Product Management
Free-roam Virtual Reality
Challenges
● Motion Sickness
○ Frame rate
○ Rate of rotation - 1.5deg per sec (90deg/min)
○ Floor gradients
● 1:1 Real world Mapping
○ Path mapping
○ “Doors”
○ Warnings
● Visual Point of View
○ Lighting and Particle Effects
○ Voice Over
Roadmapping
● Hardware, Software, Web, Game
● Spotify Release “Train” (Spotify Engineering Culture Video)
Test & Validate
● Beta Test
○ Spectator Screens
○ Deep segmentation
○ Weekly updates and builds
○ Gameplay / Voice / Story Line / Point of View
● Full Time Operation at Dev Centre
○ Feedback Loop
War Stories
● Throwing Up
● Bloody Noses
● Falling Over
Tips for VR
● Beta test often
○ From very early
○ Level rebuilds easier early on
● Situational Reaction Tests
● Tests per emotion
○ Fear / Empathy strong
○ Excitement / Joy / Nostalgia
○ Jump Scares vs Anxious Build Up (anti-climax?)
Virtual Reality Product Management - November 2016- Product Anonymous
Virtual Reality Product Management - November 2016- Product Anonymous

Virtual Reality Product Management - November 2016- Product Anonymous

  • 1.
  • 2.
    Challenges ● Motion Sickness ○Frame rate ○ Rate of rotation - 1.5deg per sec (90deg/min) ○ Floor gradients ● 1:1 Real world Mapping ○ Path mapping ○ “Doors” ○ Warnings ● Visual Point of View ○ Lighting and Particle Effects ○ Voice Over
  • 3.
    Roadmapping ● Hardware, Software,Web, Game ● Spotify Release “Train” (Spotify Engineering Culture Video)
  • 4.
    Test & Validate ●Beta Test ○ Spectator Screens ○ Deep segmentation ○ Weekly updates and builds ○ Gameplay / Voice / Story Line / Point of View ● Full Time Operation at Dev Centre ○ Feedback Loop
  • 5.
    War Stories ● ThrowingUp ● Bloody Noses ● Falling Over
  • 6.
    Tips for VR ●Beta test often ○ From very early ○ Level rebuilds easier early on ● Situational Reaction Tests ● Tests per emotion ○ Fear / Empathy strong ○ Excitement / Joy / Nostalgia ○ Jump Scares vs Anxious Build Up (anti-climax?)