This document discusses 2D art creation for real-time 3D web games. It covers character, environment, and PR artwork design. For characters, adjustments were made to proportions and camera angles to improve visuals. Costumes were designed as separate pieces then combined. Environments needed cleanup between 2D sketches and 3D to match. Texture libraries were recommended to share resources between 2D and 3D artists. Final PR artwork was created by combining 2D sketches, 3D characters, backgrounds, and effects produced collaboratively. Defining camera usage and avoiding excessive details were emphasized.