The document discusses how artificial intelligence and personalized learning are shaping education. It notes that video games, virtual worlds, and social networks can be used to re-engage students and adjust gameplay based on their capabilities and motivations. Artificial intelligence drawing on crowd-sourcing can dynamically adapt learning experiences. The key messages are that education will increasingly adopt best practices from immersive technologies and games, use e-portfolios and avatars linked to activity logs and preferences, and personalize learning from early childhood through life using technology to support interventions.