Videogame Design and Programming - Course organizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
Videogame Design and Programming - Course organizationPier Luca Lanzi
Lecture for the Videogame Design and Programming course for the MSc Engineering of Computing Systems (Laurea Magistrale in Ingegneria Informatica) - Politecnico di Milano.
Prof. Pier Luca Lanzi
Dipartimento di Elettronica, Informazione, e Bioingegneria
Course Webpage:
http://www.polimigamecollective.org
Course Facebook Page:
https://www.facebook.com/polimigamecollective
Game Production Stages - eTohum Game Developers Summit - November 2013 barisyaman
How to keep the game development process efficient while growing your team?
The slides from Game Production Stages (Oyun Prodüksiyon Süreçleri) by Baris Yaman.
Conference: eTohum Game Developers Summit (Oyun Geliştiricileri Zirvesi)
Date: 23 November 2013
Location: Istanbul, Turkey
Adam Kramarzewski is a Game Designer at Space Ape with 11 years of experience in the industry and a new book just about to be published. He gives students an unfiltered insight into the production practices, responsibilities, and challenges facing Game Designers in the modern game development scene.
Game development is a software development process, as a video game is software with art, audio, and gameplay. Formal software development methods are often overlooked. Games with poor development methodology are likely to run over budget and time estimates, as well as contain a large number of bugs.
Agile development practice has gained popularity in the last few years. India has so far been riding on CMMI bandwagon, with companies vying with each other to get CMMI certification. Recently, we are seeing more and more projects being executed using agile methodologies. This has also brought with it, some challenges. Not all of them are unique to agile, but they tend to manifest earlier and has higher impact in agile.
While there are different types of challenges, here, we are focusing on the Indian cultural ones. Also, we are looking at the challenges in a joint product development – where work is done both by offshore team (which is typically the outsourced organization) and the onsite team (the client team).
After we elaborate on the challenges, we present how we have tried to solve them in our current client engagement.
Agile development practice has gained popularity in the last few years. India has so far been riding on CMMI bandwagon, with companies vying with each other to get CMMI certification. Recently, we are seeing more and more projects being executed using agile methodologies. This has also brought with it, some challenges. Not all of them are unique to agile, but they tend to manifest earlier and has higher impact in agile.
While there are different types of challenges, here, we are focusing on the Indian cultural ones. Also, we are looking at the challenges in a joint product development – where work is done both by offshore team (which is typically the outsourced organization) and the onsite team (the client team).
After we elaborate on the challenges, we present how we have tried to solve them in our current client engagement.
Talk given May 11, 2012 at Enriching Scholarship 2012, University of Michigan.
This session will focus on leveraging social media and online gaming to attract more women and other underrepresented groups to engineering professions. The slides contains examples from a Facebook game underdevelopment to illustrate how engineering educators can expose new audiences of potential students to professional engineering skills like leadership, teamwork, and project management.
My slides from the workshop I tutored at the MindTrek 2009 conference in Finland. The workshop showcases methods and findings that will be published in my forthcoming book on social games.
Game Development Course | Game Art Institute | MAGES InstituteRogerWilson70
Develop and enhance your ability to create programming code for 2D/3D Games, Mobile Games, AI Opponents and Real-Time Virtual Environments using software such as Unity Game Engine, C#, and more. Learn from the Industry professionals the art of game and establish a successful career as a Game Developer and Artist. The Games Industry is largely passion driven, and at MAGES, you can find out why.
Understanding and improving games through machine learning - Natasha LatyshevaLauren Cormack
Data Scientist at Jagex - Jagex has a diverse games portfolio, including a large MMORPG (RuneScape), a tactical FPS (Block N Load) and a collectible card game (Chronicle). In this presentation, Natasha Latysheva will showcase recent and upcoming data science and machine learning projects at Jagex – including quest recommender systems, player clustering by playstyle, deep learning player lifecycle sequences, and automatic bot and abuse detection – to give a taster of the insights that a machine learning approach can provide, whilst also offering project ideas for your own games.
Essential Guide to game content development for those who think they have a great game idea, but don't know what to begin with.
