Flow is a familiar experience among designers: we become deeply engrossed in a challenging activity, losing track of time and feeling completely in tune with what we’re doing. We may even experience transcendence — a deep connection with something outside ourselves, something greater and more permanent than ourselves. But what is transcendence? Is it just an aspect of flow, or is it something else altogether? What’s distinct about transcendence, and why does it matter? And how do we design technology to facilitate it? (Can we actually design for transcendence?)
Transcendence shares some key features with flow, such as focused attention and altered senses of time and of self, and the experiences differ in some fundamental ways as well. Researcher Gayle Privette captures one major distinction: transcendent experience “is mystic and transpersonal”, and “flow is fun”.
Transcendent experiences elude description and resist planning: we cannot define or anticipate them reliably but can only invite them. This renders inadequate the direct approaches of classic UX work: we must instead take an oblique approach. Design for transcendent experience requires new methods.
I explore in this talk the nature of transcendent experience — contextual elements that can foster transcendence, the kinds of perceptions and reactions that can constitute a lived experience of transcendence, some words we use to characterize a transcendent experience, and the impact such an experience can have on our lives. I describe and illustrate some tools and methods that I developed during my PhD research on design for transcendent user experience.
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This is a series of slides I created as resource for a conversation with Lay and Ordained leaders in the Episcopal Diocese of Western North Carolina. We explored learnings about Liturgical Innovations, as necessitated by Resolution AO73 - "Establish Diocesan Mission Enterprise Zones"
Opening the Door: An Exploration of Design for Transcendent User ExperienceElizabeth Buie
A workshop given with Alastair Somerville (https://www.slideshare.net/Someral) at UX Week 2017. It uses a game to elicit design ideas for products that could enhance transcendent experiences, followed by design fiction to explore them further.
Apologies for the sometimes cut-off edges. I didn't save the file in the right format (I neglected to click "scale to fit page") when I printed the deck to PDF), and SlideShare short-sightedly deleted the feature where you could upload a new file to replace the old one.
Let Us Say What We Mean: Towards Operational Definitions for Techno-Spiritual...Elizabeth Buie
This presentation discusses the presence and absence of definitions of terms for spiritual/transcendent experiences in human-computer interaction research, and of citations of relevant literature on the experiences. It speculates about possible reasons for the oversight, proposes some definitions aimed at filling the gap, and suggests an approach to operationalizing some of the proposed definitions.
Slide 3 is a placeholder for a guided meditation that asks attendees to remember and ponder an occasion on which they felt a connection to something greater than themselves.
The paper is at https://dl.acm.org/citation.cfm?id=3310426
Guerrilla Information Architecture — a workshopElizabeth Buie
Guerrilla Information Architecture — Content Analysis When You Can't Do a Card Sort. Inductive Content Analysis is a technique that can help in drafting an information architecture when, for whatever reason, up-front user research is not possible.
Influences of Society Essay
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Essay on Music and Its Influence
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This is a series of slides I created as resource for a conversation with Lay and Ordained leaders in the Episcopal Diocese of Western North Carolina. We explored learnings about Liturgical Innovations, as necessitated by Resolution AO73 - "Establish Diocesan Mission Enterprise Zones"
Opening the Door: An Exploration of Design for Transcendent User ExperienceElizabeth Buie
A workshop given with Alastair Somerville (https://www.slideshare.net/Someral) at UX Week 2017. It uses a game to elicit design ideas for products that could enhance transcendent experiences, followed by design fiction to explore them further.
Apologies for the sometimes cut-off edges. I didn't save the file in the right format (I neglected to click "scale to fit page") when I printed the deck to PDF), and SlideShare short-sightedly deleted the feature where you could upload a new file to replace the old one.
