Narrative, Core Mechanics and
Meaning
An Introduction to Game Storytelling
The Age of Radio
Communication with:
• Sound Effects
• Music
• Dialogue
• Tone of Voice
October 30, 1938 - Broadcast send hundreds of thousands of
people into panic
Film
Communication with:
• Sound Effects
• Music
• Tone of Voice
• Dialogue
• Actors’ Gestures
• Actors’ Facial
Expressions
• Camera Angles
• Etc.
The Matrix: (Neo vs. Agent Smith Final Scene)
Video Games
Communication with:
• Sound Effects
• Music
• Tone of Voice
• Dialogue
• Characters’ Gestures
• Characters’ Facial
Expressions
• Camera Angles
• CORE MECHANICS
Now You Try
•Log in to Gamestar Mechanic
•Go to the Toolbox
•Either Make or Modify a game to express
an idea - Save the Game
•Then change the game
so it expresses
a different idea
If you need examples, take a look at:
• http://www.playing4keeps.org/page/multimedia-1
• Find the heading: Workshop 7
• Click on:
• Time = Money
• Glass Ceiling

P4K Narrative and Core Mechanic

  • 1.
    Narrative, Core Mechanicsand Meaning An Introduction to Game Storytelling
  • 2.
    The Age ofRadio Communication with: • Sound Effects • Music • Dialogue • Tone of Voice
  • 3.
    October 30, 1938- Broadcast send hundreds of thousands of people into panic
  • 4.
    Film Communication with: • SoundEffects • Music • Tone of Voice • Dialogue • Actors’ Gestures • Actors’ Facial Expressions • Camera Angles • Etc.
  • 5.
    The Matrix: (Neovs. Agent Smith Final Scene)
  • 6.
    Video Games Communication with: •Sound Effects • Music • Tone of Voice • Dialogue • Characters’ Gestures • Characters’ Facial Expressions • Camera Angles • CORE MECHANICS
  • 10.
    Now You Try •Login to Gamestar Mechanic •Go to the Toolbox •Either Make or Modify a game to express an idea - Save the Game •Then change the game so it expresses a different idea
  • 11.
    If you needexamples, take a look at: • http://www.playing4keeps.org/page/multimedia-1 • Find the heading: Workshop 7 • Click on: • Time = Money • Glass Ceiling