Deck from "Badging Economies in the Classroom: A Course Badging Workshop"
Deakin University 14 November 2014
Mike Goudzwaard and Michael Evans
For workshop content and notes see: http://bit.ly/Mel_Badge_Workshop
CC-BY-SA 3.0
TELL Session: Busting through the Maze: Building and Supporting our First MoocBCcampus
This document provides an overview of the development and delivery of a Massive Open Online Course (MOOC) on Indigenous education. It describes the course staff and advisory group, as well as student demographics. It discusses principles of universal design for learning incorporated into the course, including multiple means of representation, expression, and engagement. Lessons learned are shared regarding media production, MOOC delivery aspects like orientation, assessment, due dates, beta testing, grade allocation, scaling support, and acquiring student testimonials. Example student testimonials praise the reflective nature and accessibility of the course material.
Smart boards are an innovative interactive whiteboard that allows students and teachers to use technology in the classroom. The SMART Exchange database provides lesson plans for using Smartboards, including a Smartboard Jeopardy template for creating review games. The document discusses how the author would use the Jeopardy template for a history test review, with categories and questions of increasing difficulty related to the material that will be on the exam.
The document outlines the tasks and requirements for an online course. It discusses presenting an eLearning design plan to peers for feedback. Students must then demonstrate delivery of the plan through an online platform like Moodle or blog. This involves preparing course content and assessments, as well as trialing and documenting the delivery process. Next, students are asked to submit a report on their monitoring, support activities and technical issues across the course delivery. Finally, students will review the eLearning delivery based on learner evaluations.
Game On! Motivating with Badges | D2L Fusion 2014Emily Brozovic
Presented at Desire2Learn Fusion 2014 on the use of badges in an online course at Michigan State University. Without a badging platform in place, the presentation focused on the design of a 'hacked' badging system I created within the D2L learning environment
Using the Grades Area for Achievements and Badges - 2014 Brightspace Ignite W...D2L Barry
The document outlines 16 steps for using a course grade area to recognize student achievements and distribute badges. It involves determining objectives, developing an achievement system, naming and designing images for achievements, uploading the images and creating grade items linked to the images, distributing the achievements to students, tracking progress, and evaluating the effectiveness of using badges. It also discusses potential uses of external badge platforms and leaderboards, and includes resources for further information.
This document outlines Dr. Robert Shaw's presentation on university teaching methods from a Western perspective. The presentation covers 4 topics: 1) Dr. Shaw's approach to teaching, which focuses on curriculum, evaluation, and pedagogy. 2) Trends in Western university education such as neoliberalism, credentials over wisdom, and distance education. 3) How Dr. Shaw teaches, including course objectives, assessments, lectures, tutorials and online resources. 4) The future of education, including becoming a reflective teacher and the role of teacher development centers.
1. The document provides instructions and guidance for teaching a Skillshare class, including call-in information, an agenda, and tips for creating a class listing.
2. Key aspects of creating a class listing are identifying the skill being taught, determining the target audience, outlining pre-class preparation and in-class structure/activities, and planning post-class engagement and homework assignments.
3. Teachers are encouraged to be brave and share their skills and knowledge, as education is no longer confined within traditional systems and learning can occur through collaboration and by teaching others.
TELL Session: Busting through the Maze: Building and Supporting our First MoocBCcampus
This document provides an overview of the development and delivery of a Massive Open Online Course (MOOC) on Indigenous education. It describes the course staff and advisory group, as well as student demographics. It discusses principles of universal design for learning incorporated into the course, including multiple means of representation, expression, and engagement. Lessons learned are shared regarding media production, MOOC delivery aspects like orientation, assessment, due dates, beta testing, grade allocation, scaling support, and acquiring student testimonials. Example student testimonials praise the reflective nature and accessibility of the course material.
Smart boards are an innovative interactive whiteboard that allows students and teachers to use technology in the classroom. The SMART Exchange database provides lesson plans for using Smartboards, including a Smartboard Jeopardy template for creating review games. The document discusses how the author would use the Jeopardy template for a history test review, with categories and questions of increasing difficulty related to the material that will be on the exam.