Let Us Say What We Mean: Towards Operational Definitions for Techno-Spiritual...Elizabeth Buie
This presentation discusses the presence and absence of definitions of terms for spiritual/transcendent experiences in human-computer interaction research, and of citations of relevant literature on the experiences. It speculates about possible reasons for the oversight, proposes some definitions aimed at filling the gap, and suggests an approach to operationalizing some of the proposed definitions.
Slide 3 is a placeholder for a guided meditation that asks attendees to remember and ponder an occasion on which they felt a connection to something greater than themselves.
The paper is at https://dl.acm.org/citation.cfm?id=3310426
Guerrilla Information Architecture — a workshopElizabeth Buie
Guerrilla Information Architecture — Content Analysis When You Can't Do a Card Sort. Inductive Content Analysis is a technique that can help in drafting an information architecture when, for whatever reason, up-front user research is not possible.
We are all stakeholders: A keynote address at UCD 2013Elizabeth Buie
Do you know anyone whose life is untouched by government electronic and information systems?
In fact, the usability of government systems affects us all — all seven-plus billion of the Earth’s people. Even if we ourselves never visit a government website to claim a National Insurance refund or apply for a provisional driving licence, as tax payers we bear the costs of usability problems in the systems that our governments use to conduct their business. As citizens we suffer the consequences of inadequate effectiveness, efficiency and even satisfaction of government workers due to usability and user experience problems in the systems they use.
In the usability of government systems, we are all stakeholders.
This presentation covers the intersection of government systems work and UX work. It describes the differences between public-facing government systems and internal ones and explains vital usability and UX needs that each of these must meet. From the other side, it will describe important ways in which government projects differ from private-sector projects and the challenges and rewards that those differences pose for UX work. The talk includes examples from both public-facing and internal systems.
Spirituality — there's an app for that! (but not a lot of research)Elizabeth Buie
The iTunes App Store contains over six thousand apps related to spirituality and religion. The ACM digital library, however, contains only 98 works that address this topic from the perspective of human-computer interaction (HCI). Despite high-profile calls for research in the area, the HCI community has produced only 19 research works focused on the topic, almost half of which are the work of one person and her colleagues. In this paper we provide an overview of the relevant HCI research in this area, a partial inventory of spiritually oriented apps in the iTunes US App Store, and a comparison of research and real-world developments. We discuss the gaps in the HCI literature on techno-spiritual practices and speculate about some of the difficulties and challenges that face the HCI community in conducting research in this area.
We Are All Stakeholders: Usability and User Experience in Government SystemsElizabeth Buie
Think of government systems as confusing by design?
Elizabeth Buie, a computer systems professional with over 35 years of experience working on government systems and websites, gives her insights on the role of usability and user experience in government systems. She discusses how applying these principles and techniques in the design of government systems can make government more effective and efficient, thereby making it more cost effective and less expensive to run. She describes how these approaches can enable government systems to give their users a satisfying and even — dare we hope? — pleasant experience, whether they are interacting with their government from the outside or working for it on the inside.
In government systems, we are all stakeholders.
These findings are covered in Usability in Government Systems: User Experience Design for Citizens and Public Servants, which Elizabeth co-edited with Dianne Murray. This book, the first one to address this subject, contains chapters written by more than 30 experts in the field. You can get the book from Amazon at http://is.gd/uxgov
This presentation was given to the DC Web Women in the autumn of 2012.
User Experience and the Human Spirit: Three Stories of ConnectionElizabeth Buie
An exploration of the relationship between the user experience of technology and the part of us that feels a deep connection with something larger than ourselves, Told through three stories from my own life, two as a user of technology and one as a UX professional. (Note: I am sorry that Slideshare does not seem to support playing sound files embedded in PowerPoint presentations.)
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Can AI do good? at 'offtheCanvas' India HCI preludeAlan Dix
Invited talk at 'offtheCanvas' IndiaHCI prelude, 29th June 2024.
https://www.alandix.com/academic/talks/offtheCanvas-IndiaHCI2024/
The world is being changed fundamentally by AI and we are constantly faced with newspaper headlines about its harmful effects. However, there is also the potential to both ameliorate theses harms and use the new abilities of AI to transform society for the good. Can you make the difference?
