This document discusses topology and its importance for 3D modeling and animation. It defines topology as the layout of vertices and edges in a model's wireframe. Proper topology is needed for models to deform correctly during animation. While sculpting allows organic modeling, the resulting high-poly models need retopology to be usable for animation. Retopology converts high-poly models into low-poly versions with optimized topology through a process like manually placing quads using Maya's quad draw tool directly on the high-poly model. Retopologized models are better for rigging, animation, texturing and rendering.