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LUCA GALLI
@Leyart86
PLAYER ONE
Videogame Design for all
Introduction
ABOUT ME
LUCA GALLI
Director of Production – Moonsubmarine ltd
Shushing Fairy
Ph.D. - Politecnico di Milano
2
• BACKGROUND & INTERESTS
• Robotics & Artificial Intelligence
• Game Design
• Crowdsourcing e Human Computation
Goal of this course is simple: know each other,
share a passion and learn how to bring it on!
Make (possibly good) games!
BLOODBORNE
JOHN ROMERO
ARE ALL AAA GAMES GOOD?
INDIE GAMES
(AND WHY YOU SHOULD LOVE THEM)
SUPER MEAT BOY
BRAID
BRAID – THE REAL GAME
http://www.gamasutra.com/view/feature/132147/the_art_of_braid_creating_a_.php
MEAT BOY – THE REAL GAME
THE UNFINISHED SWAN
SPACETEAM
JOHANN SEBASTIAN JOUST
PAPA SANGRE
WHY NO MINECRAFT?
SHAME ON YOU IF YOU DON’T KNOW IT :)
SERIOUS GAMES – CONVEY MESSAGES
Darfur is Dying Budget Hero
GAMES WITH A PURPOSE – SOLVE A PROBLEM
The ESP Game FoldIt
WHAT IS THIS COURSE ABOUT
• This is course is highly experimental. It will be a crash course about game design
and (video) game development for hobbysts. We will try to cover as much as
possible but the only thing that fuels your skills will be your effort and your passion
to discover more and more. Highly experimental means that you will actually have
to DO STUFF to learn something.
• Besides some lessons, the course WILL BE TECHNICAL.
This means that I will NOT teach the basics of programming, that takes entire
university courses to be accomplished.
• This does not mean that you will not be able to reach your goal: you will learn how
to refine ideas and mechanics for boardgames that could be turned even by non-
programmers to real videogames with just a bit of effort and the right tools.
• Every week on the website the seminars will be listed with one of three different
difficulty level:
• EASY: Open to everyone, no technical skills required
• MEDIUM: Open to everyone, requiring a Notebook, the required tools installed and a
bit of patience in order to accomplish something
• NIGHTMARE: for programmers only.
WHAT IS THIS COURSE ABOUT
• Introduction to Game Design 11/06 - EASY
• Rapid videogame prototyping with Construct 2 18/06 – MEDIUM
• Javascript Game Programming with ImpactJS 25/06 – NIGHTMARE
• Game Jam Crash Course + Game Jam Session 02/07 – EASY/MEDIUM
• Game Jam Session 09/07 – EASY/MEDIUM
• What went wrong? Traditional Game Design: Conceptualization, Formal and
Dramatic Elements, The Game Design Document 16/07 – EASY
• Introduction to Unity3D: Basic Concepts 23/07 – NIGHTMARE
• Game Jam Session 30/07 – EASY/MEDIUM
• See you back again in September :)
CREATE TOGETHER
Card Hunter, Blue Manchu Pty Ltd, TBR
PROJECT VOLPHANTE
Let’s get this sorted out right now. We are Italians, so we could have
written all the slides in our language, it would have been easier and it
would have taken less time. So why have we chosen English?
Because as a game designer you will NEED to be able to Speak, Read
AND Write in English at a pretty good level. English is the main
language in the game developer community and Internet in general and
most (if not all) the good books about game design are written in
English.
So, lesson one. If you can’t understand all this stuff you are not ready to
be a good Game Designer.
You should have listened to that pesky English teacher at High School!
Why are all the slides in
English?!
GREAT OPPORTUNITY UNTIL 15/06/2015!
OTHER USEFUL SOURCES AND GAMES
http://www.gamesradar.com/amazing-indie-games-youve-never-played-indie-devs-
you-love/
OTHER GAMES TO PLAY
Super Crate Box
http://www.supercratebox.com/
SpaceChem
http://spacechemthegame.com/
Continuity
http://continuitygame.com/playcontinuity.html
http://continuitygame.com/
Bit Trip Beat
http://www.aksysgames.com/bittripbeat/
World of Goo
http://www.worldofgoo.com/
Fotonica
http://www.fotonica-game.com/
Osmos
http://www.hemispheregames.com/osmos/
vvvvvvv
http://thelettervsixtim.es/
Canabalt
http://www.adamatomic.com/canabalt/
Fract
http://fractgame.com/
Frozen Synapse http://www.frozensynapse.com/
Revenge of Titans
http://www.puppygames.net/revenge-of-thetitans/
THE SPONSOR

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PlayerOne - Seminars Introduction

  • 1. LUCA GALLI @Leyart86 PLAYER ONE Videogame Design for all Introduction
  • 2. ABOUT ME LUCA GALLI Director of Production – Moonsubmarine ltd Shushing Fairy Ph.D. - Politecnico di Milano 2 • BACKGROUND & INTERESTS • Robotics & Artificial Intelligence • Game Design • Crowdsourcing e Human Computation
  • 3. Goal of this course is simple: know each other, share a passion and learn how to bring it on! Make (possibly good) games!
