The document discusses key concepts related to user experience (UX) design including UX design, information architecture, usability, and accessibility. It provides definitions and best practices for each concept. For information architecture, it outlines top-down and bottom-up approaches and discusses how structure, content, and user needs factor into information architecture. For usability, it defines the five usability components and provides an example usability test. For accessibility, it discusses why accessibility is important for participation and outlines the key factors that influence accessibility.
Online Platforms are online Web sites created to aid users in creating their Web Content and cater to different kinds of information such as texts, images, and videos.
Online Platforms are online Web sites created to aid users in creating their Web Content and cater to different kinds of information such as texts, images, and videos.
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User Experience (UX) can be confusing, unless you are a practitioner. This introductory presentation defines user experience, shows you how to do it, how to evaluate web sites for their user experience and names the components of user experience.
In this PPT, We describe about the concept of Web Designing and also discuss about the History & Development of Web Designing. Later We defines about Some Sub Topics like Fundamentals,Types,Advantages & Applications of Web Designing that clearly describes using Pictures in creativity manner.
We all know about Information Architect in UX field, but why it's required, why it's important, what is required to design a successful IA, what qualification required to become IA. All topics covered in this presentation.
I have tried to make it as simple as possible to even understandable by any beginner to crack IA interview.
#IMPROVED USER EXPERIENCE,
AN INCREASE IN MOBILE TRAFFICS,
FASTER WEBSITE DEVELOPMENT,
EASIER MAINTANENCE,
#It involves website layouts, website structure, user interface, navigation, colors, font, image gallery, button style etc.
#The fundamentals of working of the web are knowledge of HTML, role of server and importance of medicine.
#It involves website layouts, website structure, user interface, navigation, colors, font, image gallery, button style etc.
#The fundamental technologies for building web pages: HTML (html& xhtml).
Structure CSS for style and layout, including wend fonts
#The most common misconceptions in web design is that a good site must dazzle the multimedia experience
#STATIC PAGE LAYOUT,
DYNAMIC WEBSITE LAYOUT,
FIXED DESIGN LAYOUT,
RESPONSIBLE DESIGN LAYOUT,
LIQUID DESIGN LAYOUT,
SINGLE PAGE DESIGN LAYOUT.
Hypermedia-driven Socio-technical Networks for Goal-driven Discovery in the W...Andrei Ciortea
To cope with dynamic environments, Internet of Things (IoT) applications are expected to autonomously discover and interact with services at runtime in pursuit of design or user-specified goals. On the one hand, various paradigms and technologies are available to program goal-driven autonomous software agents, and on the other hand hypermedia-driven environments are central to the development of robust machine-to-machine applications. However, existing approaches for the development of hypermedia-driven environments fall short of meeting the needs of autonomous agents: they either severely restrict the agents’ autonomy, or their topological structure is either fragmented or inefficient to navigate at scale. In this paper, we explore the use of socio-technical networks, that is networks of people and things interrelated in a meaningful manner via typed relations, as an overlay for enhancing hypermedia-driven interaction in IoT environments. We present a proof of concept and discuss several classes of applications in which this model could prove useful.
Social Innovation across the digital platform with semantic web, conference presentation in Glasgow, Scotland
Leveraging knowledge through OpenSource technology on websites via a CMS
DOWNLOAD SLIDE HERE:
http://adf.ly/1n6wDO
For questions, feel free to LIKE and SEND A MESSAGE on my FB Page.
https://www.facebook.com/ayameproductions/
User Experience (UX) can be confusing, unless you are a practitioner. This introductory presentation defines user experience, shows you how to do it, how to evaluate web sites for their user experience and names the components of user experience.
In this PPT, We describe about the concept of Web Designing and also discuss about the History & Development of Web Designing. Later We defines about Some Sub Topics like Fundamentals,Types,Advantages & Applications of Web Designing that clearly describes using Pictures in creativity manner.
We all know about Information Architect in UX field, but why it's required, why it's important, what is required to design a successful IA, what qualification required to become IA. All topics covered in this presentation.
