critique society and promote reform. It discusses different types of satire, including Horatian satire which gently pokes fun at human folly, and Juvenalian satire which more harshly attacks vice and error. The document also examines characteristics commonly found in satirical writing, such as irony, hyperbole, caricature, wit, sarcasm, ridicule, parody and invective. Students are then assigned to analyze a video for examples of these satirical techniques and classify it as Horatian or Juvenalian satire.
The types of humour that are used to create satire, with definitions and examples for each. Includes farce, irony, slapstick, double entendre, parody, malapropism, black humour, caricature,
Satire is a form of writing that uses humor, irony, exaggeration, or ridicule to criticize people's stupidity or vices in order to effect social or political change. Satire targets specific individuals, groups of people, or society as a whole. Common devices used in satire include exaggeration, irony, sarcasm, and understatement. Famous English satires include Gulliver's Travels by Jonathan Swift and A Modest Proposal by Jonathan Swift, which ridiculed landlords by suggesting they eat children. The primary goal of satire is to bring about social reform by criticizing human weaknesses.
Postmodernism challenges conventions in media by pushing boundaries and originality. It can apply to media texts in three aspects: challenging dominant ideologies, creating references to other works, and blurring reality. Genres are typically categorized rigidly for commercial purposes but can also be defined more flexibly to reach niche audiences. Postmodern theories like intertextuality encourage mixing genres and styles to engage audiences.
Parody mocks or imitates aspects of another work for pure entertainment, without serious commentary. In contrast, satire uses humor and exaggeration to ridicule societal issues and institutions in order to promote social or political change. Examples of parody in media include films like "Scary Movie" and TV shows like "The Simpsons", which use satire to critique society. The document then asks the reader to analyze advertisements to determine if they use parody, satire, or both.
Satire is a genre that uses humor and irony to criticize or reveal flaws in society. It can take the form of short stories, novels, plays, TV shows or movies. A work is considered satirical if it employs techniques like irony, sarcasm, ridicule, parody, exaggeration, juxtaposition or comparisons to reveal truths about a topic. Common subgenres of satire include social satire as seen in shows like The Simpsons, and parody which mimics a specific work for comedic effect. Satire relies on techniques like exaggeration, incongruity and reversal to present absurd or out of place perspectives that expose faults.
Satire uses humor such as mockery, irony, and exaggeration to ridicule people's flaws and inspire change. There are different types of satires such as burlesque which exaggerates a person, and parody which imitates a text. Satire employs techniques like irony, sarcasm, hyperbole, contrast, and witty language. The purpose of satire is to make people aware of their faults through recognition and ridicule in order to encourage improvement and adjustment.
This document is a PowerPoint presentation about satire and political cartoons. It defines satire as a genre that uses techniques like irony and ridicule to expose human flaws in order to provoke social or political change. The presentation outlines key characteristics of satire, including that it has a moral purpose beyond just entertainment. It provides examples of satirical texts, including articles that use sarcasm and exaggeration to mock technology companies. It also explains techniques commonly used in political cartoons, such as symbolism, exaggeration, labeling, analogy, and irony. The presentation concludes by outlining the remaining parts of the module, which will involve analyzing a satirical essay, a discussion board, and creating original satirical work.
The document discusses several key elements of fiction including setting, character, plot, point of view, theme, and symbolism. It provides definitions and examples for each element. Setting establishes the time, place, and atmosphere of a story. Characterization includes methods like direct description, character's own words and actions, and their impact on other characters. Plot involves the sequence of events including exposition, rising action, climax, falling action, and resolution. Point of view determines who is telling the story from first-person, third-person limited, or omniscient perspectives. Theme conveys insights about the human condition. Symbolism represents abstract ideas through objects or actions in the story.
This document discusses postmodernism from three approaches: historical, theoretical, and stylistic. Historically, postmodernism reacted against modernism and its ideas of progress, objectivity, and certainty. Theoretically, key theorists like Lyotard, Baudrillard, and Jameson analyzed postmodernism's rejection of grand narratives, hyperreality, and lack of depth. Stylistically, postmodern texts are characterized by concepts like generic blurring, intertextuality, playfulness, and uncertainty. To determine if a text is postmodern, the document proposes combining all three approaches, focusing on stylistic elements informed by historical and theoretical perspectives.
What Is Acting? Paper presented at NYU Theatre Pedagogy conference 2009James Croft
What is Acting? This is a question that many have tackled, but few have answered convincingly. It is also a question crucial for teachers of acting: if you don't know what you're teaching, how can you teach it?
