SeriousGames 
and Gamification
About 
imaginary 
Founded in 2004, imaginary's 
multi-disciplinary team has been developing innovative but practical solutions in areas such as simulations, serious games and digital interactive technologies that collect and communicate data, share knowledge, change behaviour, raise awareness, train, assess and empower staff to provide competitive advantage and build a sustainable future.
The world aroundus 
Society isageingand costs of care for the elderly are increasing. 
Training and education need to be more motivating, inclusive, social and easily connected to real life situations. 
Energy efficiency, green mobility and economic growth in urban environments need to be fostered. 
The latest generation of “digital natives” demand engagement and interactivity in every aspect of their lives.
Our Value Proposition 
In such a demanding environment, imaginary’s multi-disciplinary team produce applications which engage and empower all generations of users. 
imaginarydevelop solutions that address the challenges of the attention economy through the innovative use of immersive technologies, simulations, serious games and the latest gamification strategies.
The Benefitsof Simulations 
and Serious games 
Rich 
Experiences 
Engagement 
and Interactivity 
Immediate 
Feedback 
Versatility 
of Design 
Support for Reflection 
Spontaneous 
Action 
Immediateuse 
of knowledge 
gained
InteractionTechnologies 
Omni 
Virtuix 
Kinect 
Leapmotion 
OculusRift 
Mobile 
Web
-eHealth 
-Smart Communities 
-Education and Training 
-Marketing and Communication 
Application Areas 
The solutions described in the examples that follow can be developed for and/or re-used in many different applicationareas.
Doremi 
A game-basedenvironmentdesigned to promote active ageing by a constructive interaction between mind, body and social engagement.
Rehab@home 
imaginaryisdevelopingaseriesofgamesintegratedintoavirtualenvironmentinordertoallowpatientsaffectedbystrokesorotherimpairmentstodophysicalandcognitiverehabilitationexercisesathomewiththesupportofdifferenthandhelddevices. 
The medical staff will set up and regulate the exercises that are most appropriate for the specific case, according to the registered medical parameters. 
Patientswill be in contact with their peersthanks to an integrated social network.
Ability 
Abilityisan experientialgame-basedhome environmentfor cognitive and physicalrehabilitation. Games are suitablefor interactiveuse with the latestimmersiveinteractivetechnologiessuchasMicrosoft Kinect and OculusRift.
Pegaso 
The PEGASO game isa mobile social game designedspecificallyfor teenagers to sensitizethemand modifytheirlifestylehabitsby encouraginghealthynutritionwhichcan avoidobesityand resultinghealthproblems.
SmartSociety 
SmartSociety is a hybrid system in which 
humans and machines work in very close 
collaboration. Users will access this system 
through imaginary’s gamified city to use and 
contribute to touristic services. 
WATCH THE VIDEO
Green Mobility: 
ECO-DEALERS 
ECO-DEALERS is a mobile game designed to raise citizen awarenessof green mobility. 
The game is accessible through Android smartphones and is based on a mechanism of rewardsand shared experience(missions can be tackled with the help of other users). 
WATCH THE VIDEO 
1, 
2
Urban Sustainability: 
ASPIS 
The3DSeriousGameASPISaimstoraisecitizenandprofessionalawarenessabouturbansustainabilityandinvolvetheminthedecisionprocessesassociatedwithit. 
Theplayerisinavirtualcityandhehastocompleteseveralquests.Hewillinteractwithstakeholdersandobjectswithinthesceneslearningprinciplesofurbansustainability. 
WATCH THE VIDEO 
FREE to play here
Virtual Hospital: 
Think Better CARE 
Set in a 3D virtual Hospital this game 
aims to train nurses around complex 
dialogues and stressful situations. 
A virtual tutor accompanies the user 
during the whole game experience, 
giving feedback and helping to 
manage specific situations. 
WATCH THE VIDEO 
60% of the healthcare staff who tested the 
game evaluated it as a positive method to 
experience new working situations they 
could encounter.
Managing emergency 
situations: Rescue 
League 
Set in a 3D virtual hospital which was 
damaged by an earthquake, this game is 
designed to offer training for emergency 
volunteers dealing with stressful 
situations and applying procedural 
knowledge. 
A virtual tutor accompanies the user 
during the whole game experience, 
giving feedback and helping to manage 
specific situations in a better way. 
70% of the volunteers who tested the game 
stated it helped them to better understand 
the working procedures they have to follow.