I have tried to make it as simple as possible to even understandable by any beginner to crack IA interview.
#IMPROVED USER EXPERIENCE,
AN INCREASE IN MOBILE TRAFFICS,
FASTER WEBSITE DEVELOPMENT,
EASIER MAINTANENCE,
#It involves website layouts, website structure, user interface, navigation, colors, font, image gallery, button style etc.
#The fundamentals of working of the web are knowledge of HTML, role of server and importance of medicine.
#It involves website layouts, website structure, user interface, navigation, colors, font, image gallery, button style etc.
#The fundamental technologies for building web pages: HTML (html& xhtml).
Structure CSS for style and layout, including wend fonts
#The most common misconceptions in web design is that a good site must dazzle the multimedia experience
#STATIC PAGE LAYOUT,
DYNAMIC WEBSITE LAYOUT,
FIXED DESIGN LAYOUT,
RESPONSIBLE DESIGN LAYOUT,
LIQUID DESIGN LAYOUT,
SINGLE PAGE DESIGN LAYOUT.
Hypermedia-driven Socio-technical Networks for Goal-driven Discovery in the W...Andrei Ciortea
To cope with dynamic environments, Internet of Things (IoT) applications are expected to autonomously discover and interact with services at runtime in pursuit of design or user-specified goals. On the one hand, various paradigms and technologies are available to program goal-driven autonomous software agents, and on the other hand hypermedia-driven environments are central to the development of robust machine-to-machine applications. However, existing approaches for the development of hypermedia-driven environments fall short of meeting the needs of autonomous agents: they either severely restrict the agents’ autonomy, or their topological structure is either fragmented or inefficient to navigate at scale. In this paper, we explore the use of socio-technical networks, that is networks of people and things interrelated in a meaningful manner via typed relations, as an overlay for enhancing hypermedia-driven interaction in IoT environments. We present a proof of concept and discuss several classes of applications in which this model could prove useful.
Social Innovation across the digital platform with semantic web, conference presentation in Glasgow, Scotland
Leveraging knowledge through OpenSource technology on websites via a CMS
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
Normal Labour/ Stages of Labour/ Mechanism of LabourWasim Ak
Normal labor is also termed spontaneous labor, defined as the natural physiological process through which the fetus, placenta, and membranes are expelled from the uterus through the birth canal at term (37 to 42 weeks
A Strategic Approach: GenAI in EducationPeter Windle
Artificial Intelligence (AI) technologies such as Generative AI, Image Generators and Large Language Models have had a dramatic impact on teaching, learning and assessment over the past 18 months. The most immediate threat AI posed was to Academic Integrity with Higher Education Institutes (HEIs) focusing their efforts on combating the use of GenAI in assessment. Guidelines were developed for staff and students, policies put in place too. Innovative educators have forged paths in the use of Generative AI for teaching, learning and assessments leading to pockets of transformation springing up across HEIs, often with little or no top-down guidance, support or direction.
This Gasta posits a strategic approach to integrating AI into HEIs to prepare staff, students and the curriculum for an evolving world and workplace. We will highlight the advantages of working with these technologies beyond the realm of teaching, learning and assessment by considering prompt engineering skills, industry impact, curriculum changes, and the need for staff upskilling. In contrast, not engaging strategically with Generative AI poses risks, including falling behind peers, missed opportunities and failing to ensure our graduates remain employable. The rapid evolution of AI technologies necessitates a proactive and strategic approach if we are to remain relevant.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
Safalta Digital marketing institute in Noida, provide complete applications that encompass a huge range of virtual advertising and marketing additives, which includes search engine optimization, virtual communication advertising, pay-per-click on marketing, content material advertising, internet analytics, and greater. These university courses are designed for students who possess a comprehensive understanding of virtual marketing strategies and attributes.Safalta Digital Marketing Institute in Noida is a first choice for young individuals or students who are looking to start their careers in the field of digital advertising. The institute gives specialized courses designed and certification.
for beginners, providing thorough training in areas such as SEO, digital communication marketing, and PPC training in Noida. After finishing the program, students receive the certifications recognised by top different universitie, setting a strong foundation for a successful career in digital marketing.
