A slidedeck Marc Stickdorn and Jakob Schneider use for presentations on Service Design Thinking in 2013. It uses some examples from the field of tourism to explain the basic concepts, process, methods and tools of service design. Have a look at our websites to learn more on what we're doing or get in touch with us:
The book "This is Service Design Thinking": www.tisdt.com
The software "smaply": www.smaply.com
The mobile ethnography software "myServiceFellow": www.myservicefellow.com
Presentation by Marc Stickdorn & Jakob Schneider.
Graphic design by Jakob Schneider. Like his style? Check his agency: http://kd1.com
Designing Mobile Solutions for Social & Economic ContextsJonny Schneider
Technology should help solve problems for people, but all people (and their problems) are unique - there is no one size fits all. This is especially true of Mobile, where environments and user needs are much more diverse than in other computing platforms. For instance, building mobile applications for the widest reach in India requires thinking about feature phones, non-English interfaces, the 'language' of missed calls, low-bandwidth situations, cultural nuances and numerous other unique conditions.
Jonny Schneider and Nagarjun Kandukuru argue that the practice of design thinking helps mobile developers solve the most important problems in context-appropriate ways. They demonstrate how the best mobile applications lie at the intersection of technical feasibility, business viability and crucially, user delight.
Workshop on Agile estimation techniques including Planning poker, Affinity estimation and relative estimation. First prez at Trasys during a lunch seminar
This presentation was delivered at a Product Management Meetup. Presenting is the cornerstone of what Product Managers do. It is important to develop your own presenting style so that your message or ideas are understood and shared.
A slidedeck Marc Stickdorn and Jakob Schneider use for presentations on Service Design Thinking in 2013. It uses some examples from the field of tourism to explain the basic concepts, process, methods and tools of service design. Have a look at our websites to learn more on what we're doing or get in touch with us:
The book "This is Service Design Thinking": www.tisdt.com
The software "smaply": www.smaply.com
The mobile ethnography software "myServiceFellow": www.myservicefellow.com
Presentation by Marc Stickdorn & Jakob Schneider.
Graphic design by Jakob Schneider. Like his style? Check his agency: http://kd1.com
Designing Mobile Solutions for Social & Economic ContextsJonny Schneider
Technology should help solve problems for people, but all people (and their problems) are unique - there is no one size fits all. This is especially true of Mobile, where environments and user needs are much more diverse than in other computing platforms. For instance, building mobile applications for the widest reach in India requires thinking about feature phones, non-English interfaces, the 'language' of missed calls, low-bandwidth situations, cultural nuances and numerous other unique conditions.
Jonny Schneider and Nagarjun Kandukuru argue that the practice of design thinking helps mobile developers solve the most important problems in context-appropriate ways. They demonstrate how the best mobile applications lie at the intersection of technical feasibility, business viability and crucially, user delight.
Workshop on Agile estimation techniques including Planning poker, Affinity estimation and relative estimation. First prez at Trasys during a lunch seminar
This presentation was delivered at a Product Management Meetup. Presenting is the cornerstone of what Product Managers do. It is important to develop your own presenting style so that your message or ideas are understood and shared.
As the leaders in social design and data visualization, JESS3 shares ten of their insights that they apply to every project. From considering the minute details of Facebook share copy, to developing strategies from the get-go that optimize for the right browsers and devices, this deck promises to share practical (and often unconsidered) advice.
This deck was originally presented at the Intel "Be Social" social media leadership summit by JESS3 co-founder Leslie Bradshaw and Director of Strategy, Brad Cohen on July 11, 2011.
Intel is not only the world's largest semiconductor chip maker, but also one of the leading brands in social --- from strategy, analysis, measurement and execution to innovation, global scaling and operationalizing social. JESS3 is proud to be one of Intel's partners in their continued pioneering in the realms of social strategy and social design.
Social Design / Service Design network meetup in Helsinki 04.02.2014Leyla Nasib
These are the slides that accompanied my introduction to a discussion on Social Design in a Service Design network meetup in Helsinki 04.02.2014.