Safety construction site 
Hazards and risks can be reduced by training engineers in a virtual construction site. The game unfolds using ordinary activities and unexpected, urgent accidents in a farm under renovation. 
CONSTRUCTION 
SITE
Team Work: Manager Life 
Manager Life is a virtual role-play, based on characters (1 tutor and a maximum of 7 users) within a 3D meeting room. 
The game was designed to be used for negotiation training within a team. 
WATCH THE VIDEO
WATCH THE VIDEO 
Improving social 
interaction: iSpectrum 
This serious game is targeted at people 
affected by Autistic Spectrum Disorders 
and their families. 
Through 3 different scenarios: an office, 
a minimarket and a gardening centre, 
the virtual working environment offers 
users the opportunity to prepare 
themselves for job interviews, and so 
acquire the necessary know-how to deal 
with critical situations in the workplace. 
Trainers said: it was really useful. It affected 
users emotions and their learning process. 
ASD users said: It showed me important 
aspects of ‘how an office works in reality’.
About 100 users plus a panel of experts 
demonstrated the overall applicability and 
the effectiveness of the e-VITA serious 
games for intergenerational learning. 
FREE to play at 
http://evitaproject.seriousgames.it 
e-VITA games give the younger 
generation the chance to virtually 
experience life in 20th century Europe 
captured through the stories and memories 
of people who lived in Europe before 
the European Union was established. 
e-VITA
Like Factory 
Like Factoryisa game explaininga computer’sarchitectureaccordingto Von Neumannstartingfrom verycommon and wellknownoperationssuchas«liking» a post in Facebook.
Educating for multiculturalism: 
ImREAL -business 
This simulation based on self-regulated learning targets multiculturalismand increasing awareness of cultural differences in 3different businessscenarios - job interview; business dinner; appointment at the airport. 
Through an integrated social network users are encouraged to sharetheir experiences with each other. 
WATCH THE VIDEOS 
1, 
2
MillenniumHospital 
an innovative interface 
to an LMS system 
MilleniumHospitalisan interactive, gamified3D hospital wherea surgeoncan interactwith game-basedmedicalcontent, navigate environments, accesse-learning lessonsand learninteractvelywith peers.
Some of Our Customers:
If you need further 
information, please don’t hesitate 
to contact us. 
Via Mauro Macchi, 50 
20124 Milano 
PH. +39 02 89458.576 
FAX +39 02 89458.695

Imaginary October 2014

  • 1.
  • 2.
    About imaginary Foundedin 2004, imaginary's multi-disciplinary team has been developing innovative but practical solutions in areas such as simulations, serious games and digital interactive technologies that collect and communicate data, share knowledge, change behaviour, raise awareness, train, assess and empower staff to provide competitive advantage and build a sustainable future.
  • 3.
    The world aroundus Society isageingand costs of care for the elderly are increasing. Training and education need to be more motivating, inclusive, social and easily connected to real life situations. Energy efficiency, green mobility and economic growth in urban environments need to be fostered. The latest generation of “digital natives” demand engagement and interactivity in every aspect of their lives.
  • 4.
    Our Value Proposition In such a demanding environment, imaginary’s multi-disciplinary team produce applications which engage and empower all generations of users. imaginarydevelop solutions that address the challenges of the attention economy through the innovative use of immersive technologies, simulations, serious games and the latest gamification strategies.
  • 5.
    The Benefitsof Simulations and Serious games Rich Experiences Engagement and Interactivity Immediate Feedback Versatility of Design Support for Reflection Spontaneous Action Immediateuse of knowledge gained
  • 6.
    InteractionTechnologies Omni Virtuix Kinect Leapmotion OculusRift Mobile Web
  • 7.
    -eHealth -Smart Communities -Education and Training -Marketing and Communication Application Areas The solutions described in the examples that follow can be developed for and/or re-used in many different applicationareas.
  • 8.
    Doremi A game-basedenvironmentdesignedto promote active ageing by a constructive interaction between mind, body and social engagement.
  • 9.
    Rehab@home imaginaryisdevelopingaseriesofgamesintegratedintoavirtualenvironmentinordertoallowpatientsaffectedbystrokesorotherimpairmentstodophysicalandcognitiverehabilitationexercisesathomewiththesupportofdifferenthandhelddevices. Themedical staff will set up and regulate the exercises that are most appropriate for the specific case, according to the registered medical parameters. Patientswill be in contact with their peersthanks to an integrated social network.