This presentation, presented at New York University in April 2009, explores how different definitions of acting have led to different theatre training techniques, and tries to show a way forward using the philosophy of Nelson Goodman.
There is also a short discussion of emotion and its relationship to good acting.
The document defines and discusses the concept of intertextuality, which is the shaping of texts' meanings through references and allusions to other texts. It provides examples of intertextuality in films, television shows like The Simpsons, and music videos. Intertextuality relies on audiences recognizing references to other cultural works and genres in order to make sense of texts.
This document provides an overview of different types of literature, including fiction and nonfiction. It defines fiction as made-up stories from an author's imagination, while nonfiction is about real people, places, and ideas. Some common types of literature mentioned are autobiography, biography, fable, play, poetry, and science fiction. The document also outlines key narrative elements for stories, such as characters, conflict, plot, and setting. It concludes by listing specific elements found in plays, like script, plot, characters, dialogue, and conflict.
The document discusses various narrative theories and concepts. It defines narrative as the relation between a series of events, while plot is the order characters learn about events, and story is the chronological order events occur. It examines Todorov's narrative structure of equilibrium being disrupted and restored. It also discusses Propp's character archetypes, Levi-Strauss's binary oppositions, Barthes' narrative codes, and how 24 establishes narrative elements like characters and intrigue in its opening sequence.
This document summarizes a presentation about top books and authors in 5 genres: historical fiction, literary fiction, romance, science fiction, and suspense/thrillers. For each genre, it provides information on up-and-coming authors, current trends, and the presenter's favorite titles. The document directs readers to online handouts with additional recommendations for classics and must-read books in each genre. The goal is to help readers and librarians quickly recommend good book options to patrons.
This document provides an overview of satire and political cartoons. It defines satire as a genre that uses techniques like irony and ridicule to critique society and promote social reform. Key characteristics of satire discussed include its moral purpose beyond mere comedy and its use of shared community standards. The document then analyzes two examples of satirical texts, noting how they employ sarcasm and irony. It also outlines five characteristics of political cartoons - symbolism, exaggeration, labeling, analogy, and irony - and provides guidance on identifying and understanding each one. The document concludes by outlining the remaining parts of the module, which involve analyzing Jonathan Swift's "A Modest Proposal" and creating original satirical works.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It discusses the origins and key themes of postmodernism, including skepticism of grand narratives, blurring of boundaries between high and low art forms, and lack of originality through techniques like pastiche and intertextuality. The document explores concepts like hybridization, bricolage, and juxtaposition that are characteristic of postmodern works. It provides examples from film and art to illustrate self-reflexivity, parody, and how postmodernism questions what is considered real. The lesson aims to help students understand some of the defining features of postmodernism.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It discusses the origins and key themes of postmodernism, including its skepticism of grand narratives and emphasis on individual experimentation. The document outlines some previous artistic and cultural movements like modernism to provide context. It also examines some key postmodern features such as pastiche, parody, intertextuality, and self-reflexivity. Students are assigned a task to create a presentation on a postmodern text that demonstrates at least two of these concepts.
Postmodernism lesson 1 introduces some of the basic ideas and concepts of postmodernism. It begins with defining the roots of the term - post meaning after, modern relating to contemporary styles, and ism denoting a theory or practice. The document then provides some key characteristics of postmodernism, such as its skepticism of culture and emphasis on individual experimentation over traditional forms. Examples are given of postmodern elements in media like references and blurring of genres in Family Guy. Various techniques associated with postmodernism are also outlined, including pastiche, intertextuality, parody and satire.
The document provides an overview of a lesson on postmodernism that introduces some of the basic ideas and concepts of postmodernism, including its origins and wider effects. It addresses examining postmodern themes through considering examples from media and pop culture and assessing how postmodernism challenges traditional views of art, culture, and society. The lesson also discusses preparing for an exam on postmodernism by reviewing key terms and previous exam questions.
Parody mimics the style and conventions of another work to derive ridicule or ironic comment. Marcel Duchamp's painting LHOOQ parodies the Mona Lisa by adding a goatee and mustache. Self-parody involves artists satirizing themselves or their own work, like Ricky Gervais in Extras. Intertextuality refers to how texts influence each other through borrowing and transformation of prior texts. Pastiche prominently features in popular culture through genre works that blend and blur conventions, like Quentin Tarantino's films.