The document outlines the tasks and requirements for an online course. It discusses presenting an eLearning design plan to peers for feedback. Students must then demonstrate delivery of the plan through an online platform like Moodle or blog. This involves preparing course content and assessments, as well as trialing and documenting the delivery process. Next, students are asked to submit a report on their monitoring, support activities and technical issues across the course delivery. Finally, students will review the eLearning delivery based on learner evaluations.
Game On! Motivating with Badges | D2L Fusion 2014Emily Brozovic
Presented at Desire2Learn Fusion 2014 on the use of badges in an online course at Michigan State University. Without a badging platform in place, the presentation focused on the design of a 'hacked' badging system I created within the D2L learning environment
Using the Grades Area for Achievements and Badges - 2014 Brightspace Ignite W...D2L Barry
The document outlines 16 steps for using a course grade area to recognize student achievements and distribute badges. It involves determining objectives, developing an achievement system, naming and designing images for achievements, uploading the images and creating grade items linked to the images, distributing the achievements to students, tracking progress, and evaluating the effectiveness of using badges. It also discusses potential uses of external badge platforms and leaderboards, and includes resources for further information.
This document outlines Dr. Robert Shaw's presentation on university teaching methods from a Western perspective. The presentation covers 4 topics: 1) Dr. Shaw's approach to teaching, which focuses on curriculum, evaluation, and pedagogy. 2) Trends in Western university education such as neoliberalism, credentials over wisdom, and distance education. 3) How Dr. Shaw teaches, including course objectives, assessments, lectures, tutorials and online resources. 4) The future of education, including becoming a reflective teacher and the role of teacher development centers.
1. The document provides instructions and guidance for teaching a Skillshare class, including call-in information, an agenda, and tips for creating a class listing.
2. Key aspects of creating a class listing are identifying the skill being taught, determining the target audience, outlining pre-class preparation and in-class structure/activities, and planning post-class engagement and homework assignments.
3. Teachers are encouraged to be brave and share their skills and knowledge, as education is no longer confined within traditional systems and learning can occur through collaboration and by teaching others.
Grow Your Tech-Teach Ecosystem: What can you plug into Canvas?Dartmouth College
Dartmouth’s Fab-Four Canvas team shows how we’re using Piazza, Zaption, Lecture Tools, our custom Photo Roster, and other apps across the curriculum. This is not a sit-down session! Be prepared to bring your triumphs and challenges. Participate in an ed-tech ecosystem share-a-thon. Together we’ll develop an ed-tech ecosystem map.
Portfolios and Open Badges: A curated learning journeyDartmouth College
This document discusses the use of digital badges and eportfolios to provide a more comprehensive record of student learning and achievements. It defines badges as recognitions of skills or learning outcomes, and portfolios as purposeful collections of a learner's work that illustrate efforts, progress and achievements over time. The document also presents three case studies of implementing badges and portfolios in higher education and explores how badges can complement eportfolios by providing milestones in learning pathways.
MediaKron Meet Badges: Building Learning Narratives through Digital ProjectsDartmouth College
This document discusses MediaKron badges, which are designed to facilitate digital curation, storytelling, and collaboration. MediaKron allows users to collect and organize digital media into collections and create relationships between items. Badges can recognize achievements like completing assignments or projects. The document suggests how badges could be used to build learning narratives, scale up existing projects, and create a "Meta MOOC." It prompts readers to consider other ways badges may foster motivation, collaboration, and new skills.
Presentation made October 9, 2009 to the Clark County-Springfield Transportation Coordinating Committee regarding the ASCE Ohio Infrastructure Report Card
The document outlines an event on open badges, which examines their potential uses and importance of developing a strategy. Attendees will learn about open badge platforms, design a badge using tools, and network with experts. The event will help colleges develop badges to improve skills, employability, and motivation through stepped achievements. Open badges in Moodle were demonstrated and a badge design worksheet was provided to help attendees begin developing badges.
The document contains credits for a series of photos used under various Creative Commons licenses. Each photo credit includes the name of the photographer, a link to the photo on Flickr, and a description of the Creative Commons license. There are multiple photos credited from Flickr under licenses that allow for non-commercial use and sharing adaptations of the photos.
