2. "We do not think
outside the box, we
believe there is no
box"
Education and Technology Company
3. An Education and Technology Comapny
“Engaging students in formative years to be
inventors of Technology solutions and not just
mindless consumers of it”
4. WHAT’S THE FUTURE LIKE?
65% of children
entering primary
school today will
ultimately end up
working in completely
new job types that
don’t yet exist.
5. • Late or No Access to Technology Education
• Low Internet Penetration
• Inadequate Computers (1 computer to average of 3 Kids)
• Inadequate Technology Skillset of Teachers
6. Implementing Technology
Acceleration Program across
schools
• Adoption of Off-line Software Applications
• Creation of the Mobile Classroom Device (for rural areas with
• little internet access)
• Creation of Tech Hubs in Partner Schools
• Mentorship
• School Partnerships
• Creative Computing Curriculum (Project Based Learning)
• Capacity Building for Teachers (Thrust Leaders)
• Computer Lease for Schools
• Steamledge Community Program for low income schools
7. Primary Creative Computing
Computer Programming for early years
Fun Electronics
Robotics
2D/3D Animation
Game Design
Secondary Creative Computing
Robotics (Automation & AI)
Computer Programming
Electronics
Game Design
Graphic Design
Mobile Application Design & Development
Teaching Creative Computing as a
“Subject”
9. Reaching out to 69 per cent of 10.5 million “Out of
School Children” in Rural areas in Nigeria using the
Allon Fasaha Mobile Classroom Device
LOOKING FORWARD
Editor's Notes
An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
An Education & Technology company focused on providing early and easy access to Technology Education in Middle and Low income Primary & Secondary Scools; Mentoring Students to be Technology Creators rather than being passive consumers
Skills Mismatch, Worsening Employability, skill gap, mismatch and employability; 23 percent of internet users in Africa with 122 million people online in December 2018 (Internet World Stats, 2019)
make learning technology more accessible and effective,
make learning technology more accessible and effective, provides future ready skills for Primary and Secondary School Students