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
Book Formatting: Quality Control Checks for DesignersConfidence Ago
This presentation was made to help designers who work in publishing houses or format books for printing ensure quality.
Quality control is vital to every industry. This is why every department in a company need create a method they use in ensuring quality. This, perhaps, will not only improve the quality of products and bring errors to the barest minimum, but take it to a near perfect finish.
It is beyond a moot point that a good book will somewhat be judged by its cover, but the content of the book remains king. No matter how beautiful the cover, if the quality of writing or presentation is off, that will be a reason for readers not to come back to the book or recommend it.
So, this presentation points designers to some important things that may be missed by an editor that they could eventually discover and call the attention of the editor.
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Transforming Brand Perception and Boosting Profitabilityaaryangarg12
In today's digital era, the dynamics of brand perception, consumer behavior, and profitability have been profoundly reshaped by the synergy of branding, social media, and website design. This research paper investigates the transformative power of these elements in influencing how individuals perceive brands and products and how this transformation can be harnessed to drive sales and profitability for businesses.
Through an exploration of brand psychology and consumer behavior, this study sheds light on the intricate ways in which effective branding strategies, strategic social media engagement, and user-centric website design contribute to altering consumers' perceptions. We delve into the principles that underlie successful brand transformations, examining how visual identity, messaging, and storytelling can captivate and resonate with target audiences.
Methodologically, this research employs a comprehensive approach, combining qualitative and quantitative analyses. Real-world case studies illustrate the impact of branding, social media campaigns, and website redesigns on consumer perception, sales figures, and profitability. We assess the various metrics, including brand awareness, customer engagement, conversion rates, and revenue growth, to measure the effectiveness of these strategies.
The results underscore the pivotal role of cohesive branding, social media influence, and website usability in shaping positive brand perceptions, influencing consumer decisions, and ultimately bolstering sales and profitability. This paper provides actionable insights and strategic recommendations for businesses seeking to leverage branding, social media, and website design as potent tools to enhance their market position and financial success.
5. Characteristics of Flow
! Intrinsically rewarding activity
! Clarity of goals
! Complete concentration on activity
! Merged actions & awareness
! Loss of awareness of oneself
! Sense of control over activity
! Relative absence of emotion
! Time distortion
List adapted from Ilona Boniwell’s “Living in Flow”,
Posi2ve Psychology UK
h5p://posi2vepsychology.org.uk/living-in-flow
@ebuie
6. Key aspects of flow
! Centered around an activity
! Usually personal, individual
! May be shared with others,
when all are in flow
with the activity
Flow is centered on an activity.
@ebuie
7. @ebuie
Flow in human-computer interaction
Research began >25 years ago
! What flow looks like in interaction
! How flow affects task performance
! Designing to support flow
Various contexts
! Gaming
! Shopping
! Learning
! Social networking
! Health & well-being
8. @ebuie
An early study (1991)
Face-to-face activity Computer-mediated activity
Ghani, J. A., Supnick, R., & Rooney, P. (1991, January). The Experience of Flow in Computer-mediated and
in Face-to-face Groups.
In ICIS (Vol. 91, pp. 229-237).
Significantly greater flow intensity
9. @ebuie
A very recent study (February 2017)
! Reviewed information systems research on flow
! Found that flow is not well defined or measured
! Offered an integrative theoretical framework of
flow in information systems
! Concluded that design was important to flow:
Rissler, R., Nadj, M., & Adam, M. (2017). Flow in Informa2on Systems Research: Review, Integra2ve Theore2cal Framework, and Future Direc2ons.
‘…the design and implementation of IS plays an important role in
whether or not users have holistic experiences such as “flow”
when interacting with technology.’
– Rissler, Nadj, & Adam (2017)
10.