IBM is using open badges to attract, engage, and develop talent. Badges provide skills validation and are shared on social media, differentiating IBM and increasing their talent pool. Badges benefit earners by providing instant skills recognition across their social profiles. Employers also benefit by accessing verified skills data on potential hires. IBM has issued over 100,000 badges globally, creating a database of skills and lead generation.
Open Badges & DigitalMe Badge Conference presentation PLE 2013 BerlinDigitalME
This document discusses open badges, which are digital representations of achievements, skills, and learning that can capture both formal and informal learning experiences. Open badges use metadata to provide verification and are displayed online. The document notes that over 800 organizations have issued over 4,000 open badges, including schools, universities, and companies. It also outlines a proposed process for designing open badges to recognize technology skills in UK secondary students, including defining the audience, components, pathways, resources needed, and design of the badges.
Open Badges for Recognition of Learning and Online ReputationIlona Buchem
Open Badges for Recognition of Learning and Online Reputation - opening presentation delivered at eMadrid 2015 seminar dedicated to Open Badges, January 27th 2015, Universidad Carlos III de Madrid UC3M. Link: http://t.co/gu0oywz9hh
Open Badges for Individuals and Organisations Ilona Buchem
This document summarizes a workshop on open badges that discussed:
- What open badges are and how they work as a web standard to capture skills
- Examples of open badge projects in higher education and how they are used
- The Open Badge Network project which aims to establish open badges across Europe
- The design process for open badges including competency design, conceptual design, and issuing/displaying badges
- Initiatives like the Open Badge Academy and Passport to issue and showcase badges
- Key issues to address in a discussion paper on open badges for individuals and organizations
Open Badges – Open Credentials for All SkillsIlona Buchem
Presentation from the Webinar on "Open Badges" at the FUSCIA Group. The FUSCIA group members are involved in e-learning for engineering universities (French Grandes Ecoles), URL:
of universities2016 https://fuscia.info/comite-fuscia/
Presentation on Mobile Learning and Open Badges from the Mobile Learning Day X(tended) at Fernuni Hagen (Germany), 06-11-2014 including such examples as the projects Credit Points, fMOOC and mobile communities busuu and foodzy.
OPEN BADGES – THE MISSING LINK IN OPEN EDUCATIONIlona Buchem
A KEYNOTE ON OPEN BADGES PRESENTED AT THE UNIVERSITY OF LONDON, CENTER FOR DISTANCE EDUCATION, RESEARCH AND INNOVATION IN DISTANCE EDUCATION AND E-LEARNING – The 2016 research conference, 11 MARCH 2016 https://cdelondon.wordpress.com/
This document outlines an authentic task for grade 9 students on the topic of platonic solids in geometry. It consists of 3 activities to be completed individually and in groups. In activity 1, students watch an educational video on platonic solids and complete a table summarizing the solids. In activity 2, students work in groups to create nets and models of platonic solids, and design a product using different shapes. Activity 3 has groups present their product design to the class. Reflections are required after each activity. The task aims to develop students' understanding and application of 3D shapes through creative and collaborative work.
Using Moodle to Support Blended Learning (When the Instructor Is Also the Pro...Saul Carliner
Presents the case of converting two graduate level courses in educational technology to a blended format. Describes the objectives and structures of the courses, the reasons for blending the courses, and the process and results of doing so.
TLC2016 - Using badges to motivate and engage studentsBlackboardEMEA
Presenter: Inger-Marie Falgren Christensen
Organisation: University of Southern Denmark
Description: The gap between educational institutions and students is widening. Many institutions maintain traditional methods and adopt new at a slow pace. Some educators and developers are looking to gamification to bridge the gap. This workshop will help participants’ explore the potential of badges in education.
An introduction to badges and the purposes of using these in education will be provided. Ways of integrating badges into courses will be explained. Furthermore, the process of designing and issuing badges in Blackboard Learn will be demonstrated.
Participants will get the opportunity to discuss how badges can be integrated in their context, share examples and design badges for their own students.
