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About
imaginary
Founded in 2004, imaginary's
multi-disciplinary team has been
developing innovative but practical
solutions in areas such as eHealth,
Smart Societies, Training, Learning
and Development, Communications
and Culture.
About
imaginary
Our main products are simulations,
serious games and digital interactive
technologies that collect and
communicate data, share knowledge,
change behaviour, raise awareness,
train and assess staff and provide
competitive advantage.
Our Value
Proposition
We live in an increasingly competitive
world where the latest generation of
“digital natives” demand engagement
and interactivity in every aspect of
their lives, especially in their learning
and development.
Our Value
Proposition
imaginary develop solutions that
address the challenges of the attention
economy through the innovative use of
immersive technologies, simulations,
serious games and the latest
gamification strategies.
The Benefits of Simulations
and Serious games
Rich
experiences
Engagement
and interactivity
Immediate
feedback
Versatility
of design
Reflective
learning
Spontaneous
action
Immediate use
of knowledge
gained
Our Serious Games Application Areas
E-Health
and
rehabilitation
Smart
Society Kinect and
Leapmotion
Behavioural
change
Culture
&
Tourism
Mobile
&
Advergames
Training
and
learning
Our Multi-Disciplinary Approach
- Autism & Job Interviews
- Business Multiculturalism
- Virtual Hospital Care Training
- Emergency Management
- Green Mobility
- Urban Sustainability
- Healthy Nutrition
- Teamwork Development
- Soft Skills
- Smart Society
- Rehabilitation
Some Examples of
Our Work
Improving social
interaction: iSpectrum
This serious game is targeted at
people affected by Autistic Spectrum
Disorders and their families.
Through 3 different scenarios: an
office, a minimarket and a gardening
centre, the virtual working
environment offers users the
opportunity to prepare themselves for
job interviews, and so acquire the
necessary know-how to deal with
critical situations in the workplace.
WATCH THE VIDEO
Educating for multiculturalism:
ImREAL - business
This simulation based on self-regulated learning
targets multiculturalism and increasing awareness of
cultural differences in 3 different business scenarios -
job interview; business dinner; appointment at the
airport.
Through an integrated social network users are
encouraged to share their experiences with each
other.
WATCH THE VIDEOS 1, 2
Virtual Hospital:
Think Better CARE
Set in a 3D virtual Hospital this game
aims to train nurses around complex
dialogues and stressful situations.
A virtual tutor accompanies the user
during the whole game experience,
giving feedback and helping to
manage specific situations.
WATCH THE VIDEO
Managing emergency
situations: Rescue
League
Set in a 3D virtual hospital which was
damaged by an earthquake, this
game is designed to offer training for
emergency volunteers dealing with
stressful situations and applying
procedural knowledge.
A virtual tutor accompanies the user
during the whole game experience,
giving feedback and helping to
manage specific situations in a better
way.
Green Mobility:
ECO-DEALERS
ECO-DEALERS is a mobile game designed
to raise citizens awareness of green
mobility.
The game is accessible through Android
smartphones and is based on a mechanism
of rewards and shared experience (missions
can be tackled with the help of other users).
WATCH THE VIDEO 1, 2
Urban Sustainability:
ASPIS
The 3D Serious Game developed within the
ASPIS project aims to raise citizens’ and
professionals’ awareness about urban
sustainability and involve them in the decision
processes associated with it.
The player is in a virtual city and he has to
complete several quests. He will interact with
stakeholders and objects within the scenes
learning principles of urban sustainability.
WATCH THE VIDEO
Promoting a healthy
nutrition: TNS
TNS is composed of:
- a portal promoting correct and balanced
nutrition, a social network that allows users to
find useful and current information, to share
recipes, and to receive feedback from a
nutritionist.
- a serious game accomplishing a simple and
funny mission gives feedback to the users on
their nutritional habits recorded in the nutrition
diary.
www.nutrinforma.eu
Team Work: Manager Life
Manager Life is a virtual role-play, based on
characters (1 tutor and a maximum of 7 users)
within a 3D meeting room.
The game was designed to be used for
negotiation training within a team.
WATCH THE VIDEO
Soft skills training: ModEs
The game is designed to train 21th century soft
skills relevant for interpersonal communication:
teamwork, communication and negotiation.
WATCH THE VIDEO
Smart Community:
SmartSociety (work in progress)
The SmartSociety project aims to create a new
hybrid system in which humans and machines
work in very close collaboration. Users will
access this system through imaginary’s gamified
city.
WATCH THE VIDEO
Rehabilitation:
Rehab@home (work in progress)
imaginary is developing a series of games
integrated into a virtual environment in order
to allow patients, affected by a stroke, to do
physical and cognitive rehabilitation exercises
at home with the support of different handheld
devices.
The medical staff will set up and regulate the
exercises that are most appropriate for the
specific case, according to the registered medical
parameters.
Patients will be in contact with their peers thanks
to an integrated social network.
Some of Our Customers:
If you need further
information,
please don’t hesitate
to contact us.
