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Workshop: Game Design 2009
* The workshop

* The top 3 things I learned
The workshop
• The workshop was presentedby:
  JeremyBernstein and Karel Millenaar.
• The course was spread over twodays.
• Underguidancethe participants had to makea
  prototype.
The firstthing I learned
• The key designer question: Will the player
  have fun?
• To giveanexperienceortella story orjustmake a
  cool game, itfirst of all must
  beentertainingenough to reachanaudience. As
  long as the player has funhewill keep
  onplaying.
The secondthing I learned

• Always thinkabout: whatwillthe player do?
• As a designer you must becapable to
  predictwhatyourplayerwill do,
  sothatyouwillbecapable to anticipate in your
  game on the behaviour of yourplayer and
  whatwillhappen next.
The thirdthing I learned
• In a welldesigned game everychoiceresults in a
  change in the game.
• Its more interestingand asks more technicalskillfrom
  the playerwhichresults in a more daring game
  whichis more entertaining.

• Goodchoicesshould have bothanupside and a
  downside.
• The player has to make a wellbalanceddesicion and
  reallythinkabout the consequenses of hisdesicions.
End

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Game Design Workshop Liesther

  • 2. * The workshop * The top 3 things I learned
  • 3. The workshop • The workshop was presentedby: JeremyBernstein and Karel Millenaar. • The course was spread over twodays. • Underguidancethe participants had to makea prototype.
  • 4. The firstthing I learned • The key designer question: Will the player have fun? • To giveanexperienceortella story orjustmake a cool game, itfirst of all must beentertainingenough to reachanaudience. As long as the player has funhewill keep onplaying.
  • 5. The secondthing I learned • Always thinkabout: whatwillthe player do? • As a designer you must becapable to predictwhatyourplayerwill do, sothatyouwillbecapable to anticipate in your game on the behaviour of yourplayer and whatwillhappen next.
  • 6. The thirdthing I learned • In a welldesigned game everychoiceresults in a change in the game. • Its more interestingand asks more technicalskillfrom the playerwhichresults in a more daring game whichis more entertaining. • Goodchoicesshould have bothanupside and a downside. • The player has to make a wellbalanceddesicion and reallythinkabout the consequenses of hisdesicions.
  • 7. End