This document provides an overview of flipped classrooms, including definitions, benefits, teacher responsibilities, lesson planning steps, and examples of in-class activities. A flipped classroom model moves lectures outside of class, typically in the form of videos for students to watch at home. This frees up class time for active learning activities like discussions and projects. The teacher is responsible for ensuring students understand the material before class and monitoring participation during interactive activities. Effective lesson planning involves determining learning objectives and sorting content into material for home versus in-class work. Sample in-class activities described are discussions, applications, problem-solving, and using student responses to tailor instruction. Tips for implementing flipped teaching and addressing potential obstacles are also outlined.
Principles and Practices of Online Course Creation and Instructional Design -...Jeffrey Keefer
This document summarizes a class on principles and practices of online course creation and instructional design. The class covered reviewing assignments and readings, discussing course objectives and progress, forming project teams, and preparing for next week's deliverables. Key topics from readings on online learning theory and tools were also discussed.
Grow Your Tech-Teach Ecosystem: What can you plug into Canvas?Dartmouth College
Dartmouth’s Fab-Four Canvas team shows how we’re using Piazza, Zaption, Lecture Tools, our custom Photo Roster, and other apps across the curriculum. This is not a sit-down session! Be prepared to bring your triumphs and challenges. Participate in an ed-tech ecosystem share-a-thon. Together we’ll develop an ed-tech ecosystem map.
Portfolios and Open Badges: A curated learning journeyDartmouth College
This document discusses the use of digital badges and eportfolios to provide a more comprehensive record of student learning and achievements. It defines badges as recognitions of skills or learning outcomes, and portfolios as purposeful collections of a learner's work that illustrate efforts, progress and achievements over time. The document also presents three case studies of implementing badges and portfolios in higher education and explores how badges can complement eportfolios by providing milestones in learning pathways.
MediaKron Meet Badges: Building Learning Narratives through Digital ProjectsDartmouth College
This document discusses MediaKron badges, which are designed to facilitate digital curation, storytelling, and collaboration. MediaKron allows users to collect and organize digital media into collections and create relationships between items. Badges can recognize achievements like completing assignments or projects. The document suggests how badges could be used to build learning narratives, scale up existing projects, and create a "Meta MOOC." It prompts readers to consider other ways badges may foster motivation, collaboration, and new skills.
Presentation made October 9, 2009 to the Clark County-Springfield Transportation Coordinating Committee regarding the ASCE Ohio Infrastructure Report Card
The document outlines an event on open badges, which examines their potential uses and importance of developing a strategy. Attendees will learn about open badge platforms, design a badge using tools, and network with experts. The event will help colleges develop badges to improve skills, employability, and motivation through stepped achievements. Open badges in Moodle were demonstrated and a badge design worksheet was provided to help attendees begin developing badges.
The document contains credits for a series of photos used under various Creative Commons licenses. Each photo credit includes the name of the photographer, a link to the photo on Flickr, and a description of the Creative Commons license. There are multiple photos credited from Flickr under licenses that allow for non-commercial use and sharing adaptations of the photos.
IBM is using open badges to attract, engage, and develop talent. Badges provide skills validation and are shared on social media, differentiating IBM and increasing their talent pool. Badges benefit earners by providing instant skills recognition across their social profiles. Employers also benefit by accessing verified skills data on potential hires. IBM has issued over 100,000 badges globally, creating a database of skills and lead generation.
Open Badges & DigitalMe Badge Conference presentation PLE 2013 BerlinDigitalME
This document discusses open badges, which are digital representations of achievements, skills, and learning that can capture both formal and informal learning experiences. Open badges use metadata to provide verification and are displayed online. The document notes that over 800 organizations have issued over 4,000 open badges, including schools, universities, and companies. It also outlines a proposed process for designing open badges to recognize technology skills in UK secondary students, including defining the audience, components, pathways, resources needed, and design of the badges.