@SDN_Finland @leyla_nasib
A 3.5 hour workshop introducing Presumptive Design, situating it within design thinking and research methods, and providing hands-on exercises to internalize the technique
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
Explaining Experience Design in a Simple WayJani Modig
What's the difference between User Experience (UX), Customer Experience (CX) and Service Design? In the following slides you'll find out how I interpret the different parts.
DIY Service Design, the toolkit (euroIA 2014, Brussels)Koen Peters
In this euroIA workshop, moderated by Kristel Vanael, Joannes Vandermeulen and Koen Peters, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be using the workshop material, posters and technique cards from the Service Design toolkit (http://www.servicedesigntoolkit.org/) that Namahn and Design Flanders have developed together.
Developed by students at Stanford University, the Design Thinking approach was created to establish a new way to grow innovative products, processes and services. The Design Thinking process consists of six iterative stages which enable participants to seek flexible solutions and innovations concerning the issue they treat.
One important aspect of Design Thinking is the creation and cultivation of ideas within a well-coordinated team. Thus, the team spirit is a decisive element during Design Thinking operations and encourages to produce the best possible results. In addition to the team side of Design Thinking, a flexible and productive environment is crucial to develop inventive ideas and products. The more workable an environment, is the easier it is for employees to visualize and transmit thoughts and new concepts.
This was presented at Service Design 2011 on 3 May, 2011 in Sydney, Australia.
The description:
Service design cannot be practiced to its fullest extent without the capability of capturing and expressing what a service is. In addition to capturing the core processes and logistics of service delivery, such as touchpoints, roles, contexts and purposes, we also need to capture the inherent qualities of the service experience, from both a customer and business perspective.
Drawing on their work with some of Australia’s largest organisations and smallest start-up businesses, Janna DeVylder and Iain Barker of Meld Studios will share practical insights applicable to anyone wanting to use service mapping within their practice. They will look at service mapping as both a process and as an outcome. First they will define what a service map is, what elements are required to create it, and an overview of how you can express a service visually. They will also discuss how the map can be used dependent upon where in the project process you are, from mapping current-state and identifying opportunity areas, expressing future state, or articulating the service roadmap of getting from today to the future.
Based in Sydney, Meld Studios are strategic designers with business brains. They help organisations to see new ways of thinking, explore opportunities and turn ideas into tangible realities.
서비스디자인 툴킷
이전 디자인컨설팅활용가이드북에서 제시된 서비스디자인 컨설팅 프레임워크는 크게 4단계의 프로세스에 따른 8개의 모듈(Module)과 24개의 모듈별 과제(Task), 그리고 39가지의 실행 도구(Tool)들로 이루어져 있다.
본 툴킷 레퍼런스 북에서는 39가지의 도구(Tool) 중 서비스디자인에 특화된 기법 또는, 일반 디자인 방법론이지만
서비스디자인에서도 필요한 기법을 중심으로 총 21가지의 도구(Tool)들을 소개하고자 한다.
또한, 서비스디자인 방법론의 특성에 맞게 가능한 많은 시각물을 포함하고자 하였다. 마지막으로, 오늘날 서비스디자인 방법론은 전세계적으로 빠른 속도로 연구가 진행되고 있으며, 따라서 본 툴킷 레퍼런스 북에 소개되지 않는 방법들이 지금 이 순간에도 개발되고 있음을 알린다.
