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Design Your GameGaming Elements
Allen Hsu @ JayWSalon Jan 4,
2013
Overview
• Part 01) Know Your Game Rules
• Part 02) Getting People Interested

• Part 03) Test Your Game
• Part 04) Pro and Cons of Game
Part 01) Know Your Game Rules
Gaming Rules
• Games have a lot of rules but the most important
three qualities are:
01. Concrete- Players understand and can clearly
state what they are supposed to achieve
02. Achievable- People need to think they have a
chance of achieving the goal. If it seems
impossible, they will quickly give up.
Gaming Rules
3. Making an achieved goal rewarding.
Giving the player something valuable upon
reaching the goal.
Part 02) Getting People Interested

Game Rewards
Bartle’s Taxonomy of Player Types
01. Achievers want to achieve the goals of the game. Primary
pleasure is Challenge.
02. Explorers want to get to know the breath of the game.
Primary pleasure is Discovery.
03. Socializers are interested in relationships with other
people. Primary pleasure is Fellowship.

• 04. Killers are interested in competing with defeating others.
For the most part, it seems killers enjoy a mix of the pleasures
of competition and destruction. Primarily interested in
“imposing themselves on others”. Also enjoy help.
Discussion: What Player Type Are
You?

01) Achiever
02) Explorer
03) Socializer
04) Killer
Additional Gaming Pleasures
•
•
•
•
•
•
•
•
•
•
•

Anticipation
Delight in Another’s Misfortune
Gift Giving
Humor
Possibility
Pride in an Accomplishment
Purification
Surprise
Thrill
Triumph over Adversity
Wonder
Motivation- Maslow’s Hierarchy of Needs
Motivation- Maslow’s Hierarchy of Needs
Achievements (mastery) -Level o4, Self Esteem.
(Most common to gaming)
Multiple player- Level 03, Belonging-Love.
Discussion:
Can you think of a game that’s further down?
Part 03) Test Your Game

PLAYTESTINGGetting People to come play your Game and
GET FEEDBACK
Who Can Be Our Game Testers?
• 01. Yourself- THE Developer
Pros: YOU are here
Cons: Too close to the game
02. Friends/Family
Pros- Highly available and comfortable
Cons- Don’t wanna hurt your feelings
Who Can Be Our Game Testers?
• 03. ExpertsPros: Played many games and game comparison
Cons: Demand more complex and difficult games
04. Tissue Testers( Never seen ur game)Pros- Fresh eyes and notice things you don’t
Cons-May run the risk of making a game with
strong first time appeal, but gets boring really
fast after multiple plays.
Part 04) Pro and Cons of Game
Can Games be Good?
Pros:
Emotional Maintenance
•
•
•
•
•

Vent anger and frustration
Cheer Up
Gain Perspective
Build Confidence
Relax

Connecting
• Act as a “Social Bridge” and giving us a reason to
socially interact with each other.
Other Pros:
•
•
•
•
•

Problem Solving
New Insights
Curiosity
Exercise
Education
Cons:
• Violence
• Addiction
• Experience
Discussion: Game’s Pros and Cons

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Gaming elements

  • 1. Design Your GameGaming Elements Allen Hsu @ JayWSalon Jan 4, 2013
  • 2. Overview • Part 01) Know Your Game Rules • Part 02) Getting People Interested • Part 03) Test Your Game • Part 04) Pro and Cons of Game
  • 3. Part 01) Know Your Game Rules
  • 4. Gaming Rules • Games have a lot of rules but the most important three qualities are: 01. Concrete- Players understand and can clearly state what they are supposed to achieve 02. Achievable- People need to think they have a chance of achieving the goal. If it seems impossible, they will quickly give up.
  • 5. Gaming Rules 3. Making an achieved goal rewarding. Giving the player something valuable upon reaching the goal.
  • 6. Part 02) Getting People Interested Game Rewards
  • 7. Bartle’s Taxonomy of Player Types 01. Achievers want to achieve the goals of the game. Primary pleasure is Challenge. 02. Explorers want to get to know the breath of the game. Primary pleasure is Discovery. 03. Socializers are interested in relationships with other people. Primary pleasure is Fellowship. • 04. Killers are interested in competing with defeating others. For the most part, it seems killers enjoy a mix of the pleasures of competition and destruction. Primarily interested in “imposing themselves on others”. Also enjoy help.
  • 8. Discussion: What Player Type Are You? 01) Achiever 02) Explorer 03) Socializer 04) Killer
  • 9. Additional Gaming Pleasures • • • • • • • • • • • Anticipation Delight in Another’s Misfortune Gift Giving Humor Possibility Pride in an Accomplishment Purification Surprise Thrill Triumph over Adversity Wonder
  • 11. Motivation- Maslow’s Hierarchy of Needs Achievements (mastery) -Level o4, Self Esteem. (Most common to gaming) Multiple player- Level 03, Belonging-Love. Discussion: Can you think of a game that’s further down?
  • 12. Part 03) Test Your Game PLAYTESTINGGetting People to come play your Game and GET FEEDBACK
  • 13. Who Can Be Our Game Testers? • 01. Yourself- THE Developer Pros: YOU are here Cons: Too close to the game 02. Friends/Family Pros- Highly available and comfortable Cons- Don’t wanna hurt your feelings
  • 14. Who Can Be Our Game Testers? • 03. ExpertsPros: Played many games and game comparison Cons: Demand more complex and difficult games 04. Tissue Testers( Never seen ur game)Pros- Fresh eyes and notice things you don’t Cons-May run the risk of making a game with strong first time appeal, but gets boring really fast after multiple plays.
  • 15. Part 04) Pro and Cons of Game Can Games be Good?
  • 16. Pros: Emotional Maintenance • • • • • Vent anger and frustration Cheer Up Gain Perspective Build Confidence Relax Connecting • Act as a “Social Bridge” and giving us a reason to socially interact with each other.
  • 17. Other Pros: • • • • • Problem Solving New Insights Curiosity Exercise Education