Open Badges for Recognition of Learning and Online ReputationIlona Buchem
Open Badges for Recognition of Learning and Online Reputation - opening presentation delivered at eMadrid 2015 seminar dedicated to Open Badges, January 27th 2015, Universidad Carlos III de Madrid UC3M. Link: http://t.co/gu0oywz9hh
Open Badges for Individuals and Organisations Ilona Buchem
This document summarizes a workshop on open badges that discussed:
- What open badges are and how they work as a web standard to capture skills
- Examples of open badge projects in higher education and how they are used
- The Open Badge Network project which aims to establish open badges across Europe
- The design process for open badges including competency design, conceptual design, and issuing/displaying badges
- Initiatives like the Open Badge Academy and Passport to issue and showcase badges
- Key issues to address in a discussion paper on open badges for individuals and organizations
Open Badges – Open Credentials for All SkillsIlona Buchem
Presentation from the Webinar on "Open Badges" at the FUSCIA Group. The FUSCIA group members are involved in e-learning for engineering universities (French Grandes Ecoles), URL:
of universities2016 https://fuscia.info/comite-fuscia/
Presentation on Mobile Learning and Open Badges from the Mobile Learning Day X(tended) at Fernuni Hagen (Germany), 06-11-2014 including such examples as the projects Credit Points, fMOOC and mobile communities busuu and foodzy.
OPEN BADGES – THE MISSING LINK IN OPEN EDUCATIONIlona Buchem
A KEYNOTE ON OPEN BADGES PRESENTED AT THE UNIVERSITY OF LONDON, CENTER FOR DISTANCE EDUCATION, RESEARCH AND INNOVATION IN DISTANCE EDUCATION AND E-LEARNING – The 2016 research conference, 11 MARCH 2016 https://cdelondon.wordpress.com/
This document outlines an authentic task for grade 9 students on the topic of platonic solids in geometry. It consists of 3 activities to be completed individually and in groups. In activity 1, students watch an educational video on platonic solids and complete a table summarizing the solids. In activity 2, students work in groups to create nets and models of platonic solids, and design a product using different shapes. Activity 3 has groups present their product design to the class. Reflections are required after each activity. The task aims to develop students' understanding and application of 3D shapes through creative and collaborative work.
Using Moodle to Support Blended Learning (When the Instructor Is Also the Pro...Saul Carliner
Presents the case of converting two graduate level courses in educational technology to a blended format. Describes the objectives and structures of the courses, the reasons for blending the courses, and the process and results of doing so.
TLC2016 - Using badges to motivate and engage studentsBlackboardEMEA
Presenter: Inger-Marie Falgren Christensen
Organisation: University of Southern Denmark
Description: The gap between educational institutions and students is widening. Many institutions maintain traditional methods and adopt new at a slow pace. Some educators and developers are looking to gamification to bridge the gap. This workshop will help participants’ explore the potential of badges in education.
An introduction to badges and the purposes of using these in education will be provided. Ways of integrating badges into courses will be explained. Furthermore, the process of designing and issuing badges in Blackboard Learn will be demonstrated.
Participants will get the opportunity to discuss how badges can be integrated in their context, share examples and design badges for their own students.
This document provides an overview of flipped classrooms, including definitions, benefits, teacher responsibilities, lesson planning steps, and examples of in-class activities. A flipped classroom model moves lectures outside of class, typically in the form of videos for students to watch at home. This frees up class time for active learning activities like discussions and projects. The teacher is responsible for ensuring students understand the material before class and monitoring participation during interactive activities. Effective lesson planning involves determining learning objectives and sorting content into material for home versus in-class work. Sample in-class activities described are discussions, applications, problem-solving, and using student responses to tailor instruction. Tips for implementing flipped teaching and addressing potential obstacles are also outlined.
Principles and Practices of Online Course Creation and Instructional Design -...Jeffrey Keefer
This document summarizes a class on principles and practices of online course creation and instructional design. The class covered reviewing assignments and readings, discussing course objectives and progress, forming project teams, and preparing for next week's deliverables. Key topics from readings on online learning theory and tools were also discussed.
This document discusses assessing synchronous and asynchronous online discussions. It addresses assessing deeper learning and participation in synchronous discussions. Key areas of assessing deeper learning include applying Bloom's Taxonomy and using reflective journals. For assessing participation, qualities like initiating discussion, responding to others, and offering support can be evaluated. Challenges of assessment include practicality of grading many students in real-time and preserving the community aspect. Solutions involve recording discussions and balancing assessed and non-assessed activities. Effective asynchronous discussion assessment provides clear criteria and applies them consistently while avoiding over-complexity. Peer and group work, holistic grading, and the tutor's facilitation role are also covered.