------------------------------------------------------------------------------
ㅇ Contents
Step01. 서비스 이해하기
역할자 맵 (Actors Map)
마인드맵 (Mind Map)
Step02. 서비스 분석 및 원칙 수립하기
고객여정지도 (Customer Journey Map)
친화도법 (Affinity Diagram)
그룹 스케치 (Group Sketching)
이슈 카드 (Issue Cards)
상호작용 테이블 (Interaction Table)
동기 매트릭스 (Motivation Matrix)
Step03. 서비스 컨셉 및 아이디어 개발하기
퍼소나 (Persona)
레고시리어스플레이™ (Lego Serious Play™)
스토리텔링 (Storytelling)
프로토타입 (Prototype)
증명하기 (Evidencing)
경험 프로토타입 (Experience Prototype)
역할극(Role Playing)
무드보드 (Moodboard)
업무 분석 그리드 (Task Analysis Grid)
Step04. 서비스 평가 및 실행하기
프로토타입 (Prototype)
역할 스크립트 (Role script )
서비스 프로토타입 (Service Prototype)
포스터 (Poster)
------------------------------------------------------------------------------
* 본 연구는 지식경제부에서 시행한 디자인기술개발사업 중
"디자인컨설팅 프레임워크 개발(2011-2012)" 사업의 일환으로 시행된 연구성과물입니다.
* 출처 : http://www.designdb.com/dtrend/trend.r.asp?order=new&dStyle=&MenuCode=&keyword=&relation_keyword=&menupkid=238&pkid=13504&Category=&page=1
* 관련 글 : 서비스디자인컨설팅 활용 가이드북 http://cafe.naver.com/usable/1887
Which Innovation Framework do you use, the 10 types of innovation or the busi...Heather McQuaid
Which innovation framework, the 10 types of innovation or the business model canvas, is more useful in helping people realise that 'innovation' isn't just about a product (or service)? I was surprised that no one had published (or at least made freely available) a comparison of the 10 types of innovation and the 9 building blocks of the business model canvas. So I attempted a mapping and here's what I found.
Introduction to Service Design by User StudioUser Studio
"Introduction to Service Design" : we made this slideshow for a training session on service design for for Iniciativa Joven, a regional government organisation in Spain dedicating to helping young entrepreneurs get their projects off the ground !
As the leaders in social design and data visualization, JESS3 shares ten of their insights that they apply to every project. From considering the minute details of Facebook share copy, to developing strategies from the get-go that optimize for the right browsers and devices, this deck promises to share practical (and often unconsidered) advice.
This deck was originally presented at the Intel "Be Social" social media leadership summit by JESS3 co-founder Leslie Bradshaw and Director of Strategy, Brad Cohen on July 11, 2011.
Intel is not only the world's largest semiconductor chip maker, but also one of the leading brands in social --- from strategy, analysis, measurement and execution to innovation, global scaling and operationalizing social. JESS3 is proud to be one of Intel's partners in their continued pioneering in the realms of social strategy and social design.
Social Design / Service Design network meetup in Helsinki 04.02.2014Leyla Nasib
These are the slides that accompanied my introduction to a discussion on Social Design in a Service Design network meetup in Helsinki 04.02.2014.
@SDN_Finland @leyla_nasib
A 3.5 hour workshop introducing Presumptive Design, situating it within design thinking and research methods, and providing hands-on exercises to internalize the technique
Design thinking is a problem solving process geared for ambiguous situations. There are four principles of design thinking: empathize, visualize, co-create and iterate. This presentation gives tips and techniques for empathizing includes how to interview and how to analyze research data.
Explaining Experience Design in a Simple WayJani Modig
What's the difference between User Experience (UX), Customer Experience (CX) and Service Design? In the following slides you'll find out how I interpret the different parts.
DIY Service Design, the toolkit (euroIA 2014, Brussels)Koen Peters
In this euroIA workshop, moderated by Kristel Vanael, Joannes Vandermeulen and Koen Peters, you will learn the methods and techniques to create an optimal service experience for your customer. During the exercises, you will be using the workshop material, posters and technique cards from the Service Design toolkit (http://www.servicedesigntoolkit.org/) that Namahn and Design Flanders have developed together.
Developed by students at Stanford University, the Design Thinking approach was created to establish a new way to grow innovative products, processes and services. The Design Thinking process consists of six iterative stages which enable participants to seek flexible solutions and innovations concerning the issue they treat.
