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Participatory Cultures - a Pilot
Study on HE Students’ Digital
           Literacy

 Palitha Edirisingha, Tracy Simmons and
          DimitrinkaAtanasova
          University of Leicester
               16 May 2012

  A research project funded by the College of Social Sciences
Research Aims
• To identify HE students’ access to and the use
  of digital technologies and web 2.0 tools for
  their formal and informal learning in HE.
• To identify their level of media
  literacy, awareness and to develop strategies
  for addressing gaps in levels of literacy.
• To make recommendations for supporting
  students to further develop their
  competencies with online information.
Methods
• Questionnaire surveys of 100 undergraduate and
  postgraduate students to identify their ownership of and
  use of digital devices and web 2.0 tools
   – First round (2010-11) returned: 53
   – Second round (2011-12): returned 41
• Focus groups (4) with students (3 – 4 in each group) to
  gain a deeper insight into their use of web 2.0 tools in a
  learning context
   – First round (2010-11) 3 groups (10 students in total)
   – Second: 1 group of 3 students
• Workshops with students to develop and validate
  appropriate online activities and learning tools to improve
  their level of web awareness and literacy.
Key Theoretical Concepts


                 Participatory
                    culture




      Online
      affinity
      spaces


                          Digital / media
                              literacy
Participatory Cultures
Jenkins et al (2008) ‘participatory culture’:
   – ‘a culture with relatively low barriers to artistic
     expression and civic engagement, strong support
     for creating and sharing one’s creations, and some
     type of informal mentorship whereby what is
     known by the most experienced is passed to
     novices’ (p. 3).
Participatory Cultures
• It is also: ‘one in which members believe their
  contributions matter, and feel some degree of social
  connection with one another (at least they care about
  what other people think about what they have
  created).’ (p. 3).
• Access to such a participatory culture has a number of
  beneficial effects for learners including: opportunities
  for peer to peer learning, the diversification of cultural
  expression, development of skills valued in modern
  workplace, and a more empowered conception of
  citizenship (Jenkins et al, 2008).
Participatory cultures
• Participatory cultures as supporting the
  emergence of self-directed learning activities
  beyond formal educational contexts (Francis
  2011)
• HE students between ‘a top down culture-
  industry model of education (associated with
  mass media) and an emergent web-based
  participatory culture (associated with new
  media)’ (Francis 2011, p. 21).
Online affinity spaces (Gee, 2004)
• As a critique of the applicability of Wenger’s
  (1998) ‘Communities of Practice’ to online
  communities. ‘New comers’ learning from ‘old
  timers’.
• The importance of ‘space in which people
  interact, rather than on a membership in a
  community’ (Gee 2004, p. 77).
• ‘Start by talking about spaces rather than
  “communities”’ (ibid, p. 78)
Online Affinity Spaces
• … ‘particular type of space’ to describe the
  nature and patterns of online interactions
  facilitated by technological tools.
• having both ‘content’ and ‘interactional’
  dimensions.
Literacy / literacies?
• Participatory cultures is argued by Jenkins, (2008)
  and see also *Ryberg and Dirckinck-Holmfield
  (2010) are ‘transferable’ to the academic context.
• *Locating multiple sources, aggregation of
  material, editing and revision of material, critical
  reflection and evaluation.
• Our research highlights some of these elements
  but there is a variation amongst students and still
  a need to focus on the ‘critical’ in their
  understanding of online sources.
UK Policy
• Policy concerns:
• Digital Britain Report (2009), sets out the
  strategy of the government in placing
  technology at the centre of the UK’s economic
  recovery, but in doing it recognises the
  importance of people having the ‘..
  capabilities and skills to flourish in the digital
  economy’ (DCMS, 2009: 1).
UK Policy
• Media literacy is ‘the ability to
  use, understand and create media and
  communications in a variety of contexts’
  (Ofcom, 2011b)
Ofcom (2011b). UK adults’ media literacy.
  London: Ofcom.
Higher Education
• Prof. Sir David Melville (2009) Committee of
  Inquiry into the Changing Learner Experience.
• Research commissioned by this committee, into
  the use of web 2.0 in HE by academics, found
  that though students in HE may well be pervasive
  users of social networking sites, blogs, virtual
  environments and other multi-media forms, but
  they lacked deep critical skills to analyse and
  validate information on-line.
HE
JISC defines digital literacy as those capabilities which
equip an individual for living, learning and working in a
digital society (JISC LLiDA, 2009).11 For example: the use of
digital tools to undertake academic research, writing
and critical thinking; digital professionalism; the use of
specialist digital tools and data sets; communicating ideas
effectively in a range of media; producing, sharing and
critically evaluating information; collaborating in virtual
networks; using digital technologies to support reflection
and personal development planning; and managing digital
reputation and showcasing achievements.(Knight, 2011:8)
Findings
Please go to the following URL and
view / download the data from the
 2010-2011 questionnaire survey
          http://goo.gl/kraQF