11. Transcendent experience — What is it?
A sense of intense connection
with something greater than oneself
??
What might that be??
@ebuie
16. The compassion of a humanitarian cause
Photo: Interna2onal Community of the Red Cross, www.flickr.com/photos/icrc/8536526544/in/set-72157632930713318/. Used under Crea2ve Commons BY-
SA 2.0.
20. @ebuie
Is it always the same?
No.
Transcendent experience (TX)
takes on many forms,
comes in many flavors,
goes by many names.
21. Many forms,
flavors, names
! Spiritual experience
! Mystical experience
! Peak experience
! Religious experience
! Numinous experience
! Samādhi
! Cosmic Consciousness
! Satori
! The peace that passeth
all understanding
! (etc.)
Levin, J., & Steele, L. (2005). The transcendent experience: conceptual, theore2cal, and epidemiologic perspec2ves. Explore, 1(2),
89–101.
@ebuie
22. An experience
that transcends
the ordinary —
! reality
! worldview
! sense of self
! boundaries
Transcendent
Experience:
the key
@ebuie
23. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
Transcendent experience
! Activity not critical,
may not even matter
24. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
Transcendent experience
! Activity not critical,
may not even matter
! Awareness of self, sense of
connection beyond oneself
25. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
Transcendent experience
! Activity not critical,
may not even matter
! Awareness of self, sense of
connection beyond oneself
! Individual or communitarian
26. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
! Long (hours to days)
Transcendent experience
! Activity not critical,
may not even matter
! Awareness of self, sense of
connection beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
27. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
! Long (hours to days)
! Fun, enjoyment
Transcendent experience
! Activity not critical,
may not even matter
! Awareness of self, sense of
connection beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
28. @ebuie
Is it Flow or Transcendence?
Flow experience
! Rewarding activity, clear
goals, sense of control
! Loss of awareness of self
! Usually individual
! Long (hours to days)
! Fun, enjoyment
! Repetition (do it again)
Transcendent experience
! Activity not critical,
may not even matter
! Awareness of self, sense of
connection beyond oneself
! Individual or communitarian
! Short (seconds to minutes)
! Wonder, awe, chills, tingles
! Transformation
31. @ebuie
A tale of two fields
Transcendent experience
! Experience is the focus
! Artifacts seldom play a role
in the work
! Experience is usually brief:
! “An” experience
! Design??
User experience
! Artifact is a major focus
! Experience revolves around
artifact
! Experience may be ongoing:
! “Experiencing”
! Design is crucial
35. Of music and mystery
Several years ago I realized a long-held dream — I joined a group that sings
Medieval & Renaissance sacred polyphony.
I’ve resonated with early music for as long as I can remember — even in
childhood, my favorite Christmas song was the 16th Century “Coventry Carol.”
Now, I’m not religious in a traditional sense, but this music just speaks to me.
Polyphony is a musical texture in which two or more independent melodic lines
weave in and out, creating complex harmonies. Some of the rhythms are
difficult.
For someone raised in the 20th Century, used to having all voices sing the same
words more or less together, learning to sing early music is just plain hard.
Fortunately, we don’t use this notation any more.
36.
37. One of our members transcribed old manuscripts into modern notation;
this is mostly what we sing from.
I’m grateful for technology that enables me to learn this glorious and
difficult music.
One month before the first rehearsal, our director sends out the sheet
music, along with MIDI files to give a general idea of how the pieces
sound.
(I’d like to play you one of these, but SlideShare has made it impossible for me to test that capability).
It’s really hard to tell the lines apart. I’d never be able to pick out my part
by listening to that.
Fortunately, I have music notation software that can. I set my part to a
French horn played loudly and the other parts to softer instruments… and
voilá! I save the results to MP3.
41. Commute - spirit soared
One morning I commuted through Rock Creek Park in Washington DC…
… singing along with my learning files and feeling intensely connected to
the Universe…
… cherishing the fall colors, the flowing stream, and the mystery that this
magnificent music evokes in me.