This is class 1 for the summer session of the online Project Management for Training class I am teaching at New York University:
http://www.epsilen.com/crs/096318
Mdb016 Sequencing Learning Experiences ITS and ICT SAS Queensland SyllabusMsButow
The document summarizes two learning sequences for a course on information and communication technologies (ICT).
Sequence One focuses on collaborative learning and has students work in groups on a multimedia project. They discuss skills needed, plan and evaluate the project, and work collaboratively over several weeks to complete it.
Sequence Two focuses on more complex learning involving 3D modeling. Students are given an ill-defined task and must find their own answers through guided discovery and collaboration. They create a project specification and presentation without step-by-step instructions. Both sequences aim to engage students in higher-order thinking through complex, open-ended tasks.
This document summarizes a workshop aimed at using "Viewpoints" tools to help course teams design their programs for revalidation. It outlines the session agenda which included an introduction to Viewpoints, examples of past outputs, group work using Viewpoints worksheets and cards to identify objectives and plan improvements, and sharing outputs. Course teams were asked to discuss their programs and modules using Viewpoints to consider areas like assessment, learner engagement, and innovation from the student perspective.
Department of Health - Badge design day LucyDigitalMe
Open badges are a web standard for capturing and communicating skills and qualifications. They can be used to motivate students, recognize learning, and provide accreditation. Organizations are using open badges to provide credentials for formal and informal learning experiences. Over 300,000 badges have been issued by over 2,000 issuers to over 52,000 backpacks. The presenter discusses how open badges could be used for a school nurse project to recognize students as health champions and help step them into health careers. A badge design process is outlined involving defining the audience, components, pathways, and resources needed.
The document describes an online catalogue being developed by the School on the Cloud network working group to share recommended cloud-based platforms, tools, and apps for teachers. It provides details on the catalogue, including that it is an ongoing deliverable being updated by working group members with new recommendations. It also outlines the process undertaken to gather lesson ideas from partners to include in the catalogue, including a pre-assignment where partners submitted lesson plans and ideas for tools in the catalogue.
Creating Engaging Learning Experiences that also Yield Evidence of LearningGail Matthews-DeNatale
The document discusses creating engaging learning experiences through understanding learners and using backward course design. It encourages reflecting on memorable learning, considering learner dimensions, and shifting focus from content to goals. It outlines Fink's taxonomy of significant learning and backward design steps of defining goals, generating assessments, and planning activities to provide evidence of learning.
Edev405 discovery session 21st. October 2015nbunyan
The document outlines an educational design workshop focused on the design thinking process. It discusses learning design case studies and examples. The workshop covers the discovery stage of the design thinking process, which has three sections: understanding the challenge, preparing research, and gathering inspiration. Activities guide participants through applying the discovery stage to their own challenges or issues of interest. The goal is for participants to capture their thinking in notes to add to wikis and complete an assessment task.
This syllabus provides an overview of an online course titled "Online Teaching for Adult Learners". The course explores theories and practices of online teaching and learning for adult students. Students will learn about online tools, engaging online learners, collaborative learning, and gain experience teaching online. Assignments include weekly discussions, designing tutorials, creating lessons for partners, and collaborating on a final wiki project. The course is graded based on participation, assignments, and the final project. Expectations include completing weekly assignments by deadlines and communicating through online tools.
Teacher hand out problem solving bouira march 2018Mr Bounab Samir
1. The document discusses problem solving in teaching and addresses several key questions about problem solving situations.
2. It defines a problem as a challenging but solvable learning task, and problem solving as using knowledge to discover unknown information and arrive at solutions. Problem solving involves seeking information, developing new knowledge, and decision making.
3. Teaching through problem solving situations is important as it allows students to use knowledge in real-life activities and think at higher levels. It has been part of the Algerian teaching system since 2003 with the adoption of a competency-based approach.
