1. Common Web 2.0 Technology Terms and Concepts
Web 2.0
Platforms / Operating Systems
Digital native
Blogs & Wikis
Digital immigrant
Digital divide Social media
Social networks
Digital literacy
Simulations
Digital citizenship
Web Quests
NETS
TPACK Podcasting / Vodcasting
Digital Storytelling
Apps / Software
E-Books / Digital Books
2. Web 2.0:
current state of the internet in terms of usability: where
instant communication, collaboration, file sharing and
user-generated content is easier and faster (including
sharing video, audio, graphics, and texts).
Digital native:
someone who was born into a world dominated by and
immersed in digital communication technology. Also
called the “net generation” or the “millennials.”
Digital immigrant:
someone who has learned to use digital
communication technology as a teenager or older;
someone who must consciously learn about and adopt
new digital communication technology.
3. Digital divide:
the difference between those rich enough to have
access to digital technology and high speed internet
versus those who are poor and cannot access digital
media.
Digital literacy:
the ability to effectively and critically navigate, evaluate
and create information using a range of digital
technologies. Also called “new media” literacy.
Digital citizenship: (based on ISTE standards)
understanding the human, cultural, and societal
issues related to technology, and practicing legal and
ethical behavior.
4. Apps / Software
Apps are “applications” which are small software
programs designed for specific tasks or activities to be
done using computers, tablets, smart phones, or other
digital devices.
Platform / Operating System:
A large software program that integrates or manages
many applications. Computers or smart phones have
a specific operating system that allows certain apps to
run efficiently on them. PCs, Tablets , smart phones all
run specific operating systems that are exclusive (e.g.
Windows 8 OS, Apple iOS, Android, etc.). “Web
browsers” are platforms for searching and accessing
internet websites (e.g. Internet
Explorer, Chrome, Safari, Mozilla, etc).
5. Website (traditional):
A collection of web pages that are created by
professionals, and only allow reading or viewing of the
information by users. Pages are static and allow
limited interactivity.
Blogs:
A “Web Log” or tool (website) that allows an individual
user to easily share news or information in a journal
page format (by date with most recent on top).
Wikis:
A tool (website) designed to allow multiple users to
easily share information and create content on web
pages. Wikipedia is the most successful and largest
website in the world – allowing anyone to create and
edit pages.
6. Social media:
the various technology tools that allow users to easily
communicate and share information and resources via
the internet.
Social networks:
Personal and professional connections among people
that are facilitated or enhanced by internet sites such
as Facebook or LinkedIn.
7. E-Games or Gaming Technology:
Using computer (or video) games as a learning
tool, where the scaffolding of material is made through
various “levels” of play. Players advance through the
levels based on ability, and gain “rewards”. An
important emerging field in educational technology.
Digital Books (E-Books):
Reading material that is provided through a digital
device. The book may be composed of
text, audio, and/or graphic, or a combination of
text, audio, graphics. It different from “video” because
it is based on the spoken, written or visual
language, and not a “moving picture”.
8. Simulations (Sims):
Using computers to provide simulations of real-world
events, activities, or concepts for educational
purposes. Especially popular in
math, history, science, and social sciences. U. of
Colorado has a website dedicated to Educational Sims
including elementary education.
Web Quests:
An inquiry-oriented lesson format in which most or all
the information that learners work with comes from the
web. It was developed at California State University in
1995. The organization website: Web Quest.org has
everything teachers need to learn about and how to
use Web Quests in classroom all grade levels.
9. Podcasting/ Vodcasting:
Digital recording (usually audio) and uploading a file so
that others can listen to it at any time. Term combines
the idea of “broadcasting” with “pod” as a listening
device, but it can be done with any recording platform
or device. Idea became more powerful with popularity
of iPOD.
Now with easy Video recording and sharing (on iPads
and other devices) is called Vodcasting.
Voicethread is a free site that allows for easy
podcasting and vodcasting (along with graphic and
text presentations).
10. Digital Storytelling:
Using computers or digital technology to tell stories.
Digital stories can combine:
digital images: photos, graphics, or drawings
audio: voice, music
text
As stories, they can be in any genre but focused on
one topic. They usually run for about 2-5 minutes for
elementary grade. You can make classroom
stories, group stories, or individual stories. They can
be viewed on-line or on a computer, or downloaded
and printed (without sound).
11. Digital divide between the teachers and the students is
greatest challenge. Because teachers are digital
immigrants it is harder and takes more effort to
keep up with technology.
Students on other hand are digital natives and adapt
easily to new programs and apps.
Teachers cannot integrate these technologies unless
they learn how to use them and are confident in
their ability to teach them and tech with them!
First step : explore digital tools and learn 1 appropriate
tool that you can integrate given your context!