Via Mauro Macchi, 50
20124 Milano
PH. +39 02 89458.576
FAX +39 02 89458.695
www.i-maginary.it
@imaginary_italy

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imaginary: creative serious games and gamification

  • 1.
  • 2. About imaginary Founded in 2004, imaginary's multi-disciplinary team has been developing innovative but practical solutions in areas such as eHealth, Smart Societies, Training, Learning and Development, Communications and Culture.
  • 3. About imaginary Our main products are simulations, serious games and digital interactive technologies that collect and communicate data, share knowledge, change behaviour, raise awareness, train and assess staff and provide competitive advantage.
  • 4. Our Value Proposition We live in an increasingly competitive world where the latest generation of “digital natives” demand engagement and interactivity in every aspect of their lives, especially in their learning and development.
  • 5. Our Value Proposition imaginary develop solutions that address the challenges of the attention economy through the innovative use of immersive technologies, simulations, serious games and the latest gamification strategies.
  • 6. The Benefits of Simulations and Serious games Rich experiences Engagement and interactivity Immediate feedback Versatility of design Reflective learning Spontaneous action Immediate use of knowledge gained
  • 7. Our Serious Games Application Areas E-Health and rehabilitation Smart Society Kinect and Leapmotion Behavioural change Culture & Tourism Mobile & Advergames Training and learning
  • 9. - Autism & Job Interviews - Business Multiculturalism - Virtual Hospital Care Training - Emergency Management - Green Mobility - Urban Sustainability - Healthy Nutrition - Teamwork Development - Soft Skills - Smart Society - Rehabilitation Some Examples of Our Work
  • 10. Improving social interaction: iSpectrum This serious game is targeted at people affected by Autistic Spectrum Disorders and their families. Through 3 different scenarios: an office, a minimarket and a gardening centre, the virtual working environment offers users the opportunity to prepare themselves for job interviews, and so acquire the necessary know-how to deal with critical situations in the workplace. WATCH THE VIDEO
  • 11. Educating for multiculturalism: ImREAL - business This simulation based on self-regulated learning targets multiculturalism and increasing awareness of cultural differences in 3 different business scenarios - job interview; business dinner; appointment at the airport. Through an integrated social network users are encouraged to share their experiences with each other. WATCH THE VIDEOS 1, 2
  • 12. Virtual Hospital: Think Better CARE Set in a 3D virtual Hospital this game aims to train nurses around complex dialogues and stressful situations. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations. WATCH THE VIDEO
  • 13. Managing emergency situations: Rescue League Set in a 3D virtual hospital which was damaged by an earthquake, this game is designed to offer training for emergency volunteers dealing with stressful situations and applying procedural knowledge. A virtual tutor accompanies the user during the whole game experience, giving feedback and helping to manage specific situations in a better way.
  • 14. Green Mobility: ECO-DEALERS ECO-DEALERS is a mobile game designed to raise citizens awareness of green mobility. The game is accessible through Android smartphones and is based on a mechanism of rewards and shared experience (missions can be tackled with the help of other users). WATCH THE VIDEO 1, 2
  • 15. Urban Sustainability: ASPIS The 3D Serious Game developed within the ASPIS project aims to raise citizens’ and professionals’ awareness about urban sustainability and involve them in the decision processes associated with it. The player is in a virtual city and he has to complete several quests. He will interact with stakeholders and objects within the scenes learning principles of urban sustainability. WATCH THE VIDEO
  • 16. Promoting a healthy nutrition: TNS TNS is composed of: - a portal promoting correct and balanced nutrition, a social network that allows users to find useful and current information, to share recipes, and to receive feedback from a nutritionist. - a serious game accomplishing a simple and funny mission gives feedback to the users on their nutritional habits recorded in the nutrition diary. www.nutrinforma.eu
  • 17. Team Work: Manager Life Manager Life is a virtual role-play, based on characters (1 tutor and a maximum of 7 users) within a 3D meeting room. The game was designed to be used for negotiation training within a team. WATCH THE VIDEO
  • 18. Soft skills training: ModEs The game is designed to train 21th century soft skills relevant for interpersonal communication: teamwork, communication and negotiation. WATCH THE VIDEO
  • 19. Smart Community: SmartSociety (work in progress) The SmartSociety project aims to create a new hybrid system in which humans and machines work in very close collaboration. Users will access this system through imaginary’s gamified city. WATCH THE VIDEO
  • 20. Rehabilitation: Rehab@home (work in progress) imaginary is developing a series of games integrated into a virtual environment in order to allow patients, affected by a stroke, to do physical and cognitive rehabilitation exercises at home with the support of different handheld devices. The medical staff will set up and regulate the exercises that are most appropriate for the specific case, according to the registered medical parameters. Patients will be in contact with their peers thanks to an integrated social network.
  • 21. Some of Our Customers:
  • 22. If you need further information, please don’t hesitate to contact us. Via Mauro Macchi, 50 20124 Milano PH. +39 02 89458.576 FAX +39 02 89458.695 www.i-maginary.it @imaginary_italy