My spirit soared.
Thanks to music technology, the DC rush hour didn't faze me one bit.
43. Mystery/wonder part of my UX
Creating this experience involves three software apps and three pieces of
equipment (not counting the car).
My sense of connection to the Universe — the mystery and wonder I feel
— are part of my user experience of these tools.
The tools help nourish my spirit.
In his goal-directed design approach, Alan Cooper would say that
connection and wonder are two of my goals.
I say they’re my fundamental goals.
49. Research Activities
Background Studies
! Analyze ACM literature on techno-
spirituality
! Inventory/analyze iTunes App Store
offerings
! Analyze comments on top YouTube
meditation videos
Along the way
! Explore design fiction for techno-
spirituality
50. Research Activities
Background Studies
! Analyze ACM literature on techno-
spirituality
! Inventory/analyze iTunes App Store
offerings
! Analyze comments on top YouTube
meditation videos
Along the way
! Explore design fiction for techno-
spirituality
Empirical Research
! Design/conduct/analyze interviews
! Develop grounded theory of
transcendent user experience (TUX)
! Design/conduct game workshops
to elicit speculative design ideas
! Analyze ideas from workshop;
map them to grounded theory
! Assess workshop’s potential for
generating TUX design ideas
51. Research Activities
Background Studies
! Analyze ACM literature on techno-
spirituality
! Inventory/analyze iTunes App Store
offerings
! Analyze comments on top YouTube
meditation videos
Along the way
! Explore design fiction for techno-
spirituality
Empirical Research
! Design/conduct/analyze interviews
! Develop grounded theory of
transcendent user experience (TUX)
! Design/conduct game workshops
to elicit speculative design ideas
! Analyze ideas from workshop;
map them to grounded theory
! Assess workshop’s potential for
generating TUX design ideas
Peripheral/Oblique Design
! Use workshop-generated ideas to seed TUX design fictions
! Develop new forms of design fiction for TUX
52. @ebuie
Compared App Store & ACM Digital
Library for coverage of tech in
spirituality & religion
! 6,000 apps in late 2012 (1% of App Store)
! 19 HCI research papers focused on
techno-spirituality
! Apps included many uses that
research had not studied
…
! 123,000 apps in mid-2017 (4% of App Store)
53. Analyzed comments on YouTube videos
for meditation
! 87 videos
! Three main types of
comments:
! The video or its creator
! The viewer’s reaction
! Convos among viewers
! Very little flaming
54. Analyzed comments on YouTube videos
for meditation
! 87 videos
! Three main types of
comments:
! The video or its creator
! The viewer’s reaction
! Convos among viewers
! Very little flaming
WHOOOAAA ! ! !
THAT WAS INSANELY AWESOME ! ! !
thank you for sharing ! Namaste
I felt the top of my head tingling
look deep, you are god Makes me wanna poop slowly and peacefully…
some viewer
comments
55. Explored design
fiction for techno-
spirituality research
Developed several “imaginary
abstracts” for techno-spiritual
products
Investigated inspirations that science
fiction can offer
Blythe, M., & Buie, E. (2014). Chatbots of the Gods: Imaginary
Abstracts for Techno-Spirituality Research. Proc. NordiCHI ‘14 (pp.