Genre theory seeks to recognize film as both an artistic and commercial medium. It developed as an alternative to auteur theory, which viewed directors as the sole authors of films. Genres are both defined by critics and exist independently, as studios try to replicate successful film types. However, defining genres is complicated, as films can fit multiple categories and subgenres exist. The meaning and conventions of genres also depend on historical and cultural context. Overall, genre theory examines patterns of similarity and difference between films.
1) Todorov's narrative theory describes narratives moving through five stages from equilibrium to disruption to recognition to attempt to resolve to new equilibrium.
2) Bordwell and Thompson distinguish between fabula (chronological story events) and syuzhet (order and techniques of presentation).
3) Music videos can be categorized as performance clips showing singing/dancing, narrative clips containing visual stories, or art clips with no clear narrative or lip syncing.
The document discusses the importance of the audience in theatre. It begins by explaining that the actor-audience relationship is unique and dynamic, as each performance is influenced by the audience. It then provides a brief history of audiences from ancient Greek/Roman times to modern contemporary audiences. It notes that audience trends have declined in recent decades. The document concludes by outlining some "rules of being a good audience member."
This document provides an overview of the animation subculture in Russia. It describes some of the key groups within the subculture, including kosplears (people who cosplay as anime characters), mangaka (people who draw manga comics), fans who create fan art, and otakeys (hardcore fans). It discusses common traits of people in the subculture, such as having bags decorated with anime characters, unusual hair styles/colors, and liking Japanese music and culture. The document also notes that the subculture originated in Japan and became popular in Russia in the 1990s-2000s, with members often gathering at anime-themed festivals and parties.
Postmodernism challenges conventions in media through three main theories:
1) Jean Baudrillard's concept of hyperreality makes audiences question the boundaries between fictional and real worlds.
2) Jean-Francois Lyotard's idea was to challenge dominant ideologies by critiquing how values are portrayed in media.
3) Frederic Jameson believed pastiche and intertextuality could update old ideas by creating alternative realities that commented on society.
This document discusses postmodernism and its application to different media forms. It provides an overview of three postmodernist theories by Jean Baudrillard, Jean-Francois Lyotard, and Frederic Jameson. These theories challenge conventions through ideas like hyperreality, challenging dominant narratives, and using pastiche and intertextuality. The document also examines postmodern concepts like challenging meta-narratives through techniques such as nonlinear narratives and genre blending. Finally, it discusses genres like crime and provides examples of subgenres within crime such as crime thrillers, film noir, and British crime films.
This document provides an overview of different genres and types of literature. It begins by defining literature as written or spoken material, including creative works such as poetry, drama, fiction, and nonfiction. It then discusses the purposes of literature in developing understanding. The main types covered include fiction (such as novels and short stories), non-fiction, poetry, drama, and media. For each genre, examples are given and basic defining features are described. The document also briefly discusses other genres and forms such as oral literature, folktales, graphic novels, and comic books. It concludes by providing links to further information and instructions for three writing assignments related to literature.
The document provides information about the Romantic Era in literature from 1798-1832. Some key aspects discussed include:
- Romanticism focused on imagination, emotion, individual experience, and freedom over reason and rules.
- Several historical events influenced the rise of Romanticism in Britain, including the French Revolution, Industrial Revolution, and the rise and fall of Napoleon Bonaparte.
- The six major British Romantic poets - William Wordsworth, Samuel Taylor Coleridge, William Blake, Lord Byron, Percy Bysshe Shelley, and John Keats - explored themes of nature, emotion, and individualism in their revolutionary poetry.
The document discusses several theorists who have analyzed narrative structures in media. Vladimir Propp analyzed Russian fairytales and identified character roles like the hero, villain, and donor. Tzvetan Todorov suggested most narratives follow an equilibrium-disequilibrium-new equilibrium structure. Roland Barthes identified five narrative codes used in stories: action, enigma, symbolic, semic, and cultural. Claude Levi-Strauss examined how stories reflect the values and myths of cultures through binary oppositions like homesteader/native American. Theories by these thinkers can be applied to analyze the structure and themes of film openings and endings.
The document discusses several youth subcultures in Russia, including animations (anime fans), writers (graffiti artists), hippies, and ravers. Animations enjoy Japanese anime, manga, and culture. Writers engage in graffiti art and tag public spaces. Hippies followed a counterculture movement in the 1960s promoting peace, love, and understanding. Ravers participate in all-night electronic dance music parties known as raves.
