The document discusses how the game engine Nitrous and AMD's Mantle API allow Oxide Games to better utilize modern PC hardware for strategy games. Nitrous uses a task-based model called SWARM that distributes work across CPU cores and to the GPU. Mantle reduces overhead from the driver, allowing more work to be done on the GPU simultaneously and improving performance over previous APIs that struggled to utilize multiple CPU cores and the GPU. With these technologies, Oxide Games aims to push the boundaries of strategy game size and complexity.