And next three slides based on
      2011 - 2012 data
Ownership of computer and other digital devices (% reporting)
                                          2012 data

              0             20                   40          60    80                        100     120


   Desktop                                  35



    laptop                                                                                     100



Smartphone                                                              82.5



    Phone                   17.5



   Camera                                                                             92.5



 MP3Player                                                                     87.5



     Tablet                                           42.5



   eReader             10



GameDevice                         25




                                        2012 data set 1, n = 40
Devices used to access internet during term-time (% reporting)
                          2012 data
                 0          20         40          60            80          100     120



  UniComputer                                                           85




  OwnComputer                                                                  100




  MobilePhone                                                    77.5

                                                           [55% in 2011]
     iPodTouch       7.5




  OtherDevices         10




        Tablet                   25




                                 2012 data set 1, n = 40
0   5   10   15   20   25   30   35   40       45

                                                                               Update SNS

                                                                          Watch Television

                                                                            Listen to radio
Frequency of using Web 2.0 tools and activities – 2012 data




                                                                                Write blog

                                                                                 Use SBMS

                                                                        Contribute to wikis

                                                                         Play video games

                                                                  Download / share music

                                                                     Use 3-D virtual worlds                                              Missing
                                                                          Chat (e.g., MSN)

                                                                                      VOIP
                                                                                                                                         Rarely/never

                                                                 Share digital photographs
                                                                                                                                         Sometimes
                                                                              Share videos

                                                                        Record own music
                                                                                                                                         Frequently
                                                                                Mix music

                                                                          Make graphic art

                                                              Contribute to bulletin boards

                                                                            Microblogging

                                                                    Subscribe to RSS feeds

                                                                             Programming

                                                                            Selling on ebay

                                                                          Online shopping

                                                                            Online banking

                                                                                Use ‘Apps’
International Dimension
• Students are embedded in virtual structures
  from their country of origin and therefore
  bring them with them whilst studying at
  Leicester.
• Baidu, ICIBA, Renren
• QQ small group work (language familiarity)
• no limits to size of groups, quick and easy.
• Inclusions/exclusions-Google Wave
Participatory Culture
• ‘Participatory culture’ book review
  recommendations, Yahoo answers, Baidu
  answers.
• Instant message, to contact peers.
• But contested notions of ‘quality’ and
  ‘authority’ related to peer to peer
  information.
• In general a sense of what is an ‘academic’
  source and what is not.
Participatory Culture
• Creators? Students in our sample keep
  updated blogs, contribute and comment on
  other blogs.
• Reflexivity, students use these blogs as way to
  reflect on their own experience as learners.
• Share and reflect on their experiences as
  overseas students. They often get responses
  and comments on their blogs.
Authority and Status
• YouTube: for one participant useful basis for preparing
  an essay, other participants reject it as not an academic
  sources they can ‘use’ or ‘untrustworthy’.
• Wikipedia, some sense of the limitations of this
  information, but it is often a starting place for
  background information and to follow up references.
• See The Guardian, Economist, BBC as ‘reliable’
  information they can refer to.
• Dominance of Google infrastructure: Google
  Scholar, Google Dictionary, Google Wave Google Books.
Resources
• Reflections from the workshop
• Students pooled a huge array of online
  sources, some (not all) in their first
  language, familiarity from their country of
  origin.
• They do however, develop new sources as a
  result of their study, some through tutor
  recommendations others through peers.
• Some gaps in their knowledge e.g. primary
  and secondary sources.
Recommendations and thoughts