The document discusses several youth subcultures in Russia including animations, writers, hippies, ravers, and bikers. Animations are fans of Japanese anime and manga who often cosplay as characters. Writers engage in graffiti art. Hippies emerged in the 1960s promoting peace, love, and anti-war sentiments. Raves originated in the late 1980s involving parties with electronic dance music. Bikers are motorcycle enthusiasts who often join clubs and wear distinctive clothing with symbols.
Knowing the critic's specific purpose may be to make value judgments on a work, to explain his or her interpretation of the work, or to provide other readers with relevant historical or biographical information and the critic's general purpose, in most cases that is to enrich the reader's understanding of the literary work presented.
Postmodernism refers to social, political and cultural attitudes that emerged in the late 20th century in reaction to modernism. It is characterized by (1) the breakdown between culture and society due to media saturation, (2) an emphasis on style over substance in cultural products, and (3) the breakdown of distinctions between high and popular culture. Postmodern works often feature a confusion over time and space due to modern communication technologies, and reject universal "grand narratives" in favor of personal interpretations. The document provides several examples of postmodernism in art, architecture, literature and media to illustrate these concepts.
This document outlines key concepts in narrative theory, including narrative structures, forms, theorists, and their theories. It discusses Vladimir Propp's identification of 8 character roles and 31 narrative functions in folk tales. It also summarizes Tzvetan Todorov's theory of disrupted equilibrium, Roland Barthes' 5 action codes, Claude Levi-Strauss' theory of binary oppositions, Victor Shklovsky's distinction between plot and story, and theories by David Bordwell/Kristin Thompson and Gill Branston/Roy Stafford. The document provides examples and activities for students to apply these narrative theories.
A2Y2 Media Studies Language Theory Postmodernism & HyperrealityKBucket
Postmodernism rejects the notion of objective truth and universal theories, instead believing that there are only individual interpretations of the world. It challenges social constructs and norms by bending and breaking rules. Key characteristics of postmodern works include self-reflexiveness by acknowledging the constructed nature of the medium, intertextuality through references to other works, and genre blending or hybridization. Postmodernism emphasizes style over substance and questions notions of reality through constant simulation and depthlessness.
Theresa May wins a confidence vote among UK Conservative MPs. The document instructs analyzing the front pages of UK newspapers like the Guardian, Daily Mail, Times, Sun, and Telegraph on their representation of this news event. It tasks taking screenshots of how the story is reported on each newspaper's website and social media, and analyzing at least 3 audience comments from each site to understand different perspectives. Key newspapers and their websites/social media links are provided to research audience reactions and continue analyzing the evolving story.
This document provides instructions for an InDesign activity to practice technical skills and receive feedback. Students will complete a quiz, peer assess each other's work, and then choose a main task of either A, B or C based on previous feedback. The goal is for students to further develop skills in areas like graphics, line spacing, tracking, and other small details through focused practice and improvement based on assessments.
The music industry involves record labels that produce, market, and distribute music. They sign artists to contracts and oversee the recording process. Major record labels include Universal, Sony, Warner, and EMI. Record labels have A&R departments that scout new talent, oversee recordings, and assist with promotion. The typical process involves A&R finding an artist, signing a contract, employing producers and musicians to record songs, producing music videos, and marketing and distributing the album globally. Artists, songwriters, and record labels share ownership and royalties from music sales and streams.
The document discusses the history and evolution of music videos. It begins with an activity about promoting a new pop artist and developing a strategy for their debut album and first music video. It then provides background on the history of MTV and pivotal early music videos that helped popularize the format. Examples of iconic, high-budget videos from the 80s, 90s, and 2000s are presented as "game changers" that further advanced the genre. The role of YouTube and artist-run channels like Vevo in modern music video consumption is also examined. Students are assigned homework researching the image and video portrayals of Taylor Swift or Justin Bieber over time.
This document outlines tasks for students to analyze common conventions on websites. It instructs students to work in pairs to identify key conventions seen on real websites and present their findings to the class. It provides example conventions like mastheads, navigation, banners ads, and white space. It then lists tasks for students to evaluate the conventions and effectiveness of websites for artists and magazines.
This document provides prompts for analyzing the conventions and features of 3 websites, including their layout, menu bar, social media integration, image content and style, color palette, typography, font styles and sizes, spacing, information categories, how often content changes, navigation methods, and branding connections to related entities like music videos or magazines. Students are asked to take screenshots as evidence of understanding different website aspects.
