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Collaboration Between
Design and Engineering @ Yahoo!
December 2012
+
    Agenda
       About Design

       About Engineering

       Collaborative Design/Engineering Process At Yahoo!

       Use Case 1: Photo Lightbox

       Use Case 2: Sentiment Slider

       Use Case 3: TW Mobile Front Page

       Q&A
+


    About Design
+
    Design As We Know It…
       In the early days design focuses on just layout, then comes
        Look & Feel, some End-to-End, and lastly UI (User Interface).

       Recent trending around UX (User Experience), UCD (User
        Centered Design) and Design Thinking (empathy, creativity,
        rationality).

       Design is a discipline and process that make what the
        business produces better for the people who use it.
+
    Inspired by design leader
                       Inspiration is the problem or
          I
      Inspiration
                       opportunity that motivates the
                       search for solutions.

                       Ideationis the process of
          I
        Ideation
                       generating, developing, and testing
                       ideas.

                       Implementation  is the path that
          I
     Implementation
                       leads from the project stage into
                       lives of people.
+
    Design At Yahoo!


                    I
                 Inspiration
                                 I
                               Ideation
                                               I
                                          Implementation




                                                                     Build



     Strategic                               Project       Design
                 Inspiration   Ideation
     Planning                               Planning



                                                                    Evaluate
+


    About Engineering
+
    Engineering As We Know It…

       Most companies are running
        project with traditional project
        management/ waterfall
        development methodology.

       Tools and processes came
        about to standardize on
        development. E.g. RUP.

       Characteristic are:
           Immutable requirements.
           Long release cycles.
           Little to none business/user
            feedback prior to release.
+
    Engineering At Yahoo!

       Yahoo! runs SCRUM.
+

    Collaborative Design/Engineering
           Process At Yahoo!
+
    Joint Design and Development Process


       Combine the SCRUM methodology with Design discipline.
           Respond faster to user changes while controlling risk.
           Increase quality of products/features that meet user needs.
           Continuously improving the process and team dynamic.
           Work at a sustainable pace.
           More predictable delivery.
+
    Design & Development Process



                                                               Build



     Strategic                             Project   Design
                 Inspiration   Ideation
     Planning                             Planning



                                                              Evaluate
+
    Process: Strategic Planning

                    Competitor Insights.

                    Customer Insights.

                    Company Insights.

                    Biz Partnerships.

                    Biz strategy context.

     Strategic      Business case development.
     Planning
                    Business group goals.        User needs
                                                  Solutions
                                                  Hypothesize
                    Corporate goals alignment.   Design

                    Opportunity space.

                    Portfolio planning.
+
    Process: Inspiration

                           Cultural Trends.

                           Diary Studies.

                           Ethnographic Research.

                           Market Analysis.

                           Market Positioning.
          Inspiration
                           Persona Development.

                           UX/Brand Metrics.

                           UX Benchmarking.

                           User Interviews.
+
    Process: Ideation
       Biz strategy context.

       Ideation workshop.

       IxD principles alignment.

       Opportunity landscape.

       Prototyping.

       User Interviews.
                                    Ideation
       Vision Concepts.

       Visual designs.
+
    Process: Project Planning
       Budget planning.

       Cross function alignment.

       Design Requirements Doc (DRD).

       Master project list.

       Portfolio planning.

       Project space & documents.
                                          Project
       Project plans.                   Planning


       Research roadmap & budget.

       Resource planning.

       Scope planning.

       Version planning.
+
    Process: Design
       Concept design.

       Design Language alignment and feedback.

       IA & IxD design.

       Illustrations.

       Prototyping.

       Research concepts & usability.
                                                  Design
       User stories & hypothesize.

       Visual design.
+
    Process: Build

       Code user stories.

       Design QA (tech, Vis, ID).

       Production graphics.

       Research: Quantitative.
                                     Build
       Code QA.

       Performance QA.
+
    Process: Evaluate
       Bucket testing.

       Customer support metrics.

       Data analytics/BI.

       Evaluate KPI/goals.