  • 10.
    Ability Abilityisan experientialgame-basedhomeenvironmentfor cognitive and physicalrehabilitation. Games are suitablefor interactiveuse with the latestimmersiveinteractivetechnologiessuchasMicrosoft Kinect and OculusRift.
  • 11.
    Pegaso The PEGASOgame isa mobile social game designedspecificallyfor teenagers to sensitizethemand modifytheirlifestylehabitsby encouraginghealthynutritionwhichcan avoidobesityand resultinghealthproblems.
  • 12.
    SmartSociety SmartSociety isa hybrid system in which humans and machines work in very close collaboration. Users will access this system through imaginary’s gamified city to use and contribute to touristic services. WATCH THE VIDEO
  • 13.
    Green Mobility: ECO-DEALERS ECO-DEALERS is a mobile game designed to raise citizen awarenessof green mobility. The game is accessible through Android smartphones and is based on a mechanism of rewardsand shared experience(missions can be tackled with the help of other users). WATCH THE VIDEO 1, 2
  • 14.
    Urban Sustainability: ASPIS The3DSeriousGameASPISaimstoraisecitizenandprofessionalawarenessabouturbansustainabilityandinvolvetheminthedecisionprocessesassociatedwithit. Theplayerisinavirtualcityandhehastocompleteseveralquests.Hewillinteractwithstakeholdersandobjectswithinthesceneslearningprinciplesofurbansustainability. WATCH THE VIDEO FREE to play here
  • 15.
    Virtual Hospital: ThinkBetter CARE Set in a 3D virtual Hospital this game aims to train nurses around complex dialogues and stressful situations. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations. WATCH THE VIDEO 60% of the healthcare staff who tested the game evaluated it as a positive method to experience new working situations they could encounter.
  • 16.
    Managing emergency situations:Rescue League Set in a 3D virtual hospital which was damaged by an earthquake, this game is designed to offer training for emergency volunteers dealing with stressful situations and applying procedural knowledge. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations in a better way. 70% of the volunteers who tested the game stated it helped them to better understand the working procedures they have to follow.
  • 17.
    Safety construction site Hazards and risks can be reduced by training engineers in a virtual construction site. The game unfolds using ordinary activities and unexpected, urgent accidents in a farm under renovation. CONSTRUCTION SITE
  • 18.
    Team Work: ManagerLife Manager Life is a virtual role-play, based on characters (1 tutor and a maximum of 7 users) within a 3D meeting room. The game was designed to be used for negotiation training within a team. WATCH THE VIDEO
  • 19.
    WATCH THE VIDEO Improving social interaction: iSpectrum This serious game is targeted at people affected by Autistic Spectrum Disorders and their families. Through 3 different scenarios: an office, a minimarket and a gardening centre, the virtual working environment offers users the opportunity to prepare themselves for job interviews, and so acquire the necessary know-how to deal with critical situations in the workplace. Trainers said: it was really useful. It affected users emotions and their learning process. ASD users said: It showed me important aspects of ‘how an office works in reality’.
  • 20.
    About 100 usersplus a panel of experts demonstrated the overall applicability and the effectiveness of the e-VITA serious games for intergenerational learning. FREE to play at http://evitaproject.seriousgames.it e-VITA games give the younger generation the chance to virtually experience life in 20th century Europe captured through the stories and memories of people who lived in Europe before the European Union was established. e-VITA
  • 21.
    Like Factory LikeFactoryisa game explaininga computer’sarchitectureaccordingto Von Neumannstartingfrom verycommon and wellknownoperationssuchas«liking» a post in Facebook.
  • 22.
    Educating for multiculturalism: ImREAL -business This simulation based on self-regulated learning targets multiculturalismand increasing awareness of cultural differences in 3different businessscenarios - job interview; business dinner; appointment at the airport. Through an integrated social network users are encouraged to sharetheir experiences with each other. WATCH THE VIDEOS 1, 2
  • 23.
    MillenniumHospital an innovativeinterface to an LMS system MilleniumHospitalisan interactive, gamified3D hospital wherea surgeoncan interactwith game-basedmedicalcontent, navigate environments, accesse-learning lessonsand learninteractvelywith peers.
  • 24.
    Some of OurCustomers:
  • 25.
    If you needfurther information, please don’t hesitate to contact us. Via Mauro Macchi, 50 20124 Milano PH. +39 02 89458.576 FAX +39 02 89458.695