This document provides information about semiotics theory and structuralism theory for analyzing media texts. It includes slides defining the key aspects of each theory, examples of applying the theories to media texts like advertisements and films, and evaluations of the usefulness of each theoretical approach. Students are given checkpoints to check their understanding of the key concepts from each theory and guidance for peer reviewing their presentations applying one of the theories to a media text.
This document discusses various media theories and provides examples of evidence that could support or argue against each theory. It examines theories related to power and media industries, regulation of media industries, cultural industries, media audiences and effects, media language and representations, identity, gender, ethnicity, and post-colonial theory. For each theory, it lists what types of examples from news media may provide evidence for or against the validity of that theoretical perspective.
- The document summarizes several key media and cultural theorists and some of their main ideas. It discusses Roland Barthes' ideas about signs and myth in media texts. It also outlines Todorov's idea that narratives follow a pattern of equilibrium, disruption, and new equilibrium. Additionally, it notes that Jenkins sees audiences as participatory cultures who create and share media rather than just consuming it.
This document provides instructions and information for an upcoming lesson on media theory. It includes tasks to be completed by students in groups. The key points are:
1. The lesson will focus on categorizing media theories and understanding basics of theoretical frameworks.
2. Students will be split into groups and assigned different theorists to research and present on, including Barthes, Todorov, and Bandura.
3. Tasks include creating a glossary of terms, and researching specific media theorists in order to teach the class.
4. Presentations on theorists should include their name, a definition of their theory, and an application to a media text.
Most texts presented in media position audiences to support a particular viewpoint through simple conflicts that drive the narrative. Modern audiences have difficulty distinguishing reality from simulated versions due to immersion in media. While genres repeat ideas and themes, they also evolve over time. All narratives follow a basic structure of equilibrium, disruption of equilibrium, and restored equilibrium. Media texts use signs and codes to direct audience understanding and interpretation. Producers encode messages while audiences decode them as dominant, negotiated, or oppositional interpretations. Advances allow audiences to no longer be passive but influential in creating meaning.
This document provides an overview of key concepts and theorists in media theory, organized into four sections: media language, media representation, media industries, and media audiences. In media language, it discusses concepts from semiotics, narratology, genre theory, structuralism, and postmodernism. In media representation, it outlines theories around representation, identity, gender, ethnicity and postcolonialism. It then covers theories relating to power and regulation in media industries, and effects, cultivation, reception and audience theories for media audiences. The document is intended as a study guide or reference tool for understanding important ideas and thinkers in media theory.
This document discusses various media theories and provides examples of evidence that could support or argue against each theory. It examines theories related to power and media industries, regulation of media industries, cultural industries, media audiences and effects, media language and representations, identity, gender, ethnicity, and post-colonial theory. For each theory, it lists what types of examples from news media may provide evidence for or against the validity of that theoretical perspective.
This document provides guidance for analyzing print advertisements through various theoretical lenses. It asks the student to identify conventions of different types of print ads, such as those for male grooming products, soft drinks, and homeless charities. The student is also asked to summarize theories of representation from Barthes, Hall, and Saussure and apply them to specific ads. Additional questions cover the role of the Advertising Standards Authority and how ads link to cultural contexts involving attitudes around gender, sexuality, and social groups. Contextual factors like trends, celebrity endorsements, and bans on sexist advertising are also identified as relevant to analysis.
The document is a production shooting schedule that lists scenes or photos to be filmed, including the shooting time and date, location, actors and their costumes, and any props or equipment needed. It provides details for planning and executing various parts of a film or photo shoot production.
This document contains questions about analyzing music videos from various artists. It discusses key aspects to examine such as the star image being portrayed, how the video reflects societal issues, and techniques used to promote the artist and create value transfer. Specific questions analyze videos from Emeli Sande's "Heaven" and David Guetta's "Titanium" featuring Sia. For both, questions explore the artists' backgrounds, themes in the lyrics and video, representations of people and places, and how techniques reflect the social and political climate of the time period.
The document provides guidance for analyzing covers of The Big Issue magazine in groups. It outlines the key elements to examine, including media language, representation, and context. Students are instructed to consider genre conventions, technical codes, how subjects are portrayed, and whether representations are positive or negative. They should also analyze how the cover reflects relevant social, cultural, historical, political and economic contexts, as well as the magazine's ethos and agenda. Marks will be given based on analysis of these elements, application to contexts, and making a judgment or conclusion.