The document outlines an agenda for a student representation workshop. The workshop aims to give participants an opportunity to use a reflective tool called "Viewpoints" to consider how to design and deliver their academic programs from the student perspective. The workshop involves groups working through tasks using worksheets, prompts, and examples to identify challenges and develop plans to address them. The goals are to promote effective curriculum design and learner engagement through a reflective process.
Re-imagining credentials with Mozilla Open Badges - an Open Badges design wor...DigitalME
1. The document discusses Mozilla Open Badges, which are a web standard for capturing and communicating learning through digital badges. Open badges can recognize learning in both formal and informal contexts.
2. Several organizations and initiatives are highlighted that have issued hundreds of thousands of open badges. Tools are also available for creating, issuing, and displaying open badges.
3. The presentation provides examples of how open badges have been used, including by an initiative called S2R Medals that issues badges to students for skills in areas like journalism, coaching and producing. It also discusses designing open badges and engaging stakeholders.
1. The document summarizes a workshop on curriculum design, assessment and feedback that used interactive activities and worksheets to prompt reflection and discussion.
2. Participants worked in groups to identify objectives and map principles from prompt cards onto a student timeline to develop plans for addressing assessment and feedback.
3. Groups then shared their outputs and plans with the whole workshop, providing examples of objectives and ideas around dissertation standards, feedback methods, and student engagement.
This document discusses assessment strategies for online courses. It addresses assessing both asynchronous discussions and synchronous chats. For asynchronous discussions, it recommends grading contributions both qualitatively and quantitatively using clear criteria. It also suggests assessing student summaries to ensure they consolidate material. For synchronous chats, it notes both advantages like instant feedback, and disadvantages like technology failures. Key considerations for both include activity design, student motivation, and scoring criteria. The document concludes with ideas for ending a course, like parting gifts, farewell messages, reflective journals, and predicting the future to review and wrap up learning.
Similar to Badging Economies in the Classroom: A Course Badging Workshop (20)
This slide is special for master students (MIBS & MIFB) in UUM. Also useful for readers who are interested in the topic of contemporary Islamic banking.
Reimagining Your Library Space: How to Increase the Vibes in Your Library No ...Diana Rendina
Librarians are leading the way in creating future-ready citizens – now we need to update our spaces to match. In this session, attendees will get inspiration for transforming their library spaces. You’ll learn how to survey students and patrons, create a focus group, and use design thinking to brainstorm ideas for your space. We’ll discuss budget friendly ways to change your space as well as how to find funding. No matter where you’re at, you’ll find ideas for reimagining your space in this session.
Main Java[All of the Base Concepts}.docxadhitya5119
This is part 1 of my Java Learning Journey. This Contains Custom methods, classes, constructors, packages, multithreading , try- catch block, finally block and more.
Leveraging Generative AI to Drive Nonprofit InnovationTechSoup
In this webinar, participants learned how to utilize Generative AI to streamline operations and elevate member engagement. Amazon Web Service experts provided a customer specific use cases and dived into low/no-code tools that are quick and easy to deploy through Amazon Web Service (AWS.)
it describes the bony anatomy including the femoral head , acetabulum, labrum . also discusses the capsule , ligaments . muscle that act on the hip joint and the range of motion are outlined. factors affecting hip joint stability and weight transmission through the joint are summarized.
How to Fix the Import Error in the Odoo 17Celine George
An import error occurs when a program fails to import a module or library, disrupting its execution. In languages like Python, this issue arises when the specified module cannot be found or accessed, hindering the program's functionality. Resolving import errors is crucial for maintaining smooth software operation and uninterrupted development processes.
A workshop hosted by the South African Journal of Science aimed at postgraduate students and early career researchers with little or no experience in writing and publishing journal articles.
How to Make a Field Mandatory in Odoo 17Celine George
In Odoo, making a field required can be done through both Python code and XML views. When you set the required attribute to True in Python code, it makes the field required across all views where it's used. Conversely, when you set the required attribute in XML views, it makes the field required only in the context of that particular view.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UPRAHUL
This Dissertation explores the particular circumstances of Mirzapur, a region located in the
core of India. Mirzapur, with its varied terrains and abundant biodiversity, offers an optimal
environment for investigating the changes in vegetation cover dynamics. Our study utilizes
advanced technologies such as GIS (Geographic Information Systems) and Remote sensing to
analyze the transformations that have taken place over the course of a decade.