The Guide covers:
pre-production - idea development, plot overview, how to staff your game development team and schedule game production,
production - game development stages, insights from real-life game development cases
We need to think about the implementation of the OpenBadges in a training project focused on urban development in Berlin, London, Antwerp and Barcelona.
Una aproximación a los proyectos que inciden en la ciudad desde los más top a los más bottom. Siempre pensando en los efectos colaterales que estos generan, lo que empoderan a los ciudadanos y que sostenibilidad tienen.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
Embracing GenAI - A Strategic ImperativePeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
Honest Reviews of Tim Han LMA Course Program.pptxtimhan337
Personal development courses are widely available today, with each one promising life-changing outcomes. Tim Han’s Life Mastery Achievers (LMA) Course has drawn a lot of interest. In addition to offering my frank assessment of Success Insider’s LMA Course, this piece examines the course’s effects via a variety of Tim Han LMA course reviews and Success Insider comments.
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
Francesca Gottschalk - How can education support child empowerment.pptxEduSkills OECD
Francesca Gottschalk from the OECD’s Centre for Educational Research and Innovation presents at the Ask an Expert Webinar: How can education support child empowerment?
Francesca Gottschalk - How can education support child empowerment.pptx
CoGame starter
1.
2. • first ideas
• not only one way
• aims
• video games
• video games and history
• skills
• methodology
• time
• tools proposal
• evaluation
• links
3. first ideas
• Learn history is boring for young's
• Young’s are in digital devices
• History is far from digital devices
• History is far from young’s
• Try to bring the two worlds
4. not only one way
• This project is not just to learn history but to get a
set of skills that allow them to have an approach to
the working world of video games.
5. aims
• approach young people to video games creation
and history learning.
• engage young people in video games creation as a
cultural experience.
• transform young people as “prosumers”, producers
of they content more than passive users of
technology.
• work for projects and from a collaborative
philosophy.
• fight against de digital divide linking the scholar
content with video games creation.
6. video games
• the video games offer a great opportunity to work
with real content, work for projects and work on
teams.
• not all type of video games are available for this
project. We decide RPG or indie video games.
• RPG video games include a lot of possibilities.
7. video games and history
• create video games allow work from DiWO
philosophy
• create video games allow to take care about the
story we will to explain
• create video games allow to think in deep in a
historical and social context
8. skills
• Detail-oriented
• Goal-driven
• Problem solving skills
• Good communication skills
• Troubleshooting ability
• Works well in a team
• Advanced math skills
• Computer skills
• Creative thinking
• Writing skills
• Drawing ability
Young’s in video game design often develop several of the
following skills:
10. methodology
• Pre-production or design phase is a planning phase of the project focused on idea and concept
development and production of initial design documents. Which describes all the tasks, schedules and
estimates for the development team. The concept documentation can be separated into three stages or
documents— high concept, pitch and concept.
• High concept is a brief description of a game.
• A pitch, concept document, proposal document, or game proposal is a short summary document
intended to present the game's details.
• Concept document, is a more detailed document than the pitch document. This includes all the
information produced about the game. This includes the high concept, game's genre, gameplay
description, features, setting, story, target audience, hardware platforms, estimated schedule,
marketing analysis, team requirements.
• Game design document. The development team produces the first version of a game design
document incorporating all or most of the material from the initial pitch. The design document
describes the game's concept and major gameplay elements in detail.
• Prototype. A great deal of prototyping may take place during pre-production before the design
document is complete and may, in fact, help determine what features the design specifies.
Prototyping may also take place during active development to test new ideas as the game emerges.
11. methodology
• Production is the main stage of development, when assets and
source code for the game are produced.
• Game design is an essential and collaborative process of
designing the content and rules of a game, requiring artistic
and technical competence as well as writing skills.
• Programming. A great deal of programming is required to
customize almost every game following the platform
RPGBoss.
• Level creation, art production, audio production, sound
effect production and testing is part of the production
phase.
14. tools proposal
• RPGBoss: an open source RPG engine and
creation tool targetting multiple platforms
• another on-line tools to help to create video games:
• Universal LPC Sprite Sheet to create characters
• Piskel, free online sprite editor to create
scenarios
15. evaluation
• the idea
• the storyboard
• narrativity
• gamification
• scenarios and characters
• dialogues
• interaction