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Your Name
  Grant Patten
  Your Title
  1st Line of Your Organization
   CCMN 279
  2nd Line of Your Organization    INFORMATION ARCHITECTURE
  Chang School
Ryerson University                           and              Course Name
                                             More Description About the Course

 Assignment #6b
                                  PROFESSIONAL COMMUNICATION
                                                                 2005-12-31
  July 23, 2012
What is information architecture?


Information architecture (IA) is the art and science of
organizing and labelling websites, intranets, online
communities and software to support usability (Wiki)

Information architecture (IA) is “the structural design
of shared information environments” (Morville &
Rosenfeld, 2007)

Richard Saul Wurman in 1976: “I thought the
explosion of data needed an architecture, needed a
series of systems, needed systemic design” (Wiki)



                                                          2
Communicating to stakeholders with IA


                  Low-fidelity prototyping




Post-it note prototyping           Wireframe sketches

                                                        3
Communicating to stakeholders with IA


                High-fidelity prototyping

Static wireframes (e.g., Visio)

Interactive/clickable wireframes (e.g., Dreamweaver,
OmniGraffle, Axure)

"Axure prototypes are a fundamental communication
tool in our process. Developers and testing analysts
especially love the clickable prototypes. They convey
the features and functionality more easily than lengthy
functional specifications. There’s just no way we could
go back to static wireframes" (Axure.com)

                                                          4
Communicating to stakeholders with IA


Example of high-fidelity prototype




                                          5
Communicating to stakeholders with IA


Example of high-fidelity prototype




                                          6
Communicating to stakeholders with IA


    User flow diagram




                                        7
Communicating to stakeholders with IA


                      Personas

Narrative descriptions of user ‘types’ for whom a
product is designed (Massanari 2010)

Facilitate empathy between designer and user and
highlight important information about users that might
otherwise be lost or discounted during the
development cycle

Help to avoid the “design for oneself” mentality



                                                         8
Communicating to stakeholders with IA


        Personas




                                        9
Communicating to users/customers with IA


“The real value of both personas and
storytelling is the way they give us a
clear, human picture of the people we
design for. It’s so easy to get caught up
in all the mechanics of creating
technology and forget that there are
real people out there. The other really
important value of personas is in
helping us empathize with people who
are not just like us.” (Quesenbery)
                                                 10
Objective organization scheme




                                11
Ambiguous organization scheme




                                12
Communicating to users/customers with IA


  Site map as narrative outline




                                           13
Communicating to users/customers with IA

AIDA (attention, interest, desire, action)




                                             14
Communicating to users/customers with IA

AIDA (attention, interest, desire, action)




                                             15
Communicating to users/customers with IA

AIDA (attention, interest, desire, action)




                                             16
Conclusions


Comments?

Questions?

Can you think of a website (or
other information environment)
that uses IA to effectively
communicate a story?
                                      17
References

Papers/books:
Massanari, A. (2010). Designing for imaginary friends: information architecture,
personas and the politics of user-centered design. New Media & Society. 401-16.

Morville, P. and Rosenfeld, L. (2007). Information Architecture for the World Wide
Web. O'Reilly Media, Inc.: Sebastopol.

Sites:
http://axure.com/why-axure
http://axure.nockles.com/t3_futuretech
http://barnabasnagy.net/2011/12/26/speech-bubble-user-flow-user-journey
http://danieleizans.com/tag/personas
http://en.wikipedia.org/wiki/Information_architecture
http://forumone.com/blogs/post/persuasive-architecture
http://mpiweb.org/Libraries/Magazine/wurman-lg.sflb.ashx
http://nothingbutnets.net
http://public.iwork.com/document/?d=IA_as_Storytelling.key&a=p192957431
http://sixrevisions.com/user-interface/website-wireframing
http://usefulusability.com/whitney-quesenbery-interview


                                                                                     18

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Information Architecture and Professional Communication

  • 1. Your Name Grant Patten Your Title 1st Line of Your Organization CCMN 279 2nd Line of Your Organization INFORMATION ARCHITECTURE Chang School Ryerson University and Course Name More Description About the Course Assignment #6b PROFESSIONAL COMMUNICATION 2005-12-31 July 23, 2012
  • 2. What is information architecture? Information architecture (IA) is the art and science of organizing and labelling websites, intranets, online communities and software to support usability (Wiki) Information architecture (IA) is “the structural design of shared information environments” (Morville & Rosenfeld, 2007) Richard Saul Wurman in 1976: “I thought the explosion of data needed an architecture, needed a series of systems, needed systemic design” (Wiki) 2
  • 3. Communicating to stakeholders with IA Low-fidelity prototyping Post-it note prototyping Wireframe sketches 3
  • 4. Communicating to stakeholders with IA High-fidelity prototyping Static wireframes (e.g., Visio) Interactive/clickable wireframes (e.g., Dreamweaver, OmniGraffle, Axure) "Axure prototypes are a fundamental communication tool in our process. Developers and testing analysts especially love the clickable prototypes. They convey the features and functionality more easily than lengthy functional specifications. There’s just no way we could go back to static wireframes" (Axure.com) 4
  • 5. Communicating to stakeholders with IA Example of high-fidelity prototype 5
  • 6. Communicating to stakeholders with IA Example of high-fidelity prototype 6
  • 7. Communicating to stakeholders with IA User flow diagram 7
  • 8. Communicating to stakeholders with IA Personas Narrative descriptions of user ‘types’ for whom a product is designed (Massanari 2010) Facilitate empathy between designer and user and highlight important information about users that might otherwise be lost or discounted during the development cycle Help to avoid the “design for oneself” mentality 8
  • 9. Communicating to stakeholders with IA Personas 9
  • 10. Communicating to users/customers with IA “The real value of both personas and storytelling is the way they give us a clear, human picture of the people we design for. It’s so easy to get caught up in all the mechanics of creating technology and forget that there are real people out there. The other really important value of personas is in helping us empathize with people who are not just like us.” (Quesenbery) 10
  • 13. Communicating to users/customers with IA Site map as narrative outline 13
  • 14. Communicating to users/customers with IA AIDA (attention, interest, desire, action) 14
  • 15. Communicating to users/customers with IA AIDA (attention, interest, desire, action) 15
  • 16. Communicating to users/customers with IA AIDA (attention, interest, desire, action) 16
  • 17. Conclusions Comments? Questions? Can you think of a website (or other information environment) that uses IA to effectively communicate a story? 17
  • 18. References Papers/books: Massanari, A. (2010). Designing for imaginary friends: information architecture, personas and the politics of user-centered design. New Media & Society. 401-16. Morville, P. and Rosenfeld, L. (2007). Information Architecture for the World Wide Web. O'Reilly Media, Inc.: Sebastopol. Sites: http://axure.com/why-axure http://axure.nockles.com/t3_futuretech http://barnabasnagy.net/2011/12/26/speech-bubble-user-flow-user-journey http://danieleizans.com/tag/personas http://en.wikipedia.org/wiki/Information_architecture http://forumone.com/blogs/post/persuasive-architecture http://mpiweb.org/Libraries/Magazine/wurman-lg.sflb.ashx http://nothingbutnets.net http://public.iwork.com/document/?d=IA_as_Storytelling.key&a=p192957431 http://sixrevisions.com/user-interface/website-wireframing http://usefulusability.com/whitney-quesenbery-interview 18