One important aspect of Design Thinking is the creation and cultivation of ideas within a well-coordinated team. Thus, the team spirit is a decisive element during Design Thinking operations and encourages to produce the best possible results. In addition to the team side of Design Thinking, a flexible and productive environment is crucial to develop inventive ideas and products. The more workable an environment, is the easier it is for employees to visualize and transmit thoughts and new concepts.
This was presented at Service Design 2011 on 3 May, 2011 in Sydney, Australia.
The description:
Service design cannot be practiced to its fullest extent without the capability of capturing and expressing what a service is. In addition to capturing the core processes and logistics of service delivery, such as touchpoints, roles, contexts and purposes, we also need to capture the inherent qualities of the service experience, from both a customer and business perspective.
Drawing on their work with some of Australia’s largest organisations and smallest start-up businesses, Janna DeVylder and Iain Barker of Meld Studios will share practical insights applicable to anyone wanting to use service mapping within their practice. They will look at service mapping as both a process and as an outcome. First they will define what a service map is, what elements are required to create it, and an overview of how you can express a service visually. They will also discuss how the map can be used dependent upon where in the project process you are, from mapping current-state and identifying opportunity areas, expressing future state, or articulating the service roadmap of getting from today to the future.
Based in Sydney, Meld Studios are strategic designers with business brains. They help organisations to see new ways of thinking, explore opportunities and turn ideas into tangible realities.
서비스디자인 툴킷
이전 디자인컨설팅활용가이드북에서 제시된 서비스디자인 컨설팅 프레임워크는 크게 4단계의 프로세스에 따른 8개의 모듈(Module)과 24개의 모듈별 과제(Task), 그리고 39가지의 실행 도구(Tool)들로 이루어져 있다.
본 툴킷 레퍼런스 북에서는 39가지의 도구(Tool) 중 서비스디자인에 특화된 기법 또는, 일반 디자인 방법론이지만
서비스디자인에서도 필요한 기법을 중심으로 총 21가지의 도구(Tool)들을 소개하고자 한다.
또한, 서비스디자인 방법론의 특성에 맞게 가능한 많은 시각물을 포함하고자 하였다. 마지막으로, 오늘날 서비스디자인 방법론은 전세계적으로 빠른 속도로 연구가 진행되고 있으며, 따라서 본 툴킷 레퍼런스 북에 소개되지 않는 방법들이 지금 이 순간에도 개발되고 있음을 알린다.
------------------------------------------------------------------------------
ㅇ Contents
Step01. 서비스 이해하기
역할자 맵 (Actors Map)
마인드맵 (Mind Map)
Step02. 서비스 분석 및 원칙 수립하기
고객여정지도 (Customer Journey Map)
친화도법 (Affinity Diagram)
그룹 스케치 (Group Sketching)
이슈 카드 (Issue Cards)
상호작용 테이블 (Interaction Table)
동기 매트릭스 (Motivation Matrix)
Step03. 서비스 컨셉 및 아이디어 개발하기
퍼소나 (Persona)
레고시리어스플레이™ (Lego Serious Play™)
스토리텔링 (Storytelling)
프로토타입 (Prototype)
증명하기 (Evidencing)
경험 프로토타입 (Experience Prototype)
역할극(Role Playing)
무드보드 (Moodboard)
업무 분석 그리드 (Task Analysis Grid)
Step04. 서비스 평가 및 실행하기
프로토타입 (Prototype)
역할 스크립트 (Role script )
서비스 프로토타입 (Service Prototype)
포스터 (Poster)
------------------------------------------------------------------------------
* 본 연구는 지식경제부에서 시행한 디자인기술개발사업 중
"디자인컨설팅 프레임워크 개발(2011-2012)" 사업의 일환으로 시행된 연구성과물입니다.