  • 6. ARE ALL AAA GAMES GOOD?
  • 7.
  • 8. INDIE GAMES (AND WHY YOU SHOULD LOVE THEM)
  • 10. BRAID
  • 11. BRAID – THE REAL GAME http://www.gamasutra.com/view/feature/132147/the_art_of_braid_creating_a_.php
  • 12. MEAT BOY – THE REAL GAME
  • 17.
  • 19. SHAME ON YOU IF YOU DON’T KNOW IT :)
  • 20. SERIOUS GAMES – CONVEY MESSAGES Darfur is Dying Budget Hero
  • 21. GAMES WITH A PURPOSE – SOLVE A PROBLEM The ESP Game FoldIt
  • 22. WHAT IS THIS COURSE ABOUT • This is course is highly experimental. It will be a crash course about game design and (video) game development for hobbysts. We will try to cover as much as possible but the only thing that fuels your skills will be your effort and your passion to discover more and more. Highly experimental means that you will actually have to DO STUFF to learn something. • Besides some lessons, the course WILL BE TECHNICAL. This means that I will NOT teach the basics of programming, that takes entire university courses to be accomplished. • This does not mean that you will not be able to reach your goal: you will learn how to refine ideas and mechanics for boardgames that could be turned even by non- programmers to real videogames with just a bit of effort and the right tools. • Every week on the website the seminars will be listed with one of three different difficulty level: • EASY: Open to everyone, no technical skills required • MEDIUM: Open to everyone, requiring a Notebook, the required tools installed and a bit of patience in order to accomplish something • NIGHTMARE: for programmers only.
  • 23. WHAT IS THIS COURSE ABOUT • Introduction to Game Design 11/06 - EASY • Rapid videogame prototyping with Construct 2 18/06 – MEDIUM • Javascript Game Programming with ImpactJS 25/06 – NIGHTMARE • Game Jam Crash Course + Game Jam Session 02/07 – EASY/MEDIUM • Game Jam Session 09/07 – EASY/MEDIUM • What went wrong? Traditional Game Design: Conceptualization, Formal and Dramatic Elements, The Game Design Document 16/07 – EASY • Introduction to Unity3D: Basic Concepts 23/07 – NIGHTMARE • Game Jam Session 30/07 – EASY/MEDIUM • See you back again in September :)
  • 24. CREATE TOGETHER Card Hunter, Blue Manchu Pty Ltd, TBR
  • 26.
  • 27. Let’s get this sorted out right now. We are Italians, so we could have written all the slides in our language, it would have been easier and it would have taken less time. So why have we chosen English? Because as a game designer you will NEED to be able to Speak, Read AND Write in English at a pretty good level. English is the main language in the game developer community and Internet in general and most (if not all) the good books about game design are written in English. So, lesson one. If you can’t understand all this stuff you are not ready to be a good Game Designer. You should have listened to that pesky English teacher at High School! Why are all the slides in English?!
  • 28. GREAT OPPORTUNITY UNTIL 15/06/2015!
  • 29. OTHER USEFUL SOURCES AND GAMES http://www.gamesradar.com/amazing-indie-games-youve-never-played-indie-devs- you-love/
  • 30. OTHER GAMES TO PLAY Super Crate Box http://www.supercratebox.com/ SpaceChem http://spacechemthegame.com/ Continuity http://continuitygame.com/playcontinuity.html http://continuitygame.com/ Bit Trip Beat http://www.aksysgames.com/bittripbeat/ World of Goo http://www.worldofgoo.com/ Fotonica http://www.fotonica-game.com/ Osmos http://www.hemispheregames.com/osmos/ vvvvvvv http://thelettervsixtim.es/ Canabalt http://www.adamatomic.com/canabalt/ Fract http://fractgame.com/ Frozen Synapse http://www.frozensynapse.com/ Revenge of Titans http://www.puppygames.net/revenge-of-thetitans/