This document provides a checklist and timeline for a student to complete research, planning, and production tasks for a Level NEA R&P (Research and Production) project. The timeline spans from June to November and includes tasks such as research on music videos, magazines, and target audiences; planning mood boards, logos, and content; pitching initial ideas; and creating drafts of a music video, magazine pages, or website. Key deadlines are October 29 for all research and planning materials, November 9 for a first draft, and November 30 for the final draft.
This document outlines a student's intent for their A Level NEA project involving a music video and website. The student plans to create a 3-minute music video for a fictional dance band signed to Universal Music and a working website for the band. They will use the four areas of the media theoretical framework - technologies, languages, representations, and audiences - to communicate meaning in their products and meet the brief requirements. The student intends to link their music video and website to demonstrate their understanding of how media converges in the digital age.
This document outlines a student's intent to create a new fashion magazine. The student will produce the front cover and contents page for the first two magazine editions, as well as the working website. For each media product, the student will use the four areas of the media theoretical framework - languages, industries, audiences, and representations - to communicate meaning and meet the brief requirements. The student will also link the magazine and website to demonstrate understanding of digital convergence in media production.
1. Postmodernism lesson 1
L/O:
In this lesson you will be able to …..
Introduce to the basic ideas about Postmodernism and consider it's origins
Address basic themes and concepts that make something Postmodern
Consider the wider effects of Postmodernism on yourself
Address assessment objectives and exam criteria
3. Starter
• Post = after
• Modern = ?
– Modern generally denotes something that is "up-to-date", "new", or contemporary. (wiki)
• 1.of or pertaining to present and recent time; not ancient or remote: modern city life.
• 2.characteristic of present and recent time; contemporary; not antiquated or obsolete: modern viewpoints.
• 3.of or pertaining to the historical period following the Middle Ages: modern European history.
• 4.of, pertaining to, or characteristic of contemporary styles of art,literature, music, etc., that reject traditionally acc
epted or sanctioned forms and emphasize individual experimentation and sensibility.
• Ism = ?
• a distinctive doctrine, theory, system, or practice:
• a suffix appearing in loanwords from Greek, where it was used to form action nouns from verbs ( baptism );
• on this model, used as a.productive suffix in the formation of nouns denoting action or.practice, state or condition
, principles, doctrines, a usage or.characteristic, devotion or adherence, etc. ( criticism; barbarism;Darwinism; desp
otism; plagiarism; realism; witticism; intellectualism
4. What is pomo? (wiki)
• Postmodernism is a term that describes the postmodernist movement in the arts,
its set of cultural tendencies and associated cultural movements.
• It is in general the era that follows Modernism.
• It frequently serves as an ambiguous overarching term for skeptical interpretations
of culture, literature, art, philosophy, economics, architecture, fiction, and literary
criticism.
• It is often associated with deconstruction and post-structuralism because its usage
as a term gained significant popularity at the same time as twentieth-century post
structural thought.
5. Starter
• What do we know about postmodernism?
• Where have you come across is before?
• Is it an easy concept to understand?
12. Key Concept: Postmodernism
• Postmodernism is a very big and complicated concept to get
your head round, but in its simplest form it attempts to
analyse society and culture now.
• It is the central idea behind new fashion, music and film - put
simply postmodernists believes that artistic creativity and
"newness" can no longer happen as in today's society
everything has been done?
13. Some Key points
• Inability to create anything new
• Experimentation with existing forms and
conventions
• Loss of the "real"
• General pessimism and lack of purpose
• Technology increasing important in social
interaction
15. activity
• All these texts are post modern….but how?
• Purpose?
• What in common?
• Style?
• Audience?
• Themes?
• Content?
• Etc.
16. Generic Hybridisation
• Put simply this is when a text
mixes the elements of two or
more genres together
• Example: “Shaun of the Dead”
• Suggests that you cannot
create anything new anymore?
17. Intertextuality • This is when a
text makes
deliberate
references to
other media
texts by stealing
bits of it
• Example:
• “The Simpsons”
(Sopranos)
&
• (Clockwork
Orange)
• Possibly suggests that we constantly repeat rather than create new things?
• Intertextuality is the shaping of texts' meanings by other texts. It can refer to an author’s
borrowing and transformation of a prior text or to a reader’s referencing of one text in
reading another.
18. Intertextuality
A text’s reference to other texts.
This is the shaping of texts' meanings by
other texts.
It can refer to an author’s borrowing and
transformation of a prior text or to a reader’s
referencing of one text in reading another.