• The cultural context of media literacy needs to be
  focused on more closely.
• Participatory cultures vary-Jenkins very much rooted in
  US and particular types of activities online (gaming for
  example).
• As learners and teachers we need to recognise this
  cultural context.
• Provide direction and intervention (where there is
  scant access to physical books, the web is seen as a
  solution). Not all students have the ability to determine
  good quality sources online.
• Do students need a PLE?
Finally…
• Vertical and horizontal space of the new media
  environment raises a number if challenges
• Expert and ‘non-expert’ information
• Moving across ‘expert’ or ‘academic’ information that
  flows downwards: reading lists, Library e-
  link, alongside peer to peer (horizontal) information.
• Seamless spaces on-line QQ, off-line: group study
  rooms in the library.
• Students have useful mobile technology an iPhone
  provides multiple uses: mini photocopier, access web
  material, arrange group meetings etc.
Thank you

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Participatory cultures - a pilot study on HE students

  • 1. Participatory Cultures - a Pilot Study on HE Students’ Digital Literacy Palitha Edirisingha, Tracy Simmons and DimitrinkaAtanasova University of Leicester 16 May 2012 A research project funded by the College of Social Sciences
  • 2. Research Aims • To identify HE students’ access to and the use of digital technologies and web 2.0 tools for their formal and informal learning in HE. • To identify their level of media literacy, awareness and to develop strategies for addressing gaps in levels of literacy. • To make recommendations for supporting students to further develop their competencies with online information.
  • 3. Methods • Questionnaire surveys of 100 undergraduate and postgraduate students to identify their ownership of and use of digital devices and web 2.0 tools – First round (2010-11) returned: 53 – Second round (2011-12): returned 41 • Focus groups (4) with students (3 – 4 in each group) to gain a deeper insight into their use of web 2.0 tools in a learning context – First round (2010-11) 3 groups (10 students in total) – Second: 1 group of 3 students • Workshops with students to develop and validate appropriate online activities and learning tools to improve their level of web awareness and literacy.
  • 4. Key Theoretical Concepts Participatory culture Online affinity spaces Digital / media literacy
  • 5. Participatory Cultures Jenkins et al (2008) ‘participatory culture’: – ‘a culture with relatively low barriers to artistic expression and civic engagement, strong support for creating and sharing one’s creations, and some type of informal mentorship whereby what is known by the most experienced is passed to novices’ (p. 3).
  • 6. Participatory Cultures • It is also: ‘one in which members believe their contributions matter, and feel some degree of social connection with one another (at least they care about what other people think about what they have created).’ (p. 3). • Access to such a participatory culture has a number of beneficial effects for learners including: opportunities for peer to peer learning, the diversification of cultural expression, development of skills valued in modern workplace, and a more empowered conception of citizenship (Jenkins et al, 2008).
  • 7. Participatory cultures • Participatory cultures as supporting the emergence of self-directed learning activities beyond formal educational contexts (Francis 2011) • HE students between ‘a top down culture- industry model of education (associated with mass media) and an emergent web-based participatory culture (associated with new media)’ (Francis 2011, p. 21).
  • 8. Online affinity spaces (Gee, 2004) • As a critique of the applicability of Wenger’s (1998) ‘Communities of Practice’ to online communities. ‘New comers’ learning from ‘old timers’. • The importance of ‘space in which people interact, rather than on a membership in a community’ (Gee 2004, p. 77). • ‘Start by talking about spaces rather than “communities”’ (ibid, p. 78)
  • 9. Online Affinity Spaces • … ‘particular type of space’ to describe the nature and patterns of online interactions facilitated by technological tools. • having both ‘content’ and ‘interactional’ dimensions.
  • 10. Literacy / literacies? • Participatory cultures is argued by Jenkins, (2008) and see also *Ryberg and Dirckinck-Holmfield (2010) are ‘transferable’ to the academic context. • *Locating multiple sources, aggregation of material, editing and revision of material, critical reflection and evaluation. • Our research highlights some of these elements but there is a variation amongst students and still a need to focus on the ‘critical’ in their understanding of online sources.
  • 11. UK Policy • Policy concerns: • Digital Britain Report (2009), sets out the strategy of the government in placing technology at the centre of the UK’s economic recovery, but in doing it recognises the importance of people having the ‘.. capabilities and skills to flourish in the digital economy’ (DCMS, 2009: 1).
  • 12. UK Policy • Media literacy is ‘the ability to use, understand and create media and communications in a variety of contexts’ (Ofcom, 2011b) Ofcom (2011b). UK adults’ media literacy. London: Ofcom.
