Opening the door was a 60 minute workshop by Elizabeth Buie and Alastair Somerville at UX Cambridge 2017.
The workshop explained some core concepts of transcendent experiences. Participants then played a board game called Transhendance developed by Elizabeth Buie to explore how design could support individual experiences of transcendence.
19. Transcendent
experience
Activity not critical, may not
even matter
Awareness of self, connection
beyond oneself
Individual or communitarian
Short (seconds to minutes)
Wonder, awe, chills, tingles
Transformation
UX Cambridge 2017
23. 1.The Entrance Gate
2.The Revival Tent
3.The Ecstatic Cinema
4.Rock and Roll Main Stage
5.Psychedelic Main Stage
6.The Contemplation Zone
7.The Tantric Sex Love Temple
8.The Mosh Pit
9.The Forest of Wonder
10.Futureland UX Cambridge 2017
32. Rules of the
Game
Board spaces represent aspects of
context contributing to TUX
Cards represent other TUX aspects
Make a game piece and place it on
START
Roll the die and move along the board
in the direction of the arrows
If you land on the foot of a ladder or the
head of a snake, play your space
BEFORE sliding along it
Draw TWO pink(ish) cards and ONE
each of the other colours — you will
have SIX total
Sketch as many ideas as you can for
tech inspired by your board space and
cards
IDEAS DO NOT HAVE TO BE
FEASIBLE!
33. On Board space:
Take 2 Pink Cards
And 1 of each of the other
colored Cards
UX Cambridge 2017