227-236). Helsinki, Finland: ACM Press. Explora2on of science fic2on for techno-spirituality
Presented at NordiCHI 2014
Chatbots of the Gods
56. Empirical research began with
interviews
! 24 people of varying backgrounds and perspectives
! One or two transcendent experiences they’d had
! How they used artifacts* in
their spiritual practices
! Desires for enhancement
to experiences
*artifacts = devices, objects, high-tech
products, low-tech items
57. @ebuie
Constructed grounded theory of
transcendent user experience
! Coded/categorised
interview data
! Related categories
to existing literature
! Identified
relationships
among categories
surrounds or
contributes to
Desiring
Enhancement
wishes for
wishes for
evokes or
satisfies
evokes or
satisfies
wishes for
Living the Experience
Perceiving Phenomena
- Connection
- Consciousness, Control
- Numinous Presence
- Physicality
- Duration, Frequency
- Quality of Experience
evokes
Reacting as
Exp. Unfolds
- Emotion
- Interpretation
- Effect, Action
Creating
the Context
- Developmental
- Spiritual
- Social
- Physical/Activity
- Psychological
- Temporal
Integrating
the Experience
- Reflection
- Continuing Effects
- Sharing
responds to
Using
Artefacts
(supports)
supports
wishes for
evokesresponds to
makes a change to
supports
reacts to
These
relationships
make it a
grounded
theory.
58. @ebuie
Designed & conducted a game to elicit
design ideas
! “Transcendhance” — for
enhancing transcendence
(More on this later)
59. @ebuie
Developed new forms of design fiction
! Different versions of imaginary abstracts
! Imaginary usability tests
! Design poetry
70. TUXs are Ineffable
“I have no words
for what I felt.”
“I can’t find the words for it.”
“It was like nothing else
I’ve ever experienced.”
“It was beyond words.”
“I cannot begin to tell you
what it was like.”
“To this day
I couldn’t describe it.”
83. “Transcendhance” board game
! Draws on fun, play, and embodiment
! Uses concepts from my grounded theory of TUX
! Focuses on experience more than on technology
! Can be played by designers & others (a mix is good)
! Encourages players to be fanciful
Come and play! C
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Sigma_Estimate_171159_trancendhance_board_A1.pdf 1 17/05/2017 10:21
Transcendhance forms part of the Wednesday/
Thursday workshops with Alastair Somerville and me
84. Design Fiction
“the deliberate use of diegetic prototypes
to suspend disbelief about change”
– Bruce Sterling, SF author
and design fictioneer
Diegesis involves
! narrative
! characters
! props
! other elements of story
i.e., elements that make the storytelling possible
85. @ebuie
Design fictions from design ideas
Design fictions are stories that illustrate concept
designs and how people might use and react to them
86. @ebuie
Design fictions from design ideas
Design fictions are stories that illustrate concept
designs and how people might use and react to them
“…to suspend disbelief about change” –Bruce Sterling
87. @ebuie
Design fictions from design ideas
Design fictions are stories that illustrate concept
designs and how people might use and react to them
“…to suspend disbelief about change” –Bruce Sterling
“Design fiction can also help designers
suspend our own disbelief about the
beliefs and practices of people and
communities for whom we are
designing”
–Elizabeth Buie
88. Design poetry
! Takes advantage of metaphor and oblique language
! Aims to convey impressions and feelings of
ineffable experience
! Can be a design tool for giving a flavor of the kind
of experience we hope to support
I’m still working on this and would value some collaborative
camaraderie.
@ebuie
89. An illustration: Showerfall
! Elicited during
Transcendhance
game play
! Integrates nature
impressions into
daily life
! Projects images of
water falling onto
stones while the
person showers
! Came from a non-
designer
participant drawing
90. @ebuie
Elaborations (spin-offs)
! Other types of precipitation (e.g., snowfall)
! Seasonally appropriate precipitation
! Sounds, scents, colors
! Images of vegetation, wildlife
! Other contexts
91. @ebuie
Explore design fictions
! Imaginary abstract: testing Showerfall as originally
envisioned, with busy London professionals
! Imaginary abstract: testing it with cancer patients in
a chemotherapy treatment facility
! What other environments might we imagine for it?
! What effects can we imagine it might have in
different circumstances and with different features?
92. Evoke impressions/feelings
! Design poetry can take many forms
! I tried limerick and haiku
! Limerick doesn’t work well — too irreverent
! Perhaps longer poetic forms might be suitable
@ebuie
On the other hand…