       Satisfaction surveys.

       UX Benchmarking.

       Usability studies.

       User feedback.
                                    Evaluate
       Heat maps.
+
    Process: Success Factor

     To   be successful you need Effective Teams.

     Key   principles for effective teams.
        Single point of contact who is responsible.
        Shared understanding at all times.
        Always have deadlines.
        Collaborate & communicate.
        Design/Build/Evaluate.
        Get in front of users quickly.
        Always have each others back.
+


    Use Case 1: Photo Lightbox
+
    Problem: Yahoo! Photo Is Boring


                     Limited number of Thumbnails.
                         User have to constantly paginate to see the photo.

                     WYSIWYG photo experience.
                         No high definition version. Uses craving for more
                          pixels are not satisfied.

                     Photo asset not fully utilized.
                         Photo metadata not being surfaced to give user
                          more context.
+
    Action: Leverage Feedback
                             APR
                               JUL
                             2
                              2         Listen

                    Feedback
                        User complaints, suggestions
                        Engineers call out technical requirements,
                         limitations
                        Statistically identify what works and what fall short

                    Original Version (Top Pic).
                        Square photo display area (3:3).
                        30 Thumbnails to maximize preview.
                        Photo description running across asset.

                    Latest Version, Desktop (Bottom Pic).
                        Larger photo display area (4:3).
                        Less number of thumbnails.
                        Photo description running on bottom of photo.
+
    Result: Photo Lightbox


                     Maximize user experience/product feature on
                      given device (Desktop, Tablet, or Smartphone)
                      based on power, bandwidth, CPU/RAM
                      restriction as well as platform (iOS/Android)

                     Graceful degradation of experience
                         Length of photo title and description
                         Animation (spinner, fade in/out)
                         Thumbnail size/count


                     Friendlier to user
                         Improved (speedier) navigation via short-cuts
                         Preload lower resolution image to give quick view and
                          improve perception
+


    Use Case 2: Sentiment Slider
+
    Problem: Over Design




                     Slider designed to solicit user interaction with
                      Advertising campaign providing data that are
                      reflection to emotion.

                     Actual votes tend to lean towards left and
                      right option.

                     Advertising logo deliberately sized to fit the
                      small space and meant to be non-intrusive.
+
    Action: Fast and Iterative                                                      Design 1




     Design 2                 Iterative Fast on following Design/Engineering themes:
                                  Increase engagement.
                                      Why? Makes it an interesting offering for advertisers.
                                      How? Simplified design.
                                  Get more coverage.
                                      Why? improves our sell through for C1.
                                      How? Make it really easy for editors to program the module.
                                  Get better distribution.
                                      Why? brands get earned media. That’s how it gets sold.
                Design 3              How? Enable frictionless share
                                  Get better advertiser metrics                                Final Design

                                      Why? brands get feedback on how
                                       their campaign is doing.
                                      How? Better instrumentation.
+
    Result: Sentiment Slider
                                                APR
                                                  JUL
                                                2
                                                 2




       New Slider works better on fewer scales. Design taken cue from user data/study
        and is field tested via bucket.

       Advertiser display with bigger logo. Which is visually more appealing and draws
        more CTR.

       Consistent emotion. Note the Slider color matches the Advertiser color. Support for
        Theme is built in the new design.

       +700 Sliders programmed during 2012 Olympics period
+


    Use Case 3: TW Mobile Front Page
+
    Problem: Older Than Now
                              APR
                                JUL

                                         HTML


                    Basic HTML
                        Dinosaur age technology. Not much different than
                         the early days of Internet.

                    Minimal User Interaction
                        On click action. No interactive user experience
                         and animation.

                    Poor Layout
                        Although text is easy to read, layout is not optimal.
+
Action: Be Playful




    Be Playful - Scenario Play
        3 Teams, 5 Hours, 3 Areas
            Workshop 1: Observation + Understanding
            Workshop 2: Synthesis + Brainstorm
            Workshop 3: Rapid Prototyping
        Be The User
            Current mobile FP experience and expectation
            Survey loyal Yahoo! PC FP users, but 4 light and 4 heavy mobile FP users
+
    Result: TW Mobile Homepage
                            APR
                              JUL
                            2          3 Months TTM


                   Slide-out menu
                       Navigation is the feature people use the most. It
                        should be clear and efficient.