  • 13. Higher Education • Prof. Sir David Melville (2009) Committee of Inquiry into the Changing Learner Experience. • Research commissioned by this committee, into the use of web 2.0 in HE by academics, found that though students in HE may well be pervasive users of social networking sites, blogs, virtual environments and other multi-media forms, but they lacked deep critical skills to analyse and validate information on-line.
  • 14. HE JISC defines digital literacy as those capabilities which equip an individual for living, learning and working in a digital society (JISC LLiDA, 2009).11 For example: the use of digital tools to undertake academic research, writing and critical thinking; digital professionalism; the use of specialist digital tools and data sets; communicating ideas effectively in a range of media; producing, sharing and critically evaluating information; collaborating in virtual networks; using digital technologies to support reflection and personal development planning; and managing digital reputation and showcasing achievements.(Knight, 2011:8)
  • 16. Please go to the following URL and view / download the data from the 2010-2011 questionnaire survey http://goo.gl/kraQF And next three slides based on 2011 - 2012 data
  • 17. Ownership of computer and other digital devices (% reporting) 2012 data 0 20 40 60 80 100 120 Desktop 35 laptop 100 Smartphone 82.5 Phone 17.5 Camera 92.5 MP3Player 87.5 Tablet 42.5 eReader 10 GameDevice 25 2012 data set 1, n = 40
  • 18. Devices used to access internet during term-time (% reporting) 2012 data 0 20 40 60 80 100 120 UniComputer 85 OwnComputer 100 MobilePhone 77.5 [55% in 2011] iPodTouch 7.5 OtherDevices 10 Tablet 25 2012 data set 1, n = 40
  • 19. 0 5 10 15 20 25 30 35 40 45 Update SNS Watch Television Listen to radio Frequency of using Web 2.0 tools and activities – 2012 data Write blog Use SBMS Contribute to wikis Play video games Download / share music Use 3-D virtual worlds Missing Chat (e.g., MSN) VOIP Rarely/never Share digital photographs Sometimes Share videos Record own music Frequently Mix music Make graphic art Contribute to bulletin boards Microblogging Subscribe to RSS feeds Programming Selling on ebay Online shopping Online banking Use ‘Apps’
  • 20. International Dimension • Students are embedded in virtual structures from their country of origin and therefore bring them with them whilst studying at Leicester. • Baidu, ICIBA, Renren • QQ small group work (language familiarity) • no limits to size of groups, quick and easy. • Inclusions/exclusions-Google Wave
  • 21. Participatory Culture • ‘Participatory culture’ book review recommendations, Yahoo answers, Baidu answers. • Instant message, to contact peers. • But contested notions of ‘quality’ and ‘authority’ related to peer to peer information. • In general a sense of what is an ‘academic’ source and what is not.
  • 22. Participatory Culture • Creators? Students in our sample keep updated blogs, contribute and comment on other blogs. • Reflexivity, students use these blogs as way to reflect on their own experience as learners. • Share and reflect on their experiences as overseas students. They often get responses and comments on their blogs.
  • 23. Authority and Status • YouTube: for one participant useful basis for preparing an essay, other participants reject it as not an academic sources they can ‘use’ or ‘untrustworthy’. • Wikipedia, some sense of the limitations of this information, but it is often a starting place for background information and to follow up references. • See The Guardian, Economist, BBC as ‘reliable’ information they can refer to. • Dominance of Google infrastructure: Google Scholar, Google Dictionary, Google Wave Google Books.
  • 24. Resources • Reflections from the workshop • Students pooled a huge array of online sources, some (not all) in their first language, familiarity from their country of origin. • They do however, develop new sources as a result of their study, some through tutor recommendations others through peers. • Some gaps in their knowledge e.g. primary and secondary sources.
  • 25. Recommendations and thoughts • The cultural context of media literacy needs to be focused on more closely. • Participatory cultures vary-Jenkins very much rooted in US and particular types of activities online (gaming for example). • As learners and teachers we need to recognise this cultural context. • Provide direction and intervention (where there is scant access to physical books, the web is seen as a solution). Not all students have the ability to determine good quality sources online. • Do students need a PLE?
  • 26. Finally… • Vertical and horizontal space of the new media environment raises a number if challenges • Expert and ‘non-expert’ information • Moving across ‘expert’ or ‘academic’ information that flows downwards: reading lists, Library e- link, alongside peer to peer (horizontal) information. • Seamless spaces on-line QQ, off-line: group study rooms in the library. • Students have useful mobile technology an iPhone provides multiple uses: mini photocopier, access web material, arrange group meetings etc.