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“Outbreak” Pitch Document




          Group 8
         Comp 337
The game will be considered survival horror. A lot of the cinematic sequences and
environments will be designed for close quarters/sudden action. See Dead Space
(Xbox) above.
The games audio/visual effects will create an enhanced experience for the player,
making the game frightening and action packed. The use of darkness/lack of light
will be used heavily. See Dead Space (Xbox) above.
The game will incorporate a number of situations where the player is forced to make
decisions. The game’s story line is dynamic and can change depending on the choices made
by the player. See The Walking Dead (Xbox) above.
The game will incorporate a number of cutscenes to display key elements or exciting parts
of the story. During these pre-recorded scenes, the player might have limited control. See
The Walking Dead (Xbox) above.

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Gamepitchdocument

  • 1. “Outbreak” Pitch Document Group 8 Comp 337
  • 2. The game will be considered survival horror. A lot of the cinematic sequences and environments will be designed for close quarters/sudden action. See Dead Space (Xbox) above.
  • 3. The games audio/visual effects will create an enhanced experience for the player, making the game frightening and action packed. The use of darkness/lack of light will be used heavily. See Dead Space (Xbox) above.
  • 4. The game will incorporate a number of situations where the player is forced to make decisions. The game’s story line is dynamic and can change depending on the choices made by the player. See The Walking Dead (Xbox) above.
  • 5. The game will incorporate a number of cutscenes to display key elements or exciting parts of the story. During these pre-recorded scenes, the player might have limited control. See The Walking Dead (Xbox) above.