                   Weather background
                       Weather-based background gives users
                        contextual emotions

                   The new old
                       Keeping the original sky blue theme and visual
                        treatment for familiarity

                   Readability & Density
                       Maximize content readability & density for mobile
                        reading

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Collaboration between design and engineering

  • 1. Collaboration Between Design and Engineering @ Yahoo! December 2012
  • 2. + Agenda  About Design  About Engineering  Collaborative Design/Engineering Process At Yahoo!  Use Case 1: Photo Lightbox  Use Case 2: Sentiment Slider  Use Case 3: TW Mobile Front Page  Q&A
  • 3. + About Design
  • 4. + Design As We Know It…  In the early days design focuses on just layout, then comes Look & Feel, some End-to-End, and lastly UI (User Interface).  Recent trending around UX (User Experience), UCD (User Centered Design) and Design Thinking (empathy, creativity, rationality).  Design is a discipline and process that make what the business produces better for the people who use it.
  • 5. + Inspired by design leader  Inspiration is the problem or I Inspiration opportunity that motivates the search for solutions.  Ideationis the process of I Ideation generating, developing, and testing ideas.  Implementation is the path that I Implementation leads from the project stage into lives of people.
  • 6. + Design At Yahoo! I Inspiration I Ideation I Implementation Build Strategic Project Design Inspiration Ideation Planning Planning Evaluate
  • 7. + About Engineering
  • 8. + Engineering As We Know It…  Most companies are running project with traditional project management/ waterfall development methodology.  Tools and processes came about to standardize on development. E.g. RUP.  Characteristic are:  Immutable requirements.  Long release cycles.  Little to none business/user feedback prior to release.
  • 9. + Engineering At Yahoo!  Yahoo! runs SCRUM.
  • 10. + Collaborative Design/Engineering Process At Yahoo!
  • 11. + Joint Design and Development Process  Combine the SCRUM methodology with Design discipline.  Respond faster to user changes while controlling risk.  Increase quality of products/features that meet user needs.  Continuously improving the process and team dynamic.  Work at a sustainable pace.  More predictable delivery.
  • 12. + Design & Development Process Build Strategic Project Design Inspiration Ideation Planning Planning Evaluate
  • 13. + Process: Strategic Planning  Competitor Insights.  Customer Insights.  Company Insights.  Biz Partnerships.  Biz strategy context. Strategic  Business case development. Planning  Business group goals. User needs Solutions Hypothesize  Corporate goals alignment. Design  Opportunity space.  Portfolio planning.
  • 14. + Process: Inspiration  Cultural Trends.  Diary Studies.  Ethnographic Research.  Market Analysis.  Market Positioning. Inspiration  Persona Development.  UX/Brand Metrics.  UX Benchmarking.  User Interviews.
  • 15. + Process: Ideation  Biz strategy context.  Ideation workshop.  IxD principles alignment.  Opportunity landscape.  Prototyping.  User Interviews. Ideation  Vision Concepts.  Visual designs.
  • 16. + Process: Project Planning  Budget planning.  Cross function alignment.  Design Requirements Doc (DRD).  Master project list.  Portfolio planning.  Project space & documents. Project  Project plans. Planning  Research roadmap & budget.  Resource planning.  Scope planning.  Version planning.
  • 17. + Process: Design  Concept design.  Design Language alignment and feedback.  IA & IxD design.  Illustrations.  Prototyping.  Research concepts & usability. Design  User stories & hypothesize.  Visual design.
  • 18. + Process: Build  Code user stories.  Design QA (tech, Vis, ID).  Production graphics.  Research: Quantitative. Build  Code QA.  Performance QA.
  • 19. + Process: Evaluate  Bucket testing.  Customer support metrics.  Data analytics/BI.  Evaluate KPI/goals.  Satisfaction surveys.  UX Benchmarking.  Usability studies.  User feedback. Evaluate  Heat maps.
