2. Title and Content Layout with List
In this presentation you will see several project created during my timein Adv.
Illustration for Production.
• Death Space remake Game Style.
• Storyboard for a fictitious space exploration commercial .
• Movie poster base on a story of our own makings.
3. Project 1 Game Style
Project Brief: I been asked to work as a concept designer for
an update to an existing PC Game. My deliverables for this
project include
• Screenshots of the EXISTING Mobile RTS Game I will be
updating
•Include brief written analysis of the existing "look".
•Inspirational reference images that I will use to guide
my new development of environment/BG, Visual Effects,
Lighting, Visual Style, User Interface
•Include brief written descriptions of your proposed
direction for the renewed "look".
• Icon sketches
• Vehicles sketch
• Weapon sketch
• Character sketch
My time spent doing this assignment has given me a knew
skill set and a new found respect for the art of creation. I
found that my time management had greatly improved by
just simply following these step in creating applicable work.
4. Analysis:• During game play UI are not display which
allows user to be more Intune with
surroundings.
• Health meter Is locating on back. Which can only
be seen when camera is facing the back.
• Save Point Icon is accurate and understandable.
• Character is always located on either the right or left of
the screen
Dead Space is set in 2508. Earth has been through an extinction-level event, caused by
rapacious and unsustainable use of resources. The remaining humans realized that the
only way to gain the resources to survive would be to search new planets for resources.
That's where the Concordance Extraction Corporation comes in. At a time of near-
desperation, the CEC engineered the ship that would eventually save all of humanity:
The USG Ishimura.
6. Reference Photo: Jet set radio
originally titled Jet Grind Radio
in North America, is a video
game developed by the Sega
studio Smilebit. It was published
by Sega for the Dreamcast on
June 29, 2000 in Japan, October
30, 2000 in North America and
November 24, 2000 in Europe.
The player controls a gang of
youths who roam the streets of
Tokyo-to, rollerblading and
spraying graffiti while evading
the authorities. It was one of the
first games to use cell-shaded
visuals, giving it a "flat", cartoon-
like appearance.