20. Pastiche
• A pastiche is a work of art, literature, film, music or
architecture that closely imitates the work of a previous
artist, usually distinguished from parody in the sense that it
celebrates rather than mocks the work it imitates.
• A medley of various ingredients... Denotes a technique
using a generally light hearted, tongue-in-cheek imitation
of another’s style. Although it is jocular (humorous), it is
respectful (unlike parody).
• Alternately, a pastiche may be a hodge-podge of parts
derived from the original work of others.
21. • Pastiche is prominent in popular culture.
• Many genre pieces, particularly in fantasy, are essentially pastiches.
• George Lucas’ Star Wars series is often considered to be a pastiche of
traditional science fiction television serials or radio shows.
• They can be seen as a pastiche of 1930s science fiction cliffhanger serials
like Flash Gordon and Buck Rogers. Some would argue that it blends
elements of samurai, American western, and sci-fi film genres.
http://www.youtube.com/watch?v=uh8KVG8j68I flash
http://www.youtube.com/watch?v=FjNlyWxwCac buck rogers
22. The films of Quentin Tarantino are often
described as pastiches, with their
mixing and blurring of generic
conventions and boundaries.
Kill Bill (2003) pays tribute to (or
perhaps imitates) numerous genres;
(next slide)
-though some say his films are more of
a homage.
23. Kung fu / martial arts
& Japanese anime
Western films
-pulp novels/comics
(themes of
adventure/horror)
blaxploitation
(70’s)
grindhouse
(venues that showed exploitation
films….showed pornographic/high sex,
slasher horror or dubbed martial arts films)
Kill Bill (2003) pays tribute to (or perhaps imitates) numerous genres;
24. Kung fu / martial arts
& Japanese anime
Western films
blaxploitation
(70’s)
grindhouse
(venues that showed exploitation
films….showed pornographic/high sex,
slasher horror or dubbed martial arts films)
25. Homage
• Mixing and blurring of generic conventions and
boundaries.
• Film or director pays tribute (some believe
imitates) to previous distinctive styles/genres
• Homage is generally used to mean any public
show of respect to someone to whom you feel
indebted (worthy of dedication). In this sense, a
reference within a creative work to someone who
greatly influenced the artist would be a homage
26. Homage example
• Johnathan Glazer’s music video for Blur’s The
Universal paid homage to Stanley Kubrick’s
film Clockwork Orange).
27. Homage Example
• ChinatownWhen Nicholas has
discovered the secret of
Sandford and is trying to get
Danny to help him take the
village down, Danny says
"Forget it Nicholas, It's Sandford"
• a reference to Chinatown's
"Forget it Jake, it's Chinatown"
28. Parody
• A parody (also called spoof), is an imitative
work created to mock, comment on or
trivialise an original work, its subject, author,
style, or some other target, by means
of satiric or ironic imitation.
• Most of the humour in recent parodies of film
genres is based on our familiarity with formula
plots, conventions and characters.
29. Duchamp's parody of the
Mona Lisa adds a goatee
and moustache.
Mona Lisa by Leonardo da
Vinci. Original painting from
circa 1503 – 1507.
30. Parody in Duchamp (mona lisa)
• Marcel Duchamp's Dadaist painting LHOOQ parodies DaVinci's Mona Lisa
by marring it with a goatee and moustache. In keeping with his Dadist
practices, which called artistic conventions and aesthetic assumptions into
question, DuChamp’s paired his visual parody with a low pun; in French,
"L.H.O.O.Q." sounds like an idiom describing women who sexually tease
men: "elle a chaud au cul," or "she is hot in the ass."
31. Parody & genre (western)
• Some genre theorists see parody as a natural
development in the life cycle of any genre.
• Such theorists note that Western movies, for example,
after the classic stage defined the conventions of the
genre, underwent a parody stage, in which those
same conventions were ridiculed and critiqued.
• Because audiences had seen these classic Westerns,
they had expectations for new Westerns, and when
these expectations were subverted, the audience
laughed.
32. Parody Examples
• Films like Scary Movie, Not Another Teen Movie and Team America: World Police first build on
our habitual expectations of their genre and then violate them. Because each of these films
incorporates the plot, characters & conventions of dozens of films, they can be helpful in
studying the genres they parody.
33. Satire is a technique in which a
target is held up for merciless
ridicule. Because satire often
combines anger and humour it
can be profoundly disturbing -
because it is essentially ironic &
sarcastic - it is often
misunderstood.