The complex relationship between human activities and the environment has been the focus
of extensive research and worry. As the global community grapples with swift urbanization,
population expansion, and economic progress, the effects on natural ecosystems are becoming
more evident. A crucial element of this impact is the alteration of vegetation cover, which plays a
significant role in maintaining the ecological equilibrium of our planet.Land serves as the foundation for all human activities and provides the necessary materials for
these activities. As the most crucial natural resource, its utilization by humans results in different
'Land uses,' which are determined by both human activities and the physical characteristics of the
land.
The utilization of land is impacted by human needs and environmental factors. In countries
like India, rapid population growth and the emphasis on extensive resource exploitation can lead
to significant land degradation, adversely affecting the region's land cover.
Therefore, human intervention has significantly influenced land use patterns over many
centuries, evolving its structure over time and space. In the present era, these changes have
accelerated due to factors such as agriculture and urbanization. Information regarding land use and
cover is essential for various planning and management tasks related to the Earth's surface,
providing crucial environmental data for scientific, resource management, policy purposes, and
diverse human activities.
Accurate understanding of land use and cover is imperative for the development planning
of any area. Consequently, a wide range of professionals, including earth system scientists, land
and water managers, and urban planners, are interested in obtaining data on land use and cover
changes, conversion trends, and other related patterns. The spatial dimensions of land use and
cover support policymakers and scientists in making well-informed decisions, as alterations in
these patterns indicate shifts in economic and social conditions. Monitoring such changes with the
help of Advanced technologies like Remote Sensing and Geographic Information Systems is
crucial for coordinated efforts across different administrative levels. Advanced technologies like
Remote Sensing and Geographic Information Systems
9
Changes in vegetation cover refer to variations in the distribution, composition, and overall
structure of plant communities across different temporal and spatial scales. These changes can
occur natural.
LAND USE LAND COVER AND NDVI OF MIRZAPUR DISTRICT, UP
Badging Economies in the Classroom: A Course Badging Workshop
1. Badging Economies in the
Classroom: A Course Badging
Workshop
Michael Evans
Neukom Fellow
Deakin University
14 November 2014
Dartmouth College
Mike Goudzwaard
Instructional Designer
Dartmouth College
Available under Creative Commons CC-BY 3.0 license:
https://creativecommons.org/licenses/by-sa/3.0/
2. I. Introductions
1. Mike and Michael
2. You!
3. Badging Economies
4. A Dartmouth example
3. How do we communicate
skills, knowledge, and
accomplishments…
…that are not obvious from other
records?
4. Digital Media Analysis
Complete in-class workshop
Complete supervised assignment
Complete collaborative assignment
AND evaluate Mediathread
5. Digital Scholarship
Design a project plan in consultation
with instructor
Complete response memos on three
out of five topics (earns progress
badges)
Keep a project journal
Report project results in a
Mediathread composition
6. Issues to consider
• What problem do
they solve?
– Communication
– Motivation
– Certification
• How to integrate?
• Grading vs. competency
• LMS vs. manual
• How to validate/provide
evidence?
• Portfolios
• How to evaluate?
• Student uptake
• Motivation
7. II. Course Design and Badge Design
1. Form 4 groups
2. Each group selects ONE challenge
topic from the table
3. Talk/Discuss/Argue/Debate the topic
in your group
4. After 10 minutes, 1-2 people from
each group will share out the key
points from their group discussion
8. III. Badge Slam!
1. Pick one current problem that a badge (or
badges) might solve
2. As a class, work through the Guiding
Badge Questions (GBQs) for that badge
(This is surprisingly challenging!)
3. Break into groups and repeat the GBQs
for a current problem/badge in your group
9. IV. The Pitch
1. You have 10 minutes to break into your
groups and create a 1-2 minute pitch for
the badge(s) you designed in Badge
Slam!
2. After 10 minutes of preparation, each
group will pitch their badge(s) to the rest
of the workshop, providing justifications of
their badge(s) as a solution to a problem