* 출처 : http://www.designdb.com/dtrend/trend.r.asp?order=new&dStyle=&MenuCode=&keyword=&relation_keyword=&menupkid=238&pkid=13504&Category=&page=1
* 관련 글 : 서비스디자인컨설팅 활용 가이드북 http://cafe.naver.com/usable/1887
Which Innovation Framework do you use, the 10 types of innovation or the busi...Heather McQuaid
Which innovation framework, the 10 types of innovation or the business model canvas, is more useful in helping people realise that 'innovation' isn't just about a product (or service)? I was surprised that no one had published (or at least made freely available) a comparison of the 10 types of innovation and the 9 building blocks of the business model canvas. So I attempted a mapping and here's what I found.
Introduction to Service Design by User StudioUser Studio
"Introduction to Service Design" : we made this slideshow for a training session on service design for for Iniciativa Joven, a regional government organisation in Spain dedicating to helping young entrepreneurs get their projects off the ground !
If you work with services, whether in technology, physical or human services, this talk will give you a high level understanding of the Service Design process and how you can use simple tools to find a problem worth solving, and solve it well.
Note: If you are an experienced service designer you may find the content fairly high level :)
Informed consent is a basic requirement for accessing any digital service which gathers personal data. However, the way people are requested to give consent often exposes them to the extensive collection of their personal information which, in turn, poses threats for personal freedom. This calls for new approaches to design more effective consent experiences.
The proposed workshop is conceived as hands-on UX brainstorm which employs tools derived from the field of service design to generate new consent solutions. Attendees will learn how to use simple design tools to improve the experience of managing consent and privacy online. New insights on how to design for consent will be generated throughout the workshop activity by reflecting together upon the outcomes.
Customer expectations are higher than ever and with disruptive new services coming into the market at a rapid rate, UX is a critical element of success.
Transitioning into UX: General Assembly Hong Kong 2015Ted Kilian
Talk given at General Assembly Hong Kong
Description:User experience is in high demand, so many people from related fields are considering transitioning into a UX career or adding UX to their portfolio of skills. Join us for a candid talk with Ted Killian, Asia Pacific General Manager and Chief Experience Officer for Brilliant Basics. We'll examine the key roles, aptitudes and skills at the heart of UX and how to make the most of your background in exploring the art and science of UX.
We explain Experience Design in a few simple steps. Hyper Island
See http://hpr.is/dxd for information on the Hyper Island Digital Experience Design MA.
What's the difference between User Experience, Customer Experience and Service Design? And more importantly, why does it matter? Jani Modig, Hyper Island's Alumni and Senior Service Design Consultant at Deloitte Digital explains and introduces our new Digital Experience Design MA Programme.
This was a pitch I created for a previous company to get the executive team to approve hiring for usability engineering positions. I removed company-specific data and updated the content a bit for public use.
Feel free to use this to help convince employers and clients on the importance of usability engineering!
Tips for involving users in your website design - commercial property markete...estatesgazette.com, RBI
Jessica Hall, Research and UX Manager at Reed Business Insight, will be returning as our guest speaker to discuss top tips for user research including:
- surveys
- interviews
- persona development
- usability testing
UX design, does it matter to your Business?
UX is the difference between Good & Bad
A great user experience meets the exact needs of the customer, without fuss or bother, simply giving customers what they say they want.
UX is the: what, when, where, why, how, and who of a product. Pretty much everything that affects a user’s interaction with that product.
UX for start-ups, presented to start-ups in Wayra, LondonKarl Saynor
What is UX? Should start-ups care? How can start-ups get going with UX? Top 10 UX tips for start-ups. A presentation given to a group of funded start-ups participating in Telefonica's incubator programme, Wayra.
Visual Style and Aesthetics: Basics of Visual Design
Visual Design for Enterprise Applications
Range of Visual Styles.
Mobile Interfaces:
Challenges and Opportunities of Mobile Design
Approach to Mobile Design
Patterns
Between Filth and Fortune- Urban Cattle Foraging Realities by Devi S Nair, An...Mansi Shah
This study examines cattle rearing in urban and rural settings, focusing on milk production and consumption. By exploring a case in Ahmedabad, it highlights the challenges and processes in dairy farming across different environments, emphasising the need for sustainable practices and the essential role of milk in daily consumption.