Although satire is usually witty,
and often very funny, the primary
purpose of satire is not primarily
humour but criticism of an
individual or a group in a witty
manner.
Satire
34. Self Reflexivity
• This is when a “text” points
out to the audience that it is
a “text”.
• This level of self awareness
points to how “texts” are
constructed
• Where a text knows it's a
text and draws attention to
it's structure, production
and/or conventions to the
audience. In doing so, inverts
(reverses) itself reflecting its
own reality rather than an
outside one.
I feel like I’ve been
wearing the same
clothes for 10
Years!
• “Example: “The Simpsons”
35. Self Reflexivity example
• CATFISH
• Makes it known it is making the show (you
can see filming/camerman, NEV talks about it
on camera) …..a lot of direct address etc etc.
36. Juxtaposition
• This is when a collection of opposing elements
all mix together to try and make sense.
• Example: “The Mighty Boosh”
This can often reflect a
confusing a world where
things don’t make any
sense
37. Hyperreality
• Because of all the self- reflexivity,
intertextuality etc, texts become
detached from anything real. This
creates a hyperreal state where
reality is altered and detached
from anything “real”
• It is when a reality is made which
is based on a reality which is not
real
– Think of ‘virtual realities’ or realities
in video games……think of
representation of men/women –
usually ideological and unrealistic
• Example: “The Matrix”
38. High art/culture
Low art/culture
LOW HIGH
Low culture is a derogatory term for popular culture ; everything in
society that has mass appeal.
Low culture is a term for some forms of popular culture that that
have mass appeal.
High culture is a term referring to the "best of breed" (from some
elitist viewpoint) cultural products. What falls in this category is
defined by the most powerful sections of society, i.e. its social,
political, economic and intellectual elite.
Take away meals
Gossip magazines
Best selling books such as ‘50 shades of Grey’
Sports such as basketball and football
Banksy
Shakespeare
Classic art………mona lisa……Picasso…….
Classic literature
Classic music ………..such as the Opera
Theatre
39. Hybrids of high/low
• The line between high and low art is very
blurred in postmodernism
Producing text like this:
Why?
40. How to create new things in an
Postmodern World
Adaptation Adaptation +
Hybridisation
Self-reflexivity
Action
+
Romance?
42. Nothing new
• Think of the film industry
• You will realise most films are
– Remakes (the hills have eyes)
– Adaptations (from books/plays ‘Girl with dragon tattoo’ or adapted to be
different = ‘Maleficient’)
– Franchise (series – Indiana Jones)
– Reboots (the Amazing Spiderman, Godzilla)
– Parody/pastiche/homage
• On your phone look up each category (film/TV/music video)
– Remakes
– Adaptations
– Franchise
– Reboots
– Parody/pastiche/homage
What films are COMPLETELY NEW/ORIGINAL? Are they as successful?
43. • Can you think of two genres that have not
been mixed already?
• What/who decides what works well
together?
44. Other pomo features
• (Look on your handout)
• Non linear narratives
• Artificialness
• Dystopian narratives (& pessimism)
• Non realism
• Voyerism & panopticanisation
45. How to spot a Postmodern Media
Text
• Run though the attached hand-out and find examples of a
Postmodern text from the following categories:
• Music
• Fashion
• Video Games
• Consumer Electronics
• Sport
• Toys
QUESTIONS (write in book)
• Why do Postmodern texts exists?
• What do they say about the world we live in?
• What are the possible long term effects of
postmodernism?
47. Summary of POMO Key terms
• Nothing new/nothing original
• Non linear narratives
• High/low art hybrids
• Self reflexivity
• Artificialness
• Dystopian narratives (& pessimism)
• Non realism
• Hyperreality
• Voyerism & panopticanisation
• Nostalgia
• Intertextuality
– Homage
– Pastiche
– Parody
• Hybridisation/hybrids
• Bricolage
• Juxtaposition
GREEN
(confident)
AMBER
(somewhat
confident)
RED
(not confident)
48. Homework (assign #1)
Set: on exam lesson (12C – tues) (12 d – thur)
Due: 1 week
• A) revise all key terms
• B) Assignment 1: Something Postmodern
• Create a presentation on something postmodern (a text) (film, art, TV,
advertising, music video, etc)
• Must have at least 2-3 key terms
• The newer, the better – nothing more than 3 years old
• The more key terms you can apply, the better (an A/B would have at least
5+)
• If you choose a text from the sheet or the powerpoint, it must have at
least 4 elements and you must describe them all (can’t get higher than B)