  • 20. + Process: Success Factor  To be successful you need Effective Teams.  Key principles for effective teams.  Single point of contact who is responsible.  Shared understanding at all times.  Always have deadlines.  Collaborate & communicate.  Design/Build/Evaluate.  Get in front of users quickly.  Always have each others back.
  • 21. + Use Case 1: Photo Lightbox
  • 22. + Problem: Yahoo! Photo Is Boring  Limited number of Thumbnails.  User have to constantly paginate to see the photo.  WYSIWYG photo experience.  No high definition version. Uses craving for more pixels are not satisfied.  Photo asset not fully utilized.  Photo metadata not being surfaced to give user more context.
  • 23. + Action: Leverage Feedback APR JUL 2 2 Listen  Feedback  User complaints, suggestions  Engineers call out technical requirements, limitations  Statistically identify what works and what fall short  Original Version (Top Pic).  Square photo display area (3:3).  30 Thumbnails to maximize preview.  Photo description running across asset.  Latest Version, Desktop (Bottom Pic).  Larger photo display area (4:3).  Less number of thumbnails.  Photo description running on bottom of photo.
  • 24. + Result: Photo Lightbox  Maximize user experience/product feature on given device (Desktop, Tablet, or Smartphone) based on power, bandwidth, CPU/RAM restriction as well as platform (iOS/Android)  Graceful degradation of experience  Length of photo title and description  Animation (spinner, fade in/out)  Thumbnail size/count  Friendlier to user  Improved (speedier) navigation via short-cuts  Preload lower resolution image to give quick view and improve perception
  • 25. + Use Case 2: Sentiment Slider
  • 26. + Problem: Over Design  Slider designed to solicit user interaction with Advertising campaign providing data that are reflection to emotion.  Actual votes tend to lean towards left and right option.  Advertising logo deliberately sized to fit the small space and meant to be non-intrusive.
  • 27. + Action: Fast and Iterative Design 1 Design 2  Iterative Fast on following Design/Engineering themes:  Increase engagement.  Why? Makes it an interesting offering for advertisers.  How? Simplified design.  Get more coverage.  Why? improves our sell through for C1.  How? Make it really easy for editors to program the module.  Get better distribution.  Why? brands get earned media. That’s how it gets sold. Design 3  How? Enable frictionless share  Get better advertiser metrics Final Design  Why? brands get feedback on how their campaign is doing.  How? Better instrumentation.
  • 28. + Result: Sentiment Slider APR JUL 2 2  New Slider works better on fewer scales. Design taken cue from user data/study and is field tested via bucket.  Advertiser display with bigger logo. Which is visually more appealing and draws more CTR.  Consistent emotion. Note the Slider color matches the Advertiser color. Support for Theme is built in the new design.  +700 Sliders programmed during 2012 Olympics period
  • 29. + Use Case 3: TW Mobile Front Page
  • 30. + Problem: Older Than Now APR JUL HTML  Basic HTML  Dinosaur age technology. Not much different than the early days of Internet.  Minimal User Interaction  On click action. No interactive user experience and animation.  Poor Layout  Although text is easy to read, layout is not optimal.
  • 31. + Action: Be Playful  Be Playful - Scenario Play  3 Teams, 5 Hours, 3 Areas  Workshop 1: Observation + Understanding  Workshop 2: Synthesis + Brainstorm  Workshop 3: Rapid Prototyping  Be The User  Current mobile FP experience and expectation  Survey loyal Yahoo! PC FP users, but 4 light and 4 heavy mobile FP users
  • 32. + Result: TW Mobile Homepage APR JUL 2 3 Months TTM  Slide-out menu  Navigation is the feature people use the most. It should be clear and efficient.  Weather background  Weather-based background gives users contextual emotions  The new old  Keeping the original sky blue theme and visual treatment for familiarity  Readability & Density  Maximize content readability & density for mobile reading