This document discusses player study and game design, focusing on difficulty curves. It covers:
- Types of players (killers, achievers, explorers, socializers), plays (agon, alea, mimicry, ilinx), and fun (sensation, fantasy, narration, etc.).
- Cognitive skills needed for games like spatial perception and pattern recognition.
- The importance of difficulty curves in presenting a game's progression and identifying its flow and pace.
- Ideal difficulty curves allow time to learn, play with new skills, and have rest spots, varying the flow. Standard curves keep difficulty increasing playably.
- First-time player experiences of learning controls and gameplay