A workshop given with Alastair Somerville (https://www.slideshare.net/Someral) at UX Week 2017. It uses a game to elicit design ideas for products that could enhance transcendent experiences, followed by design fiction to explore them further. Apologies for the sometimes cut-off edges. I didn't save the file in the right format (I neglected to click "scale to fit page") when I printed the deck to PDF), and SlideShare short-sightedly deleted the feature where you could upload a new file to replace the old one.