How to Make a Field invisible in Odoo 17Celine George
It is possible to hide or invisible some fields in odoo. Commonly using “invisible” attribute in the field definition to invisible the fields. This slide will show how to make a field invisible in odoo 17.
Exploiting Artificial Intelligence for Empowering Researchers and Faculty, In...Dr. Vinod Kumar Kanvaria
Exploiting Artificial Intelligence for Empowering Researchers and Faculty,
International FDP on Fundamentals of Research in Social Sciences
at Integral University, Lucknow, 06.06.2024
By Dr. Vinod Kumar Kanvaria
4. INFORMATION ARCHITECTURE
Information Architecture Institute:
!
“We define information architecture as the art
and science of organizing and labeling websites,
intranets, online communities and software to
support usability.”
9. INFORMATION ARCHITECTURE
1. Business strategy
2. Structure
3. Users needs
4. Relationships with content
1. Relationships with content
2. Users needs
3. Structure
4. Business strategy
TOP-
DOWN
BOTTOM-
UP
11. USABILITY
Definition:
!
“Usability is a quality attribute that
assesses how easy user interfaces are to
use. The word "usability" also refers to
methods for improving ease-of-use during
the design process”.
Usability 101: Introduction to Usability, Nielsen Norman Group
12. USABILITY
Learnability: How easy is it for users to accomplish basic
tasks the first time they encounter the design?
Efficiency: Once users have learned the design, how
quickly can they perform tasks?
Memorability: When users return to the design after a
period of not using it, how easily can they reestablish
proficiency?
Errors: How many errors do users make, how severe are
these errors, and how easily can they recover from the
errors?
Satisfaction: How pleasant is it to use the design?
Usability 101: Introduction to Usability, Nielsen Norman Group
15. USABILITY
Individual usability test:
!
1. First of all, you would like to find the Popular
topics of the day
2. Now, you are interested in getting informed
about the latest Mexico news
3. Finally, you want to know what’s the latest
news in the entertainment world
4. What was your experience?
16. ACCESIBILITY
According to the Web Accessibility Initiative launched
by W3C:
!
Web accessibility means that people with disabilities
can use the Web. More specifically, Web accessibility
means that people with disabilities can perceive,
understand, navigate, and interact with the Web, and that
they can contribute to the Web.
!
Why is it important? (Participation):
Go to …. and write why do you think accessibility is
paramount for digital media. Has to do with democracy.
17. ACCESIBILITY
• Content - the information in a Web page or Web
application
• Web browsers, media players, and other "user agents“
• Assistive technology (screen readers, alternative
keyboards, switches, scanning software, etc.)
• Users' knowledge, adaptive strategies using the Web
• Developers - designers, coders, authors, etc.
• Authoring tools - software that creates Web sites
• Evaluation tools - Web accessibility evaluation tools,
HTML validators, CSS validators, etc.
24. WEB 1.0
Products /
Companies
Static pages
••Read-only
••Content not update
Not
interactive
••Users have no impact
••Content couldn’t be edited or
altered by users
Patented ••Users could only download programs
but cannot change them
Content ••Mass Media
••Individuals
25. WEB 1.0 / MASS MEDIA
PASSIVE
Photo by: Imagerymajestic/freedigitalphotos.net Photo by: Photostock/freedigitalphotos.net
26. WEB 2.0
Web as a platform
Collective inteligence
Data is the new INTEL
End of software reléase cycle
Lightweight programming models
Software above the level of a single device
Rich user experiences
27. Traditionally, software was developed for specific platforms, such as Windows, Linux, or Mac OS. Today,
developers build Web-based applications that run on the Web, that are completely independent of the user's
actual computer operating system. One of the goals of Web 2.0 is to facilitate the use of the Web as a
development platform.
http://oreilly.com/web2/archive/what-is-web-20.html
-- Webopedia.com