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
5. Service Design
A service consists of many touch points, and
how each interacts with one another, and with the various
user groups which determine the experience.
To design a great service, it is important to have ALL
service users in mind: staff, suppliers,customers, etc.
8. The Design Process is...
Non-Linear & Iterative
Images from:
101 Design Methods
By Vijay Kumar
9. ITERATIVE
Double Diamond DESIGN PROCESS
Service Design Vancouverbuilding innovation + value for businesses and people
Service Design Double Diamond Process by Kaishin Chu is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Based on a work at http://kaishinchu.com.
Permissions beyond the scope of this license may be available at http://creativecommons.org.
RESEARCH INSIGHTS IDEATION
USER CENTRED
EMPATHETIC
NEEDS/VALUES
TOUCHPOINTS
BRAINSTORM
SPECIFIC
SOLUTIOINS
SPECIFICSOLUTIONS
PROTOTYPES
DISCOVER DEFINE DEVELOP DELIVER
GENERALPROBLEMSTATEMENT
SPECIFIC
PROBLEMS
DOUBLE DIAMOND PROCESS
designcouncil.org.uk
11. ITERATIVE
Service Design Vancouverbuilding innovation + value for businesses and people
Service Design Double Diamond Process by Kaishin Chu is licensed under a
Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Based on a work at http://kaishinchu.com.
Permissions beyond the scope of this license may be available at http://creativecommons.org.
RESEARCH INSIGHTS IDEATION
USER CENTRED
EMPATHETIC
NEEDS/VALUES
TOUCHPOINTS
BRAINSTORM
SPECIFIC
SOLUTIOINS
SPECIFICSOLUTIONS
PROTOTYPES
DISCOVER DEFINE DEVELOP DELIVER
GENERALPROBLEMSTATEMENT
SPECIFIC
PROBLEMS
DISCOVERY PHASE
designcouncil.org.uk
13. Discovery Toolkit
‣ Stakeholder maps
‣ User Shadowing
‣ Contextual Immersion
‣ Service Safari
‣ Contextual Expert & User
‣ Service Journey
Canvases (touch points)
‣ Interviews
‣ Five Human Factors
‣ User Diaries/Cultural
Probes
‣ The Five Whys
‣ Cultural Probes
‣ Remote Ethnography
‣ Market Research
‣ Many More...
DISCOVER DEFINE DEVELOP DELIVER
14. User Shadowing
•Observe a user directly, fly on the wall
•Gain understanding of how they interact with
the service and the environment/world
•Take notes, video record, dictaphone, etc.
•Complementary tool: Five Human Factors
DISCOVER DEFINE DEVELOP DELIVER
15. Contextual Immersion
•Researchers go on location to experience a
service first-hand
•Place yourself in the user’s shoe
•Take notes, video record, dictaphone, etc.
•Complementary tool: Five Human Factors
DISCOVER DEFINE DEVELOP DELIVER
16. Aims
•Gather information about real user needs
•Gain understanding and empathy about
other people’s experiences
•Witness barriers and opportunities for service
innovation
•Gather a collective understanding and begin
to identify what makes a great service
experience.
DISCOVER DEFINE DEVELOP DELIVER
17. Outputs
•Written or Visual artefacts of the event
•Drawings, videos, photographs
•Notes, checklists, spreadsheets
•The experience itself. You now have an in-
depth understanding of the service touch
points and experiences.
•The collective artefacts gained can then be
looked at in the DEFINE phase to help
identify all the possibilities for design.
DISCOVER DEFINE DEVELOP DELIVER
19. Find a partner to work with (5 mins)
Pick a scenario card to act out.
Pick up Immersion worksheets/guide.
Plan & Design the Research Groups ( )
We’ve chosen the groups: Space User & Mgr
Shadowing: (5 to plan, 15 to role play)
1- Co-work space user
1- Researcher
Immersion: (5 to plan, 15 to role play)
1- Co-work space user
1- Manager