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Unit 3 task 3 
For modern and classic games 
Paulina Kucharska
 Research definition & types 
 Research conducted 
 Legend of Zelda: A Link To The Past 
 LEGO: Lord Of The Rings 
 Experience gained 
 Applying the knowledge 
Games summary
 An investigation 
 People use it to find information they need 
 Everyone does research 
 It is key in any industry
Primary 
Secondary 
Qualitative 
Quantitative
 Past 
 Personal (and others’) 
experience 
 Books 
 Magazines 
 Posters 
Modern 
 All of Above 
 Internet 
 Radio 
 Apps 
 Expos 
In past and modern days
LoZ - aLttP 
 Primary research only 
 Experiences from 
playing the game 
 Questionnaire 
LEGO LotR 
 Primary and 
secondary research 
 Own experiences and 
other’s opinions 
 questionnaire 
Conducted for both LoZ- A Link to 
the Past 
And LEGO Lord of the Rings
http://ilovevg.it/recensioni/lego-il-signore-degli-anelli/
LoZ franchise 
 Developed and 
released in 90s 
 Nintendo game 
company 
NES/SNES console
LEGO franchise 
 LotR adaptation 
 Released in 2012 
Traveller's Tales & 
Warner Bros. 
Xbox, Xbox Live, PS, 
PS3, Nintendo DS and 
3DS, Wii
 Pixels 
 Limited range of 
colours 
 Simple but enjoyable
 Detailed background 
(non-LEGO) 
Tiny non-threatening 
characters 
 Cartoonish 
http://www.playerattack.co.uk/news/2014/05/09/feature-a-eulogy-for-my-ps-vita/
 Rescue the Princess 
 Defeat final Boss 
 Save the world
Venture to Mordor 
 Story Splits 
 Destroy the Ring 
Win the great battle 
 Defeat Saruman 
 Save the world
 Link 
 Protagonist/player’s character 
 Elf, hero 
 Princess Zelda 
 Game achievement/main quest 
 Captured princess 
Wizard Agahnim 
 Antagonist 
 Main strongest opponent
 Fellowship 
 Characters used through main storyline 
 Allies 
 Other humans, elves, dwarves, 
treenants etcetera 
 Sauron’s forces 
 The main danger and action trigger, 
east 
 Saruman’s forces 
 Another worry, west 
 Gollum 
 Evil but rather neutral to any side 
http://www.bricksetforum.com/discussion/3169/lego-lotr-pictures
 2D set of movement, non diagonal, NEWS 
 Non complex button commands 
 Sting attacks, simple magic, locked doors 
 Currency - Emeralds
3D movement in any direction 
 Simple commands 
 Different abilities/objects, unlockable treasures 
 Currency – LEGO blocks, mithril blocks
 Open world 
 Fairly big for these 
times 
 Interesting locations
 Partially open world 
(but empty) 
 Includes every 
area/landmark from 
original film 
 Easy transportation 
between locations 
http://guides.gamepressure.com/hobbit/guide.asp?ID=25208
 Music is monotonous 
 Not many sound effects, robotic 
 Little variety in enemies 
Too simple storyline
 Storyline doesn’t involve everything from book 
(eg. Barrow-Wights, treenants’ gathering) 
 Background and settings 
 Glitches 
 Not much variety in regular enemies and bosses
 Good game ≠ complicated design 
 Popular game titles ≤ my favourite titles 
 Blood not necessary in games with fighting 
involved = wider audience 
 Wide world + nothing special = boredom 
 A lot of characters + too similar to each other = 
what’s the point of that?
 Make a simple looking game but with a good 
remarkable story 
 Large background is a large responsibility to fill it 
with interesting landmarks 
 It’s not only about graphics, it’s also about music 
and creativity
 Enjoyability: 
 LoZ – 4/10 
 LEGO LotR – 6/10 
Want to play it 
again? 
 LoZ – possibly 
 LEGO LotR – not really 
 Best part(s): 
 LoZ – melancholy, 
graphics 
 LEGO LotR – 
characters’ design, 
Samways 
My final thoughts comparison

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Research findings presentation task 3

  • 1. Unit 3 task 3 For modern and classic games Paulina Kucharska
  • 2.  Research definition & types  Research conducted  Legend of Zelda: A Link To The Past  LEGO: Lord Of The Rings  Experience gained  Applying the knowledge Games summary
  • 3.  An investigation  People use it to find information they need  Everyone does research  It is key in any industry
  • 5.  Past  Personal (and others’) experience  Books  Magazines  Posters Modern  All of Above  Internet  Radio  Apps  Expos In past and modern days
  • 6. LoZ - aLttP  Primary research only  Experiences from playing the game  Questionnaire LEGO LotR  Primary and secondary research  Own experiences and other’s opinions  questionnaire Conducted for both LoZ- A Link to the Past And LEGO Lord of the Rings
  • 7.
  • 9. LoZ franchise  Developed and released in 90s  Nintendo game company NES/SNES console
  • 10. LEGO franchise  LotR adaptation  Released in 2012 Traveller's Tales & Warner Bros. Xbox, Xbox Live, PS, PS3, Nintendo DS and 3DS, Wii
  • 11.  Pixels  Limited range of colours  Simple but enjoyable
  • 12.  Detailed background (non-LEGO) Tiny non-threatening characters  Cartoonish http://www.playerattack.co.uk/news/2014/05/09/feature-a-eulogy-for-my-ps-vita/
  • 13.  Rescue the Princess  Defeat final Boss  Save the world
  • 14. Venture to Mordor  Story Splits  Destroy the Ring Win the great battle  Defeat Saruman  Save the world
  • 15.  Link  Protagonist/player’s character  Elf, hero  Princess Zelda  Game achievement/main quest  Captured princess Wizard Agahnim  Antagonist  Main strongest opponent
  • 16.  Fellowship  Characters used through main storyline  Allies  Other humans, elves, dwarves, treenants etcetera  Sauron’s forces  The main danger and action trigger, east  Saruman’s forces  Another worry, west  Gollum  Evil but rather neutral to any side http://www.bricksetforum.com/discussion/3169/lego-lotr-pictures
  • 17.  2D set of movement, non diagonal, NEWS  Non complex button commands  Sting attacks, simple magic, locked doors  Currency - Emeralds
  • 18. 3D movement in any direction  Simple commands  Different abilities/objects, unlockable treasures  Currency – LEGO blocks, mithril blocks
  • 19.  Open world  Fairly big for these times  Interesting locations
  • 20.  Partially open world (but empty)  Includes every area/landmark from original film  Easy transportation between locations http://guides.gamepressure.com/hobbit/guide.asp?ID=25208
  • 21.  Music is monotonous  Not many sound effects, robotic  Little variety in enemies Too simple storyline
  • 22.  Storyline doesn’t involve everything from book (eg. Barrow-Wights, treenants’ gathering)  Background and settings  Glitches  Not much variety in regular enemies and bosses
  • 23.  Good game ≠ complicated design  Popular game titles ≤ my favourite titles  Blood not necessary in games with fighting involved = wider audience  Wide world + nothing special = boredom  A lot of characters + too similar to each other = what’s the point of that?
  • 24.  Make a simple looking game but with a good remarkable story  Large background is a large responsibility to fill it with interesting landmarks  It’s not only about graphics, it’s also about music and creativity
  • 25.  Enjoyability:  LoZ – 4/10  LEGO LotR – 6/10 Want to play it again?  LoZ – possibly  LEGO LotR – not really  Best part(s):  LoZ – melancholy, graphics  LEGO LotR – characters’ design, Samways My final thoughts comparison