The document discusses game audio and the importance of sound in games. It notes that 83% of adult gamers and 47% of game console owners aged 18-25 see sound as an important element. Recent research found that without sound, games feel duller and players notice things happening less. The document then discusses using semiotics to understand the meanings communicated through sound and how generative and algorithmic audio could be used to adapt sound based on in-game events and parameters. Finally, it proposes methods for developing algorithms and user-generated audio content through audio tagging games.